G4U55

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Aug 3rd, 2019
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  1. Project Hospital 1.1.16587
  2.  
  3. Camera rotation
  4. - Implemented camera rotation in normal game mode, building mode and management mode
  5. - Updated all campaign and sandbox levels so they look the part from all camera angles :)
  6.  
  7. Localization
  8. - Korean translation is now included in the game
  9. - Updated translations to latest versions from github
  10.  
  11.  
  12. Gameplay
  13. - [CHANGE] Two surgery nurses are now required at each department to have more control over surgical teams
  14. - [CHANGE] Implemented trauma stabilization role for nurses
  15. - Implemented more even distribution of patients between clinic doctors (prioritized by room workload)
  16. - Implemented free time and lunch for janitors, allowed janitors to have the hard working perk
  17. - Implemented immediate switch of dress code colors when switching employee's department
  18. - Implemented a rule that marks a room inaccessible for patients also if all tiles are inaccessible, not only if some of the equipment is
  19. - Enabled releasing patients from trauma regardless of time of day
  20. - Implemented a restriction so the hardworking perk can't be combined with the scholar perk
  21. - Added chief doctors for employees on radiology and lab department to be taken from emergency
  22. - Implemented bonus from studying also for technologists
  23. - Implemented inaccessibility evaluation for blue rooms if accidentally marked in red
  24. - Implemented cap of the number of reports that doctors write at the end of the day (max 10)
  25. - Implemented a notification about inaccessible elevators
  26. - Implemented a notification about patients who are about to leave the clinic
  27. - Enabled level up notifications for all (not only bookmarked) characters
  28.  
  29. UI
  30. - [OPTIONS] Added daylight to building mode
  31. - [OPTIONS] Implemented separate UI scale for main panel
  32. - Added scrolling arrows to lists of examinations/treatments in patient card when there's more than one page (for players without a mouse wheel)
  33. - Implemented sorting of save files by name or date
  34. - Enabled all hospitalizations to be always listed in treatment list (was based on symptom hazard and somewhat restrictive)
  35. - Implemented third state of transparency button: transparent objects; updated tooltip
  36.  
  37. Fixes
  38. - Fixed 'unlock all departments' not applied when playing custom scenarios
  39. - Fixed event notification not popping up after declining random event
  40. - Fixed normal bed on ICU only needing live support
  41. - Fixed a hidden error when deleting an event message
  42. - Fixed elevator foundations only placed on the ground floor
  43. - Fixed broken doors in elevators (saved with old versions of the game) breaking bulldozer tool
  44. - Fixed a rare case of two doctors stuck waiting for each other to finish commuting
  45. - Fixed a hidden error in patients without a doctor with both exm and trt planed, going to a radiologist
  46. - Fixed patients leaving the hospital from the loo with no payment
  47. - Fixed employee selection (employee list activated via the button on the side) for a workspace in an office that's already taken
  48. - Fixed janitors selecting inaccessible dirty tiles (a rare but possible situation) and getting stuck
  49. - Fixed global script manager not reset on exit to menu (scripts could survive until some global events get fired in the next map)
  50. - Fixed elevator selection not taking in account elevator accessibility on destination floor when staring on the ground floor
  51. - Fixed bed panels in logistics not sorted from back to front
  52. - Fixed stroke not detectable on emergency
  53. - Fixed popup about finished hospitalization popping up forever on observation if a patient has some procedures planned
  54. - Fixed doctors stuck reserved by deleted patients (after moving rooms, the doctors were reserved for a collapsed patient)
  55. - Fixed missing validation of patient accessibility after placing rooms
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