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- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
- local PhysicsService = game:GetService("PhysicsService")
- local collisionGroupName = "Players"
- local newCollisionGroupName = "5"
- if not PhysicsService:GetCollisionGroupName(newCollisionGroupName) then
- PhysicsService:CreateCollisionGroup(newCollisionGroupName)
- end
- PhysicsService:SetPartCollisionGroup(humanoidRootPart, newCollisionGroupName)
- PhysicsService:CollisionGroupSetCollidable(collisionGroupName, newCollisionGroupName, false)
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