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- Male Allurin Rogue 5 / Focused Enchanter 6 / Mystic Pimp 6
- True Neutral
- Strength 10 (+0)
- Dexterity 16 (+3)
- Constitution 14 (+2)
- Intelligence 16 (+3)
- Wisdom 14 (+2)
- Charisma 26 (+8)
- Size: Medium
- Height: 6' 1"
- Weight: 175 lb
- Skin: Blue
- Eyes: Violet
- Hair: Green Straight; Beardless
- Specialty: Enchantment
- Gave up: Evocation Illusion Necromancy
- Total Hit Points: 100
- Speed: 30 feet
- Armor Class: 12 = 10 +3 [dexterity] -1 [aggressive]
- Touch AC: 12
- Flat-footed: 12 [uncanny dodge]
- Initiative modifier: +5 = +3 [dexterity] +2 [aggressive]
- Fortitude save: +8 = 5 [base] +2 [constitution] +1 [passionate]
- Reflex save: +11 = 8 [base] +3 [dexterity]
- Will save: +14 = 11 [base] +2 [wisdom] +2 [iron will] -1 [passionate]
- Attack (handheld): +9/+4 = 9 [base]
- Attack (unarmed): +9/+4 = 9 [base]
- Attack (missile): +12/+7 = 9 [base] +3 [dexterity]
- Grapple check: +9/+4 = 9 [base]
- Light load:
- Medium load:
- Heavy load:
- Lift over head:
- Lift off ground:
- Push or drag:
- 33 lb. or less
- 34-66 lb.
- 67-100 lb.
- 100 lb.
- 200 lb.
- 500 lb.
- Languages: Abyssal Celestial Common Draconic Infernal Sylvan (? 0.5 more)
- No familiar yet
- Feats:
- Deceitful
- Deft Hands
- Iron Will
- Leadership
- Persuasive
- Wild Talent
- Brew Potion
- Scribe Scroll [free to wizard]
- Traits:
- Aggressive
- Cautious
- Dishonest
- Passionate
- Relentless
- Action Points: 238 (lifetime)
- Skill Name
- Key
- Ability
- Skill
- Modifier
- Ability
- Modifier
- Ranks
- Misc.
- Modifier
- Appraise Int 11 =
- +3
- +8
- Balance Dex* 4 =
- +3
- +1
- Bluff Cha 30 =
- +8
- +19 +2 [persuasive] +1 [dishonest]
- Climb Str* 1 =
- +0
- +1
- Concentration Con 2 =
- +2
- Craft_1 Int 23 =
- +3
- +20
- Craft_2 Int 3 =
- +3
- Craft_3 Int 3 =
- +3
- Diplomacy Cha 10 =
- +8
- +2 [bluff] +2 [sense motive] -2 [dishonest]
- Disguise Cha 10 =
- +8
- +2 [deceitful]
- Escape Artist Dex* 3 =
- +3
- Forgery Int 5 =
- +3
- +2 [deceitful]
- Gather Information Cha 8 =
- +8
- Handle Animal Cha 9 =
- +8
- +1
- Heal Wis 3 =
- +2
- +1
- Hide Dex* 7 =
- +3
- +4
- Intimidate Cha 20 =
- +8
- +8 +2 [bluff] +2 [persuasive]
- Jump Str* 1 =
- +0
- +1
- Knowledge (arcana) Int 4 =
- +3
- +1
- Knowledge (architecture) Int 4 =
- +3
- +1
- Knowledge (dungeoneering) Int 4 =
- +3
- +1
- Knowledge (geography) Int 4 =
- +3
- +1
- Knowledge (history) Int 4 =
- +3
- +1
- Knowledge (local) Int 4 =
- +3
- +1
- Knowledge (nature) Int 4 =
- +3
- +1
- Knowledge (nobility) Int 4 =
- +3
- +1
- Knowledge (religion) Int 4 =
- +3
- +1
- Knowledge (planes) Int 4 =
- +3
- +1
- Listen Wis 3 =
- +2
- +1
- Move Silently Dex* 7 =
- +3
- +4
- Perform_1 Cha 8 =
- +8
- Perform_2 Cha 8 =
- +8
- Perform_3 Cha 8 =
- +8
- Perform_4 Cha 8 =
- +8
- Perform_5 Cha 8 =
- +8
- Ride Dex 4 =
- +3
- +1
- Search Int 7 =
- +3
- +4
- Sense Motive Wis 10 =
- +2
- +8
- Sleight of Hand Dex* 27 =
- +3
- +20 +2 [bluff] +2 [deft hands]
- Spellcraft Int 8 =
- +3
- +5
- Spot Wis 3 =
- +2
- +1
- Survival Wis 2 =
- +2
- Swim Str** 1 =
- +0
- +1
- Tumble Dex* 4 =
- +3
- +1
- Use Magic Device Cha 28 =
- +8
- +20
- Use Rope Dex 15 =
- +3
- +10 +2 [deft hands]
- Autohypnosis Wis 3 =
- +2
- +1
- * = check penalty for wearing armor
- This character also has 2.5 ranks in Speak Languages.
- Bluff >=5 ranks gives +2 on disguise checks to act in character.
- Craft_1 >=5 ranks gives +2 on related appraise checks.
- Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
- Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.
- Use Rope >=5 ranks gives +2 on climb checks involving ropes.
- Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
- Cautious trait: +1 dodge bonus on AC when fighting defensively; -1 saves vs. fear.
- Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.
- Zero-level Focused Enchanter spells: 6 (3+3) per day
- First-level Focused Enchanter spells: 7 (3+1+3) per day
- Second-level Focused Enchanter spells: 7 (3+1+3) per day
- Third-level Focused Enchanter spells: 7 (3+1+3) per day
- Fourth-level Focused Enchanter spells: 5 (3+3) per day
- Fifth-level Focused Enchanter spells: 5 (3+3) per day
- Sixth-level Focused Enchanter spells: 4 (3+3) per day
- Allurin:
- Unfamiliar race. Adjustments already included.
- -2 strength
- +0 dexterity
- +0 constitution
- +0 intelligence
- +0 wisdom
- +4 charisma
- Edit sheet & write details here as needed.
- Be sure to know bonuses to skills, special abilities, low-light / dark vision, and any natural armor class bonus.
- Rogue:
- Sneak Attack +3d6
- Trapfinding
- Evasion (level 2)
- Trap Sense (level 3)
- Uncanny Dodge (level 4)
- Improved Uncanny Dodge (level 8)
- Special Abilities (choices begin at 10th level)
- Wizard (Focused Enchanter):
- Familiar / Alertness, etc.
- Bonus Feats (already included)
- High intelligence gains bonus spells daily
- Specialist gets 1 extra enchantment spell/level/day
- Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
- They also take an additional forbidden school.
- Mystic Pimp
- Hit dice d6
- Slow increase in attack bonuses
- Slow increase in fortitude saves
- Slow increase in reflex saves
- Fast increase in will saves
- Base 4 skill points per level
- Light armor proficiency
- No bonus feats
- Additional wizard spell levels: 6
- More:
- Class HP rolled
- Level 1: Rogue 6
- Level 2: Rogue 1
- Level 3: Rogue 4
- Level 4: Rogue 4 +1 to charisma
- Level 5: Rogue 6
- Level 6: Focused Enchanter 1
- Level 7: Focused Enchanter 3
- Level 8: Focused Enchanter 4 +1 to charisma
- Level 9: Focused Enchanter 4
- Level 10: Focused Enchanter 4
- Level 11: Focused Enchanter 4
- Level 12: Mystic Pimp 5 +1 to charisma
- Level 13: Mystic Pimp 6
- Level 14: Mystic Pimp 2
- Level 15: Mystic Pimp 3
- Level 16: Mystic Pimp 3 +1 to charisma
- Level 17: Mystic Pimp 6
- 2 Power Points/Day:
- 2
- [wild talent]
- Equipment:
- 0 lb
- 3 lb
- 1 lb
- _____
- 4 lb Weapons / Armor / Shield (from above)
- Spellbook x1
- Thieves' tools
- Total
- More about this character:
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