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- if (&theScene)
- {
- // Kind of hacky. Roly Poly gets off the flag when he jumps to roll up - NG
- // When is this used - CP
- if (theScene.GetActivePlayer().GetTileAnimation().GetSequence() == HashString("IntoBall") &&
- SceneManager::Get<GameSceneManager>().GetQuitCurriculum())
- {
- m_bOnFlag = true;
- }
- else
- {
- m_bOnFlag = false;
- }
- }
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