Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function floatPlayer(player)
- if player and player.Parent then
- local character = player.Character
- if character and character.Parent then
- local humanoidRootPart = character:FindFirstChild('HumanoidRootPart')
- if humanoidRootPart then
- local floatForce = humanoidRootPart:FindFirstChild('FloatForce')
- if not floatForce then
- floatForce = Instance.new('BodyForce')
- floatForce.Name = 'FloatForce'
- floatForce.Parent = humanoidRootPart
- end
- local mass = 0
- for _,part in pairs(character:GetDescendants()) do
- if part and part:IsA('BasePart') then
- mass = mass + part:GetMass()
- end
- end
- floatForce.Force = Vector3.new(0,mass*.8*workspace.Gravity,0)
- end
- end
- end
- end
- wait(2)
- for _,player in pairs(game.Players:GetPlayers()) do
- floatPlayer(player)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement