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- ** Executing...
- ** Command: "d:\steam\steamapps\lordmatthoffman\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" "d:\my dropbox\draft\arena_draft_b1"
- Valve Software - vbsp.exe (Jul 7 2010)
- 3 threads
- materialPath: d:\steam\steamapps\lordmatthoffman\team fortress 2\tf\materials
- Loading d:\my dropbox\draft\arena_draft_b1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/arena_draft_b1/nature/blendgroundtograss007_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...Wrote d:\my dropbox\draft\arena_draft_b1.lin
- Areaportal leak ! File: d:\my dropbox\draft\arena_draft_b1.lin
- Brush 149403: areaportal brush doesn't touch two areas
- Brush 149398: areaportal brush doesn't touch two areas
- Brush 149408: areaportal brush doesn't touch two areas
- Brush 149408: areaportal brush doesn't touch two areas
- Brush 149408: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 628 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\my dropbox\draft\arena_draft_b1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (604591 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4504 texinfos to 2196
- Reduced 100 texdatas to 93 (2705 bytes to 2377)
- Writing d:\my dropbox\draft\arena_draft_b1.bsp
- 11 seconds elapsed
- ** Executing...
- ** Command: "d:\steam\steamapps\lordmatthoffman\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" "d:\my dropbox\draft\arena_draft_b1"
- Valve Software - vvis.exe (Jul 7 2010)
- 3 threads
- reading d:\my dropbox\draft\arena_draft_b1.bsp
- reading d:\my dropbox\draft\arena_draft_b1.prt
- 797 portalclusters
- 2296 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (318)
- Optimized: 1657 visible clusters (0.00%)
- Total clusters visible: 336631
- Average clusters visible: 422
- Building PAS...
- Average clusters audible: 788
- visdatasize:157847 compressed from 165776
- writing d:\my dropbox\draft\arena_draft_b1.bsp
- 5 minutes, 18 seconds elapsed
- ** Executing...
- ** Command: "d:\steam\steamapps\lordmatthoffman\sourcesdk\bin\orangebox\bin\vrad_laa.exe"
- ** Parameters: -smooth 60 -low -both -staticproppolys -staticproplighting -textureshadows -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" "d:\my dropbox\draft\arena_draft_b1"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 3 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\my dropbox\draft\arena_draft_b1.bsp
- Loaded alpha texture materials\models\props_forest\shrub_03.vtf
- Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
- Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
- Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
- Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
- Setting up ray-trace acceleration structure... Done (31.30 seconds)
- 5622 faces
- 12 degenerate faces
- 1055385 square feet [151975552.00 square inches]
- 362 Displacements
- 240429 Square Feet [34621780.00 Square Inches]
- 5610 patches before subdivision
- 64918 patches after subdivision
- 27 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (37)
- transfers 5183143, max 1150
- transfer lists: 39.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(308150, 208588, 168583)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(38299, 20990, 14451)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(6334, 2810, 1599)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1130, 417, 204)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(220, 68, 28)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(45, 12, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(10, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0465 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (37)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 1676/8192 20112/98304 (20.5%)
- brushsides 11927/65536 95416/524288 (18.2%)
- planes 5608/65536 112160/1310720 ( 8.6%)
- vertexes 12175/65536 146100/786432 (18.6%)
- nodes 1833/65536 58656/2097152 ( 2.8%)
- texinfos 2196/12288 158112/884736 (17.9%)
- texdata 93/2048 2976/65536 ( 4.5%)
- dispinfos 362/0 63712/0 ( 0.0%)
- disp_verts 9610/0 192200/0 ( 0.0%)
- disp_tris 12544/0 25088/0 ( 0.0%)
- disp_lmsamples 690372/0 690372/0 ( 0.0%)
- faces 5622/65536 314832/3670016 ( 8.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4320/65536 241920/3670016 ( 6.6%)
- leaves 1841/65536 58912/2097152 ( 2.8%)
- leaffaces 7335/65536 14670/131072 (11.2%)
- leafbrushes 4261/65536 8522/131072 ( 6.5%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 46245/512000 184980/2048000 ( 9.0%)
- edges 31057/256000 124228/1024000 (12.1%)
- LDR worldlights 27/8192 2376/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 688/32768 6880/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15717/65536 31434/131072 (24.0%)
- cubemapsamples 33/1024 528/16384 ( 3.2%)
- overlays 34/512 11968/180224 ( 6.6%)
- LDR lightdata [variable] 4340448/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 157847/16777216 ( 0.9%)
- entdata [variable] 30187/393216 ( 7.7%)
- LDR ambient table 1841/65536 7364/262144 ( 2.8%)
- HDR ambient table 1841/65536 7364/262144 ( 2.8%)
- LDR leaf ambient 9274/65536 259672/1835008 (14.2%)
- HDR leaf ambient 1841/65536 51548/1835008 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1893004 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/41020 ( 0.0%)
- pakfile [variable] 2513759/0 ( 0.0%)
- physics [variable] 604591/4194304 (14.4%)
- physics terrain [variable] 72416/1048576 ( 6.9%)
- Level flags = 1
- Total triangle count: 17691
- Writing d:\my dropbox\draft\arena_draft_b1.bsp
- 3 minutes, 10 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 3 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\my dropbox\draft\arena_draft_b1.bsp
- Loaded alpha texture materials\models\props_forest\shrub_03.vtf
- Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
- Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
- Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
- Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
- Setting up ray-trace acceleration structure... Done (31.41 seconds)
- 5622 faces
- 12 degenerate faces
- 1055385 square feet [151975552.00 square inches]
- 362 Displacements
- 240429 Square Feet [34621780.00 Square Inches]
- 5610 patches before subdivision
- 64918 patches after subdivision
- 27 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
- transfers 5183143, max 1150
- transfer lists: 39.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(385456, 264194, 215940)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(45447, 25119, 17449)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(7293, 3257, 1868)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1269, 471, 232)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(244, 75, 32)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(49, 13, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(10, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0489 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (40)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 1676/8192 20112/98304 (20.5%)
- brushsides 11927/65536 95416/524288 (18.2%)
- planes 5608/65536 112160/1310720 ( 8.6%)
- vertexes 12175/65536 146100/786432 (18.6%)
- nodes 1833/65536 58656/2097152 ( 2.8%)
- texinfos 2196/12288 158112/884736 (17.9%)
- texdata 93/2048 2976/65536 ( 4.5%)
- dispinfos 362/0 63712/0 ( 0.0%)
- disp_verts 9610/0 192200/0 ( 0.0%)
- disp_tris 12544/0 25088/0 ( 0.0%)
- disp_lmsamples 690372/0 690372/0 ( 0.0%)
- faces 5622/65536 314832/3670016 ( 8.6%)
- hdr faces 5622/65536 314832/3670016 ( 8.6%)
- origfaces 4320/65536 241920/3670016 ( 6.6%)
- leaves 1841/65536 58912/2097152 ( 2.8%)
- leaffaces 7335/65536 14670/131072 (11.2%)
- leafbrushes 4261/65536 8522/131072 ( 6.5%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 46245/512000 184980/2048000 ( 9.0%)
- edges 31057/256000 124228/1024000 (12.1%)
- LDR worldlights 27/8192 2376/720896 ( 0.3%)
- HDR worldlights 27/8192 2376/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 688/32768 6880/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15717/65536 31434/131072 (24.0%)
- cubemapsamples 33/1024 528/16384 ( 3.2%)
- overlays 34/512 11968/180224 ( 6.6%)
- LDR lightdata [variable] 4340448/0 ( 0.0%)
- HDR lightdata [variable] 4340448/0 ( 0.0%)
- visdata [variable] 157847/16777216 ( 0.9%)
- entdata [variable] 30187/393216 ( 7.7%)
- LDR ambient table 1841/65536 7364/262144 ( 2.8%)
- HDR ambient table 1841/65536 7364/262144 ( 2.8%)
- LDR leaf ambient 9274/65536 259672/1835008 (14.2%)
- HDR leaf ambient 9285/65536 259980/1835008 (14.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1893004 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/41020 ( 0.0%)
- pakfile [variable] 5022775/0 ( 0.0%)
- physics [variable] 604591/4194304 (14.4%)
- physics terrain [variable] 72416/1048576 ( 6.9%)
- Level flags = 3
- Total triangle count: 17691
- Writing d:\my dropbox\draft\arena_draft_b1.bsp
- 3 minutes, 24 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\my dropbox\draft\arena_draft_b1.bsp" "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf\maps\arena_draft_b1.bsp"
- ** Executing...
- ** Command: "d:\steam\steamapps\lordmatthoffman\team fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\lordmatthoffman\team fortress 2\tf" +map "arena_draft_b1"
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