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Jan 26th, 2020
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  1. --story quest-1
  2. DefineMission( 1001, "Money Quest 1", 1001 )
  3.  
  4. MisBeginTalk( "<t> Hello Do you want get 10k? Get me 99 Wood and Kill 10x Beardy Pirate Militia / 10x Beardy Pirate Fighter / 10x Beardy Pirate Sailor (FORTUNE ISLAND).")
  5. MisBeginCondition(NoRecord,1001)
  6. MisBeginCondition(NoMission,1001)
  7. MisBeginAction(AddMission, 1001)
  8. MisBeginAction(AddTrigger, 10011, TE_KILL, 569, 10 )
  9. MisBeginAction(AddTrigger, 10012, TE_KILL, 570, 10 )
  10. MisBeginAction(AddTrigger, 10013, TE_KILL, 571, 10 )
  11. MisBeginAction(AddTrigger, 10014, TE_GETITEM, 4543, 99 )
  12. MisCancelAction(ClearMission, 1001)
  13. MisNeed(MIS_NEED_KILL, 569, 10, 10, 10)
  14. MisNeed(MIS_NEED_KILL, 570, 10, 20, 10)
  15. MisNeed(MIS_NEED_KILL, 571, 10, 30, 10)
  16. MisNeed( MIS_NEED_ITEM, 4543, 99, 40, 99)
  17.  
  18. MisHelpTalk("<t>You only need to kill Mobs in Fortune Isle and bring Woods!!")
  19. MisResultTalk("<t>Great You finish it you can start Money Quest 2!.")
  20. MisResultCondition(HasMission, 1001)
  21. MisResultCondition(HasFlag, 1001, 11)
  22. MisResultCondition(HasFlag, 1001, 21)
  23. MisResultCondition(HasFlag, 1001, 31)
  24. MisResultCondition(HasFlag, 1001, 41)
  25. MisResultCondition( HasItem, 4543, 99)
  26. MisResultAction( TakeItem, 4543, 99)
  27. MisResultAction(ClearMission, 1001)
  28. MisResultAction(GiveItem, 10089, 1, 4)
  29. MisResultAction(SetRecord,1001) -- FOR NO REPEAT
  30.  
  31. InitTrigger()
  32. TriggerCondition( 1, IsMonster, 569 )
  33. TriggerAction( 1, AddNextFlag, 1001, 10, 10 )
  34. RegCurTrigger( 10011 )
  35.  
  36. InitTrigger()
  37. TriggerCondition( 1, IsMonster, 570 )
  38. TriggerAction( 1, AddNextFlag, 1001, 20, 10 )
  39. RegCurTrigger( 10012 )
  40.  
  41. InitTrigger()
  42. TriggerCondition( 1, IsMonster, 571 )
  43. TriggerAction( 1, AddNextFlag, 1001, 30, 10 )
  44. RegCurTrigger( 10013 )
  45.  
  46. InitTrigger()
  47. TriggerCondition( 1, IsItem, 4543)
  48. TriggerAction( 1, AddNextFlag, 1001, 40, 99 )
  49. RegCurTrigger( 10014 )
  50.  
  51.  
  52. --story quest2
  53. DefineMission( 1002, "Money Quest 2", 1002)
  54. MisBeginTalk( "<t> Welcome To Money Quest 2! If you want Get 15k Note and 2x Manu,pot pack,bring me 2 Stack Woods(198) Woods and Kill x10 frantic lizard man / x10 Elite lizardman warrior/ x10 Evil Tribal Shaman (SUMMER ISLAND) ")
  55. MisBeginCondition(NoRecord, 1002)
  56. MisBeginCondition(NoMission, 1002)
  57. MisBeginCondition(HasRecord, 1001)
  58. MisBeginAction( AddMission, 1002)
  59. MisBeginAction(AddTrigger, 10021, TE_GETITEM, 4543, 198 )
  60. MisBeginAction(AddTrigger, 10022, TE_KILL, 551, 10 )
  61. MisBeginAction(AddTrigger, 10023, TE_KILL, 552, 10 )
  62. MisBeginAction(AddTrigger, 10024, TE_KILL, 528, 10 )
  63.  
  64. MisCancelAction( ClearMission, 1002)
  65.  
  66. MisNeed( MIS_NEED_DESP, "Collect me 2 Stack of wood and kill Mobs in Summer Island")
  67. MisNeed( MIS_NEED_ITEM, 4543, 198, 10, 198)
  68. MisNeed(MIS_NEED_KILL, 551, 10, 20, 10)
  69. MisNeed(MIS_NEED_KILL, 552, 10, 30, 10)
  70. MisNeed(MIS_NEED_KILL, 528, 10, 40, 10)
  71.  
  72. MisHelpTalk( "<t>Wood can be found outside Argent")
  73. MisResultTalk( "<t> Thank you so much You can start Money Quest 3! ")
  74. MisResultCondition( HasMission, 1002)
  75. MisResultCondition(HasFlag, 1002, 11)
  76. MisResultCondition(HasFlag, 1002, 21)
  77. MisResultCondition(HasFlag, 1002, 31)
  78. MisResultCondition(HasFlag, 1002, 41)
  79. MisResultCondition( HasItem, 4543, 198)
  80. MisResultAction( TakeItem, 4543, 198)
  81. MisResultAction( ClearMission, 1002)
  82. MisResultAction( GiveItem, 10089, 1, 4)
  83. MisResultAction( GiveItem, 10090, 1, 4)
  84. MisResultAction( GiveItem, 3626, 2, 4)
  85. MisResultAction( GiveItem, 3627, 2, 4)
  86. MisResultAction(SetRecord,1002) -- FOR NO REPEAT
  87. MisResultAction(ClearRecord, 1003)
  88.  
  89. InitTrigger()
  90. TriggerCondition( 1, IsItem, 4543)
  91. TriggerAction( 1, AddNextFlag, 1002, 10, 198 )
  92. RegCurTrigger( 10021 )
  93.  
  94. InitTrigger()
  95. TriggerCondition( 1, IsMonster, 551 )
  96. TriggerAction( 1, AddNextFlag, 1002, 20, 10 )
  97. RegCurTrigger( 10022 )
  98.  
  99. InitTrigger()
  100. TriggerCondition( 1, IsMonster, 552 )
  101. TriggerAction( 1, AddNextFlag, 1002, 30, 10 )
  102. RegCurTrigger( 10023 )
  103.  
  104. InitTrigger()
  105. TriggerCondition( 1, IsMonster, 528 )
  106. TriggerAction( 1, AddNextFlag, 1002, 40, 10 )
  107. RegCurTrigger( 10024 )
  108.  
  109.  
  110. -- story quest 3
  111.  
  112. DefineMission( 1003, "Money Quest 3", 1003 )
  113.  
  114. MisBeginTalk( "<t> Hello Do you want get 25k and 3x Manu,pot Pack? Kill x10 Skeletar Pirate - Tutu / Skeletar Pirate - Lala / Skeletar Pirate - Kaka (Skeletar Isle) and bring me 250 Woods.")
  115. MisBeginCondition(NoRecord, 1003)
  116. MisBeginCondition(NoMission, 1003)
  117. MisBeginCondition(HasRecord, 1002)
  118.  
  119. MisBeginAction(AddMission, 1003)
  120. MisBeginAction(AddTrigger, 10031, TE_KILL, 797, 10 )
  121. MisBeginAction(AddTrigger, 10032, TE_KILL, 806, 10 )
  122. MisBeginAction(AddTrigger, 10033, TE_KILL, 809, 10 )
  123. MisBeginAction(AddTrigger, 10034, TE_GETITEM, 4543, 250 )
  124. MisCancelAction(ClearMission, 1003)
  125.  
  126. MisNeed(MIS_NEED_KILL, 797, 10, 10, 10)
  127. MisNeed(MIS_NEED_KILL, 806, 10, 20, 10)
  128. MisNeed(MIS_NEED_KILL, 809, 10, 30, 10)
  129. MisNeed( MIS_NEED_ITEM, 4543, 250, 40, 250)
  130.  
  131. MisHelpTalk("<t>You only need to kill 10x Pirate Mobs in Autum isle")
  132. MisResultTalk("<t>Great You finish it you can start Money Quest 1!.")
  133. MisResultCondition(HasMission, 1003)
  134. MisResultCondition(HasFlag, 1003, 11)
  135. MisResultCondition(HasFlag, 1003, 21)
  136. MisResultCondition(HasFlag, 1003, 31)
  137. MisResultCondition(HasFlag, 1003, 41)
  138. MisResultCondition( HasItem, 4543, 250)
  139. MisResultAction( TakeItem, 4543, 250)
  140. MisResultAction(ClearMission, 1003)
  141. MisResultAction(GiveItem, 10089, 2, 4)
  142. MisResultAction(GiveItem, 10090, 1, 4)
  143. MisResultAction(GiveItem, 3626, 3, 4)
  144. MisResultAction(GiveItem, 3627, 3, 4)
  145. MisResultAction(ClearRecord, 1001)
  146. MisResultAction(ClearRecord, 1002)
  147. MisResultAction(SetRecord,1003) -- FOR NO REPEAT
  148. InitTrigger()
  149. TriggerCondition( 1, IsMonster, 797 )
  150. TriggerAction( 1, AddNextFlag, 1003, 10, 10 )
  151. RegCurTrigger( 10031 )
  152.  
  153. InitTrigger()
  154. TriggerCondition( 1, IsMonster, 806 )
  155. TriggerAction( 1, AddNextFlag, 1003, 20, 10 )
  156. RegCurTrigger( 10032 )
  157.  
  158. InitTrigger()
  159. TriggerCondition( 1, IsMonster, 809 )
  160. TriggerAction( 1, AddNextFlag, 1003, 30, 10 )
  161. RegCurTrigger( 10033 )
  162.  
  163. InitTrigger()
  164. TriggerCondition( 1, IsItem, 4543)
  165. TriggerAction( 1, AddNextFlag, 1003, 40, 250 )
  166. RegCurTrigger( 10034 )
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