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steerofdoom

rottsystemsettings.ini

Aug 4th, 2013
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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=0
  15. DepthOfField=True
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=True
  19. Distortion=True
  20. FilteredDistortion=True
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=True
  24. SpeedTreeFronds=True
  25. OnlyStreamInTextures=False
  26. LensFlares=True
  27. FogVolumes=True
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=False
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. AllowOpenGL=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=True
  36. AllowImageReflections=True
  37. AllowImageReflectionShadowing=False
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowHighQualityMaterials=True
  41. MaxFilterBlurSampleCount=8
  42. SkeletalMeshLODBias=0
  43. ParticleLODBias=4
  44. DetailMode=0
  45. MaxDrawDistanceScale=1.000000
  46. ShadowFilterQualityBias=0
  47. MaxAnisotropy=1
  48. MaxMultiSamples=1
  49. bAllowD3D9MSAA=False
  50. bAllowTemporalAA=False
  51. TemporalAA_MinDepth=500.000000
  52. TemporalAA_StartDepthVelocityScale=100.000000
  53. MinShadowResolution=64
  54. MinPreShadowResolution=8
  55. MaxShadowResolution=1024
  56. MobileShadowTextureResolution=1120
  57. MaxWholeSceneDominantShadowResolution=1280
  58. ShadowFadeResolution=128
  59. PreShadowFadeResolution=16
  60. ShadowFadeExponent=0.250000
  61. ResX=1920
  62. ResY=1080
  63. ScreenPercentage=100.000000
  64. SceneCaptureStreamingMultiplier=1.000000
  65. ShadowTexelsPerPixel=1.300000
  66. PreShadowResolutionFactor=0.500000
  67. bEnableBranchingPCFShadows=False
  68. bAllowHardwareShadowFiltering=False
  69. TessellationAdaptivePixelsPerTriangle=48.000000
  70. bEnableForegroundShadowsOnWorld=False
  71. bEnableForegroundSelfShadowing=False
  72. bAllowWholeSceneDominantShadows=True
  73. bUseConservativeShadowBounds=False
  74. ShadowFilterRadius=2.000000
  75. ShadowDepthBias=0.012000
  76. PerObjectShadowTransition=60.000000
  77. PerSceneShadowTransition=600.000000
  78. CSMSplitPenumbraScale=0.500000
  79. CSMSplitSoftTransitionDistanceScale=4.000000
  80. CSMSplitDepthBiasScale=0.500000
  81. CSMMinimumFOV=40.000000
  82. CSMFOVRoundFactor=4.000000
  83. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  84. UnbuiltNumWholeSceneDynamicShadowCascades=3
  85. WholeSceneShadowUnbuiltInteractionThreshold=50
  86. bAllowFracturedDamage=True
  87. NumFracturedPartsScale=1.000000
  88. FractureDirectSpawnChanceScale=1.000000
  89. FractureRadialSpawnChanceScale=1.000000
  90. FractureCullDistanceScale=1.000000
  91. bForceCPUAccessToGPUSkinVerts=false
  92. bDisableSkeletalInstanceWeights=false
  93. HighPrecisionGBuffers=False
  94. AllowSecondaryDisplays=False
  95. SecondaryDisplayMaximumWidth=1280
  96. SecondaryDisplayMaximumHeight=720
  97. AllowPerFrameSleep=True
  98. AllowPerFrameYield=True
  99. MobileFeatureLevel=0
  100. MobileFog=True
  101. MobileHeightFog=False
  102. MobileSpecular=True
  103. MobileBumpOffset=True
  104. MobileNormalMapping=True
  105. MobileEnvMapping=True
  106. MobileRimLighting=True
  107. MobileColorBlending=True
  108. MobileColorGrading=False
  109. MobileVertexMovement=True
  110. MobileOcclusionQueries=False
  111. MobileGlobalGammaCorrection=False
  112. MobileAllowGammaCorrectionWorldOverride=True
  113. MobileAllowDepthPrePass=False
  114. MobileGfxGammaCorrection=False
  115. MobileLODBias=-0.500000
  116. MobileBoneCount=75
  117. MobileBoneWeightCount=2
  118. MobileUsePreprocessedShaders=True
  119. MobileFlashRedForUncachedShaders=False
  120. MobileWarmUpPreprocessedShaders=True
  121. MobileCachePreprocessedShaders=False
  122. MobileProfilePreprocessedShaders=False
  123. MobileUseCPreprocessorOnShaders=True
  124. MobileLoadCPreprocessedShaders=True
  125. MobileSharePixelShaders=True
  126. MobileShareVertexShaders=True
  127. MobileShareShaderPrograms=True
  128. MobileEnableMSAA=False
  129. MobileContentScaleFactor=1.000000
  130. MobileVertexScratchBufferSize=150
  131. MobileIndexScratchBufferSize=10
  132. MobileLightShaftScale=2.000000
  133. MobileLightShaftFirstPass=0.500000
  134. MobileLightShaftSecondPass=1.000000
  135. MobileModShadows=True
  136. MobileTiltShift=False
  137. MobileMaxMemory=300
  138. MobilePostProcessBlurAmount=32.0
  139. bMobileUsingHighResolutionTiming=True
  140. MobileTiltShiftPosition=0.500000
  141. MobileTiltShiftFocusWidth=0.300000
  142. MobileTiltShiftTransitionWidth=0.500000
  143. MobileMaxShadowRange=500.000000
  144. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  145. MobileClearDepthBetweenDPG=False
  146. MobileSceneDepthResolveForShadows=TRUE
  147. MobileLandscapeLodBias=0
  148. MobileUseShaderGroupForStartupObjects=FALSE
  149. MobileMinimizeFogShaders=FALSE
  150. ApexLODResourceBudget=1000000020040877300000.000000
  151. ApexDestructionMaxChunkIslandCount=2500
  152. ApexDestructionMaxShapeCount=0
  153. ApexDestructionMaxChunkSeparationLOD=1.000000
  154. ApexDestructionMaxActorCreatesPerFrame=-1
  155. ApexDestructionMaxFracturesProcessedPerFrame=-1
  156. ApexDestructionSortByBenefit=True
  157. ApexGRBEnable=false
  158. ApexGRBGPUMemSceneSize=128
  159. ApexGRBGPUMemTempDataSize=128
  160. ApexGRBMeshCellSize=7.500000
  161. ApexGRBNonPenSolverPosIterCount=9
  162. ApexGRBFrictionSolverPosIterCount=3
  163. ApexGRBFrictionSolverVelIterCount=3
  164. ApexGRBSkinWidth=0.025000
  165. ApexGRBMaxLinearAcceleration=1000000.000000
  166. bEnableParallelAPEXClothingFetch=True
  167. bApexClothingAsyncFetchResults=False
  168. ApexClothingAvgSimFrequencyWindow=60
  169. ApexClothingAllowAsyncCooking=True
  170. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  171. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198.  
  199. [SystemSettingsBucket1]
  200. BasedOn=SystemSettings
  201. StaticDecals=False
  202. DynamicDecals=False
  203. UnbatchedDecals=True
  204. DecalCullDistanceScale=0.4
  205. DynamicShadows=False
  206. LightEnvironmentShadows=False
  207. MotionBlur=False
  208. DepthOfField=False
  209. AmbientOcclusion=False
  210. Bloom=False
  211. bAllowLightShafts=False
  212. Distortion=False
  213. DropParticleDistortion=True
  214. LensFlares=False
  215. AllowRadialBlur=False
  216. bAllowSeparateTranslucency=False
  217. bAllowPostprocessMLAA=False
  218. bAllowHighQualityMaterials=False
  219. SkeletalMeshLODBias=1
  220. DetailMode=0
  221. MaxDrawDistanceScale=0.8
  222. MaxAnisotropy=1
  223. MaxShadowResolution=256
  224. MaxWholeSceneDominantShadowResolution=256
  225. ScreenPercentage=100.000000
  226. ShadowTexelsPerPixel=0.5
  227. bAllowWholeSceneDominantShadows=True
  228. bUseConservativeShadowBounds=True
  229. bAllowFracturedDamage=False
  230. FractureCullDistanceScale=0.25
  231. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  232. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  233. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  234. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  235. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  239. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  240. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  241. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  242. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  243. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  244. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  245. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  246. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  247. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  248. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  249. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  250. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  251. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  252. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  253. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  254. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  255. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  256. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  257. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  258.  
  259.  
  260. [SystemSettingsBucket2]
  261. BasedOn=SystemSettings
  262. StaticDecals=True
  263. DynamicDecals=False
  264. UnbatchedDecals=True
  265. DecalCullDistanceScale=0.5
  266. DynamicShadows=False
  267. LightEnvironmentShadows=False
  268. MotionBlur=False
  269. DepthOfField=True
  270. AmbientOcclusion=False
  271. Bloom=False
  272. bAllowLightShafts=True
  273. Distortion=False
  274. DropParticleDistortion=True
  275. LensFlares=True
  276. AllowRadialBlur=False
  277. bAllowSeparateTranslucency=False
  278. bAllowPostprocessMLAA=False
  279. bAllowHighQualityMaterials=False
  280. SkeletalMeshLODBias=1
  281. DetailMode=0
  282. MaxDrawDistanceScale=0.9
  283. MaxAnisotropy=1
  284. MaxShadowResolution=512
  285. MaxWholeSceneDominantShadowResolution=512
  286. ScreenPercentage=100.000000
  287. ShadowTexelsPerPixel=0.9
  288. bAllowWholeSceneDominantShadows=True
  289. bUseConservativeShadowBounds=True
  290. bAllowFracturedDamage=False
  291. FractureCullDistanceScale=0.5
  292. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  293. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  294. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  295. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  296. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  297. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  298. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  299. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  300. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  301. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  302. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  303. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  304. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  305. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  306. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  307. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  308. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  309. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  310. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  311. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  312. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  313. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  314. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  315. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  316. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  317. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  318. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  319.  
  320.  
  321. [SystemSettingsBucket3]
  322. BasedOn=SystemSettings
  323. StaticDecals=True
  324. DynamicDecals=True
  325. UnbatchedDecals=True
  326. DecalCullDistanceScale=0.6
  327. DynamicShadows=False
  328. LightEnvironmentShadows=True
  329. MotionBlur=False
  330. DepthOfField=True
  331. AmbientOcclusion=True
  332. Bloom=True
  333. bAllowLightShafts=True
  334. Distortion=True
  335. DropParticleDistortion=False
  336. LensFlares=True
  337. AllowRadialBlur=True
  338. bAllowSeparateTranslucency=False
  339. bAllowPostprocessMLAA=True
  340. bAllowHighQualityMaterials=True
  341. SkeletalMeshLODBias=0
  342. DetailMode=0
  343. MaxDrawDistanceScale=1.0
  344. MaxAnisotropy=1
  345. MaxShadowResolution=1024
  346. MaxWholeSceneDominantShadowResolution=1280
  347. ScreenPercentage=100.000000
  348. ShadowTexelsPerPixel=1.3
  349. bAllowWholeSceneDominantShadows=True
  350. bUseConservativeShadowBounds=False
  351. bAllowFracturedDamage=True
  352. FractureCullDistanceScale=1.0
  353. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  354. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  355. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  356. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  357. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  358. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  359. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  360. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  361. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  362. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  363. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  364. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  365. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  366. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  367. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  368. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  369. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  370. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  371. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  372. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  373. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  374. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  375. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  376. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  377. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  378. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  379. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  380.  
  381.  
  382. [SystemSettingsBucket4]
  383. BasedOn=SystemSettings
  384. StaticDecals=True
  385. DynamicDecals=False
  386. UnbatchedDecals=True
  387. DecalCullDistanceScale=0.8
  388. DynamicShadows=False
  389. LightEnvironmentShadows=True
  390. MotionBlur=False
  391. DepthOfField=True
  392. AmbientOcclusion=False
  393. Bloom=False
  394. bAllowLightShafts=True
  395. Distortion=True
  396. DropParticleDistortion=False
  397. LensFlares=True
  398. AllowRadialBlur=False
  399. bAllowSeparateTranslucency=False
  400. bAllowPostprocessMLAA=False
  401. bAllowHighQualityMaterials=True
  402. SkeletalMeshLODBias=0
  403. DetailMode=0
  404. MaxDrawDistanceScale=1.1
  405. MaxAnisotropy=8
  406. MaxShadowResolution=2048
  407. MaxWholeSceneDominantShadowResolution=2048
  408. ScreenPercentage=100.000000
  409. ShadowTexelsPerPixel=2
  410. bAllowWholeSceneDominantShadows=True
  411. bUseConservativeShadowBounds=False
  412. bAllowFracturedDamage=True
  413. FractureCullDistanceScale=1.5
  414. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  415. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  416. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  417. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  418. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  419. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  420. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  421. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  422. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  423. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  424. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  425. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  426. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  427. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  428. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  429. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  430. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  431. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  432. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  433. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  434. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  435. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  436. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  437. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  438. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  439. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  440. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  441.  
  442. [SystemSettingsBucket5]
  443. BasedOn=SystemSettings
  444. StaticDecals=True
  445. DynamicDecals=False
  446. UnbatchedDecals=True
  447. DecalCullDistanceScale=1.0
  448. DynamicShadows=False
  449. LightEnvironmentShadows=True
  450. MotionBlur=False
  451. DepthOfField=True
  452. AmbientOcclusion=False
  453. Bloom=False
  454. bAllowLightShafts=True
  455. Distortion=True
  456. DropParticleDistortion=True
  457. LensFlares=True
  458. AllowRadialBlur=False
  459. bAllowSeparateTranslucency=False
  460. bAllowPostprocessMLAA=False
  461. bAllowHighQualityMaterials=True
  462. SkeletalMeshLODBias=0
  463. DetailMode=0
  464. MaxDrawDistanceScale=1.2
  465. MaxAnisotropy=1
  466. MaxShadowResolution=4096
  467. MaxWholeSceneDominantShadowResolution=4096
  468. ScreenPercentage=100.000000
  469. ShadowTexelsPerPixel=4.0
  470. bAllowWholeSceneDominantShadows=True
  471. bUseConservativeShadowBounds=False
  472. bAllowFracturedDamage=True
  473. FractureCullDistanceScale=2.0
  474. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  475. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  476. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  477. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  478. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  479. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  480. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  481. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  482. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  483. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  484. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  485. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  486. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  487. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  488. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  489. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  490. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  491. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  492. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  493. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  494. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  495. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  496. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  497. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  498. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  499. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  500. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  501.  
  502.  
  503. [SystemSettingsScreenshot]
  504. BasedOn=SystemSettings
  505. MaxAnisotropy=1
  506. ShadowFilterQualityBias=1
  507. MinShadowResolution=16
  508. ShadowFadeResolution=1
  509. MinPreShadowResolution=16
  510. PreShadowFadeResolution=1
  511. ShadowTexelsPerPixel=4.0f
  512. PreShadowResolutionFactor=1.0
  513. MaxShadowResolution=2048
  514. MaxWholeSceneDominantShadowResolution=4096
  515. CompositeDynamicLights=FALSE
  516. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  517. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  518. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  519. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  520. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  521. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  522. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  523. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  524. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  525. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  526. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  527. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  528. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  529. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  530. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  531. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  532. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  533. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  534. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  535. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  536. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  537. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  538. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  539. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  540. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  541. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  542. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  543.  
  544.  
  545. [SystemSettingsEditor]
  546. BasedOn=SystemSettings
  547.  
  548. [SystemSettingsSplitScreen2]
  549. BasedOn=SystemSettings
  550. bAllowWholeSceneDominantShadows=False
  551. bAllowLightShafts=False
  552. DetailMode=0
  553.  
  554. [SystemSettingsMobile]
  555. BasedOn=SystemSettings
  556. Fullscreen=True
  557. DirectionalLightmaps=True
  558. DynamicLights=False
  559. SHSecondaryLighting=True
  560. StaticDecals=True
  561. DynamicDecals=False
  562. UnbatchedDecals=True
  563. MotionBlur=FALSE
  564. MotionBlurPause=FALSE
  565. DepthOfField=FALSE
  566. AmbientOcclusion=FALSE
  567. Bloom=FALSE
  568. Distortion=True
  569. FilteredDistortion=FALSE
  570. DropParticleDistortion=TRUE
  571. FloatingPointRenderTargets=True
  572. MaxAnisotropy=1
  573. bAllowLightShafts=FALSE
  574. MobileModShadows=False
  575. MobileClearDepthBetweenDPG=False
  576. MaxFilterBlurSampleCount=4
  577. DynamicShadows=False
  578. MobileMaxMemory=300
  579. MobileLandscapeLodBias=0
  580.  
  581. [SystemSettingsMobilePreviewer]
  582. BasedOn=SystemSettingsMobile
  583. Fullscreen=False
  584.  
  585. [SystemSettingsMobileTextureBias]
  586. BasedOn=SystemSettingsMobile
  587. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  588. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  589. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  590. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  591. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  592. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  593. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  594. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  595. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  596. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  597. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  598. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  599. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  600. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  601. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  602. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=512,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  603. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  604. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  605. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  606. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  607. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  608. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  609. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  610. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  611. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  612. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  613. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  614.  
  615.  
  616. [SystemSettingsAndroid]
  617. BasedOn=SystemSettingsMobileTextureBias
  618.  
  619. [SystemSettingsAndroid_Performance1_MemoryLow]
  620. BasedOn=SystemSettingsMobileTextureBias
  621. MobileFeatureLevel=1
  622. MobileFog=False
  623. MobileSpecular=False
  624. MobileBumpOffset=False
  625. MobileNormalMapping=False
  626. MobileEnvMapping=False
  627. MobileRimLighting=False
  628. MobileContentScaleFactor=0.9375
  629.  
  630. [SystemSettingsAndroid_Performance2_MemoryLow]
  631. BasedOn=SystemSettingsMobileTextureBias
  632. MobileBumpOffset=False
  633. MobileNormalMapping=False
  634. MobileContentScaleFactor=0.9375
  635.  
  636. [SystemSettingsAndroid_Performance3_MemoryLow]
  637. BasedOn=SystemSettingsMobileTextureBias
  638. MobileContentScaleFactor=1.40625
  639. Bloom=False
  640. DepthOfField=TRUE
  641. MobileColorGrading=TRUE
  642. bAllowLightShafts=TRUE
  643.  
  644. [SystemSettingsAndroid_Performance1_Memory1024]
  645. BasedOn=SystemSettingsMobile
  646. MobileFeatureLevel=1
  647. MobileFog=False
  648. MobileSpecular=False
  649. MobileBumpOffset=False
  650. MobileNormalMapping=False
  651. MobileEnvMapping=False
  652. MobileRimLighting=False
  653. MobileContentScaleFactor=0.9375
  654.  
  655. [SystemSettingsAndroid_Performance2_Memory1024]
  656. BasedOn=SystemSettingsMobile
  657. MobileBumpOffset=False
  658. MobileNormalMapping=False
  659. MobileContentScaleFactor=0.9375
  660.  
  661. [SystemSettingsAndroid_Performance3_Memory1024]
  662. BasedOn=SystemSettingsMobile
  663. MobileContentScaleFactor=1.40625
  664. Bloom=False
  665. DepthOfField=TRUE
  666. MobileColorGrading=TRUE
  667. bAllowLightShafts=TRUE
  668.  
  669. [SystemSettingsFlash]
  670. BasedOn=SystemSettingsMobileTextureBias
  671. MotionBlur=FALSE
  672. MotionBlurPause=FALSE
  673. DepthOfField=FALSE
  674. AmbientOcclusion=FALSE
  675. Bloom=FALSE
  676. Distortion=FALSE
  677. FilteredDistortion=FALSE
  678. bAllowLightShafts=TRUE
  679. MobileModShadows=True
  680. DynamicShadows=False
  681. MobileClearDepthBetweenDPG=True
  682. DirectionalLightmaps=True
  683. MobileHeightFog=False
  684.  
  685. [SystemSettingsFlash_Detail]
  686. BasedOn=SystemSettingsMobileTextureBias
  687. MotionBlur=FALSE
  688. MotionBlurPause=FALSE
  689. DepthOfField=FALSE
  690. AmbientOcclusion=FALSE
  691. Bloom=FALSE
  692. Distortion=FALSE
  693. FilteredDistortion=FALSE
  694. bAllowLightShafts=TRUE
  695. MobileModShadows=True
  696. DynamicShadows=False
  697. MobileClearDepthBetweenDPG=True
  698. DirectionalLightmaps=True
  699. MobileHeightFog=True
  700.  
  701. [SystemSettingsIPhone]
  702. BasedOn=SystemSettingsMobileTextureBias
  703. bMobileUsingHighResolutionTiming=False
  704.  
  705. [SystemSettingsIPhone3GS]
  706. BasedOn=SystemSettingsMobileTextureBias
  707. LensFlares=False
  708. DetailMode=0
  709. MobileEnableMSAA=False
  710. MobileMaxMemory=100
  711. bMobileUsingHighResolutionTiming=False
  712. MobileLandscapeLodBias=2
  713.  
  714. [SystemSettingsIPhone4]
  715. BasedOn=SystemSettingsMobile
  716. MobileContentScaleFactor=2.0
  717. LensFlares=False
  718. bMobileUsingHighResolutionTiming=False
  719. MobileLandscapeLodBias=1
  720.  
  721. [SystemSettingsIPhone4S]
  722. BasedOn=SystemSettingsMobile
  723. MobileEnableMSAA=False
  724. bAllowLightShafts=True
  725. MobileModShadows=True
  726. DynamicShadows=False
  727. ShadowDepthBias=0.025
  728. MobileContentScaleFactor=2.0
  729. MaxShadowResolution=256
  730. MobileShadowTextureResolution=256
  731.  
  732. [SystemSettingsIPhone5]
  733. BasedOn=SystemSettingsMobile
  734. MobileEnableMSAA=False
  735. bAllowLightShafts=True
  736. MobileModShadows=True
  737. DynamicShadows=False
  738. ShadowDepthBias=0.025
  739. MobileContentScaleFactor=2.0
  740. MaxShadowResolution=256
  741. MobileShadowTextureResolution=1024
  742.  
  743. [SystemSettingsIPodTouch4]
  744. BasedOn=SystemSettingsMobileTextureBias
  745. MobileContentScaleFactor=2.0
  746. LensFlares=False
  747. MobileMaxMemory=100
  748. bMobileUsingHighResolutionTiming=False
  749. MobileLandscapeLodBias=2
  750.  
  751. [SystemSettingsIPodTouch5]
  752. BasedOn=SystemSettingsMobile
  753. MobileEnableMSAA=False
  754. bAllowLightShafts=True
  755. MobileModShadows=True
  756. DynamicShadows=False
  757. ShadowDepthBias=0.025
  758. MobileContentScaleFactor=2.0
  759. MaxShadowResolution=256
  760. MobileShadowTextureResolution=256
  761.  
  762. [SystemSettingsIPad]
  763. BasedOn=SystemSettingsMobileTextureBias
  764. MobileFeatureLevel=1
  765. MobileFog=False
  766. MobileSpecular=False
  767. MobileBumpOffset=False
  768. MobileNormalMapping=False
  769. MobileEnvMapping=False
  770. MobileRimLighting=False
  771. MobileMaxMemory=100
  772. bMobileUsingHighResolutionTiming=False
  773. MobileLandscapeLodBias=1
  774. MobileContentScaleFactor=0.9375
  775.  
  776. [SystemSettingsIPad2]
  777. BasedOn=SystemSettingsMobile
  778. MobileEnableMSAA=False
  779. bAllowLightShafts=True
  780. MobileModShadows=True
  781. DynamicShadows=False
  782. ShadowDepthBias=0.016
  783. MobileContentScaleFactor=1.0
  784. MaxShadowResolution=256
  785. MobileShadowTextureResolution=256
  786.  
  787. [SystemSettingsIPad3]
  788. BasedOn=SystemSettingsMobile
  789. MobileEnableMSAA=False
  790. bAllowLightShafts=True
  791. MobileModShadows=True
  792. DynamicShadows=True
  793. ShadowDepthBias=0.016
  794. MobileContentScaleFactor=1.40625
  795. MaxShadowResolution=256
  796. MobileShadowTextureResolution=256
  797. MobileMaxMemory=500
  798.  
  799. [SystemSettingsIPad4]
  800. BasedOn=SystemSettingsMobile
  801. MobileEnableMSAA=False
  802. bAllowLightShafts=True
  803. MobileModShadows=True
  804. DynamicShadows=False
  805. ShadowDepthBias=0.016
  806. MobileContentScaleFactor=2.0
  807. MaxShadowResolution=512
  808. MobileShadowTextureResolution=512
  809. MobileMaxMemory=500
  810.  
  811. [SystemSettingsIPadMini]
  812. BasedOn=SystemSettingsMobile
  813. MobileEnableMSAA=False
  814. bAllowLightShafts=True
  815. MobileModShadows=True
  816. DynamicShadows=False
  817. ShadowDepthBias=0.016
  818. MobileContentScaleFactor=1.0
  819. MaxShadowResolution=256
  820. MobileShadowTextureResolution=256
  821.  
  822. [SystemSettingsIPad2_Detail]
  823. BasedOn=SystemSettingsIPad2
  824.  
  825. [Configuration]
  826.  
  827. [extras]
  828. Trilinear=False
  829. OneFrameThreadLag=False
  830. FloatingPointRenderTargets=True
  831. bUseMaxQualityMode=False
  832. ImageReflectionTextureSize=1024
  833.  
  834. [IniVersion]
  835. 0=1375376820.000000
  836. 1=1375376817.000000
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