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Mar 16th, 2018
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  1. wait(0.016666666666666666)
  2. Effects = {}
  3. local s = Instance.new("Sound")
  4.  
  5. s.Name = "Sound"
  6. s.SoundId = "http://www.roblox.com/asset/?id=294264993"
  7. s.Volume = 4
  8. s.Looped = true
  9. s.archivable = false
  10.  
  11. s.Parent = game.Workspace
  12.  
  13. wait(3)
  14.  
  15. s:play()
  16. local Player = game.Players.localPlayer
  17. local Character = Player.Character
  18. local Humanoid = Character.Humanoid
  19. Humanoid.WalkSpeed = 100
  20. local Mouse = Player:GetMouse()
  21. local LeftArm = Character["Left Arm"]
  22. local RightArm = Character["Right Arm"]
  23. local LeftLeg = Character["Left Leg"]
  24. local RightLeg = Character["Right Leg"]
  25. local Head = Character.Head
  26. local Torso = Character.Torso
  27. local Camera = game.Workspace.CurrentCamera
  28. local RootPart = Character.HumanoidRootPart
  29. local RootJoint = RootPart.RootJoint
  30. local attack = false
  31. local Anim = "Idle"
  32. local attacktype = 1
  33. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local velocity = RootPart.Velocity.y
  35. local sine = 0
  36. local change = 1
  37. local Create = LoadLibrary("RbxUtility").Create
  38. Humanoid.Health = math.huge
  39. Instance.new("ForceField", Character).Visible = false
  40. hit = nil
  41. oof = false
  42. for y, t in pairs(Character:GetChildren()) do
  43. end
  44. DHandle = Instance.new("Part")
  45. DMesh = Instance.new("SpecialMesh")
  46. DWeld = Instance.new("Weld")
  47. DHandle.Parent = Character
  48. DHandle.Name = "Handle"
  49. DHandle.CanCollide = false
  50. DHandle.Locked = true
  51. DHandle.Size = Vector3.new(1.93, 1.77, 1.6)
  52. DMesh.Parent = DHandle
  53. DMesh.Scale = DMesh.Scale
  54. DWeld.Parent = DHandle
  55. DWeld.Name = "no"
  56. DWeld.Part0 = Head
  57. DWeld.Part1 = DHandle
  58. DWeld.C0 = CFrame.new(0, 0.4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), 0, 0)
  59. VertexColor = Vector3.new(1, 1, 1)
  60. DHandle.Transparency = 0
  61. DMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  62. DMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  63. local m = Create("Model")({
  64. Parent = Character,
  65. Name = "WeaponModel"
  66. })
  67. Humanoid.Animator.Parent = nil
  68. Character.Animate.Parent = nil
  69. local function newMotor(part0, part1, c0, c1)
  70. local w = Create("Motor")({
  71. Parent = part0,
  72. Part0 = part0,
  73. Part1 = part1,
  74. C0 = c0,
  75. C1 = c1
  76. })
  77. return w
  78. end
  79. function clerp(a, b, t)
  80. return a:lerp(b, t)
  81. end
  82. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  83. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  84. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  85. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  86. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  87. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  88. RootJoint.C1 = CFrame.new(0, 0, 0)
  89. RootJoint.C0 = CFrame.new(0, 0, 0)
  90. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  91. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  92. local rarmc1 = RW.C1
  93. local larmc1 = LW.C1
  94. local rlegc1 = RH.C1
  95. local llegc1 = LH.C1
  96. local resetc1 = false
  97. function PlayAnimationFromTable(table, speed, bool)
  98. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  99. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  100. RW.C0 = clerp(RW.C0, table[3], speed)
  101. LW.C0 = clerp(LW.C0, table[4], speed)
  102. RH.C0 = clerp(RH.C0, table[5], speed)
  103. LH.C0 = clerp(LH.C0, table[6], speed)
  104. if bool == true and resetc1 == false then
  105. resetc1 = true
  106. RootJoint.C1 = RootJoint.C1
  107. Torso.Neck.C1 = Torso.Neck.C1
  108. RW.C1 = rarmc1
  109. LW.C1 = larmc1
  110. RH.C1 = rlegc1
  111. LH.C1 = llegc1
  112. end
  113. end
  114. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  115. script:WaitForChild("Heartbeat")
  116. frame = 0.002
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.Heartbeat:Fire()
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.Heartbeat:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.Heartbeat:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141. function swait(num)
  142. if num == 0 or num == nil then
  143. ArtificialHB.Event:wait()
  144. else
  145. for i = 0, num do
  146. ArtificialHB.Event:wait()
  147. end
  148. end
  149. end
  150. function RemoveOutlines(part)
  151. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  152. end
  153. CFuncs = {
  154. Part = {
  155. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  156. local Part = Create("Part")({
  157. Parent = Parent,
  158. Reflectance = Reflectance,
  159. Transparency = Transparency,
  160. CanCollide = false,
  161. Locked = true,
  162. BrickColor = BrickColor.new(tostring(BColor)),
  163. Name = Name,
  164. Size = Size,
  165. Material = Material
  166. })
  167. RemoveOutlines(Part)
  168. if Size == Vector3.new() then
  169. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  170. else
  171. Part.Size = Size
  172. end
  173. return Part
  174. end
  175. },
  176. Mesh = {
  177. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  178. local Msh = Create(Mesh)({
  179. Parent = Part,
  180. Offset = OffSet,
  181. Scale = Scale
  182. })
  183. if Mesh == "SpecialMesh" then
  184. Msh.MeshType = MeshType
  185. Msh.MeshId = MeshId
  186. end
  187. return Msh
  188. end
  189. },
  190. Weld = {
  191. Create = function(Parent, Part0, Part1, C0, C1)
  192. local Weld = Create("Weld")({
  193. Parent = Parent,
  194. Part0 = Part0,
  195. Part1 = Part1,
  196. C0 = C0,
  197. C1 = C1
  198. })
  199. return Weld
  200. end
  201. },
  202. Sound = {
  203. Create = function(id, par, vol, pit)
  204. local Sound = Create("Sound")({
  205. Volume = vol,
  206. Pitch = pit or 1,
  207. SoundId = "rbxassetid://" .. id,
  208. Parent = par or workspace
  209. })
  210. Sound:play()
  211. return Sound
  212. end
  213. },
  214. Decal = {
  215. Create = function(Color, Texture, Transparency, Name, Parent)
  216. local Decal = Create("Decal")({
  217. Color3 = Color,
  218. Texture = "rbxassetid://" .. Texture,
  219. Transparency = Transparency,
  220. Name = Name,
  221. Parent = Parent
  222. })
  223. return Decal
  224. end
  225. },
  226. BillboardGui = {
  227. Create = function(Parent, Image, Position, Size)
  228. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  229. BillPar.CFrame = CFrame.new(Position)
  230. local Bill = Create("BillboardGui")({
  231. Parent = BillPar,
  232. Adornee = BillPar,
  233. Size = UDim2.new(1, 0, 1, 0),
  234. SizeOffset = Vector2.new(Size, Size)
  235. })
  236. local d = Create("ImageLabel", Bill)({
  237. Parent = Bill,
  238. BackgroundTransparency = 1,
  239. Size = UDim2.new(1, 0, 1, 0),
  240. Image = "rbxassetid://" .. Image
  241. })
  242. return BillPar
  243. end
  244. },
  245. ParticleEmitter = {
  246. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  247. local Particle = Create("ParticleEmitter")({
  248. Parent = Parent,
  249. Color = ColorSequence.new(Color1, Color2),
  250. LightEmission = LightEmission,
  251. Size = Size,
  252. Texture = Texture,
  253. Transparency = Transparency,
  254. ZOffset = ZOffset,
  255. Acceleration = Accel,
  256. Drag = Drag,
  257. LockedToPart = LockedToPart,
  258. VelocityInheritance = VelocityInheritance,
  259. EmissionDirection = EmissionDirection,
  260. Enabled = Enabled,
  261. Lifetime = LifeTime,
  262. Rate = Rate,
  263. Rotation = Rotation,
  264. RotSpeed = RotSpeed,
  265. Speed = Speed,
  266. VelocitySpread = VelocitySpread
  267. })
  268. return Particle
  269. end
  270. },
  271. CreateTemplate = {}
  272. }
  273. function rayCast(Position, Direction, Range, Ignore)
  274. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  275. end
  276. function FindNearestTorso(Position, Distance, SinglePlayer)
  277. if SinglePlayer then
  278. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  279. end
  280. local List = {}
  281. for i, v in pairs(workspace:GetChildren()) do
  282. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  283. table.insert(List, v)
  284. end
  285. end
  286. return List
  287. end
  288. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  289. if hit.Parent == nil then
  290. return
  291. end
  292. local h = hit.Parent:FindFirstChild("Part")
  293. for _, v in pairs(hit.Parent:children()) do
  294. if v:IsA("Part") then
  295. h = v
  296. end
  297. end
  298. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent.Name ~= "Base" and hit ~= nil then
  299. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  300. return
  301. end
  302. local c = Create("ObjectValue")({
  303. Name = "creator",
  304. Value = game:service("Players").LocalPlayer,
  305. Parent = h
  306. })
  307. game:GetService("Debris"):AddItem(c, 0.5)
  308. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  309. local Damage = math.random(minim, maxim)
  310. local blocked = false
  311. local block = hit.Parent:findFirstChild("Block")
  312. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  313. blocked = true
  314. block.Value = block.Value - 1
  315. print(block.Value)
  316. end
  317. if Type == "Knockdown" then
  318. local hum = hit.Parent.Humanoid
  319. hum.PlatformStand = true
  320. coroutine.resume(coroutine.create(function(HHumanoid)
  321. swait(1)
  322. HHumanoid.PlatformStand = false
  323. end), hum)
  324. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  325. local bodvol = Create("BodyVelocity")({
  326. velocity = angle * knockback,
  327. P = 5000,
  328. maxForce = Vector3.new(8000, 8000, 8000),
  329. Parent = hit
  330. })
  331. local rl = Create("BodyAngularVelocity")({
  332. P = 3000,
  333. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  334. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  335. Parent = hit
  336. })
  337. game:GetService("Debris"):AddItem(bodvol, 0.5)
  338. game:GetService("Debris"):AddItem(rl, 0.5)
  339. elseif Type == "Normal" then
  340. local vp = Create("BodyVelocity")({
  341. P = 500,
  342. maxForce = Vector3.new(math.huge, 0, math.huge),
  343. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  344. })
  345. if knockback > 0 then
  346. vp.Parent = hit
  347. hit.Parent = workspace
  348. hit.Anchored = false
  349. hit.CanCollide = false
  350. hit:BreakJoints()
  351. end
  352. game:GetService("Debris"):AddItem(vp, 0.5)
  353. elseif Type == "Up" then
  354. local bodyVelocity = Create("BodyVelocity")({
  355. velocity = Vector3.new(0, 20, 0),
  356. P = 5000,
  357. maxForce = Vector3.new(8000, 8000, 8000),
  358. Parent = hit
  359. })
  360. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  361. elseif Type == "DarkUp" then
  362. coroutine.resume(coroutine.create(function()
  363. for i = 0, 1, 0.1 do
  364. swait()
  365. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  366. end
  367. end))
  368. local bodyVelocity = Create("BodyVelocity")({
  369. velocity = Vector3.new(0, 20, 0),
  370. P = 5000,
  371. maxForce = Vector3.new(8000, 8000, 8000),
  372. Parent = hit
  373. })
  374. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  375. elseif Type == "Snare" then
  376. local bp = Create("BodyPosition")({
  377. P = 2000,
  378. D = 100,
  379. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  380. position = hit.Parent.Torso.Position,
  381. Parent = hit.Parent.Torso
  382. })
  383. game:GetService("Debris"):AddItem(bp, 1)
  384. elseif Type == "Freeze" then
  385. local BodPos = Create("BodyPosition")({
  386. P = 50000,
  387. D = 1000,
  388. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  389. position = hit.Parent.Torso.Position,
  390. Parent = hit.Parent.Torso
  391. })
  392. local BodGy = Create("BodyGyro")({
  393. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  394. P = 20000,
  395. Parent = hit.Parent.Torso,
  396. cframe = hit.Parent.Torso.CFrame
  397. })
  398. hit.Parent.Torso.Anchored = true
  399. coroutine.resume(coroutine.create(function(Part)
  400. swait(1.5)
  401. Part.Anchored = false
  402. end), hit.Parent.Torso)
  403. game:GetService("Debris"):AddItem(BodPos, 3)
  404. game:GetService("Debris"):AddItem(BodGy, 3)
  405. end
  406. local debounce = Create("BoolValue")({
  407. Name = "DebounceHit",
  408. Parent = hit.Parent,
  409. Value = true
  410. })
  411. game:GetService("Debris"):AddItem(debounce, Delay)
  412. c = Create("ObjectValue")({
  413. Name = "creator",
  414. Value = Player,
  415. Parent = h
  416. })
  417. game:GetService("Debris"):AddItem(c, 0.5)
  418. end
  419. end
  420. function ShowDamage(Pos, Text, Time, Color)
  421. local Rate = 0.03333333333333333
  422. local Pos = Pos or Vector3.new(0, 0, 0)
  423. local Text = Text or ""
  424. local Time = Time or 2
  425. local Color = Color or Color3.new(1, 0, 1)
  426. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  427. EffectPart.Anchored = true
  428. local BillboardGui = Create("BillboardGui")({
  429. Size = UDim2.new(3, 0, 3, 0),
  430. Adornee = EffectPart,
  431. Parent = EffectPart
  432. })
  433. local TextLabel = Create("TextLabel")({
  434. BackgroundTransparency = 1,
  435. Size = UDim2.new(1, 0, 1, 0),
  436. Text = Text,
  437. Font = "Garamond",
  438. TextColor3 = Torso.Color,
  439. TextScaled = true,
  440. Parent = BillboardGui
  441. })
  442. game.Debris:AddItem(EffectPart, Time)
  443. EffectPart.Parent = game:GetService("Workspace")
  444. delay(0, function()
  445. local Frames = Time / Rate
  446. for Frame = 1, Frames do
  447. wait(Rate)
  448. local Percent = Frame / Frames
  449. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  450. TextLabel.TextTransparency = Percent
  451. end
  452. if EffectPart and EffectPart.Parent then
  453. EffectPart:Destroy()
  454. end
  455. end)
  456. end
  457. sound = Instance.new("Sound", Character)
  458. sound.SoundId = "rbxassetid://1101468563"
  459. sound.Volume = 0
  460. sound.EmitterSize = 25
  461. sound:Play()
  462. sound.Looped = true
  463. CV = "Maroon"
  464. Player = game.Players.LocalPlayer
  465. char = Player.Character
  466. local txt = Instance.new("BillboardGui", Character)
  467. txt.Adornee = Character.Head
  468. txt.Name = "_status"
  469. txt.Size = UDim2.new(2, 0, 1.2, 0)
  470. txt.StudsOffset = Vector3.new(-9, 8, 0)
  471. local text = Instance.new("TextLabel", txt)
  472. text.Size = UDim2.new(10, 0, 7, 0)
  473. text.FontSize = "Size24"
  474. text.TextScaled = true
  475. text.TextTransparency = 0
  476. text.BackgroundTransparency = 1
  477. text.TextTransparency = 0
  478. text.TextStrokeTransparency = 1
  479. text.Font = "Cartoon"
  480. v = Instance.new("Part")
  481. v.Name = "ColorBrick"
  482. v.Parent = Player.Character
  483. v.FormFactor = "Symmetric"
  484. v.Anchored = true
  485. v.CanCollide = false
  486. v.BottomSurface = "Smooth"
  487. v.TopSurface = "Smooth"
  488. v.Size = Vector3.new(10, 5, 3)
  489. v.Transparency = 1
  490. v.CFrame = Character.Torso.CFrame
  491. v.BrickColor = BrickColor.new(CV)
  492. v.Transparency = 1
  493. touchCounter = 0
  494. local cR=255
  495. local cG=0
  496. local cB=0
  497. local flg5=1 local omgidk=1
  498. local add=15
  499. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  500. if omgidk>10000 then omgidk=0 end
  501. omgidk=omgidk+1
  502. if cR>=255 then flg5=1 end
  503. if cG>=255 then flg5=2 end
  504. if cB>=255 then flg5=3 end
  505. if flg5==1 then cR=cR-add cG=cG+add end
  506. if flg5==2 then cG=cG-add cB=cB+add end
  507. if flg5==3 then cB=cB-add cR=cR+add end
  508. color=Color3.fromRGB(cR,cG,cB)
  509. text.TextColor3 = color
  510. end)
  511. v.Shape = "Block"
  512. text.Text = "Gay Big Shaq With A Rainbow Spoon Skrra"
  513. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  514. for _, c in pairs(workspace:children()) do
  515. local hum = c:findFirstChild("Humanoid")
  516. if hum ~= nil then
  517. local head = hit
  518. if head ~= nil then
  519. local targ = head.Position - Part.Position
  520. local mag = targ.magnitude
  521. if Magnitude >= mag and c.Name ~= Player.Name then
  522. CFuncs.Sound.Create("324867021", head, 1, 1)
  523. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  524. end
  525. end
  526. end
  527. end
  528. end
  529. Handle = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 1, "Bright green", "Handle", Vector3.new(1, 1.20000005, 1))
  530. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.435136795, -0.716373444, -0.168147802, -0.184279382, -0.967371345, 0.173878923, -0.0978992507, -0.157963246, -0.982580066, 0.977986097, -0.198091835, -0.0655955523))
  531. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1, 1.20000005, 1))
  532. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-8.36849213E-5, 4.00039482, -5.86509705E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  533. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 1, 0.0500000007))
  534. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part1", Vector3.new(1, 1.20000005, 1))
  535. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.67979431E-5, -4.00035858, 0.499849081, -0.999994338, 5.56639861E-6, 1.65775418E-6, 5.24974894E-6, 0.999995232, -5.0291419E-6, -3.25776637E-6, -5.08874655E-6, -0.999990761))
  536. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 1, 0.600000024))
  537. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part2", Vector3.new(1, 1.20000005, 1))
  538. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.17232513E-5, 3.20031929, -3.71932983E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  539. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.60000002, 0.400000006, 0.0500000007))
  540. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part3", Vector3.new(1, 1.20000005, 1))
  541. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.48905945E-5, -4.00033379, 0.499926567, 1, -5.21628408E-6, -3.65823939E-6, 5.21626544E-6, 1, -5.09625352E-6, 3.658266E-6, 5.09623442E-6, 1))
  542. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 1, 0.600000024))
  543. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part4", Vector3.new(1, 1.20000005, 1))
  544. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.74724579E-5, 2.90030861, -2.95639038E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  545. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  546. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part5", Vector3.new(1, 1.20000005, 1))
  547. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0976924896, -1.42856026, 1.57356262E-5, 3.90782952E-6, 0.275675088, -0.961250901, 5.61308116E-6, -0.96125102, -0.275675088, -1.00000012, -4.33286186E-6, -5.2973628E-6))
  548. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  549. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part6", Vector3.new(1, 1.20000005, 1))
  550. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.93119049E-5, -0.700065613, 1.33514404E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  551. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  552. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part7", Vector3.new(1, 1.20000005, 1))
  553. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0726666451, 1.43006897, 1.62124634E-5, -5.01610339E-6, 0.258840203, 0.96592015, -3.55858356E-6, 0.96592021, -0.258840173, -1.00000012, -4.73321415E-6, -3.92459333E-6))
  554. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  555. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part8", Vector3.new(1, 1.20000005, 1))
  556. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.14848328E-5, 4.36306E-5, 2.00019836, 1, -5.38327731E-6, -2.46055424E-6, -2.4586916E-6, 8.36700201E-6, -1, 5.40760811E-6, 1, 8.37445259E-6))
  557. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  558. Shaft = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Brown", "Shaft", Vector3.new(0.3, 3.60000014, 0.3))
  559. ShaftWeld = CFuncs.Weld.Create(m, Handle, Shaft, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.21729279E-5, 1.20008087, -2.24113464E-5, 3.14228237E-6, 4.38094139E-6, -1.00000012, 2.94635538E-6, -1, -4.38839197E-6, -1, -2.95066275E-6, -3.14228237E-6))
  560. Hitbox = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Hitbox", Vector3.new(7, 3, 3))
  561. HitboxWeld = CFuncs.Weld.Create(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19377899, -0.184207916, -0.14117223, -5.3447485E-4, 0.99471724, -0.102652542, -0.999858558, 0.00119461119, 0.0167820305, 0.0168160032, 0.102646977, 0.994575679))
  562. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  563. sref.Anchored = true
  564. local cR=255
  565. local cG=0
  566. local cB=0
  567. local flg5=1 local omgidk=1
  568. local add=15
  569. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  570. if omgidk>10000 then omgidk=0 end
  571. omgidk=omgidk+1
  572. if cR>=255 then flg5=1 end
  573. if cG>=255 then flg5=2 end
  574. if cB>=255 then flg5=3 end
  575. if flg5==1 then cR=cR-add cG=cG+add end
  576. if flg5==2 then cG=cG-add cB=cB+add end
  577. if flg5==3 then cB=cB-add cR=cR+add end
  578. color=Color3.fromRGB(cR,cG,cB)
  579. local d = Character.WeaponModel
  580. d.Shaft.Color = color
  581. d.Part.Color = color
  582. d.Part1.Color = color
  583. d.Part2.Color = color
  584. d.Part3.Color = color
  585. d.Part4.Color = color
  586. d.Part5.Color = color
  587. d.Part6.Color = color
  588. d.Part7.Color = color
  589. d.Part8.Color = color
  590. d.Part.Material = Enum.Material.Neon
  591. d.Part1.Material = Enum.Material.Neon
  592. d.Part2.Material = Enum.Material.Neon
  593. d.Part3.Material = Enum.Material.Neon
  594. d.Part4.Material = Enum.Material.Neon
  595. d.Part5.Material = Enum.Material.Neon
  596. d.Part6.Material = Enum.Material.Neon
  597. d.Part7.Material = Enum.Material.Neon
  598. d.Part8.Material = Enum.Material.Neon
  599. end)
  600. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  601. Effects = {
  602. Block = {
  603. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  604. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  605. prt.Anchored = true
  606. prt.CFrame = cframe
  607. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  608. game:GetService("Debris"):AddItem(prt, 10)
  609. if Type == 1 or Type == nil then
  610. table.insert(Effects, {
  611. prt,
  612. "Block1",
  613. delay,
  614. x3,
  615. y3,
  616. z3,
  617. msh
  618. })
  619. elseif Type == 2 then
  620. table.insert(Effects, {
  621. prt,
  622. "Block2",
  623. delay,
  624. x3,
  625. y3,
  626. z3,
  627. msh
  628. })
  629. end
  630. end
  631. },
  632. Cylinder = {
  633. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  634. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  635. prt.Anchored = true
  636. prt.CFrame = cframe
  637. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  638. game:GetService("Debris"):AddItem(prt, 2)
  639. table.insert(Effects, {
  640. prt,
  641. "Cylinder",
  642. delay,
  643. x3,
  644. y3,
  645. z3,
  646. msh
  647. })
  648. end
  649. },
  650. Head = {
  651. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  652. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  653. prt.Anchored = true
  654. prt.CFrame = cframe
  655. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  656. game:GetService("Debris"):AddItem(prt, 10)
  657. table.insert(Effects, {
  658. prt,
  659. "Cylinder",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. end
  667. },
  668. Sphere = {
  669. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  670. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  671. prt.Anchored = true
  672. prt.CFrame = cframe
  673. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  674. game:GetService("Debris"):AddItem(prt, 10)
  675. table.insert(Effects, {
  676. prt,
  677. "Cylinder",
  678. delay,
  679. x3,
  680. y3,
  681. z3,
  682. msh
  683. })
  684. end
  685. },
  686. Elect = {
  687. Create = function(cff, x, y, z)
  688. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
  689. prt.Anchored = true
  690. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  691. prt.CFrame = CFrame.new(prt.Position)
  692. game:GetService("Debris"):AddItem(prt, 2)
  693. local xval = math.random() / 2
  694. local yval = math.random() / 2
  695. local zval = math.random() / 2
  696. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  697. table.insert(Effects, {
  698. prt,
  699. "Elec",
  700. 0.1,
  701. x,
  702. y,
  703. z,
  704. xval,
  705. yval,
  706. zval
  707. })
  708. end
  709. },
  710. Ring = {
  711. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  712. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  713. prt.Anchored = true
  714. prt.CFrame = cframe
  715. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  716. game:GetService("Debris"):AddItem(prt, 10)
  717. table.insert(Effects, {
  718. prt,
  719. "Cylinder",
  720. delay,
  721. x3,
  722. y3,
  723. z3,
  724. msh
  725. })
  726. end
  727. },
  728. Wave = {
  729. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  730. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  731. prt.Anchored = true
  732. prt.CFrame = cframe
  733. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  734. game:GetService("Debris"):AddItem(prt, 10)
  735. table.insert(Effects, {
  736. prt,
  737. "Cylinder",
  738. delay,
  739. x3,
  740. y3,
  741. z3,
  742. msh
  743. })
  744. end
  745. },
  746. Break = {
  747. Create = function(brickcolor, cframe, x1, y1, z1)
  748. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  749. prt.Anchored = true
  750. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  751. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  752. local num = math.random(10, 50) / 1000
  753. game:GetService("Debris"):AddItem(prt, 10)
  754. table.insert(Effects, {
  755. prt,
  756. "Shatter",
  757. num,
  758. prt.CFrame,
  759. math.random() - math.random(),
  760. 0,
  761. math.random(50, 100) / 100
  762. })
  763. end
  764. },
  765. Fire = {
  766. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  767. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  768. prt.Anchored = true
  769. prt.CFrame = cframe
  770. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  771. game:GetService("Debris"):AddItem(prt, 10)
  772. table.insert(Effects, {
  773. prt,
  774. "Fire",
  775. delay,
  776. 1,
  777. 1,
  778. 1,
  779. msh
  780. })
  781. end
  782. },
  783. FireWave = {
  784. Create = function(brickcolor, cframe, x1, y1, z1)
  785. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  786. prt.Anchored = true
  787. prt.CFrame = cframe
  788. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789. local d = Create("Decal")({
  790. Parent = prt,
  791. Texture = "rbxassetid://26356434",
  792. Face = "Top"
  793. })
  794. local d = Create("Decal")({
  795. Parent = prt,
  796. Texture = "rbxassetid://26356434",
  797. Face = "Bottom"
  798. })
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "FireWave",
  803. 1,
  804. 30,
  805. math.random(400, 600) / 100,
  806. msh
  807. })
  808. end
  809. },
  810. Lightning = {
  811. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  812. local magz = (p0 - p1).magnitude
  813. local curpos = p0
  814. local trz = {
  815. -ofs,
  816. ofs
  817. }
  818. for i = 1, tym do
  819. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  820. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  821. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  822. li.Material = "Neon"
  823. if tym == i then
  824. local magz2 = (curpos - p1).magnitude
  825. li.Size = Vector3.new(th, th, magz2)
  826. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  827. table.insert(Effects, {
  828. li,
  829. "Disappear",
  830. last
  831. })
  832. else
  833. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  834. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  835. game.Debris:AddItem(li, 10)
  836. table.insert(Effects, {
  837. li,
  838. "Disappear",
  839. last
  840. })
  841. end
  842. end
  843. end
  844. },
  845. EffectTemplate = {}
  846. }
  847. function ears()
  848. local quote = math.random(1, 10)
  849. if quote == 1 then
  850. ow = CFuncs.Sound.Create("276916733", Character, 10, 1)
  851. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  852. elseif quote == 2 then
  853. ow = CFuncs.Sound.Create("222045669", Character, 10, 1)
  854. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  855. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "I played college ball yaknow", 1.5, BrickColor.new("Grey").Color)
  856. elseif quote == 3 then
  857. ow = CFuncs.Sound.Create("657527128", Character, 10, 1)
  858. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  859. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "Oof", 1.5, BrickColor.new("Grey").Color)
  860. elseif quote == 4 then
  861. CFuncs.Sound.Create("230292394", Character, 10, 1)
  862. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "AAAAAH", 1.5, BrickColor.new("Grey").Color)
  863. elseif quote == 5 then
  864. CFuncs.Sound.Create("230255621", Character, 10, 1)
  865. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "SO", 1.5, BrickColor.new("Grey").Color)
  866. wait(0.2)
  867. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "DAH", 1.5, BrickColor.new("Grey").Color)
  868. elseif quote == 6 then
  869. CFuncs.Sound.Create("230255698", Character, 10, 1)
  870. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "Y E S", 1.5, BrickColor.new("Grey").Color)
  871. elseif quote == 7 then
  872. CFuncs.Sound.Create("230255738", Character, 10, 1)
  873. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "OH", 1.5, BrickColor.new("Grey").Color)
  874. elseif quote == 8 then
  875. CFuncs.Sound.Create("230292118", Character, 10, 1)
  876. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "AAAAAAAA", 1.5, BrickColor.new("Grey").Color)
  877. elseif quote == 9 then
  878. CFuncs.Sound.Create("230292073", Character, 10, 1)
  879. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "UWEEEEEEEEEEH", 1.5, BrickColor.new("Grey").Color)
  880. elseif quote == 10 then
  881. ow = CFuncs.Sound.Create("225279648", Character, 10, 1)
  882. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  883. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "help", 1.5, BrickColor.new("Grey").Color)
  884. end
  885. end
  886. function joj()
  887. while oof == true do
  888. attack = true
  889. local con = Hitbox.Touched:connect(function(hit)
  890. Damage(Hitbox, hit, 0, 0, math.random(300, 300), "Normal", RootPart, 0.1, "146163534", 1)
  891. end)
  892. CFuncs.Sound.Create("1102186681", Hitbox, 10, 1)
  893. for i = 0, 1, 0.1 do
  894. swait()
  895. PlayAnimationFromTable({
  896. CFrame.new(0.318533748, 1.11758709E-8, -0.186876655, 0.571150839, -0.107324705, 0.813798547, -0.321393877, 0.883022606, 0.342018932, -0.755309701, -0.456894249, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(-0.136643112, 1.46224117, -0.102674514, 0.571150839, -0.321393877, -0.755309701, -0.107324705, 0.883022606, -0.456894249, 0.813798547, 0.342018932, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(1.34420753, 1.19733691, -0.575926542, -0.0377464592, -0.0365618169, 0.998618245, -0.0365605801, -0.998610795, -0.0379435122, 0.998618245, -0.0379423201, 0.0363572836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. CFrame.new(-1.54852927, 1.0183481, -0.403962731, 0.992945313, -0.0193823874, 0.11697869, 0.0193829238, -0.946746707, -0.321395338, 0.116978586, 0.321395338, -0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900. CFrame.new(1.30056286, -1.52663183, -0.684036016, 0.872286201, -0.321393877, -0.368541837, 0.13550131, 0.883022606, -0.449344397, 0.469847292, 0.342018932, 0.813797712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  901. CFrame.new(-0.0819230229, -1.98630714, -0.796365142, 0.843013644, -0.321393877, 0.431316614, 0.431316495, 0.883022606, -0.185032547, -0.321394026, 0.342018932, 0.883022547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  902. }, 0.3, false)
  903. end
  904. for i = 0, 1, 0.1 do
  905. swait()
  906. PlayAnimationFromTable({
  907. CFrame.new(-0.70452857, 1.34110451E-7, -0.85472101, 0.0479760207, 0.375900865, -0.925417125, -0.321394145, 0.883022726, 0.342018545, 0.945729494, 0.281014919, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. CFrame.new(-0.332258016, 1.42813265, -0.198432297, 0.0479760207, -0.321394145, 0.945729494, 0.375900865, 0.883022726, 0.281014919, -0.925417125, 0.342018545, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(1.3427434, 0.740131199, -1.01291919, 0.0505371541, -0.0144109726, 0.998618364, 0.883102953, 0.467642725, -0.0379427671, -0.466449738, 0.883800209, 0.0363596678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(-1.46270001, 0.38253215, -1.0271579, 0.992945492, -0.11697793, -0.01938124, 0.0193838775, 0.321395963, -0.946746528, 0.116977483, 0.939691901, 0.321396172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911. CFrame.new(1.30056417, -1.52663159, -0.684035659, 0.872286379, -0.321394145, -0.368541002, 0.1355021, 0.883022726, -0.449344009, 0.469846606, 0.342018545, 0.813798249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(-0.0819211155, -1.98630702, -0.796365023, 0.84301424, -0.321394145, 0.431315303, 0.431316257, 0.883022726, -0.18503274, -0.321392775, 0.342018545, 0.883023262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  913. }, 0.3, false)
  914. end
  915. con:Disconnect()
  916. attack = false
  917. end
  918. end
  919. Mouse.Button1Down:connect(function()
  920. if attack == false and oof == false then
  921. oof = true
  922. joj()
  923. end
  924. end)
  925. Mouse.Button1Up:connect(function()
  926. if attack == true and oof == true then
  927. oof = false
  928. end
  929. end)
  930. Mouse.KeyDown:connect(function(k)
  931. k = k:lower()
  932. if k == "t" then
  933. ears()
  934. end
  935. end)
  936. while true do
  937. swait()
  938. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  939. for i, v in pairs(Character:GetChildren()) do
  940. if v:IsA("Part") then
  941. v.Material = "SmoothPlastic"
  942. elseif v:IsA("Accessory") then
  943. v:WaitForChild("Handle").Material = "SmoothPlastic"
  944. end
  945. end
  946. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  947. velocity = RootPart.Velocity.y
  948. sine = sine + change
  949. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  950. if RootPart.Velocity.y > 1 and hit == nil then
  951. Anim = "Jump"
  952. if attack == false then
  953. PlayAnimationFromTable({
  954. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  957. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  958. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392E-7, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  959. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  960. }, 0.3, false)
  961. end
  962. elseif RootPart.Velocity.y < -1 and hit == nil then
  963. Anim = "Fall"
  964. if attack == false then
  965. PlayAnimationFromTable({
  966. CFrame.new(0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  971. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  972. }, 0.3, false)
  973. end
  974. elseif Torsovelocity < 1 and hit ~= nil then
  975. Anim = "Idle"
  976. if attack == false then
  977. change = 1
  978. PlayAnimationFromTable({
  979. CFrame.new(1.90734863E-6, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(-1.90734863E-6, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, 0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. CFrame.new(0.699996471, -1.87938261, -0.684038877, 0.866025388, 0, -0.500000238, -0.171010032, 0.939692736, -0.296197921, 0.469846606, 0.342019886, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. CFrame.new(-0.756342053, -1.83849907, -0.79636544, 0.939692736, 0, 0.342019886, 0.116977625, 0.939692736, -0.321393639, -0.321393639, 0.342019886, 0.883022428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  985. }, 0.3, false)
  986. end
  987. elseif Torsovelocity > 2 and hit ~= nil then
  988. Anim = "Walk"
  989. if attack == false then
  990. change = 2
  991. PlayAnimationFromTable({
  992. CFrame.new(1.90734863E-6, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  993. CFrame.new(-1.90734863E-6, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  994. CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  995. CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, 0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996. CFrame.new(0.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  997. CFrame.new(-0.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0))
  998. }, 0.3, false)
  999. end
  1000. end
  1001. if 0 < #Effects then
  1002. for e = 1, #Effects do
  1003. if Effects[e] ~= nil then
  1004. local Thing = Effects[e]
  1005. if Thing ~= nil then
  1006. local Part = Thing[1]
  1007. local Mode = Thing[2]
  1008. local Delay = Thing[3]
  1009. local IncX = Thing[4]
  1010. local IncY = Thing[5]
  1011. local IncZ = Thing[6]
  1012. if Thing[2] == "Shoot" then
  1013. local Look = Thing[1]
  1014. local move = 5
  1015. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1016. if Thing[10] ~= nil then
  1017. da = pos
  1018. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1019. cfa = CFrame.new(Thing[4], pos)
  1020. tehCF = cfa:lerp(cf2, 0.2)
  1021. Thing[1] = tehCF.lookVector
  1022. end
  1023. local mag = (Thing[4] - pos).magnitude
  1024. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1025. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1026. Thing[4] = Thing[4] + Look * move
  1027. Thing[3] = Thing[3] - 1
  1028. if 2 < Thing[5] then
  1029. Thing[5] = Thing[5] - 0.3
  1030. Thing[6] = Thing[6] - 0.3
  1031. end
  1032. if hit ~= nil then
  1033. Thing[3] = 0
  1034. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1035. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1036. ref.Anchored = true
  1037. ref.CFrame = CFrame.new(pos)
  1038. Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, 0.05)
  1039. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1040. game:GetService("Debris"):AddItem(ref, 1)
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
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