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  1. author = "Realism NETWORK";
  2. onLoadName = "RN Takistan life";
  3. onLoadMission = "Takistan Life";
  4. joinUnassigned = 1;
  5. respawn = BASE;
  6. respawndelay = 5;
  7. disabledAI = 1;
  8. disableChannels[]={0,1,2,3,4,6};
  9. enableDebugConsole = 1;
  10. respawnDialog = 0;
  11. saving = 0;
  12.  
  13. class Header
  14. {
  15. gameType = RPG;
  16. minPlayers = 1;
  17. maxPlayers = 122;
  18. };
  19.  
  20. wreckLimit = 3;
  21. wreckRemovalMinTime = 60;
  22. wreckRemovalMaxTime = 320;
  23. corpseLimit = 150;
  24. corpseRemovalMinTime = 999;
  25. corpseRemovalMaxTime = 9999;
  26.  
  27. #include "CfgRemoteExec.hpp"
  28. #include "dialog\MasterHandler.hpp"
  29. #include "Config_Master.hpp"
  30. #include "The-Programmer\theprogrammer_dialog_master.cpp"
  31.  
  32. class CfgServer {
  33. DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
  34. DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
  35. HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
  36. /*
  37. Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
  38. Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
  39. */
  40. };
  41.  
  42. class RscTitles {
  43. class an_hud {
  44. idd = -1;
  45. fadeout=0;
  46. fadein=0;
  47. duration = 999999;
  48. name = "an_hud";
  49. onLoad = "uiNamespace setVariable ['an_hud', _this select 0]";
  50.  
  51. class controlsBackground {
  52. class an_hud_textBox: RscStructuredTextTest
  53. {
  54. idc = 1000;
  55. text = "CASH: $50000 | BANK: $50000 | POLICE ONLINE: 10 | MEDICS ONLINE: 5 | WEBSITE: WWW.ARMA.NETWORK"; //--- ToDo: Localize;
  56. x = -0.6275;
  57. y = -0.404;
  58. w = 2.275;
  59. h = 0.04;
  60. colorBackground[] = { 1, 1, 1, 0 };
  61. class Attributes {
  62. font = "PuristaMedium";
  63. color = "#FFFFFF";
  64. align = "center";
  65. valign = "top";
  66. shadow = 0;
  67. shadowColor = "#ff0000";
  68. size = "2";
  69. };
  70. };
  71. };
  72. };
  73. class an_alert {
  74. idd = 15;
  75. fadeout = 1;
  76. fadein = 1;
  77. duration = 10;
  78. name = "an_alerts";
  79. onLoad = "uiNamespace setVariable ['an_alert', _this select 0]";
  80.  
  81. class controlsBackground {
  82. class an_alert_text: RscStructuredTextTest
  83. {
  84. idc = 1100;
  85. x = -0.7;
  86. y = -0.14;
  87. w = 0.4375;
  88. h = 0.68;
  89. colorBackground[] = {0,0,0,0};
  90. class Attributes {
  91. font = "PuristaMedium";
  92. color = "#FF1A1A";
  93. align = "left";
  94. valign = "top";
  95. shadow = 0;
  96. shadowColor = "#FF1A1A";
  97. size = "3";
  98. };
  99. };
  100. };
  101. };
  102. #include "dialog\Loading.hpp"
  103. #include "dialog\progress.hpp"
  104. #include "dialog\hud_nameTags.hpp"
  105. #include "dialog\hud_stats.hpp"
  106. #include "maverick\talent-tree-modular\gui\_masterTitles.cpp"
  107. };
  108.  
  109.  
  110. class CfgFunctions {
  111. #include "Functions.hpp"
  112. #include "maverick\maverick_functions_master.cpp"
  113. };
  114.  
  115. class CfgSounds
  116. {
  117. sounds[] = {};
  118. class SirenLong
  119. {
  120. name = "SirenLong";
  121. sound[] = {"@rlgsndimg\snds\Siren_Long.ogg", 1, 1};
  122. titles[] = {};
  123. };
  124.  
  125. class medicSiren
  126. {
  127. name = "medicSiren";
  128. sound[] = {"@rlgsndimg\snds\medic_siren.ogg", 1.0, 1};
  129. titles[] = {};
  130. };
  131.  
  132. class welcome
  133. {
  134. name = "welcome";
  135. sound[] = {"@rlgsndimg\snds\welcome.ogg", 1.0, 1};
  136. titles[] = {};
  137. };
  138.  
  139. class mining
  140. {
  141. name = "mining";
  142. sound[] = {"@rlgsndimg\snds\mining.ogg", 1.0, 1};
  143. titles[] = {};
  144. };
  145.  
  146. class harvest
  147. {
  148. name = "harvest";
  149. sound[] = {"@rlgsndimg\snds\harvest.ogg", 1.0, 1};
  150. titles[] = {};
  151. };
  152.  
  153. class cuff
  154. {
  155. name = "cuff";
  156. sound[] = {"@rlgsndimg\snds\cuff.ogg", 1, 1};
  157. titles[] = {};
  158. };
  159. class Repair
  160. {
  161. name = "Repair";
  162. sound[] = {"@rlgsndimg\snds\repair.ogg", 1.0, 1};
  163. titles[] = {};
  164. };
  165. class checkpointalarm
  166. {
  167. name = "checkpointalarm";
  168. sound[] = {"@rlgsndimg\snds\checkpointalarm.ogg", 1.0, 1};
  169. titles[] = {};
  170. };
  171.  
  172. class tieup
  173. {
  174. name = "tieup";
  175. sound[] = {"@rlgsndimg\snds\tieup.ogg", 1.0, 1};
  176. titles[] = {};
  177. };
  178.  
  179. class blindfold
  180. {
  181. name = "blindfold";
  182. sound[] = {"@rlgsndimg\snds\blindfold.ogg", 1.0, 1};
  183. titles[] = {};
  184. };
  185.  
  186. class drink
  187. {
  188. name = "drink";
  189. sound[] = {"@rlgsndimg\snds\drink.ogg", 1.0, 1};
  190. titles[] = {};
  191. };
  192.  
  193. class eat
  194. {
  195. name = "eat";
  196. sound[] = {"@rlgsndimg\snds\eat.ogg", 1.0, 1};
  197. titles[] = {};
  198. };
  199.  
  200. class panic
  201. {
  202. name = "panic";
  203. sound[] = {"@rlgsndimg\snds\panic.ogg", 1.0, 1};
  204. titles[] = {};
  205. };
  206.  
  207. class bank
  208. {
  209. name = "bank";
  210. sound[] = {"@rlgsndimg\snds\bank.ogg", 1.0, 1};
  211. titles[] = {};
  212. };
  213.  
  214.  
  215. class AirRaidSirenAlert
  216. {
  217. name = "AirRaidSirenAlert";
  218. sound[] = {"@rlgsndimg\snds\AirRaidSirenAlert.ogg",1.0,1};
  219. titles[] = {};
  220. };
  221.  
  222. class red
  223. {
  224. name = "red";
  225. sound[] = {"@rlgsndimg\snds\red.ogg",1.0,1};
  226. titles[] = {};
  227. };
  228.  
  229. class ems_horn
  230. {
  231. name = "ems_horn";
  232. sound[] = {"@rlgsndimg\snds\ems_horn.ogg",1.0,1};
  233. titles[] = {};
  234. };
  235. };
  236.  
  237. class CfgDebriefing
  238. {
  239. class Blacklisted
  240. {
  241. title = "Mission Failed";
  242. subtitle = "You are blacklisted from cops";
  243. description = "You are not allowed to be a cop due to previous actions and the admins have removed you from being a cop.";
  244. pictureBackground = "";
  245. picture = "";
  246. pictureColor[] = {0,0.3,0.6,1};
  247. };
  248.  
  249. class TooManyCops
  250. {
  251. title = "Mission Failed";
  252. subtitle = "There are too many police on duty!";
  253. description = "There are currently too many officers patrolling, please try come back when their are less on duty.";
  254. pictureBackground = "";
  255. picture = "";
  256. pictureColor[] = {0,0.3,0.6,1};
  257. };
  258.  
  259. class SpyGlass
  260. {
  261. title = "The SpyGlass sees you";
  262. subTitle = "You were detected by the SpyGlass";
  263. description = "You were detected for cheating and have been reported to the server. Enjoy your day.";
  264. pictureBackground = "";
  265. picture = "";
  266. pictureColor[] = {0,0.3,0.6,1};
  267. };
  268. };
  269.  
  270. class CfgNotifications
  271. {
  272. class MedicalRequestEmerg
  273. {
  274. title = "EMS Requested";
  275. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  276. description = "%1";
  277. duration = 5;
  278. priority = 7;
  279. };
  280.  
  281. class DeliveryAssigned
  282. {
  283. title = "Delivery Job Accepteed";
  284. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  285. description = "%1";
  286. duration = 10;
  287. priority = 7;
  288. };
  289.  
  290. class DeliveryFailed
  291. {
  292. title = "Delivery Job Failed";
  293. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
  294. description = "%1";
  295. duration = 7;
  296. priority = 7;
  297. };
  298.  
  299. class DeliverySucceeded
  300. {
  301. title = "Delivery Job Completed";
  302. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
  303. description = "%1";
  304. duration = 6;
  305. priority = 6;
  306. };
  307.  
  308. class TextMessage
  309. {
  310. title = "Received A Text Message";
  311. iconPicture = "\rlgsndimg\icons\ico_messageNew.paa";
  312. description = "%1";
  313. duration = 10;
  314. priority = 6;
  315. };
  316.  
  317. class PoliceDispatch
  318. {
  319. title = "911 Dispatch Center";
  320. iconPicture = "\rlgsndimg\icons\ico_messagePolice.paa";
  321. description = "%1";
  322. duration = 10;
  323. priority = 6;
  324. };
  325.  
  326. class AdminDispatch
  327. {
  328. title = "Admin Dispatch Center";
  329. iconPicture = "\rlgsndimg\icons\ico_messageAdmin.paa";
  330. description = "%1";
  331. duration = 10;
  332. priority = 6;
  333. };
  334.  
  335. class AdminMessage
  336. {
  337. title = "Admin Message";
  338. iconPicture = "\rlgsndimg\icons\ico_messageAdmin.paa";
  339. description = "%1";
  340. duration = 10;
  341. priority = 5;
  342. };
  343. };
  344. #include "infiSTAR_AdminMenu.hpp"
  345. #include "maverick\maverick_master.cpp"
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