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- 1. No joining wars to sabotage peace deals/war effort without consulting the original participants.
- 2. When declaring war on a player or a players sphereling, or intervening in a war, you must pause the game and announce it in text chat.
- 3. Don't "hold" peace offers past their expiry date, and all warscore in any war/merged war is capped at 100, seperate peaced included. Warscore MAY go to 101 ONLY if all the wargoals manually added together is equal to or less than 100
- 4. No multi-province retreat, retreat behind the enemies' "lines" (contextually decided by GM)
- 5. No transporting units through countries not at war to attack someone you're fighting, or go into occupied territory (friendly or not, dosen't matter).
- 6. If you are at war and your satellites border your enemies you must call your satellite into a war if requested, you may not attack an enemy in a neutral country. Therefore, you can't go into enemy puppets until they are called in since its technically neutral territory.
- 7. Seperate wars may be merged if it makes sense in the context at a moderators discretion. This ALSO applies to a.i wars if it is being used to further the interest in a diffrent war (i.e invading through a.i Belgium to hit France and France moves troops in to help Belgium) and the wars are clearly overlapping.
- a GM can decide to disallow tickers on a.i land to force peace out the alliance-wide war if the a.i war is merged.
- 8. No releasing nations if someone is justifying on you, and no intentional nation-ruining. And don't transfer away wargoals or soon-to-be wargoals ya dingus.
- 9. Dominions may not use their own infamy, and needs to rely on their overlord for it (UK dominions such as Australia and Canada).
- 10. Negotiated Transfers need to be a legitimate deal and not one-sided (contextually decided by GM), and may not be used as an excuse to call someone into a player war as a means for them to add territory, e.g. for infamy. In addition, calling a non-participant into a player war to add wargoals or to gain a truce is also forbidden. TLDR: Don't infamy slave or add wargoals as a non-participant in a war.
- 11: Don't add double-tickers (2 seperate tickers on the same land).
- 12: Don't intentionally create enclaves/exclave against players in which the player has no land or sea access to the rest of their country. Can be overridden by GM if it the enclave/exclave is negligible, or the player is intentionally making it hard to add non-enclave wargoals.
- 13: Any surrender that isn't unconditional and alliance-wide can be rejected by the enemy side.
- You can retract surrenders at any time, however if the enemy request to siege/blockade to add wargoals, you are not allowed to attack/kill the stacks and must let them return.
- 14: China rules: If China rules are enforced, all Chinese land cannot be conquered or sphered with the exception of: Manchuria, xinjiang, Mongolia, Inner Mongolia, Taiwan, Hainian island and any treaty ports included in the mod.
- 15: You are not allowed to trucebreak against a player if you won the war against them until 2 years have passed. Exception is if they join a player war, then you are allowed to trucebreak to enter said war regardless.
- 16: You are not allowed to add more than 100% in tickers in any given war. You are also required to take all ticker based wargoals if you win a war via tickers (100%'s them out with the help of tickers). In GW's tickers are not allowed to be added untill the GM declares a stalemate, the previous rule still applies in GWs.
- Just 2 basic rules in regard to nation selection to clarify
- 1. Only 1 person per formable(example; Prussia/Bavaria, Sardinia/Sicily, Denmark/Sweden(this one may be an exception if Sweden doesn't plan on forming scandi)) Non-vanilla mods are exempt from this rule.
- 2. To play any dominion/satellite/releasable nation you require permission from the parent nation(exception Romania).
- Rostering:
- The roster will be decided based on each players picks, overall reliability and skill level relative to other players, and will typically be released 2 hours before the game.
- If there are more signups than viable nations some players may be cut, if this happend players will be informed the day before the game if they have been cut. These are the rostering rules for all games unless said otherwise.
- Also finally, if you need to ask yourself 'is this an exploit' then you either should not do it or ask other other players for clarification. Again if you're not sure either don't do it or ask first
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