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- socket_setuser( (SOCKET) d s -- i )
- -----------------------------------
- Level: W3 ArchWizard
- (SOCKET) = MUF Socket
- d = dbref of player to connect the socket to.
- s = string containing that player's password.
- i = Indicates failure or not.
- Given a MUF socket, a valid player dbref, and that player's password,
- will establish a normal telnet connection to that character using the
- MUF socket's descriptor.
- As far as the user can tell, the connection will seem like a standard
- telnet connection to the MUCK from thereon out. Note that the SOCKET
- can't be a listening socket. Normally it -should- be a socket made
- from SOCKACCEPT, but in theory, sockets made by NBSOCKOPEN can be
- used in the same way, though the behavior isn't certain. Note that
- the username and host address of the player is only valid if
- using this with sockets made from SOCKACCEPT.
- As a final note: Once a MUF socket is connected to a player, it should
- no longer be used as a MUF socket.
- See: SOCKET PRIMS
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