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- Date 2021-10-01
- Important big changes!
- Reworked Team logic. Now there are allies, hostiles and neutrals. Each team can have a different relationship with another team. So basically convoy and beach level will now work.
- Cinematics can now be unlocked!
- Ability to change the resolution, fulscreen, Vsync
- Main menu Monitor room is now in-engine/realtime!
- Also main menu buttons now have animations.
- Cabal now have almost all voices!
- Every demo cinematic is now realtime.
- Reworked multi-player data transfer logic between client and server.
- In game console! With a few functions. Type "help" for more info. Press tilda key to open it up "~"
- New level stats code, but still unfinished lol
- Better war-room performance, including ability to zoom in and out, pan, - + buttons.
- Night vision
- Rewritten web server search logic
- Additions:
- A cooler laser pointer. Now it shines when pointing on the ground or an object.
- Heads in briefings now have mouth movement. And they blink too!
- Added simple clouds. Hopefully later on we'll add some volumetric ones for high and ultra graphical settings.
- Simple tutorials.
- Machinegun turret now has an animation when it's firing.
- Added a small moon halo.
- A bit broken task pyramids.
- Custom level complete/fail voices on each level.
- Added some Kenzie voices.
- Added some Korolev voices.
- Added some Elroy voices.
- Puma emmission texture.
- Puma new suspension system.
- More objects on Level3
- More objects with bits on level2
- Turned on level3 trucks now have acceleration movement sound. (if you push them around)
- Tropical crate bits
- Red lights around the weapons platform in level3
- Amphibious AI
- In multiplayer now you can't see what the enemy players are flying/driving if you don't see them. (This is in the tab menu)
- During briefing the audio pauses when in esc menu.
- Object names are now synced in multiplayer, it fixes some bugs with objectives.
- Changes:
- Scavange AI is better.
- Cabal AAA has now a firing sound
- Reworked how facility gates open/close. Basically rewrote the code.
- Incresed longbow and rapier weapon ranges.
- Briefing code rewritten.
- Reworked scalpel code.
- Hornet missiles are now more smoky (grab the missile platform first in lvl3 without killing the radars to see it ;^) )
- Hornet tail fix in briefings and hornet wreck
- In Deathmatch player unit now dies when player disconnects
- Made salamander hover a bit more realistic.
- Changed enemy units weapon ranges.
- Added more briefing pages of demo levels.
- Introduction globe texture upgraded.
- Better weapon rotation sync (more frequent...)
- Increased the resolution of night sky.
- Made enemy tank AI a tiny bit smarter. (Now it will request allies to move out of the way if they want to pass)
- Enemy AI now targets enemies a tiny bit better. (if new target is way closer it will switch to that one, or if out of weapons range it will switch to whom it can damage)
- A tiny bit better soul AI air movement.
- Increased the amount of verts in targeting lines sphere.
- All tropical fern has been replaced with HD versions that we had lying around.
- All rocks have been replaced with HD versions that we had lying around.
- Sped up Scarab, Rhino and behemoth.
- Made M1 faster
- Smoother enemy tank pathfinding.
- Bits are now on bits layer
- Fixes:
- Fixed coloured text in the briefings while text is being updated.
- Fixed Salamander flying glitch
- Fixed rope glitching out on low FPS.
- Fixed level3 oil derrick piston rod anim
- Fixed weapons looking backwards in low angles.
- Fixed realtime cinematics getting out of sync with the audio
- Fixed rapier going through stuff.
- Fixed some Antaeus units and weapons being darkish colour
- Hopefully fixed persistent blips after level load
- Fixed construction room animations hanging while quiting the room too quickly after an action.
- While an enemy unit is disabled it can't detect any other units.
- Ransom cinematic pilot's normals have been recalculated. Before it had weird lighting on the visors.
- Fixed some save/load issues.
- Fixed pathfinding map not scaling in different levels.
- Fixed page icon size fix
- Fixed scarab up and down rotation max angle. Before it looked weird on max value.
- Shield not repairing on its own fix.
- Fixed unit info not updating when being healed.
- Oil derek animation is fixed
- Chatbox is now cleared and closed when quiting a multi-player match.
- Known bugs:
- In Carrier skirmish the carrier HP values are incorrect.
- Enemy aircraft and tanks still have a hard time moving out of the facility after being built.
- Game save/load still might be bugged. And not everythings is saved.
- Zooming in and out while the war-room map is moving on its own is buggy
- And so many more changes that are not within the demo's range. :^)
- Date 2021-02-01
- New features:
- All player unit weapon graphics have been added.(Still a bit buggy with pivoting)
- Now can target non essential objects.(but not all, just level3 truck right now)
- Some objects are now demo content locked, so no spawning them in by changing the save file! =)
- Hornet now has an actual rotor, not just a static picture.
- level 3 truck now produces a sound and can be destroyed
- Fixes:
- [MAJOR] Fixed a bug on non-english windows OS'es, where it bugs out during briefing
- Player units now show up with guns in the construction room.
- Scarab now takes half as much damage when shriveled up.
- Fixed Team AI not saving properly.
- Fixed salamander icon.(Of the bottom right cornet hull thingy)
- Changed EJ values for derrick and fuel tank
- Fixed objects not floating on load.
- Fixed new tech sample in MP.
- Fixed the resolution randomly being stuck in a different aspect ratio.
- Fixed some scavenging, repairing and ownership bugs in MP... again... I swear to god if this happens again.
- Fixed save/load healing you.
- Fixed Pegasus being launched in the air during sampling
- Known bugs:
- Krusty Antaeus electricity stops mid-air when pausing and unpausing in single-player.
- Soul AI has awful controls of later level units.
- Cabal AI sounds are not dropped on MP load leading to a few seconds of ear destruction.
- Date: 2020-12-31
- Features:
- Sound sliders in options menu now work.
- Minimap now hides stuff that shouldn't be seen. (like over mountains)
- Object map (bottom-left) blips now hide according to the minimap.
- Helicopter speeds have been now increased along with the player's/enemy's sight range.
- New rope behaviour. Rope now pulls back the pegasus if somehow the target is stuck.
- Some EJ values are now calculated from what debris the object is going to drop when destroyed.
- Ground unit production doors now have a nice opening/closing animation with sound.
- Added content lock for DEMO version. (good luck going further than 3 levels =) )
- All objects now play a sound on impact.
- Servers with no names are now omitted.
- Rewritten enemy weaponary behaviour. (no noticeable difference)
- Rewritten how some objectives work.
- Rewritten how entities on the war-room are shown.
- Fixes:
- Fixed some sounds not stopping in Escape menu.
- Fixed weapon recharge UI disappearing when the game is resized.
- Fixed some objectives not appearing in level 3
- Fixed bug where on pegasus death, roped target does not lose the springy component. This should finally solve the targets orbiting around pegasus fiasco...
- Fixed one objective text not fitting into the objectives box.
- Fixed the ability for the player to grab a single debris with multiple Pegasi.
- Fixed pegasus rope slingshot abuse. No more space programs!
- Fixed Soul AI not being able to operate a longbow.
- Fixed M1A1 debris not having collision.
- Known bugs:
- Player's unit GUI, weapon recharge glitches out (disappears) when changing weapons and changing back to scalpel.
- Energy UI is not seperate from unit's GUI.
- When selecting a unit for switching to it, the game lags a bit.
- Factories can't produce multiple units.
- In multiplayer co-op landed units like Recon chopper do not have "landed" variable enabled.
- In construction room when an animation plays and you quit the room it will stay locked when you go back in.
- Only in single-player the krusty Antaeus is sparking. Oh and the horns move, but they shouldn't....
- Mission blips are not blinking.
- You can sometimes hear a clang when you return to the game.
- Selection UI shows up in after level complete/fail screen.
- On level2 objective "defend the carrier" shows up too quickly.
- After quiting to the main menu and launching deathmatch, the bays still remain the same. (Good thing is you can't move those icons)
- Antaeus beam stays when the target goes out of range.
- On multi-player some objective briefings do not play.
- M1A1, Recon chopper, Machine gun(50mm cannon) still don't have bits, I mean cmon how long do we have to wait???
- Date: 2020-10-17
- Scarab’s beam now is hidden on target.
- When targeting spinning bits now move.(for example Cabal chopper blades)
- All debris now floats.
- Enemy helicopters now take off.
- Small and tall lamps now have collisions and can be broken.
- Laser pointers now do not show up in the construction room.
- Spawning locations in Deathmatch are now a bit more reasonable.
- In Skirmish Carriers now can sample stuff properly.
- AAA no longer can shoot down EMP balls.
- Pegasus now cannot pick up enemy units in Skirmish.
- The tank limiter in multiplayer (Ground unit production) now works properly.
- Built M1 now should move forward properly.
- Fixed pressing F1 and F2 in the ESC menu.
- Fixed Scarab beam not disappearing after turning away.
- Fixed in Multiplayer Scarab and Behemoth debris not having the proper colours.
- Every friendly unit now has debris and bits.
- Scarab and Behemoth scavenging in multiplayer is now more optimized.
- Fixed war room cursor snap-back.
- Added Day/Night cycle with the moon.
- When targeting disabled units now have “DISABLED” text written on the target UI.
- Puma’s wheels now spin and front wheels now rotate left and right. (still needs a lot of work though)
- In Skirmish team selection it now shows how many players are in each team.
- In Multiplayer when targeting a player now you can see the player’s name.
- Multiplayer chat is now scrollable.
- When switching units now you can see static fade out.
- In chat now you can see a message when a person joins, leaves, gets kicked out or banned.(Not fully tested though)
- Soul AI now can be ordered to go to the sampler.
- Chat font is now mono-spaced for easier coding.
- Chat controls are now more comprehensible.
- No more moving about when the chat window is open.
- Units in multiplayer deathmatch now should spawn on land and not underground.
- Sentinel now can drown.
- Added cloaking. (not sure if fully works in multiplayer though)
- Puma now cannot rotate when not moving.
- Fixed main menu music high pitched noise on loop.(but there are still some audio files with the same problem. Mainly voicelines)
- Fixed not able to quit when on restart screen.
- Optimized war room Soul AI commands a bit more.(There is still a lot of work to do with soul AI)
- Main menu now has click sounds on some buttons.
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