HalestormXV

Untitled

Mar 19th, 2016
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Java 1.67 KB | None | 0 0
  1. package com.halestormxv.Main.handler.network.packets;
  2.  
  3. import com.halestormxv.Main.MainRegistry;
  4. import com.halestormxv.Main.handler.network.AbstractServerMessageHandler;
  5.  
  6. import cpw.mods.fml.common.network.simpleimpl.IMessage;
  7. import cpw.mods.fml.common.network.simpleimpl.MessageContext;
  8. import io.netty.buffer.ByteBuf;
  9. import net.minecraft.entity.player.EntityPlayer;
  10.  
  11. public class OpenGuiPacketAlt implements IMessage {
  12.     // this will store the id of the gui to open
  13.     private int id;
  14.  
  15.     // The basic, no-argument constructor MUST be included to use the new automated handling
  16.     public OpenGuiPacketAlt() {}
  17.  
  18.     // if there are any class fields, be sure to provide a constructor that allows
  19.     // for them to be initialized, and use that constructor when sending the packet
  20.     public OpenGuiPacketAlt(int id) {
  21.         this.id = id;
  22.     }
  23.  
  24.     @Override
  25.     public void fromBytes(ByteBuf buffer) {
  26.         // basic Input/Output operations, very much like DataInputStream
  27.         id = buffer.readInt();
  28.     }
  29.  
  30.     @Override
  31.     public void toBytes(ByteBuf buffer) {
  32.         // basic Input/Output operations, very much like DataOutputStream
  33.         buffer.writeInt(id);
  34.     }
  35.  
  36.     public static class Handler extends AbstractServerMessageHandler<OpenGuiPacketAlt> {
  37.         @Override
  38.         public IMessage handleServerMessage(EntityPlayer player, OpenGuiPacketAlt message,
  39.                 MessageContext ctx) {
  40.             // because we sent the gui's id with the packet, we can handle all cases with one line:
  41.             System.out.println("Congratulations you finally created a frigen packet that works!");
  42.             player.openGui(MainRegistry.modInstance, message.id, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
  43.             return null;
  44.         }
  45.     }
  46. }
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