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- glGenTextures(1, &m_tex_color);
- glGenTextures(1, &m_tex_depth);
- glBindTexture(GL_TEXTURE_2D, m_tex_color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_iWidth, m_iHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, 0);
- glBindTexture(GL_TEXTURE_2D, m_tex_depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, m_iWidth, m_iHeight, 0,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0);
- glBindTexture(GL_TEXTURE_2D, 0);
- glGenFramebuffersEXT(1, &m_fbo);
- glBindFramebuffer( GL_FRAMEBUFFER, m_fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, m_tex_color, 0 );
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, m_tex_depth, 0 );
- cudaError_t b;
- b = cudaGraphicsGLRegisterImage(&m_cuda_color_resource, m_tex_color,
- GL_TEXTURE_2D, cudaGraphicsMapFlagsNone);
- printf("%s", cudaGetErrorString(b));
- b = cudaGraphicsGLRegisterImage(&m_cuda_depth_resource, m_tex_depth,
- GL_TEXTURE_2D, cudaGraphicsMapFlagsNone);
- printf("%s", cudaGetErrorString(b));
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