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Hostile Waters Remake Demo 2021-10-01

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  1. Date 2021-10-01
  2.  
  3. Important big changes!
  4. Reworked Team logic. Now there are allies, hostiles and neutrals. Each team can have a different relationship with another team. So basically convoy and beach level will now work.
  5. Cinematics can now be unlocked!
  6. Ability to change the resolution, fulscreen, Vsync
  7. Main menu Monitor room is now in-engine/realtime!
  8. Also main menu buttons now have animations.
  9. Cabal now have almost all voices!
  10. Every demo cinematic is now realtime.
  11. Reworked multi-player data transfer logic between client and server.
  12. In game console! With a few functions. Type "help" for more info. Press tilda key to open it up "~"
  13. New level stats code, but still unfinished lol
  14. Better war-room performance, including ability to zoom in and out, pan, - + buttons.
  15. Night vision
  16. Rewritten web server search logic
  17.  
  18. Additions:
  19. A cooler laser pointer. Now it shines when pointing on the ground or an object.
  20. Heads in briefings now have mouth movement. And they blink too!
  21. Added simple clouds. Hopefully later on we'll add some volumetric ones for high and ultra graphical settings.
  22. Simple tutorials.
  23. Machinegun turret now has an animation when it's firing.
  24. Added a small moon halo.
  25. A bit broken task pyramids.
  26. Custom level complete/fail voices on each level.
  27. Added some Kenzie voices.
  28. Added some Korolev voices.
  29. Added some Elroy voices.
  30. Puma emmission texture.
  31. Puma new suspension system.
  32. More objects on Level3
  33. More objects with bits on level2
  34. Turned on level3 trucks now have acceleration movement sound. (if you push them around)
  35. Tropical crate bits
  36. Red lights around the weapons platform in level3
  37. Amphibious AI
  38. In multiplayer now you can't see what the enemy players are flying/driving if you don't see them. (This is in the tab menu)
  39. During briefing the audio pauses when in esc menu.
  40. Object names are now synced in multiplayer, it fixes some bugs with objectives.
  41.  
  42. Changes:
  43. Scavange AI is better.
  44. Cabal AAA has now a firing sound
  45. Reworked how facility gates open/close. Basically rewrote the code.
  46. Incresed longbow and rapier weapon ranges.
  47. Briefing code rewritten.
  48. Reworked scalpel code.
  49. Hornet missiles are now more smoky (grab the missile platform first in lvl3 without killing the radars to see it ;^) )
  50. Hornet tail fix in briefings and hornet wreck
  51. In Deathmatch player unit now dies when player disconnects
  52. Made salamander hover a bit more realistic.
  53. Changed enemy units weapon ranges.
  54. Added more briefing pages of demo levels.
  55. Introduction globe texture upgraded.
  56. Better weapon rotation sync (more frequent...)
  57. Increased the resolution of night sky.
  58. Made enemy tank AI a tiny bit smarter. (Now it will request allies to move out of the way if they want to pass)
  59. Enemy AI now targets enemies a tiny bit better. (if new target is way closer it will switch to that one, or if out of weapons range it will switch to whom it can damage)
  60. A tiny bit better soul AI air movement.
  61. Increased the amount of verts in targeting lines sphere.
  62. All tropical fern has been replaced with HD versions that we had lying around.
  63. All rocks have been replaced with HD versions that we had lying around.
  64. Sped up Scarab, Rhino and behemoth.
  65. Made M1 faster
  66. Smoother enemy tank pathfinding.
  67. Bits are now on bits layer
  68.  
  69. Fixes:
  70. Fixed coloured text in the briefings while text is being updated.
  71. Fixed Salamander flying glitch
  72. Fixed rope glitching out on low FPS.
  73. Fixed level3 oil derrick piston rod anim
  74. Fixed weapons looking backwards in low angles.
  75. Fixed realtime cinematics getting out of sync with the audio
  76. Fixed rapier going through stuff.
  77. Fixed some Antaeus units and weapons being darkish colour
  78. Hopefully fixed persistent blips after level load
  79. Fixed construction room animations hanging while quiting the room too quickly after an action.
  80. While an enemy unit is disabled it can't detect any other units.
  81. Ransom cinematic pilot's normals have been recalculated. Before it had weird lighting on the visors.
  82. Fixed some save/load issues.
  83. Fixed pathfinding map not scaling in different levels.
  84. Fixed page icon size fix
  85. Fixed scarab up and down rotation max angle. Before it looked weird on max value.
  86. Shield not repairing on its own fix.
  87. Fixed unit info not updating when being healed.
  88. Oil derek animation is fixed
  89. Chatbox is now cleared and closed when quiting a multi-player match.
  90.  
  91. Known bugs:
  92. In Carrier skirmish the carrier HP values are incorrect.
  93. Enemy aircraft and tanks still have a hard time moving out of the facility after being built.
  94. Game save/load still might be bugged. And not everythings is saved.
  95. Zooming in and out while the war-room map is moving on its own is buggy
  96.  
  97. And so many more changes that are not within the demo's range. :^)
  98.  
  99.  
  100.  
  101.  
  102. Date 2021-02-01
  103.  
  104. New features:
  105. All player unit weapon graphics have been added.(Still a bit buggy with pivoting)
  106. Now can target non essential objects.(but not all, just level3 truck right now)
  107. Some objects are now demo content locked, so no spawning them in by changing the save file! =)
  108. Hornet now has an actual rotor, not just a static picture.
  109. level 3 truck now produces a sound and can be destroyed
  110.  
  111. Fixes:
  112. [MAJOR] Fixed a bug on non-english windows OS'es, where it bugs out during briefing
  113. Player units now show up with guns in the construction room.
  114. Scarab now takes half as much damage when shriveled up.
  115. Fixed Team AI not saving properly.
  116. Fixed salamander icon.(Of the bottom right cornet hull thingy)
  117. Changed EJ values for derrick and fuel tank
  118. Fixed objects not floating on load.
  119. Fixed new tech sample in MP.
  120. Fixed the resolution randomly being stuck in a different aspect ratio.
  121. Fixed some scavenging, repairing and ownership bugs in MP... again... I swear to god if this happens again.
  122. Fixed save/load healing you.
  123. Fixed Pegasus being launched in the air during sampling
  124.  
  125. Known bugs:
  126. Krusty Antaeus electricity stops mid-air when pausing and unpausing in single-player.
  127. Soul AI has awful controls of later level units.
  128. Cabal AI sounds are not dropped on MP load leading to a few seconds of ear destruction.
  129.  
  130. Date: 2020-12-31
  131.  
  132. Features:
  133. Sound sliders in options menu now work.
  134. Minimap now hides stuff that shouldn't be seen. (like over mountains)
  135. Object map (bottom-left) blips now hide according to the minimap.
  136. Helicopter speeds have been now increased along with the player's/enemy's sight range.
  137. New rope behaviour. Rope now pulls back the pegasus if somehow the target is stuck.
  138. Some EJ values are now calculated from what debris the object is going to drop when destroyed.
  139. Ground unit production doors now have a nice opening/closing animation with sound.
  140. Added content lock for DEMO version. (good luck going further than 3 levels =) )
  141. All objects now play a sound on impact.
  142. Servers with no names are now omitted.
  143. Rewritten enemy weaponary behaviour. (no noticeable difference)
  144. Rewritten how some objectives work.
  145. Rewritten how entities on the war-room are shown.
  146.  
  147. Fixes:
  148. Fixed some sounds not stopping in Escape menu.
  149. Fixed weapon recharge UI disappearing when the game is resized.
  150. Fixed some objectives not appearing in level 3
  151. Fixed bug where on pegasus death, roped target does not lose the springy component. This should finally solve the targets orbiting around pegasus fiasco...
  152. Fixed one objective text not fitting into the objectives box.
  153. Fixed the ability for the player to grab a single debris with multiple Pegasi.
  154. Fixed pegasus rope slingshot abuse. No more space programs!
  155. Fixed Soul AI not being able to operate a longbow.
  156. Fixed M1A1 debris not having collision.
  157.  
  158. Known bugs:
  159. Player's unit GUI, weapon recharge glitches out (disappears) when changing weapons and changing back to scalpel.
  160. Energy UI is not seperate from unit's GUI.
  161. When selecting a unit for switching to it, the game lags a bit.
  162. Factories can't produce multiple units.
  163. In multiplayer co-op landed units like Recon chopper do not have "landed" variable enabled.
  164. In construction room when an animation plays and you quit the room it will stay locked when you go back in.
  165. Only in single-player the krusty Antaeus is sparking. Oh and the horns move, but they shouldn't....
  166. Mission blips are not blinking.
  167. You can sometimes hear a clang when you return to the game.
  168. Selection UI shows up in after level complete/fail screen.
  169. On level2 objective "defend the carrier" shows up too quickly.
  170. After quiting to the main menu and launching deathmatch, the bays still remain the same. (Good thing is you can't move those icons)
  171. Antaeus beam stays when the target goes out of range.
  172. On multi-player some objective briefings do not play.
  173. M1A1, Recon chopper, Machine gun(50mm cannon) still don't have bits, I mean cmon how long do we have to wait???
  174.  
  175. Date: 2020-10-17
  176.  
  177. Scarab’s beam now is hidden on target.
  178. When targeting spinning bits now move.(for example Cabal chopper blades)
  179. All debris now floats.
  180. Enemy helicopters now take off.
  181. Small and tall lamps now have collisions and can be broken.
  182. Laser pointers now do not show up in the construction room.
  183. Spawning locations in Deathmatch are now a bit more reasonable.
  184. In Skirmish Carriers now can sample stuff properly.
  185. AAA no longer can shoot down EMP balls.
  186. Pegasus now cannot pick up enemy units in Skirmish.
  187. The tank limiter in multiplayer (Ground unit production) now works properly.
  188. Built M1 now should move forward properly.
  189. Fixed pressing F1 and F2 in the ESC menu.
  190. Fixed Scarab beam not disappearing after turning away.
  191. Fixed in Multiplayer Scarab and Behemoth debris not having the proper colours.
  192. Every friendly unit now has debris and bits.
  193. Scarab and Behemoth scavenging in multiplayer is now more optimized.
  194. Fixed war room cursor snap-back.
  195. Added Day/Night cycle with the moon.
  196. When targeting disabled units now have “DISABLED” text written on the target UI.
  197. Puma’s wheels now spin and front wheels now rotate left and right. (still needs a lot of work though)
  198. In Skirmish team selection it now shows how many players are in each team.
  199. In Multiplayer when targeting a player now you can see the player’s name.
  200. Multiplayer chat is now scrollable.
  201. When switching units now you can see static fade out.
  202. In chat now you can see a message when a person joins, leaves, gets kicked out or banned.(Not fully tested though)
  203. Soul AI now can be ordered to go to the sampler.
  204. Chat font is now mono-spaced for easier coding.
  205. Chat controls are now more comprehensible.
  206. No more moving about when the chat window is open.
  207. Units in multiplayer deathmatch now should spawn on land and not underground.
  208. Sentinel now can drown.
  209. Added cloaking. (not sure if fully works in multiplayer though)
  210. Puma now cannot rotate when not moving.
  211. Fixed main menu music high pitched noise on loop.(but there are still some audio files with the same problem. Mainly voicelines)
  212. Fixed not able to quit when on restart screen.
  213. Optimized war room Soul AI commands a bit more.(There is still a lot of work to do with soul AI)
  214. Main menu now has click sounds on some buttons.
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