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- :ls master = "luxulux"
- script.Parent = nil
- function suit(player)
- a = game.Workspace[master]:GetChildren()
- for i=1, #a do
- if a[i].className == "Hat" then
- a[i]:Remove()
- feezly = player
- ----
- mod = Instance.new("Model")
- mod.Parent = feezly
- mod.Name = "Suit"
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(0.9, 1, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Orb1"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.4, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.45, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.55, 0.8)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.25, -0.15)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.8, 1.05)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.9, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.55, 0.8)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.25, -0.15)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.8, 1.05)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.9, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "OrbLA"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.35, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face1"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.35, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face2"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.85, 0.5, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face3"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.65, 0.4, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(23)
- rleg3.Name = "Face4"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.25, 0.1, 0.425)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.2, 0.05, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(23)
- rleg3.Name = "Face5"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.25, 0.1, 0.425)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.2, 0.05, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 0
- rleg3.Size = Vector3.new(2, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face5"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 0
- rlegm3.Scale = Vector3.new(1.3, 1.3, 1.3)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(0.9, 1, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Orb2"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.4, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.45, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(2, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face1"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Wedge"
- rlegm3.Scale = Vector3.new(0.8, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.75, 1.13, 0)*CFrame.fromEulerAnglesXYZ(0, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face1"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Wedge"
- rlegm3.Scale = Vector3.new(0.8, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.75, 1.13, 0)*CFrame.fromEulerAnglesXYZ(0, -4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.7, 1.1, 0.4)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.65, 0.45, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.7, 1.1, 0.4)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.65, 0.45, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.6, 0.8, 0.4)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.5, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1, 0.2, 0.7)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.65, 0.5, -0.6)*CFrame.fromEulerAnglesXYZ(4.715, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1, 0.2, 0.7)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.65, 0.5, -0.6)*CFrame.fromEulerAnglesXYZ(4.715, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.2, 1.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.3, -0.475)*CFrame.fromEulerAnglesXYZ(4.715, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Arc"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.55, 0.7, 0.2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.5, -0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.2, 2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.25, 0.58)*CFrame.fromEulerAnglesXYZ(14.145, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.9, 1, 0.2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.55, 0.55, 0.58)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.9, 1, 0.2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.55, 0.55, 0.58)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- end
- end
- suit(workspace[master])
- function give(player)
- local flytool = Instance.new("HopperBin",game.Players[master].Backpack)
- f = flytool
- f.Name = "Fly"
- local hold = false
- local u = 40
- local add = 5
- local mode = "Off"
- function onSelected(mouse)
- hint = Instance.new("Hint")
- hint.Parent = f.Parent.Parent.PlayerGui
- hint.Name = "Modes"
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- fire = Instance.new("Fire",f.Parent.Parent.Character.Suit.Orb1)
- fire1 = Instance.new("Fire",f.Parent.Parent.Character.Suit.Orb2)
- fire.Size = 4
- fire1.Size = 4
- fire.Heat = 8
- fire1.Heat = 8
- end
- flytool.Selected:connect(onSelected)
- function onDeselected(mouse)
- wait()
- f.Parent.Parent.PlayerGui:findFirstChild("Modes"):remove()
- fire:Remove()
- fire1:Remove()
- end
- flytool.Deselected:connect(onDeselected)
- function onButton1Down(mouse)
- hold = true
- p = Instance.new("Part")
- p.Parent = f.Parent.Parent.Character
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Transparency = 1
- p.formFactor = 0
- p.Size = Vector3.new(3,1,3)
- w = Instance.new("Weld")
- w.Parent = f.Parent.Parent.Character.Torso
- w.Name = "Board"
- w.Part0 = w.Parent
- w.Part1 = p
- w.C0 = CFrame.new(0,0,-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2,0,0)
- bg = Instance.new("BodyGyro")
- bg.Parent = p
- bg.maxTorque = Vector3.new(999999999999,99999999999999999,0)
- bv = Instance.new("BodyVelocity")
- bv.Parent = p
- bv.maxForce = Vector3.new(4e+020, 4e+020, 4e+020)
- bf = Instance.new("BodyForce")
- bf.Parent = p
- bf.force = Vector3.new(0, 196 * p:GetMass(), 0)
- f.Parent.Parent.Character.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(math.pi,math.pi,0)
- while hold == true do
- wait()
- f.Parent.Parent.Character.Humanoid.Sit = true
- bv.velocity = mouse.Hit.lookVector * u
- bg.cframe = CFrame.new(bg.Parent.Position, mouse.Hit.p)
- a = f.Parent.Parent.Character.Torso
- a["Left Hip"].DesiredAngle = 0
- a["Right Hip"].DesiredAngle = 0
- a["Right Shoulder"].DesiredAngle = 6
- a["Left Shoulder"].DesiredAngle = 6
- end
- end
- function onKeyDown(key)
- if (key:lower() == "v") then
- wait()
- u = u + 1
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "x") then
- wait()
- u = u - 1
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "z") then
- wait()
- u = u - add
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "b") then
- wait()
- u = u + add
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "[") then
- wait()
- add = add - 1
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "]") then
- wait()
- add = add + 1
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "p") then
- wait()
- add = 5
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "c") then
- wait()
- u = 40
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "n") then
- wait()
- f.Parent.Parent.Character.Torso.Anchored = true
- mode = "On"
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "m") then
- wait()
- f.Parent.Parent.Character.Torso.Anchored = false
- mode = "Off"
- hint.Text = "User: "..f.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- end
- function onButton1Up(mouse)
- hold = false
- f.Parent.Parent.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,math.pi,0)
- for i = 1, 2 do
- f.Parent.Parent.Character.Humanoid.Jump = true
- f.Parent.Parent.Character.Humanoid.Sit = false
- wait()
- end
- a = f.Parent.Parent.Character.Part:findFirstChild("BodyVelocity")
- if a ~= nil then
- a:remove()
- end
- b = f.Parent.Parent.Character.Part:findFirstChild("BodyGyro")
- if b ~= nil then
- b:remove()
- end
- wait(3)
- c = f.Parent.Parent.Character.Part:findFirstChild("BodyForce")
- if c ~= nil then
- c:remove()
- end
- f.Parent.Parent.Character.Part:remove()
- end
- end
- give(workspace[master])
- function giveR(player)
- local hy = Instance.new("HopperBin",game.Players[master].Backpack)
- hy.Name = "Repulsors"
- function onS(mouse)
- mouse.Button1Down:connect(function()
- local P = Instance.new("Part")
- P.Name = "Laser"
- local Place0 = hy.Parent.Parent.Character.Suit["Arc"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + mouse.Hit.p)/2,Place0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 0.5
- P.Reflectance = 1
- P.Anchored = true
- P.CanCollide = false
- local e = Instance.new("Explosion")
- e.Position = mouse.Hit.p
- e.Parent = workspace
- wait(0.3)
- P:Remove()
- end)
- end
- hy.Selected:connect(onS)
- end
- giveR(workspace[master])
- function giveL(player)
- uy = Instance.new("HopperBin",game.Players[master].Backpack)
- uy.Name = "Laser"
- function onS(mouse)
- mouse.Button1Down:connect(function()
- local arms = nil
- local torso = nil
- local welds = {}
- wait(0.01)
- arms = {workspace[master]:FindFirstChild("Left Arm"), workspace[master]:FindFirstChild("Right Arm")}
- torso = workspace[master]:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.4, 1, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-85)) -- change the cframe values
- welds[1] = weld1
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1, 0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --change the cframe values
- welds[2] = weld2
- local pl = uy.Parent.Parent.Character.Suit["OrbLA"].CFrame
- i = mouse.Target
- local r = Instance.new("Part")
- r.BrickColor = BrickColor.Red()
- r.formFactor = "Custom"
- r.Anchored = true
- r.CanCollide = false
- r.Parent = workspace
- r.Size = Vector3.new(0.2,0.2,(pl.p - mouse.Hit.p).magnitude)
- r.CFrame = CFrame.new((pl.p + mouse.Hit.p)/2,pl.p)
- i:Destroy()
- wait(.3)
- r:Remove()
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- end
- end
- end
- end
- end)
- end
- uy.Selected:connect(onS)
- end
- giveL(workspace[master])
- function Color(r, g, b)
- return Color3.new(r/255, g/255, b/255)
- end
- function createFeed(txt)
- s1 = Instance.new("ScreenGui",game.Players[master].PlayerGui)
- s1.Name = "Feeder"
- o1 = Instance.new("TextLabel",s1)
- o1.Name = "LiveFeed"
- o1.Size = UDim2.new(0,1000, 0,50)
- o1.BackgroundColor3 = Color(255,255,255)
- o1.FontSize = "Size18"
- o1.Text = txt
- wait(3)
- s1:Remove()
- end
- createFeed("Booting suit and Gui...")
- function GUI()
- s = Instance.new("ScreenGui",game.Players[master].PlayerGui)
- s.Name = "Suit_UI"
- gu = Instance.new("ScreenGui",s)
- gu.Name = "Commands"
- gu2 = Instance.new("Frame",gu)
- gu2.Name = "CmdFrame"
- gu2.Position = UDim2.new(0,300,0,0)
- gu2.Size = UDim2.new(0,150,0,40)
- gu2.Style = "RobloxRound"
- gu3 = Instance.new("Frame",gu)
- gu3.Name = "PlrFrame"
- gu3.Position = UDim2.new(0,300,0,45)
- gu3.Size = UDim2.new(0,150,0,40)
- gu3.Style = "RobloxRound"
- gu4 = Instance.new("TextBox",gu)
- gu4.Name = "CmdBox"
- gu4.Text = "Enter Command"
- gu4.TextColor3 = Color(255,255,255)
- gu4.FontSize = "Size10"
- gu4.Position = UDim2.new(0,320,0,-5)
- gu4.Size = UDim2.new(0,100,0,50)
- gu4.BackgroundTransparency = 1
- gu5 = Instance.new("TextBox",gu)
- gu5.Name = "PlrBox"
- gu5.Text = "Enter Player Name"
- gu5.TextColor3 = Color(255,255,255)
- gu5.FontSize = "Size10"
- gu5.Position = UDim2.new(0,320,0,40)
- gu5.Size = UDim2.new(0,100,0,50)
- gu5.BackgroundTransparency = 1
- gu6 = Instance.new("TextButton",gu)
- gu6.Name = "Enter"
- gu6.Text = "Enter"
- gu6.TextColor3 = Color(27,42,53)
- gu6.Size = UDim2.new(0,50,0,20)
- gu6.Position = UDim2.new(0,300,0,90)
- gu7 = Instance.new("TextButton",gu)
- gu7.Name = "Clear"
- gu7.Text = "Clear"
- gu7.TextColor3 = Color(27,42,53)
- gu7.Size = UDim2.new(0,50,0,20)
- gu7.Position = UDim2.new(0,400,0,90)
- local s2 = Instance.new("ScreenGui",s)
- s2.Name = "CharacShow"
- local ob2 = Instance.new("Frame",s2)
- ob2.Name = "Backgrounder"
- ob2.Position = UDim2.new(0,10,0,120)
- ob2.Size = UDim2.new(0,300,0,300)
- ob2.Style = "RobloxRound"
- local ob3 = Instance.new("ImageLabel",s2)
- ob3.Name = "Labeler"
- ob3.Image = ""
- ob3.Position = UDim2.new(0,56, 0,140)
- ob3.Size = UDim2.new(0,200 , 0,200)
- local ob4 = Instance.new("TextLabel",s2)
- ob4.Name = "Namer"
- ob4.Position = UDim2.new(0,150,0,350)
- ob4.Text = master
- ob4.FontSize = "Size8"
- local ob5 = Instance.new("TextLabel",s2)
- ob5.Name = "Healer"
- ob5.Position = UDim2.new(0,150, 0,370)
- ob5.Text = "Health: "..game.Workspace[master].Humanoid.Health.. "/"..game.Workspace[master].Humanoid.MaxHealth
- local ob6 = Instance.new("TextLabel",s2)
- ob6.Name = "MaxHealer"
- ob6.Position = UDim2.new(0,150,0,390)
- ob6.Text = "MaxHealth: "..game.Workspace[master].Humanoid.MaxHealth
- ob4.TextColor3 = Color(255,255,255)
- ob5.TextColor3 = Color(255,255,255)
- ob6.TextColor3 = Color(255,255,255)
- ob3.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username="..master
- function onClick()
- if gu4.Text == "kill" or "Kill" then
- print("Command is kill")
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name == gu5.Text then
- v.Character.Head:Remove()
- createFeed("Killed "..v.Name)
- end
- end
- end
- end
- gu6.MouseButton1Down:connect(onClick)
- function onClick1()
- gu4.Text = "Enter Command"
- gu5.Text = "Enter Player Name"
- createFeed("Cleared GUIs")
- end
- gu7.MouseButton1Down:connect(onClick1)
- while true do
- wait()
- ob5.Text = "Health: "..game.Workspace[master].Humanoid.Health.. "/"..game.Workspace[master].Humanoid.MaxHealth
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character.Humanoid.Health == 0 then
- print("Player Died...")
- createFeed(v.Name.. " has died, master")
- end
- end
- end
- end
- GUI()
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