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  1. import { serialize, Observer, EventState, VirtualJoystick, JoystickAxis, Observable, Tools, SmartArray, SerializationHelper, SmartArrayNoDuplicate, ISmartArrayLike, ICustomAnimationFrameRequester, PerfCounter, PerformanceMonitor, StringDictionary, IFileRequest, PromisePolyfill, DDSTools, DDSInfo, serializeAsColor3, expandToProperty, FilesInput, serializeAsImageProcessingConfiguration, TextureTools, IAnimatable, serializeAsTexture, EnvironmentTextureTools, KhronosTextureContainer, TGATools } from "Tools";
  2. import { Nullable, FloatArray, int, DataArray, IndicesArray, float } from "types";
  3. import { ICameraInput, CameraInputTypes, FlyCamera, FreeCamera, ArcRotateCamera, GamepadCamera, UniversalCamera, DeviceOrientationCamera, VRCameraMetrics, Camera, VRDeviceOrientationFreeCamera, WebVROptions, WebVRFreeCamera, TargetCamera, WebXRSessionManager, WebXRExperienceHelper, WebXRState, WebXRCamera, ArcRotateCameraPointersInput, ArcRotateCameraKeyboardMoveInput, ArcRotateCameraMouseWheelInput, CameraInputsManager, ArcRotateCameraVRDeviceOrientationInput, FlyCameraInputsManager, FlyCameraMouseInput, FlyCameraKeyboardInput, FreeCameraTouchInput, FreeCameraMouseInput, TouchCamera, FreeCameraGamepadInput, FreeCameraInputsManager, ArcRotateCameraGamepadInput, VRExperienceHelperOptions, VRExperienceHelper } from "Cameras";
  4. import { PointerInfo, PointerEventTypes, KeyboardInfo, KeyboardEventTypes } from "Events";
  5. import { Scene, IDisposable } from "scene";
  6. import { Quaternion, Matrix, Vector3, Vector2, Color3, Color4, Viewport, Plane, Frustum, Tmp, Epsilon, Size, Scalar, ISize, Vector4, SphericalPolynomial } from "Math";
  7. import {Gamepad, WebVRController, PoseEnabledController, Xbox360Pad, Xbox360Button, StickValues, PoseEnabledControllerType, ExtendedGamepadButton, GamepadButtonChanges, GenericController, PoseEnabledControllerHelper, GenericPad, GamepadManager} from "Gamepad";
  8. import { Engine, IDisplayChangedEventArgs, EngineCapabilities, RenderTargetCreationOptions } from "Engine";
  9. import {Node} from "Node";
  10. import { Mesh, AbstractMesh, Geometry, InstancedMesh, VertexBuffer, TransformNode, SubMesh, LinesMesh, BoxGeometry, SphereGeometry, CylinderGeometry, TorusGeometry, GroundGeometry, PlaneGeometry, TorusKnotGeometry } from "Mesh";
  11. import { PickingInfo, Collider, WorkerIncluded, SerializedMesh, SerializedGeometry, SerializedSubMesh, InitPayload, UpdatePayload, CollidePayload, WorkerReply, WorkerReplyType, WorkerTaskType, CollisionReplyPayload, BabylonMessage, IntersectionInfo } from "Collisions";
  12. import { Ray, ICullable, OctreeBlock, BoundingBox, Octree, BoundingSphere } from "Culling";
  13. import { StandardMaterial, ImageProcessingConfiguration, DynamicTexture, RenderTargetTexture, Material, IInternalTextureLoader, Texture, UniformBuffer, InternalTexture, Effect, DummyInternalTextureTracker, IMultiRenderTargetOptions, BaseTexture, IInternalTextureTracker, VideoTexture, BackgroundMaterial, MirrorTexture, CubeTexture, VideoTextureSettings, MaterialHelper, HDRCubeTexture, IImageProcessingConfigurationDefines, PushMaterial, ColorCurves, EffectFallbacks, EffectCreationOptions, MaterialDefines, PBRMaterial, PBRBaseMaterial, PBRBaseSimpleMaterial, ProceduralTexture, RawCubeTexture } from "Materials";
  14. import { ImageProcessingPostProcess, PostProcess, PassPostProcess, AnaglyphPostProcess, StereoscopicInterlacePostProcess, VRDistortionCorrectionPostProcess, BlurPostProcess, PostProcessOptions } from "PostProcess";
  15. import { SineEase, EasingFunction, Animation, AnimationGroup } from "Animations";
  16. import { HemisphericLight, IShadowLight, ShadowGeneratorSceneComponent, ShadowGenerator, ShadowLight, Light, IShadowGenerator } from "Lights";
  17. import { BouncingBehavior, FramingBehavior, AutoRotationBehavior, PointerDragBehavior } from "Behaviors";
  18. import { SceneComponentConstants, ISceneComponent, ISceneSerializableComponent } from "sceneComponent";
  19. import { IAudioEngine } from "Audio";
  20. import { IOfflineProvider } from "Offline";
  21. import { ILoadingScreen, DefaultLoadingScreen, SceneLoader } from "Loading";
  22. import { Gizmo, RotationGizmo, PositionGizmo, ScaleGizmo, BoundingBoxGizmo, AxisDragGizmo, PlaneRotationGizmo, AxisScaleGizmo } from "Gizmos";
  23. import { UtilityLayerRenderer } from "Rendering";
  24. import { IEnvironmentHelperOptions, EnvironmentHelper } from "./environmentHelper";
  25. import { EffectLayerSceneComponent, EffectLayer, Layer } from "Layer";
  26. import { AbstractScene } from "abstractScene";
  27. import { AssetContainer } from "assetContainer";
  28. import { LensFlareSystem, LensFlare, LensFlareSystemSceneComponent } from "LensFlare";
  29. import { ActionManager } from "Actions";
  30. import { IParticleSystem } from "Particles";
  31. import { Skeleton } from "Bones";
  32. import { MorphTargetManager } from "Morph";
  33. import { CannonJSPlugin, OimoJSPlugin } from "Physics";
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