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May 20th, 2018
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  1. if (&theScene)
  2. {
  3. // Kind of hacky. Roly Poly gets off the flag when he jumps to roll up - NG
  4. // When is this used - CP
  5. if (theScene.GetActivePlayer().GetTileAnimation().GetSequence() == HashString("IntoBall") &&
  6. SceneManager::Get<GameSceneManager>().GetQuitCurriculum())
  7. {
  8. m_bOnFlag = true;
  9. }
  10. else
  11. {
  12. m_bOnFlag = false;
  13. }
  14. }
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