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  1.  
  2. ** Executing...
  3. ** Command: "d:\steam\steamapps\lordmatthoffman\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" "d:\my dropbox\draft\arena_draft_b1"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 3 threads
  8. materialPath: d:\steam\steamapps\lordmatthoffman\team fortress 2\tf\materials
  9. Loading d:\my dropbox\draft\arena_draft_b1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/arena_draft_b1/nature/blendgroundtograss007_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...Wrote d:\my dropbox\draft\arena_draft_b1.lin
  16. Areaportal leak ! File: d:\my dropbox\draft\arena_draft_b1.lin
  17. Brush 149403: areaportal brush doesn't touch two areas
  18.  
  19. Brush 149398: areaportal brush doesn't touch two areas
  20.  
  21. Brush 149408: areaportal brush doesn't touch two areas
  22.  
  23. Brush 149408: areaportal brush doesn't touch two areas
  24.  
  25. Brush 149408: areaportal brush doesn't touch two areas
  26. done (0)
  27. Building Faces...done (0)
  28. Chop Details...done (0)
  29. Find Visible Detail Sides...
  30. Merged 628 detail faces...done (1)
  31. Merging details...done (0)
  32. FixTjuncs...
  33. PruneNodes...
  34. WriteBSP...
  35. done (0)
  36. writing d:\my dropbox\draft\arena_draft_b1.prt...Building visibility clusters...
  37. done (0)
  38. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  39. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  40. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  41. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  42. Finding displacement neighbors...
  43. Finding lightmap sample positions...
  44. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  45. Building Physics collision data...
  46. done (0) (604591 bytes)
  47. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  48. Compacting texture/material tables...
  49. Reduced 4504 texinfos to 2196
  50. Reduced 100 texdatas to 93 (2705 bytes to 2377)
  51. Writing d:\my dropbox\draft\arena_draft_b1.bsp
  52. 11 seconds elapsed
  53.  
  54. ** Executing...
  55. ** Command: "d:\steam\steamapps\lordmatthoffman\sourcesdk\bin\orangebox\bin\vvis.exe"
  56. ** Parameters: -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" "d:\my dropbox\draft\arena_draft_b1"
  57.  
  58. Valve Software - vvis.exe (Jul 7 2010)
  59. 3 threads
  60. reading d:\my dropbox\draft\arena_draft_b1.bsp
  61. reading d:\my dropbox\draft\arena_draft_b1.prt
  62. 797 portalclusters
  63. 2296 numportals
  64. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  65. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (318)
  66. Optimized: 1657 visible clusters (0.00%)
  67. Total clusters visible: 336631
  68. Average clusters visible: 422
  69. Building PAS...
  70. Average clusters audible: 788
  71. visdatasize:157847 compressed from 165776
  72. writing d:\my dropbox\draft\arena_draft_b1.bsp
  73. 5 minutes, 18 seconds elapsed
  74.  
  75. ** Executing...
  76. ** Command: "d:\steam\steamapps\lordmatthoffman\sourcesdk\bin\orangebox\bin\vrad_laa.exe"
  77. ** Parameters: -smooth 60 -low -both -staticproppolys -staticproplighting -textureshadows -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" "d:\my dropbox\draft\arena_draft_b1"
  78.  
  79. Valve Software - vrad.exe SSE (Jul 7 2010)
  80.  
  81. Valve Radiosity Simulator
  82. 3 threads
  83. [Reading texlights from 'lights.rad']
  84. [34 texlights parsed from 'lights.rad']
  85.  
  86. Loading d:\my dropbox\draft\arena_draft_b1.bsp
  87. Loaded alpha texture materials\models\props_forest\shrub_03.vtf
  88. Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
  89. Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
  90. Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
  91. Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
  92. Setting up ray-trace acceleration structure... Done (31.30 seconds)
  93. 5622 faces
  94. 12 degenerate faces
  95. 1055385 square feet [151975552.00 square inches]
  96. 362 Displacements
  97. 240429 Square Feet [34621780.00 Square Inches]
  98. 5610 patches before subdivision
  99. 64918 patches after subdivision
  100. 27 direct lights
  101. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
  102. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (37)
  103. transfers 5183143, max 1150
  104. transfer lists: 39.5 megs
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  106. Bounce #1 added RGB(308150, 208588, 168583)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #2 added RGB(38299, 20990, 14451)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  110. Bounce #3 added RGB(6334, 2810, 1599)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #4 added RGB(1130, 417, 204)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #5 added RGB(220, 68, 28)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  116. Bounce #6 added RGB(45, 12, 4)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #7 added RGB(10, 2, 1)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #8 added RGB(2, 0, 0)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  122. Bounce #9 added RGB(0, 0, 0)
  123. Build Patch/Sample Hash Table(s).....Done<0.0465 sec>
  124. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  125. FinalLightFace Done
  126. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  127. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  128. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
  129. Writing leaf ambient...done
  130. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (37)
  131.  
  132. Ready to Finish
  133.  
  134. Object names Objects/Maxobjs Memory / Maxmem Fullness
  135. ------------ --------------- --------------- --------
  136. models 7/1024 336/49152 ( 0.7%)
  137. brushes 1676/8192 20112/98304 (20.5%)
  138. brushsides 11927/65536 95416/524288 (18.2%)
  139. planes 5608/65536 112160/1310720 ( 8.6%)
  140. vertexes 12175/65536 146100/786432 (18.6%)
  141. nodes 1833/65536 58656/2097152 ( 2.8%)
  142. texinfos 2196/12288 158112/884736 (17.9%)
  143. texdata 93/2048 2976/65536 ( 4.5%)
  144. dispinfos 362/0 63712/0 ( 0.0%)
  145. disp_verts 9610/0 192200/0 ( 0.0%)
  146. disp_tris 12544/0 25088/0 ( 0.0%)
  147. disp_lmsamples 690372/0 690372/0 ( 0.0%)
  148. faces 5622/65536 314832/3670016 ( 8.6%)
  149. hdr faces 0/65536 0/3670016 ( 0.0%)
  150. origfaces 4320/65536 241920/3670016 ( 6.6%)
  151. leaves 1841/65536 58912/2097152 ( 2.8%)
  152. leaffaces 7335/65536 14670/131072 (11.2%)
  153. leafbrushes 4261/65536 8522/131072 ( 6.5%)
  154. areas 5/256 40/2048 ( 2.0%)
  155. surfedges 46245/512000 184980/2048000 ( 9.0%)
  156. edges 31057/256000 124228/1024000 (12.1%)
  157. LDR worldlights 27/8192 2376/720896 ( 0.3%)
  158. HDR worldlights 0/8192 0/720896 ( 0.0%)
  159. leafwaterdata 0/32768 0/393216 ( 0.0%)
  160. waterstrips 688/32768 6880/327680 ( 2.1%)
  161. waterverts 0/65536 0/786432 ( 0.0%)
  162. waterindices 15717/65536 31434/131072 (24.0%)
  163. cubemapsamples 33/1024 528/16384 ( 3.2%)
  164. overlays 34/512 11968/180224 ( 6.6%)
  165. LDR lightdata [variable] 4340448/0 ( 0.0%)
  166. HDR lightdata [variable] 0/0 ( 0.0%)
  167. visdata [variable] 157847/16777216 ( 0.9%)
  168. entdata [variable] 30187/393216 ( 7.7%)
  169. LDR ambient table 1841/65536 7364/262144 ( 2.8%)
  170. HDR ambient table 1841/65536 7364/262144 ( 2.8%)
  171. LDR leaf ambient 9274/65536 259672/1835008 (14.2%)
  172. HDR leaf ambient 1841/65536 51548/1835008 ( 2.8%)
  173. occluders 0/0 0/0 ( 0.0%)
  174. occluder polygons 0/0 0/0 ( 0.0%)
  175. occluder vert ind 0/0 0/0 ( 0.0%)
  176. detail props [variable] 1/1893004 ( 0.0%)
  177. dtl prp lght [variable] 1/4 (25.0%)
  178. HDR dtl prp lght [variable] 1/4 (25.0%)
  179. static props [variable] 1/41020 ( 0.0%)
  180. pakfile [variable] 2513759/0 ( 0.0%)
  181. physics [variable] 604591/4194304 (14.4%)
  182. physics terrain [variable] 72416/1048576 ( 6.9%)
  183.  
  184. Level flags = 1
  185.  
  186. Total triangle count: 17691
  187. Writing d:\my dropbox\draft\arena_draft_b1.bsp
  188. 3 minutes, 10 seconds elapsed
  189. Valve Software - vrad.exe SSE (Jul 7 2010)
  190.  
  191. Valve Radiosity Simulator
  192. 3 threads
  193. [Reading texlights from 'lights.rad']
  194. [34 texlights parsed from 'lights.rad']
  195.  
  196. Loading d:\my dropbox\draft\arena_draft_b1.bsp
  197. Loaded alpha texture materials\models\props_forest\shrub_03.vtf
  198. Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
  199. Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
  200. Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
  201. Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
  202. Setting up ray-trace acceleration structure... Done (31.41 seconds)
  203. 5622 faces
  204. 12 degenerate faces
  205. 1055385 square feet [151975552.00 square inches]
  206. 362 Displacements
  207. 240429 Square Feet [34621780.00 Square Inches]
  208. 5610 patches before subdivision
  209. 64918 patches after subdivision
  210. 27 direct lights
  211. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
  212. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
  213. transfers 5183143, max 1150
  214. transfer lists: 39.5 megs
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  216. Bounce #1 added RGB(385456, 264194, 215940)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #2 added RGB(45447, 25119, 17449)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  220. Bounce #3 added RGB(7293, 3257, 1868)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #4 added RGB(1269, 471, 232)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #5 added RGB(244, 75, 32)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  226. Bounce #6 added RGB(49, 13, 5)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #7 added RGB(10, 2, 1)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #8 added RGB(2, 0, 0)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  232. Bounce #9 added RGB(0, 0, 0)
  233. Build Patch/Sample Hash Table(s).....Done<0.0489 sec>
  234. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  235. FinalLightFace Done
  236. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  237. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  238. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
  239. Writing leaf ambient...done
  240. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (40)
  241.  
  242. Ready to Finish
  243.  
  244. Object names Objects/Maxobjs Memory / Maxmem Fullness
  245. ------------ --------------- --------------- --------
  246. models 7/1024 336/49152 ( 0.7%)
  247. brushes 1676/8192 20112/98304 (20.5%)
  248. brushsides 11927/65536 95416/524288 (18.2%)
  249. planes 5608/65536 112160/1310720 ( 8.6%)
  250. vertexes 12175/65536 146100/786432 (18.6%)
  251. nodes 1833/65536 58656/2097152 ( 2.8%)
  252. texinfos 2196/12288 158112/884736 (17.9%)
  253. texdata 93/2048 2976/65536 ( 4.5%)
  254. dispinfos 362/0 63712/0 ( 0.0%)
  255. disp_verts 9610/0 192200/0 ( 0.0%)
  256. disp_tris 12544/0 25088/0 ( 0.0%)
  257. disp_lmsamples 690372/0 690372/0 ( 0.0%)
  258. faces 5622/65536 314832/3670016 ( 8.6%)
  259. hdr faces 5622/65536 314832/3670016 ( 8.6%)
  260. origfaces 4320/65536 241920/3670016 ( 6.6%)
  261. leaves 1841/65536 58912/2097152 ( 2.8%)
  262. leaffaces 7335/65536 14670/131072 (11.2%)
  263. leafbrushes 4261/65536 8522/131072 ( 6.5%)
  264. areas 5/256 40/2048 ( 2.0%)
  265. surfedges 46245/512000 184980/2048000 ( 9.0%)
  266. edges 31057/256000 124228/1024000 (12.1%)
  267. LDR worldlights 27/8192 2376/720896 ( 0.3%)
  268. HDR worldlights 27/8192 2376/720896 ( 0.3%)
  269. leafwaterdata 0/32768 0/393216 ( 0.0%)
  270. waterstrips 688/32768 6880/327680 ( 2.1%)
  271. waterverts 0/65536 0/786432 ( 0.0%)
  272. waterindices 15717/65536 31434/131072 (24.0%)
  273. cubemapsamples 33/1024 528/16384 ( 3.2%)
  274. overlays 34/512 11968/180224 ( 6.6%)
  275. LDR lightdata [variable] 4340448/0 ( 0.0%)
  276. HDR lightdata [variable] 4340448/0 ( 0.0%)
  277. visdata [variable] 157847/16777216 ( 0.9%)
  278. entdata [variable] 30187/393216 ( 7.7%)
  279. LDR ambient table 1841/65536 7364/262144 ( 2.8%)
  280. HDR ambient table 1841/65536 7364/262144 ( 2.8%)
  281. LDR leaf ambient 9274/65536 259672/1835008 (14.2%)
  282. HDR leaf ambient 9285/65536 259980/1835008 (14.2%)
  283. occluders 0/0 0/0 ( 0.0%)
  284. occluder polygons 0/0 0/0 ( 0.0%)
  285. occluder vert ind 0/0 0/0 ( 0.0%)
  286. detail props [variable] 1/1893004 ( 0.0%)
  287. dtl prp lght [variable] 1/4 (25.0%)
  288. HDR dtl prp lght [variable] 1/4 (25.0%)
  289. static props [variable] 1/41020 ( 0.0%)
  290. pakfile [variable] 5022775/0 ( 0.0%)
  291. physics [variable] 604591/4194304 (14.4%)
  292. physics terrain [variable] 72416/1048576 ( 6.9%)
  293.  
  294. Level flags = 3
  295.  
  296. Total triangle count: 17691
  297. Writing d:\my dropbox\draft\arena_draft_b1.bsp
  298. 3 minutes, 24 seconds elapsed
  299.  
  300. ** Executing...
  301. ** Command: Copy File
  302. ** Parameters: "d:\my dropbox\draft\arena_draft_b1.bsp" "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf\maps\arena_draft_b1.bsp"
  303.  
  304.  
  305. ** Executing...
  306. ** Command: "d:\steam\steamapps\lordmatthoffman\team fortress 2\hl2.exe"
  307. ** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" +map "arena_draft_b1"
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