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- --story quest-1
- DefineMission( 1001, "Money Quest 1", 1001 )
- MisBeginTalk( "<t> Hello Do you want get 10k? Get me 99 Wood and Kill 10x Beardy Pirate Militia / 10x Beardy Pirate Fighter / 10x Beardy Pirate Sailor (FORTUNE ISLAND).")
- MisBeginCondition(NoRecord,1001)
- MisBeginCondition(NoMission,1001)
- MisBeginAction(AddMission, 1001)
- MisBeginAction(AddTrigger, 10011, TE_KILL, 569, 10 )
- MisBeginAction(AddTrigger, 10012, TE_KILL, 570, 10 )
- MisBeginAction(AddTrigger, 10013, TE_KILL, 571, 10 )
- MisBeginAction(AddTrigger, 10014, TE_GETITEM, 4543, 99 )
- MisCancelAction(ClearMission, 1001)
- MisNeed(MIS_NEED_KILL, 569, 10, 10, 10)
- MisNeed(MIS_NEED_KILL, 570, 10, 20, 10)
- MisNeed(MIS_NEED_KILL, 571, 10, 30, 10)
- MisNeed( MIS_NEED_ITEM, 4543, 99, 40, 99)
- MisHelpTalk("<t>You only need to kill Mobs in Fortune Isle and bring Woods!!")
- MisResultTalk("<t>Great You finish it you can start Money Quest 2!.")
- MisResultCondition(HasMission, 1001)
- MisResultCondition(HasFlag, 1001, 11)
- MisResultCondition(HasFlag, 1001, 21)
- MisResultCondition(HasFlag, 1001, 31)
- MisResultCondition(HasFlag, 1001, 41)
- MisResultCondition( HasItem, 4543, 99)
- MisResultAction( TakeItem, 4543, 99)
- MisResultAction(ClearMission, 1001)
- MisResultAction(GiveItem, 10089, 1, 4)
- MisResultAction(SetRecord,1001) -- FOR NO REPEAT
- InitTrigger()
- TriggerCondition( 1, IsMonster, 569 )
- TriggerAction( 1, AddNextFlag, 1001, 10, 10 )
- RegCurTrigger( 10011 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 570 )
- TriggerAction( 1, AddNextFlag, 1001, 20, 10 )
- RegCurTrigger( 10012 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 571 )
- TriggerAction( 1, AddNextFlag, 1001, 30, 10 )
- RegCurTrigger( 10013 )
- InitTrigger()
- TriggerCondition( 1, IsItem, 4543)
- TriggerAction( 1, AddNextFlag, 1001, 40, 99 )
- RegCurTrigger( 10014 )
- --story quest2
- DefineMission( 1002, "Money Quest 2", 1002)
- MisBeginTalk( "<t> Welcome To Money Quest 2! If you want Get 15k Note and 2x Manu,pot pack,bring me 2 Stack Woods(198) Woods and Kill x10 frantic lizard man / x10 Elite lizardman warrior/ x10 Evil Tribal Shaman (SUMMER ISLAND) ")
- MisBeginCondition(NoRecord, 1002)
- MisBeginCondition(NoMission, 1002)
- MisBeginCondition(HasRecord, 1001)
- MisBeginAction( AddMission, 1002)
- MisBeginAction(AddTrigger, 10021, TE_GETITEM, 4543, 198 )
- MisBeginAction(AddTrigger, 10022, TE_KILL, 551, 10 )
- MisBeginAction(AddTrigger, 10023, TE_KILL, 552, 10 )
- MisBeginAction(AddTrigger, 10024, TE_KILL, 528, 10 )
- MisCancelAction( ClearMission, 1002)
- MisNeed( MIS_NEED_DESP, "Collect me 2 Stack of wood and kill Mobs in Summer Island")
- MisNeed( MIS_NEED_ITEM, 4543, 198, 10, 198)
- MisNeed(MIS_NEED_KILL, 551, 10, 20, 10)
- MisNeed(MIS_NEED_KILL, 552, 10, 30, 10)
- MisNeed(MIS_NEED_KILL, 528, 10, 40, 10)
- MisHelpTalk( "<t>Wood can be found outside Argent")
- MisResultTalk( "<t> Thank you so much You can start Money Quest 3! ")
- MisResultCondition( HasMission, 1002)
- MisResultCondition(HasFlag, 1002, 11)
- MisResultCondition(HasFlag, 1002, 21)
- MisResultCondition(HasFlag, 1002, 31)
- MisResultCondition(HasFlag, 1002, 41)
- MisResultCondition( HasItem, 4543, 198)
- MisResultAction( TakeItem, 4543, 198)
- MisResultAction( ClearMission, 1002)
- MisResultAction( GiveItem, 10089, 1, 4)
- MisResultAction( GiveItem, 10090, 1, 4)
- MisResultAction( GiveItem, 3626, 2, 4)
- MisResultAction( GiveItem, 3627, 2, 4)
- MisResultAction(SetRecord,1002) -- FOR NO REPEAT
- MisResultAction(ClearRecord, 1003)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4543)
- TriggerAction( 1, AddNextFlag, 1002, 10, 198 )
- RegCurTrigger( 10021 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 551 )
- TriggerAction( 1, AddNextFlag, 1002, 20, 10 )
- RegCurTrigger( 10022 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 552 )
- TriggerAction( 1, AddNextFlag, 1002, 30, 10 )
- RegCurTrigger( 10023 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 528 )
- TriggerAction( 1, AddNextFlag, 1002, 40, 10 )
- RegCurTrigger( 10024 )
- -- story quest 3
- DefineMission( 1003, "Money Quest 3", 1003 )
- MisBeginTalk( "<t> Hello Do you want get 25k and 3x Manu,pot Pack? Kill x10 Skeletar Pirate - Tutu / Skeletar Pirate - Lala / Skeletar Pirate - Kaka (Skeletar Isle) and bring me 250 Woods.")
- MisBeginCondition(NoRecord, 1003)
- MisBeginCondition(NoMission, 1003)
- MisBeginCondition(HasRecord, 1002)
- MisBeginAction(AddMission, 1003)
- MisBeginAction(AddTrigger, 10031, TE_KILL, 797, 10 )
- MisBeginAction(AddTrigger, 10032, TE_KILL, 806, 10 )
- MisBeginAction(AddTrigger, 10033, TE_KILL, 809, 10 )
- MisBeginAction(AddTrigger, 10034, TE_GETITEM, 4543, 250 )
- MisCancelAction(ClearMission, 1003)
- MisNeed(MIS_NEED_KILL, 797, 10, 10, 10)
- MisNeed(MIS_NEED_KILL, 806, 10, 20, 10)
- MisNeed(MIS_NEED_KILL, 809, 10, 30, 10)
- MisNeed( MIS_NEED_ITEM, 4543, 250, 40, 250)
- MisHelpTalk("<t>You only need to kill 10x Pirate Mobs in Autum isle")
- MisResultTalk("<t>Great You finish it you can start Money Quest 1!.")
- MisResultCondition(HasMission, 1003)
- MisResultCondition(HasFlag, 1003, 11)
- MisResultCondition(HasFlag, 1003, 21)
- MisResultCondition(HasFlag, 1003, 31)
- MisResultCondition(HasFlag, 1003, 41)
- MisResultCondition( HasItem, 4543, 250)
- MisResultAction( TakeItem, 4543, 250)
- MisResultAction(ClearMission, 1003)
- MisResultAction(GiveItem, 10089, 2, 4)
- MisResultAction(GiveItem, 10090, 1, 4)
- MisResultAction(GiveItem, 3626, 3, 4)
- MisResultAction(GiveItem, 3627, 3, 4)
- MisResultAction(ClearRecord, 1001)
- MisResultAction(ClearRecord, 1002)
- MisResultAction(SetRecord,1003) -- FOR NO REPEAT
- InitTrigger()
- TriggerCondition( 1, IsMonster, 797 )
- TriggerAction( 1, AddNextFlag, 1003, 10, 10 )
- RegCurTrigger( 10031 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 806 )
- TriggerAction( 1, AddNextFlag, 1003, 20, 10 )
- RegCurTrigger( 10032 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 809 )
- TriggerAction( 1, AddNextFlag, 1003, 30, 10 )
- RegCurTrigger( 10033 )
- InitTrigger()
- TriggerCondition( 1, IsItem, 4543)
- TriggerAction( 1, AddNextFlag, 1003, 40, 250 )
- RegCurTrigger( 10034 )
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