MaxproGlitcher

Test colission

Mar 21st, 2025
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  1. local player = game.Players.LocalPlayer
  2. local character = player.Character or player.CharacterAdded:Wait()
  3. local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
  4.  
  5. local PhysicsService = game:GetService("PhysicsService")
  6.  
  7. local collisionGroupName = "Players"
  8. local newCollisionGroupName = "5"
  9.  
  10. if not PhysicsService:GetCollisionGroupName(newCollisionGroupName) then
  11. PhysicsService:CreateCollisionGroup(newCollisionGroupName)
  12. end
  13.  
  14. PhysicsService:SetPartCollisionGroup(humanoidRootPart, newCollisionGroupName)
  15.  
  16. PhysicsService:CollisionGroupSetCollidable(collisionGroupName, newCollisionGroupName, false)
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