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  1. // Maxim aka BananaGaming Config - Updated 2018-07-25
  2. // When you type "//" the game ignores whatever is written after
  3. // In-game font for Panorama is called "Superstar" - https://www.dafont.com/superstar-2.font
  4.  
  5. echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
  6.  
  7. // Content
  8. // 1. Main Settings
  9. // 2. Bindings
  10. // 3. Crosshair
  11. // 4. Hud
  12. // 5. Radar
  13. // 6. Mouse
  14. // 7. Viewmodel
  15. // 8. Bob
  16. // 9. Rates
  17. // 10. Net
  18. // 11. Video
  19. // 12. Sound
  20. // 13. Other
  21. // 14. Scripts
  22.  
  23. // 1. Main Settings
  24. con_enable "1" //Enables Console
  25. gameinstructor_enable "0" //Removes in-game instructions
  26. cl_showhelp "0" //Removes on-screen help
  27. cl_autohelp "0" //Removes automatic help
  28. cl_disablefreezecam "1" //Disables Freezecam
  29. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  30. cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
  31. cl_join_advertise "2" //Let friends join your community servers
  32. lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
  33.  
  34. // 2. Bindings
  35. bind "v" "+voicerecord" //You can communicate with the V key instead of K
  36. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  37. bind "f3" "buy flashbang; buy smokegrenade; buy molotov; buy flashbang" //Autobuy grenades
  38. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  39. bind "f" "+lookatweapon" //Inspect your weapon with F
  40. bind "k" "say !r" //Used together with CKSurf plugin for Bhop, Surf & Kz
  41. bind "leftarrow" "+left" //Turn left with arrow key
  42. bind "rightarrow" "+right" //Turn right with arrow key
  43. bind "n" "-attack" //ESL workaround for jump-throw
  44. bind "tab" "+score" //Removed netgraph + scoreboard script
  45. unbind "i" //So you do not accidentally enable hud fade, which is very annoying
  46.  
  47. // 3. Crosshair (New since 2018-07-24)
  48. // Made with Crashz Crosshair Generator
  49. cl_crosshair_drawoutline "1"
  50. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  51. cl_crosshair_dynamic_splitalpha_innermod "1"
  52. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  53. cl_crosshair_dynamic_splitdist "7"
  54. cl_crosshair_friendly_warning "1"
  55. cl_crosshair_outlinethickness "1"
  56. cl_crosshair_sniper_show_normal_inaccuracy "0"
  57. cl_crosshair_sniper_width "1"
  58. cl_crosshair_t "0"
  59. cl_crosshairalpha "255"
  60. cl_crosshaircolor "4"
  61. cl_crosshaircolor_b "50"
  62. cl_crosshaircolor_g "250"
  63. cl_crosshaircolor_r "50"
  64. cl_crosshairdot "0"
  65. cl_crosshairgap "1"
  66. cl_crosshairgap_useweaponvalue "0"
  67. cl_crosshairscale "0"
  68. cl_crosshairsize "3"
  69. cl_crosshairstyle "4"
  70. cl_crosshairthickness "1"
  71. cl_crosshairusealpha "1"
  72. cl_fixedcrosshairgap "3"
  73.  
  74. // 4. Hud (Personal preference)
  75. hud_scaling "0.95" //Scales hud elements to maximum value
  76. hud_showtargetid "1" //Enables display of target names, important
  77. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  78. cl_hud_color "7" //Makes the hud color yellow, for banana style
  79. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  80. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  81. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  82. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  83. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  84. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  85. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  86. safezonex "1" //Screen width percentage for the hud
  87. safezoney "1" //Screen height percentage for the hud
  88.  
  89. // 5. Radar (Optimized radar settings)
  90. cl_teammate_colors_show 2 //Show letters in radar
  91. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  92. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  93. cl_radar_always_centered "0" //Centers map instead of player
  94. cl_radar_icon_scale_min "1" //Minimum player icon scale
  95.  
  96. // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
  97. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  98. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  99. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  100. m_customaccel "0" //Custom mouse acceleration disabled
  101. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  102. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
  103.  
  104. // 7. Viewmodel
  105. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  106. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  107. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  108. viewmodel_fov "68" //Highest viewmodel FOV
  109. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  110.  
  111. // 8. Bob (Less movement when you move around with weapons)
  112. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  113. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  114. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  115. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  116. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  117. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  118.  
  119. // 9. Rates (These network settings are optimized for high speed internet)
  120. rate "400000" // Your download rate to the server. Max rate: "786432"
  121. cl_cmdrate "128" //Max number of command packets sent to server per second
  122. cl_updaterate "128" //Number of packets per second you are requesting from the server
  123. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  124. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  125. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  126. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  127. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  128.  
  129. // 10. Net (Netgraph positioning)
  130. net_graph "1" //Shows my network usage data
  131. net_graphheight "10" //Changes height
  132. net_graphmsecs "400" //The latency graph represents this many milliseconds
  133. net_graphpos "2" //Positioning of Net Graph
  134. net_graphproportionalfont "1" //Makes font smaller
  135. net_graphshowinterp "1" //Shows interpolation value
  136. net_graphshowlatency "1" //Shows latency value
  137. net_graphsolid "1" //Solid Net Graph
  138. net_graphtext "1" //Shows text fields
  139. net_maxroutable "1200" //Requested max packet size before packets are split
  140. net_scale "5" //Makes font smaller
  141.  
  142. // 11. Video (Video settings and FPS Boosts)
  143. fps_max "300" //Max frames per second, setting it to 0 causes long loading times
  144. fps_max_menu "245" //Max frames per second in main-menu
  145. mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  146. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  147. mat_powersavingsmode "0" //Disables power saving mode
  148. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  149. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  150. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  151.  
  152. // 12. Sound (Optimized sound settings, does not affect volume, adjust that yourself with "volume")
  153. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  154. snd_musicvolume "0" //Turns off all music, easier to focus
  155. snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
  156.  
  157. // 13. Other
  158. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  159. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  160. cl_autowepswitch 0 //Disable auto-weapon switch
  161. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  162. func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
  163.  
  164. echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
  165.  
  166. // 14. Scripts
  167. // SCRIPTS BELOW - Optional!
  168.  
  169. //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
  170. alias "casual" "game_type 0; game_mode 0"
  171. alias "competitive" "game_type 0; game_mode 1"
  172. alias "wingman" "game_type 0; game_mode 2"
  173. alias "armsrace" "game_type 1; game_mode 0"
  174. alias "demolition" "game_type 1; game_mode 1"
  175. alias "deathmatch" "game_type 1; game_mode 2"
  176. alias "custom" "game_type 3; game_mode 0"
  177.  
  178. echo Scripts Loaded (1/2)
  179.  
  180. // Show net graph with scoreboard
  181. alias "+net" "+score; net_graphheight 10"
  182. alias "-net" "-score; net_graphheight 9999"
  183. bind "tab" "+net"
  184.  
  185. // Shortcut for disconnet
  186. alias "dc" "disconnect"
  187.  
  188. // Display Advanced Damage Details
  189. alias displaydamage "displaydamage_on"
  190. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\\\\\blip1 0.5; alias displaydamage "displaydamage_off""
  191. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\\\\\blip2 0.5; alias displaydamage "displaydamage_on""
  192. bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
  193. bind "MWHEELUP" "+jump"
  194. bind "MWHEELDOWN" "+jump"
  195. bind "SPACE" "+jump"
  196. // Jump Throw (For Smokes)
  197. alias "+jumpthrow" "+jump;-attack"
  198. alias "-jumpthrow" "-jump"
  199. bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
  200.  
  201. // Voice Toggle
  202. alias "togglevoice" "togglev"
  203. alias "togglev" "voice_1"
  204. alias "voice_1" "voice_scale 0.4; playvol buttons\\\\\\\\blip1 0.5; alias togglev voice_0"
  205. alias "voice_0" "voice_scale 0.0; playvol buttons\\\\\\\\blip2 0.5; alias togglev voice_1"
  206.  
  207. /////////////////////////////////////////////////////////////////////
  208. // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
  209.  
  210. //Part 1
  211. //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
  212. //Note: "v" is the key I use to talk with, not "k" by default
  213. alias defA "bind q lastinv"
  214. alias defB "bind e +use"
  215. alias defC "bind f +lookatweapon"
  216. alias defD "bind g drop"
  217. alias defE "bind v +voicerecord"
  218. alias defF "bind 1 slot1"
  219. alias defG "bind 2 slot2"
  220. alias defH "bind 3 slot3"
  221. alias defI "bind x radio2"
  222. alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
  223.  
  224. //Part 2
  225. //If you changed any letters/numbers in part 1 make sure you make the same changes here
  226. //Do not change the keyXX part
  227. alias keyA "bind q keyAA"
  228. alias keyB "bind e keyBB"
  229. alias keyC "bind f keyCC"
  230. alias keyD "bind g keyDD"
  231. alias keyE "bind v keyEE"
  232. alias keyF "bind 1 keyFF"
  233. alias keyG "bind 2 keyGG"
  234. alias keyH "bind 3 keyHH"
  235. alias keyI "bind x keyII"
  236. alias keyJ "bind space keyJJ"
  237.  
  238. //Part 3
  239. //Here you can change what the bindings do when you hold down your key
  240. //This is the fun part :)
  241. alias keyAA "use weapon_flashbang"
  242. alias keyBB "use weapon_hegrenade"
  243. alias keyCC "use weapon_smokegrenade"
  244. alias keyDD "use weapon_decoy; use weapon_molotov; use weapon_incgrenade"
  245. alias keyEE "togglevoice"
  246. alias keyFF "autobuy"
  247. alias keyGG "buy flashbang; buy smokegrenade"
  248. alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser"
  249. alias keyII "ToggleInfo"
  250. alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
  251.  
  252. //Part 4 - Do not touch!
  253. alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
  254. alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
  255.  
  256. //Part 5 - Bind whatever key you want, this will be your main key
  257. bind mouse4 +keybinds
  258.  
  259. /////////////////////////////////////////////////////////////////////
  260.  
  261. echo Scripts Loaded (2/2)
  262. -novid -tickrate 128 -high -threads 6 +fps_max 0 +cl_interp 0 +cl_interp_ratio 1 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +mat_queue_mode 2 -freq 144 -refresh 144 -d3d9ex -nojoy -console - novid -high -noforcemaccel -noforcemparms -noforcemspd -exec config.cfg
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