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MastequinGlitcherM0d

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Jun 5th, 2019
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  1. -----------------------
  2. --[[ Name : WAOV2.65 ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  5.  
  6. --Discord Creterisk#2958 <- makhail07's discord
  7.  
  8. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY MCFLIPPING IMAGINATION
  9. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  10. --DONT CALL IT A FREAKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  11. --YOU DARN N00B,
  12. --For Those who log/decompile this, If you sell or trade this,
  13. --and I find out who you are, i will take massive action.
  14. --<:)
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18. 340106355, --Nefl Crystals
  19. 927529620, --Dimension
  20. 876981900, --Fantasy
  21. 398987889, --Ordinary Days
  22. 1117396305, --Oh wait, it's you.
  23. 885996042, --Action Winter Journey
  24. 919231299, --Sprawling Idiot Effigy
  25. 743466274, --Good Day Sunshine
  26. 727411183, --Knife Fight
  27. 1402748531, --The Earth Is Counting On You!
  28. 595230126 --Robot Language
  29. }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -Creterisk
  34. --All people can be nice, Even if you don't think so. -2003boobear
  35. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  36. wait()
  37. local plr = game:service'Players'.LocalPlayer
  38. local char = plr.Character
  39. local hum = char.Humanoid
  40. local hed = char.Head
  41. local root = char.HumanoidRootPart
  42. local rootj = root.RootJoint
  43. local tors = char.Torso
  44. local ra = char["Right Arm"]
  45. local la = char["Left Arm"]
  46. local rl = char["Right Leg"]
  47. local ll = char["Left Leg"]
  48. local neck = tors["Neck"]
  49. local mouse = plr:GetMouse()
  50. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  51. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  52. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  53. local maincolor = BrickColor.new("Dark green")
  54. exploitable = true
  55. -------------------------------------------------------
  56. --Start Whitelist and Invincibility--
  57. -------------------------------------------------------
  58. ff = Instance.new("ForceField",char)
  59. ff.Visible = false
  60. hum.Name = "GauntletHolder"
  61. hum.MaxHealth = 1.0E298
  62. hum.Health = 1.0E298
  63. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  64. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  65. hum.MaxHealth = 1.0E298
  66. hum.Health = 1.0E298
  67. end
  68. end)
  69. -------------------------------------------------------
  70. --End Whitelist and Invincibility--
  71. -------------------------------------------------------
  72.  
  73. warn("WhAT ANOTHER ONE V2.6 Mainly made by 2003boobear + Makhail07 + XXUNOEIBOASXX.")
  74.  
  75. warn("I hope you enjoy.")
  76.  
  77. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  78.  
  79. warn("Music and some stuff edited by kalepo36. :]")
  80.  
  81. warn("-=([Modes])=-")
  82. print("(Mode you're on other than normal) = Normal")
  83. print("1 = Slaughter")
  84. print("M + Slaughter = Solitude")
  85. print("P + Soliture = InSaNiTy")
  86. print("2 = Rage")
  87. print("3 = Anchient")
  88. print("M + Anchient = Legendary")
  89. print("4 = Reality")
  90. print("5 = Anarchy")
  91. print("6 = Shibe")
  92. print("M + Shibe = M e m e s")
  93. print("7 = Planetary")
  94. print("M + Planetary = Spirit")
  95. print("8 = Serperior")
  96.  
  97. warn("(Note) TBB's Q move may break, srry.")
  98.  
  99. -------------------------------------------------------
  100. --Start Good Stuff--
  101. -------------------------------------------------------
  102. cam = game.Workspace.CurrentCamera
  103. CF = CFrame.new
  104. VT = Vector3.new
  105. angles = CFrame.Angles
  106. attack = false
  107. Euler = CFrame.fromEulerAnglesXYZ
  108. Rad = math.rad
  109. IT = Instance.new
  110. BrickC = BrickColor.new
  111. Cos = math.cos
  112. Acos = math.acos
  113. Sin = math.sin
  114. Asin = math.asin
  115. Abs = math.abs
  116. Mrandom = math.random
  117. Floor = math.floor
  118. -------------------------------------------------------
  119. --End Good Stuff--
  120. -------------------------------------------------------
  121. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  122. RSH, LSH = nil, nil
  123. RW = Instance.new("Weld")
  124. LW = Instance.new("Weld")
  125. RH = tors["Right Hip"]
  126. LH = tors["Left Hip"]
  127. RSH = tors["Right Shoulder"]
  128. LSH = tors["Left Shoulder"]
  129. RSH.Parent = nil
  130. LSH.Parent = nil
  131. RW.Name = "RW"
  132. RW.Part0 = tors
  133. RW.C0 = CF(1.5, 0.5, 0)
  134. RW.C1 = CF(0, 0.5, 0)
  135. RW.Part1 = ra
  136. RW.Parent = tors
  137. LW.Name = "LW"
  138. LW.Part0 = tors
  139. LW.C0 = CF(-1.5, 0.5, 0)
  140. LW.C1 = CF(0, 0.5, 0)
  141. LW.Part1 = la
  142. LW.Parent = tors
  143. Effects = {}
  144. -------------------------------------------------------
  145. --Start HeartBeat--
  146. -------------------------------------------------------
  147. ArtificialHB = Instance.new("BindableEvent", script)
  148. ArtificialHB.Name = "Heartbeat"
  149. script:WaitForChild("Heartbeat")
  150.  
  151. frame = 1 / 60
  152. tf = 0
  153. allowframeloss = false
  154. tossremainder = false
  155.  
  156.  
  157. lastframe = tick()
  158. script.Heartbeat:Fire()
  159.  
  160.  
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.Heartbeat:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.Heartbeat:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180. -------------------------------------------------------
  181. --End HeartBeat--
  182. -------------------------------------------------------
  183.  
  184. TAUNT = Instance.new("Sound", tors)
  185. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  186. TAUNT.Volume = 10
  187. TAUNT.Pitch = 1
  188. TAUNT.Looped = false
  189. TAUNT.TimePosition = 0.12
  190.  
  191. BTAUNT = Instance.new("Sound", tors)
  192. BTAUNT.SoundId = "rbxassetid://245875274"
  193. BTAUNT.Volume = 7
  194. BTAUNT.Pitch = 1
  195. BTAUNT.Looped = false
  196. BTAUNT.TimePosition = 0.2
  197.  
  198. ITAUNT = Instance.new("Sound", tors)
  199. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  200. ITAUNT.Volume = 10
  201. ITAUNT.Pitch = 1
  202. ITAUNT.Looped = false
  203. ITAUNT.TimePosition = 0
  204.  
  205. BATAUNT = Instance.new("Sound", tors)
  206. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  207. BATAUNT.Volume = 10
  208. BATAUNT.Pitch = 1
  209. BATAUNT.Looped = false
  210. BATAUNT.TimePosition = 0
  211.  
  212. STAUNT = Instance.new("Sound", tors)
  213. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  214. STAUNT.Volume = 10
  215. STAUNT.Pitch = 1
  216. STAUNT.Looped = false
  217. STAUNT.TimePosition = 0.05
  218.  
  219. DTAUNT = Instance.new("Sound", tors)
  220. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  221. DTAUNT.Volume = 10
  222. DTAUNT.Pitch = 1
  223. DTAUNT.Looped = false
  224. DTAUNT.TimePosition = 0
  225.  
  226. SERTAUNT = Instance.new("Sound", tors)
  227. SERTAUNT.SoundId = "http://www.roblox.com/asset/?id=159882635"
  228. SERTAUNT.Volume = 10
  229. SERTAUNT.Pitch = 1
  230. SERTAUNT.Looped = false
  231. SERTAUNT.TimePosition = 0
  232.  
  233. TBBTAUNT = Instance.new("Sound", tors)
  234. TBBTAUNT.SoundId = "http://www.roblox.com/asset/?id=245678043"
  235. TBBTAUNT.Volume = 10
  236. TBBTAUNT.Pitch = 0.9
  237. TBBTAUNT.Looped = false
  238. TBBTAUNT.TimePosition = 0
  239.  
  240.  
  241. LAZOR = Instance.new("Sound", ra)
  242. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  243. LAZOR.Volume = 10
  244. LAZOR.Pitch = 0.7
  245. LAZOR.Looped = false
  246. LAZOR.TimePosition = 0
  247.  
  248. Pose = Instance.new("Sound", ra)
  249. Pose.SoundId = "rbxassetid://921582760"
  250. Pose.Volume = 5
  251. Pose.Pitch = 1
  252. Pose.Looped = false
  253. Pose.TimePosition = 0
  254.  
  255. AAAA = Instance.new("Sound", ra)
  256. AAAA.SoundId = "rbxassetid://2565828047"
  257. AAAA.Volume = 5
  258. AAAA.Pitch = 1
  259. AAAA.Looped = false
  260. AAAA.TimePosition = 0
  261.  
  262. -------------------------------------------------------
  263. --Start Important Functions--
  264. -------------------------------------------------------
  265.  
  266.  
  267. function swait(num)
  268. if num == 0 or num == nil then
  269. game:service("RunService").Stepped:wait(0)
  270. else
  271. for i = 0, num do
  272. game:service("RunService").Stepped:wait(0)
  273. end
  274. end
  275. end
  276. function thread(f)
  277. coroutine.resume(coroutine.create(f))
  278. end
  279. function clerp(a, b, t)
  280. local qa = {
  281. QuaternionFromCFrame(a)
  282. }
  283. local qb = {
  284. QuaternionFromCFrame(b)
  285. }
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  292. coroutine.resume(coroutine.create(function()
  293. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  294. wave.Anchored = true
  295. wave.CFrame = Part.CFrame * cframe1
  296. local Msh = Create("SpecialMesh"){
  297. Parent = wave,
  298. MeshType = "Sphere"
  299. }
  300. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  301. for i = 0, 1, 0.2 do
  302. wait()
  303. local dir = wave.CFrame.lookVector * -1
  304. local pos = rayCast(wave.Position, dir, 5, Character)
  305. wave.CFrame = wave.CFrame * cframe2
  306. table.insert(Effects, {
  307. wave,
  308. "Sphere",
  309. 0.01,
  310. .03,
  311. .03,
  312. .03,
  313. })
  314. end
  315. end))
  316. end
  317.  
  318. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  319. local type = type
  320. local rng = Instance.new("Part", char)
  321. rng.Anchored = true
  322. rng.BrickColor = color
  323. rng.CanCollide = false
  324. rng.FormFactor = 3
  325. rng.Name = "Ring"
  326. rng.Material = "Neon"
  327. rng.Size = Vector3.new(1, 1, 1)
  328. rng.Transparency = 0
  329. rng.TopSurface = 0
  330. rng.BottomSurface = 0
  331. rng.CFrame = pos
  332. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  333. local rngm = Instance.new("SpecialMesh", rng)
  334. rngm.MeshType = "Brick"
  335. rngm.Scale = VT(x1,y1,z1)
  336. if rainbowmode == true then
  337. rng.Color = Color3.new(r/255,g/255,b/255)
  338. end
  339. local scaler2 = 1
  340. local speeder = FastSpeed/10
  341. if type == "Add" then
  342. scaler2 = 1*value
  343. elseif type == "Divide" then
  344. scaler2 = 1/value
  345. end
  346. coroutine.resume(coroutine.create(function()
  347. for i = 0,10/bonuspeed,0.1 do
  348. swait()
  349. if type == "Add" then
  350. scaler2 = scaler2 - 0.01*value/bonuspeed
  351. elseif type == "Divide" then
  352. scaler2 = scaler2 - 0.01/value*bonuspeed
  353. end
  354. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  355. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  356. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  357. end
  358. rng:Destroy()
  359. end))
  360. end
  361. New = function(Object, Parent, Name, Data)
  362. local Object = Instance.new(Object)
  363. for Index, Value in pairs(Data or {}) do
  364. Object[Index] = Value
  365. end
  366. Object.Parent = Parent
  367. Object.Name = Name
  368. return Object
  369. end
  370. function QuaternionFromCFrame(cf)
  371. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  372. local trace = m00 + m11 + m22
  373. if trace > 0 then
  374. local s = math.sqrt(1 + trace)
  375. local recip = 0.5 / s
  376. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  377. else
  378. local i = 0
  379. if m00 < m11 then
  380. i = 1
  381. end
  382. if m22 > (i == 0 and m00 or m11) then
  383. i = 2
  384. end
  385. if i == 0 then
  386. local s = math.sqrt(m00 - m11 - m22 + 1)
  387. local recip = 0.5 / s
  388. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  389. elseif i == 1 then
  390. local s = math.sqrt(m11 - m22 - m00 + 1)
  391. local recip = 0.5 / s
  392. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  393. elseif i == 2 then
  394. local s = math.sqrt(m22 - m00 - m11 + 1)
  395. local recip = 0.5 / s
  396. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  397. end
  398. end
  399. end
  400. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  401. local xs, ys, zs = x + x, y + y, z + z
  402. local wx, wy, wz = w * xs, w * ys, w * zs
  403. local xx = x * xs
  404. local xy = x * ys
  405. local xz = x * zs
  406. local yy = y * ys
  407. local yz = y * zs
  408. local zz = z * zs
  409. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  410. end
  411. function QuaternionSlerp(a, b, t)
  412. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  413. local startInterp, finishInterp
  414. if cosTheta >= 1.0E-4 then
  415. if 1 - cosTheta > 1.0E-4 then
  416. local theta = math.acos(cosTheta)
  417. local invSinTheta = 1 / Sin(theta)
  418. startInterp = Sin((1 - t) * theta) * invSinTheta
  419. finishInterp = Sin(t * theta) * invSinTheta
  420. else
  421. startInterp = 1 - t
  422. finishInterp = t
  423. end
  424. elseif 1 + cosTheta > 1.0E-4 then
  425. local theta = math.acos(-cosTheta)
  426. local invSinTheta = 1 / Sin(theta)
  427. startInterp = Sin((t - 1) * theta) * invSinTheta
  428. finishInterp = Sin(t * theta) * invSinTheta
  429. else
  430. startInterp = t - 1
  431. finishInterp = t
  432. end
  433. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  434. end
  435. function rayCast(Position, Direction, Range, Ignore)
  436. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  437. end
  438. local RbxUtility = LoadLibrary("RbxUtility")
  439. local Create = RbxUtility.Create
  440.  
  441. -------------------------------------------------------
  442. --Start Damage Function--
  443. -------------------------------------------------------
  444. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  445. if hit.Parent == nil then
  446. return
  447. end
  448. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  449. for _, v in pairs(hit.Parent:children()) do
  450. if v:IsA("Humanoid") then
  451. h = v
  452. end
  453. end
  454. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  455.  
  456. hit.Parent:FindFirstChild("Head"):BreakJoints()
  457. end
  458.  
  459. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  460. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  461. if hit.Parent.DebounceHit.Value == true then
  462. return
  463. end
  464. end
  465. if insta == true then
  466. hit.Parent:FindFirstChild("Head"):BreakJoints()
  467. end
  468. local c = Create("ObjectValue"){
  469. Name = "creator",
  470. Value = game:service("Players").LocalPlayer,
  471. Parent = h,
  472. }
  473. game:GetService("Debris"):AddItem(c, .5)
  474. if HitSound ~= nil and HitPitch ~= nil then
  475. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  476. end
  477. local Damage = math.random(minim, maxim)
  478. local blocked = false
  479. local block = hit.Parent:findFirstChild("Block")
  480. if block ~= nil then
  481. if block.className == "IntValue" then
  482. if block.Value > 0 then
  483. blocked = true
  484. block.Value = block.Value - 1
  485. print(block.Value)
  486. end
  487. end
  488. end
  489. if blocked == false then
  490. h.Health = h.Health - Damage
  491. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  492. else
  493. h.Health = h.Health - (Damage / 50)
  494. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  495. end
  496. if Type == "Knockdown" then
  497. local hum = hit.Parent.Humanoid
  498. hum.PlatformStand = true
  499. coroutine.resume(coroutine.create(function(HHumanoid)
  500. swait(1)
  501. HHumanoid.PlatformStand = false
  502. end), hum)
  503. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  504. local bodvol = Create("BodyVelocity"){
  505. velocity = angle * knockback,
  506. P = 5000,
  507. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  508. Parent = hit,
  509. }
  510. local rl = Create("BodyAngularVelocity"){
  511. P = 3000,
  512. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  513. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  514. Parent = hit,
  515. }
  516. game:GetService("Debris"):AddItem(bodvol, .5)
  517. game:GetService("Debris"):AddItem(rl, .5)
  518. elseif Type == "Normal" then
  519. local vp = Create("BodyVelocity"){
  520. P = 500,
  521. maxForce = Vector3.new(math.huge, 0, math.huge),
  522. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  523. }
  524. if knockback > 0 then
  525. vp.Parent = hit.Parent.Torso
  526. end
  527. game:GetService("Debris"):AddItem(vp, .5)
  528. elseif Type == "Up" then
  529. local bodyVelocity = Create("BodyVelocity"){
  530. velocity = Vector3.new(0, 20, 0),
  531. P = 5000,
  532. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  533. Parent = hit,
  534. }
  535. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  536. elseif Type == "DarkUp" then
  537. coroutine.resume(coroutine.create(function()
  538. for i = 0, 1, 0.1 do
  539. swait()
  540. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  541. end
  542. end))
  543. local bodyVelocity = Create("BodyVelocity"){
  544. velocity = Vector3.new(0, 20, 0),
  545. P = 5000,
  546. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  547. Parent = hit,
  548. }
  549. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  550. elseif Type == "Snare" then
  551. local bp = Create("BodyPosition"){
  552. P = 2000,
  553. D = 100,
  554. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  555. position = hit.Parent.Torso.Position,
  556. Parent = hit.Parent.Torso,
  557. }
  558. game:GetService("Debris"):AddItem(bp, 1)
  559. elseif Type == "Freeze" then
  560. local BodPos = Create("BodyPosition"){
  561. P = 50000,
  562. D = 1000,
  563. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  564. position = hit.Parent.Torso.Position,
  565. Parent = hit.Parent.Torso,
  566. }
  567. local BodGy = Create("BodyGyro") {
  568. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  569. P = 20e+003,
  570. Parent = hit.Parent.Torso,
  571. cframe = hit.Parent.Torso.CFrame,
  572. }
  573. hit.Parent.Torso.Anchored = true
  574. coroutine.resume(coroutine.create(function(Part)
  575. swait(1.5)
  576. Part.Anchored = false
  577. end), hit.Parent.Torso)
  578. game:GetService("Debris"):AddItem(BodPos, 3)
  579. game:GetService("Debris"):AddItem(BodGy, 3)
  580. end
  581. local debounce = Create("BoolValue"){
  582. Name = "DebounceHit",
  583. Parent = hit.Parent,
  584. Value = true,
  585. }
  586. game:GetService("Debris"):AddItem(debounce, Delay)
  587. c = Create("ObjectValue"){
  588. Name = "creator",
  589. Value = Player,
  590. Parent = h,
  591. }
  592. game:GetService("Debris"):AddItem(c, .5)
  593. end
  594. end
  595. -------------------------------------------------------
  596. --End Damage Function--
  597. -------------------------------------------------------
  598.  
  599. -------------------------------------------------------
  600. --Start Damage Function Customization--
  601. -------------------------------------------------------
  602. function ShowDamage(Pos, Text, Time, Color)
  603. local Rate = (1 / 30)
  604. local Pos = (Pos or Vector3.new(0, 0, 0))
  605. local Text = (Text or "")
  606. local Time = (Time or 2)
  607. local Color = (Color or Color3.new(0, 0, 0))
  608. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  609. EffectPart.Anchored = true
  610. local BillboardGui = Create("BillboardGui"){
  611. Size = UDim2.new(3, 0, 3, 0),
  612. Adornee = EffectPart,
  613. Parent = EffectPart,
  614. }
  615. local TextLabel = Create("TextLabel"){
  616. BackgroundTransparency = 1,
  617. Size = UDim2.new(1, 0, 1, 0),
  618. Text = Text,
  619. Font = "SciFi",
  620. TextColor3 = Color,
  621. TextScaled = true,
  622. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  623. Parent = BillboardGui,
  624. }
  625. game.Debris:AddItem(EffectPart, (Time))
  626. EffectPart.Parent = game:GetService("Workspace")
  627. delay(0, function()
  628. local Frames = (Time / Rate)
  629. for Frame = 1, Frames do
  630. wait(Rate)
  631. local Percent = (Frame / Frames)
  632. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  633. TextLabel.TextTransparency = Percent
  634. end
  635. if EffectPart and EffectPart.Parent then
  636. EffectPart:Destroy()
  637. end
  638. end)
  639. end
  640. -------------------------------------------------------
  641. --End Damage Function Customization--
  642. -------------------------------------------------------
  643.  
  644. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  645. for _, c in pairs(workspace:children()) do
  646. local hum = c:findFirstChild("Humanoid")
  647. if hum ~= nil then
  648. local head = c:findFirstChild("Head")
  649. if head ~= nil then
  650. local targ = head.Position - Part.Position
  651. local mag = targ.magnitude
  652. if magni >= mag and c.Name ~= plr.Name then
  653. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  654. end
  655. end
  656. end
  657. end
  658. end
  659.  
  660.  
  661. CFuncs = {
  662. Part = {
  663. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  664. local Part = Create("Part")({
  665. Parent = Parent,
  666. Reflectance = Reflectance,
  667. Transparency = Transparency,
  668. CanCollide = false,
  669. Locked = true,
  670. BrickColor = BrickColor.new(tostring(BColor)),
  671. Name = Name,
  672. Size = Size,
  673. Material = Material
  674. })
  675. RemoveOutlines(Part)
  676. return Part
  677. end
  678. },
  679. Mesh = {
  680. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  681. local Msh = Create(Mesh)({
  682. Parent = Part,
  683. Offset = OffSet,
  684. Scale = Scale
  685. })
  686. if Mesh == "SpecialMesh" then
  687. Msh.MeshType = MeshType
  688. Msh.MeshId = MeshId
  689. end
  690. return Msh
  691. end
  692. },
  693. Mesh = {
  694. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  695. local Msh = Create(Mesh)({
  696. Parent = Part,
  697. Offset = OffSet,
  698. Scale = Scale
  699. })
  700. if Mesh == "SpecialMesh" then
  701. Msh.MeshType = MeshType
  702. Msh.MeshId = MeshId
  703. end
  704. return Msh
  705. end
  706. },
  707. Weld = {
  708. Create = function(Parent, Part0, Part1, C0, C1)
  709. local Weld = Create("Weld")({
  710. Parent = Parent,
  711. Part0 = Part0,
  712. Part1 = Part1,
  713. C0 = C0,
  714. C1 = C1
  715. })
  716. return Weld
  717. end
  718. },
  719. Sound = {
  720. Create = function(id, par, vol, pit)
  721. coroutine.resume(coroutine.create(function()
  722. local S = Create("Sound")({
  723. Volume = vol,
  724. Pitch = pit or 1,
  725. SoundId = id,
  726. Parent = par or workspace
  727. })
  728. wait()
  729. S:play()
  730. game:GetService("Debris"):AddItem(S, 6)
  731. end))
  732. end
  733. },
  734. ParticleEmitter = {
  735. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  736. local fp = Create("ParticleEmitter")({
  737. Parent = Parent,
  738. Color = ColorSequence.new(Color1, Color2),
  739. LightEmission = LightEmission,
  740. Size = Size,
  741. Texture = Texture,
  742. Transparency = Transparency,
  743. ZOffset = ZOffset,
  744. Acceleration = Accel,
  745. Drag = Drag,
  746. LockedToPart = LockedToPart,
  747. VelocityInheritance = VelocityInheritance,
  748. EmissionDirection = EmissionDirection,
  749. Enabled = Enabled,
  750. Lifetime = LifeTime,
  751. Rate = Rate,
  752. Rotation = Rotation,
  753. RotSpeed = RotSpeed,
  754. Speed = Speed,
  755. VelocitySpread = VelocitySpread
  756. })
  757. return fp
  758. end
  759. }
  760. }
  761. function RemoveOutlines(part)
  762. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  763. end
  764. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  765. local Part = Create("Part")({
  766. formFactor = FormFactor,
  767. Parent = Parent,
  768. Reflectance = Reflectance,
  769. Transparency = Transparency,
  770. CanCollide = false,
  771. Locked = true,
  772. BrickColor = BrickColor.new(tostring(BColor)),
  773. Name = Name,
  774. Size = Size,
  775. Material = Material
  776. })
  777. RemoveOutlines(Part)
  778. return Part
  779. end
  780. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  781. local Msh = Create(Mesh)({
  782. Parent = Part,
  783. Offset = OffSet,
  784. Scale = Scale
  785. })
  786. if Mesh == "SpecialMesh" then
  787. Msh.MeshType = MeshType
  788. Msh.MeshId = MeshId
  789. end
  790. return Msh
  791. end
  792. function CreateWeld(Parent, Part0, Part1, C0, C1)
  793. local Weld = Create("Weld")({
  794. Parent = Parent,
  795. Part0 = Part0,
  796. Part1 = Part1,
  797. C0 = C0,
  798. C1 = C1
  799. })
  800. return Weld
  801. end
  802.  
  803.  
  804. -------------------------------------------------------
  805. --Start Effect Function--
  806. -------------------------------------------------------
  807. EffectModel = Instance.new("Model", char)
  808. Effects = {
  809. Block = {
  810. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  811. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  812. prt.Anchored = true
  813. prt.CFrame = cframe
  814. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  815. game:GetService("Debris"):AddItem(prt, 10)
  816. if Type == 1 or Type == nil then
  817. table.insert(Effects, {
  818. prt,
  819. "Block1",
  820. delay,
  821. x3,
  822. y3,
  823. z3,
  824. msh
  825. })
  826. elseif Type == 2 then
  827. table.insert(Effects, {
  828. prt,
  829. "Block2",
  830. delay,
  831. x3,
  832. y3,
  833. z3,
  834. msh
  835. })
  836. else
  837. table.insert(Effects, {
  838. prt,
  839. "Block3",
  840. delay,
  841. x3,
  842. y3,
  843. z3,
  844. msh
  845. })
  846. end
  847. end
  848. },
  849. Sphere = {
  850. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  851. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  852. prt.Anchored = true
  853. prt.CFrame = cframe
  854. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  855. game:GetService("Debris"):AddItem(prt, 10)
  856. table.insert(Effects, {
  857. prt,
  858. "Cylinder",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. end
  866. },
  867. Cylinder = {
  868. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  869. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  870. prt.Anchored = true
  871. prt.CFrame = cframe
  872. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  873. game:GetService("Debris"):AddItem(prt, 10)
  874. table.insert(Effects, {
  875. prt,
  876. "Cylinder",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. end
  884. },
  885. Wave = {
  886. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  887. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  888. prt.Anchored = true
  889. prt.CFrame = cframe
  890. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  891. game:GetService("Debris"):AddItem(prt, 10)
  892. table.insert(Effects, {
  893. prt,
  894. "Cylinder",
  895. delay,
  896. x3 / 60,
  897. y3 / 60,
  898. z3 / 60,
  899. msh
  900. })
  901. end
  902. },
  903. Ring = {
  904. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  905. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  906. prt.Anchored = true
  907. prt.CFrame = cframe
  908. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Cylinder",
  913. delay,
  914. x3,
  915. y3,
  916. z3,
  917. msh
  918. })
  919. end
  920. },
  921. Break = {
  922. Create = function(brickcolor, cframe, x1, y1, z1)
  923. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  924. prt.Anchored = true
  925. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  926. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  927. local num = math.random(10, 50) / 1000
  928. game:GetService("Debris"):AddItem(prt, 10)
  929. table.insert(Effects, {
  930. prt,
  931. "Shatter",
  932. num,
  933. prt.CFrame,
  934. math.random() - math.random(),
  935. 0,
  936. math.random(50, 100) / 100
  937. })
  938. end
  939. },
  940. Spiral = {
  941. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  942. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  943. prt.Anchored = true
  944. prt.CFrame = cframe
  945. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  946. game:GetService("Debris"):AddItem(prt, 10)
  947. table.insert(Effects, {
  948. prt,
  949. "Cylinder",
  950. delay,
  951. x3,
  952. y3,
  953. z3,
  954. msh
  955. })
  956. end
  957. },
  958. Push = {
  959. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  960. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  961. prt.Anchored = true
  962. prt.CFrame = cframe
  963. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  964. game:GetService("Debris"):AddItem(prt, 10)
  965. table.insert(Effects, {
  966. prt,
  967. "Cylinder",
  968. delay,
  969. x3,
  970. y3,
  971. z3,
  972. msh
  973. })
  974. end
  975. }
  976. }
  977. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  978. local fp = IT("Part")
  979. fp.formFactor = formfactor
  980. fp.Parent = parent
  981. fp.Reflectance = reflectance
  982. fp.Transparency = transparency
  983. fp.CanCollide = false
  984. fp.Locked = true
  985. fp.BrickColor = brickcolor
  986. fp.Name = name
  987. fp.Size = size
  988. fp.Position = tors.Position
  989. RemoveOutlines(fp)
  990. fp.Material = "SmoothPlastic"
  991. fp:BreakJoints()
  992. return fp
  993. end
  994.  
  995. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  996. local mesh = IT(Mesh)
  997. mesh.Parent = part
  998. if Mesh == "SpecialMesh" then
  999. mesh.MeshType = meshtype
  1000. if meshid ~= "nil" then
  1001. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1002. end
  1003. end
  1004. mesh.Offset = offset
  1005. mesh.Scale = scale
  1006. return mesh
  1007. end
  1008.  
  1009. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1010. local type = type
  1011. local rng = Instance.new("Part", char)
  1012. rng.Anchored = true
  1013. rng.BrickColor = color
  1014. rng.CanCollide = false
  1015. rng.FormFactor = 3
  1016. rng.Name = "Ring"
  1017. rng.Material = "Neon"
  1018. rng.Size = Vector3.new(1, 1, 1)
  1019. rng.Transparency = 1
  1020. rng.TopSurface = 0
  1021. rng.BottomSurface = 0
  1022. rng.CFrame = pos
  1023. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1024. local rngm = Instance.new("SpecialMesh", rng)
  1025. rngm.MeshType = MType
  1026. rngm.Scale = Vector3.new(x1, y1, z1)
  1027. local scaler2 = 1
  1028. local speeder = FastSpeed
  1029. if type == "Add" then
  1030. scaler2 = 1 * value
  1031. elseif type == "Divide" then
  1032. scaler2 = 1 / value
  1033. end
  1034. coroutine.resume(coroutine.create(function()
  1035. for i = 0, 10 / bonuspeed, 0.1 do
  1036. swait()
  1037. if type == "Add" then
  1038. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1039. elseif type == "Divide" then
  1040. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1041. end
  1042. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1043. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1044. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1045. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1046. end
  1047. rng:Destroy()
  1048. end))
  1049. end
  1050.  
  1051. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1052. local type = type
  1053. local rng = Instance.new("Part", char)
  1054. rng.Anchored = true
  1055. rng.BrickColor = color
  1056. rng.CanCollide = false
  1057. rng.FormFactor = 3
  1058. rng.Name = "Ring"
  1059. rng.Material = "Neon"
  1060. rng.Size = Vector3.new(1, 1, 1)
  1061. rng.Transparency = 0
  1062. rng.TopSurface = 0
  1063. rng.BottomSurface = 0
  1064. rng.CFrame = pos
  1065. local rngm = Instance.new("SpecialMesh", rng)
  1066. rngm.MeshType = MType
  1067. rngm.Scale = scale
  1068. local scaler2 = 1
  1069. if type == "Add" then
  1070. scaler2 = 1 * value
  1071. elseif type == "Divide" then
  1072. scaler2 = 1 / value
  1073. end
  1074. coroutine.resume(coroutine.create(function()
  1075. for i = 0, 10 / bonuspeed, 0.1 do
  1076. swait()
  1077. if type == "Add" then
  1078. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1079. elseif type == "Divide" then
  1080. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1081. end
  1082. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1083. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1084. end
  1085. rng:Destroy()
  1086. end))
  1087. end
  1088.  
  1089. function Eviscerate(dude)
  1090. if dude.Name ~= char then
  1091. local bgf = IT("BodyGyro", dude.Head)
  1092. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1093. local val = IT("BoolValue", dude)
  1094. val.Name = "IsHit"
  1095. local ds = coroutine.wrap(function()
  1096. dude:WaitForChild("Head"):BreakJoints()
  1097. wait(0.5)
  1098. target = nil
  1099. coroutine.resume(coroutine.create(function()
  1100. for i, v in pairs(dude:GetChildren()) do
  1101. if v:IsA("Accessory") then
  1102. v:Destroy()
  1103. end
  1104. if v:IsA("Humanoid") then
  1105. v:Destroy()
  1106. end
  1107. if v:IsA("CharacterMesh") then
  1108. v:Destroy()
  1109. end
  1110. if v:IsA("Model") then
  1111. v:Destroy()
  1112. end
  1113. if v:IsA("Part") or v:IsA("MeshPart") then
  1114. for x, o in pairs(v:GetChildren()) do
  1115. if o:IsA("Decal") then
  1116. o:Destroy()
  1117. end
  1118. end
  1119. coroutine.resume(coroutine.create(function()
  1120. v.Material = "Neon"
  1121. v.CanCollide = false
  1122. local PartEmmit1 = IT("ParticleEmitter", v)
  1123. PartEmmit1.LightEmission = 1
  1124. PartEmmit1.Texture = "rbxassetid://284205403"
  1125. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1126. PartEmmit1.Rate = 150
  1127. PartEmmit1.Lifetime = NumberRange.new(1)
  1128. PartEmmit1.Size = NumberSequence.new({
  1129. NumberSequenceKeypoint.new(0, 0.75, 0),
  1130. NumberSequenceKeypoint.new(1, 0, 0)
  1131. })
  1132. PartEmmit1.Transparency = NumberSequence.new({
  1133. NumberSequenceKeypoint.new(0, 0, 0),
  1134. NumberSequenceKeypoint.new(1, 1, 0)
  1135. })
  1136. PartEmmit1.Speed = NumberRange.new(0, 0)
  1137. PartEmmit1.VelocitySpread = 30000
  1138. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1139. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1140. local BodPoss = IT("BodyPosition", v)
  1141. BodPoss.P = 3000
  1142. BodPoss.D = 1000
  1143. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1144. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1145. v.Color = maincolor.Color
  1146. coroutine.resume(coroutine.create(function()
  1147. for i = 0, 49 do
  1148. swait(1)
  1149. v.Transparency = v.Transparency + 0.08
  1150. end
  1151. wait(0.5)
  1152. PartEmmit1.Enabled = false
  1153. wait(3)
  1154. v:Destroy()
  1155. dude:Destroy()
  1156. end))
  1157. end))
  1158. end
  1159. end
  1160. end))
  1161. end)
  1162. ds()
  1163. end
  1164. end
  1165.  
  1166. function FindNearestHead(Position, Distance, SinglePlayer)
  1167. if SinglePlayer then
  1168. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1169. end
  1170. local List = {}
  1171. for i, v in pairs(workspace:GetChildren()) do
  1172. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1173. table.insert(List, v)
  1174. end
  1175. end
  1176. return List
  1177. end
  1178.  
  1179. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1180. local type = type
  1181. local rng = Instance.new("Part", char)
  1182. rng.Anchored = true
  1183. rng.BrickColor = color
  1184. rng.CanCollide = false
  1185. rng.FormFactor = 3
  1186. rng.Name = "Ring"
  1187. rng.Material = "Neon"
  1188. rng.Size = Vector3.new(1, 1, 1)
  1189. rng.Transparency = 0
  1190. rng.TopSurface = 0
  1191. rng.BottomSurface = 0
  1192. rng.CFrame = pos
  1193. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1194. local rngm = Instance.new("SpecialMesh", rng)
  1195. rngm.MeshType = MType
  1196. rngm.Scale = Vector3.new(x1, y1, z1)
  1197. local scaler2 = 1
  1198. local speeder = FastSpeed
  1199. if type == "Add" then
  1200. scaler2 = 1 * value
  1201. elseif type == "Divide" then
  1202. scaler2 = 1 / value
  1203. end
  1204. coroutine.resume(coroutine.create(function()
  1205. for i = 0, 10 / bonuspeed, 0.1 do
  1206. swait()
  1207. if type == "Add" then
  1208. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1209. elseif type == "Divide" then
  1210. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1211. end
  1212. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1213. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1214. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1215. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1216. end
  1217. rng:Destroy()
  1218. end))
  1219. end
  1220.  
  1221. function SoulSteal(dude)
  1222. if dude.Name ~= char then
  1223. local bgf = IT("BodyGyro", dude.Head)
  1224. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1225. local val = IT("BoolValue", dude)
  1226. val.Name = "IsHit"
  1227. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1228. local soulst = coroutine.wrap(function()
  1229. local soul = Instance.new("Part",dude)
  1230. soul.Size = Vector3.new(1,1,1)
  1231. soul.CanCollide = false
  1232. soul.Anchored = false
  1233. soul.Position = torso.Position
  1234. soul.Transparency = 1
  1235. local PartEmmit1 = IT("ParticleEmitter", soul)
  1236. PartEmmit1.LightEmission = 1
  1237. PartEmmit1.Texture = "rbxassetid://569507414"
  1238. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1239. PartEmmit1.Rate = 250
  1240. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1241. PartEmmit1.Size = NumberSequence.new({
  1242. NumberSequenceKeypoint.new(0, 1, 0),
  1243. NumberSequenceKeypoint.new(1, 0, 0)
  1244. })
  1245. PartEmmit1.Transparency = NumberSequence.new({
  1246. NumberSequenceKeypoint.new(0, 0, 0),
  1247. NumberSequenceKeypoint.new(1, 1, 0)
  1248. })
  1249. PartEmmit1.Speed = NumberRange.new(0, 0)
  1250. PartEmmit1.VelocitySpread = 30000
  1251. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1252. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1253. local BodPoss = IT("BodyPosition", soul)
  1254. BodPoss.P = 3000
  1255. BodPoss.D = 1000
  1256. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1257. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1258. wait(1.6)
  1259. soul.Touched:connect(function(hit)
  1260. if hit.Parent == char then
  1261. soul:Destroy()
  1262. end
  1263. end)
  1264. wait(1.2)
  1265. while soul do
  1266. swait()
  1267. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1268. BodPoss.Position = tors.Position
  1269. end
  1270. end)
  1271. soulst()
  1272. end
  1273. end
  1274. function FaceMouse()
  1275. local Cam = workspace.CurrentCamera
  1276. return {
  1277. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1278. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1279. }
  1280. end
  1281. -------------------------------------------------------
  1282. --End Effect Function--
  1283. -------------------------------------------------------
  1284. function Cso(ID, PARENT, VOLUME, PITCH)
  1285. local NSound = nil
  1286. coroutine.resume(coroutine.create(function()
  1287. NSound = IT("Sound", PARENT)
  1288. NSound.Volume = VOLUME
  1289. NSound.Pitch = PITCH
  1290. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1291. swait()
  1292. NSound:play()
  1293. game:GetService("Debris"):AddItem(NSound, 10)
  1294. end))
  1295. return NSound
  1296. end
  1297. function CameraEnshaking(Length, Intensity)
  1298. coroutine.resume(coroutine.create(function()
  1299. local intensity = 1 * Intensity
  1300. local rotM = 0.01 * Intensity
  1301. for i = 0, Length, 0.1 do
  1302. swait()
  1303. intensity = intensity - 0.05 * Intensity / Length
  1304. rotM = rotM - 5.0E-4 * Intensity / Length
  1305. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1306. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1307. end
  1308. hum.CameraOffset = Vector3.new(0, 0, 0)
  1309. end))
  1310. end
  1311. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1312. local Hitboxpart = Instance.new("Part", EffectModel)
  1313. RemoveOutlines(Hitboxpart)
  1314. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1315. Hitboxpart.CanCollide = false
  1316. Hitboxpart.Transparency = 1
  1317. Hitboxpart.Anchored = true
  1318. Hitboxpart.CFrame = Pose
  1319. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1320. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1321. end
  1322. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1323. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1324. prt.Anchored = true
  1325. prt.CFrame = cframe
  1326. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1327. game:GetService("Debris"):AddItem(prt, 10)
  1328. if Type == 1 or Type == nil then
  1329. table.insert(Effects, {
  1330. prt,
  1331. "Block1",
  1332. delay,
  1333. x3,
  1334. y3,
  1335. z3,
  1336. msh
  1337. })
  1338. elseif Type == 2 then
  1339. table.insert(Effects, {
  1340. prt,
  1341. "Block2",
  1342. delay,
  1343. x3,
  1344. y3,
  1345. z3,
  1346. msh
  1347. })
  1348. elseif Type == 3 then
  1349. table.insert(Effects, {
  1350. prt,
  1351. "Block3",
  1352. delay,
  1353. x3,
  1354. y3,
  1355. z3,
  1356. msh
  1357. })
  1358. end
  1359. end
  1360.  
  1361. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1362. local Part = Create("Part"){
  1363. Parent = Parent,
  1364. Reflectance = Reflectance,
  1365. Transparency = Transparency,
  1366. CanCollide = false,
  1367. Locked = true,
  1368. BrickColor = BrickColor.new(tostring(BColor)),
  1369. Name = Name,
  1370. Size = Size,
  1371. Material = Material,
  1372. }
  1373. RemoveOutlines(Part)
  1374. return Part
  1375. end
  1376.  
  1377. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1378. local Msh = Create(Mesh){
  1379. Parent = Part,
  1380. Offset = OffSet,
  1381. Scale = Scale,
  1382. }
  1383. if Mesh == "SpecialMesh" then
  1384. Msh.MeshType = MeshType
  1385. Msh.MeshId = MeshId
  1386. end
  1387. return Msh
  1388. end
  1389.  
  1390. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1391. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1392. prt.Anchored = true
  1393. prt.CFrame = cframe
  1394. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1395. game:GetService("Debris"):AddItem(prt,2)
  1396. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1397. for i=0,1,delay do
  1398. swait()
  1399. Part.Transparency=i
  1400. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1401. end
  1402. Part.Parent=nil
  1403. end),prt,msh,(math.random(0,1)+math.random())/5)
  1404. end
  1405. -------------------------------------------------------
  1406. --End Important Functions--
  1407. -------------------------------------------------------
  1408.  
  1409.  
  1410.  
  1411. --[[
  1412. Thanks for using Build-To-Lua by jarredbcv.
  1413. ]]--
  1414.  
  1415. New = function(Object, Parent, Name, Data)
  1416. local Object = Instance.new(Object)
  1417. for Index, Value in pairs(Data or {}) do
  1418. Object[Index] = Value
  1419. end
  1420. Object.Parent = Parent
  1421. Object.Name = Name
  1422. return Object
  1423. end
  1424.  
  1425. Gunty = New("Model",char,"Gunty",{})
  1426. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1427. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1428. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1429. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1437. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1438. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1439. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1440. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1441. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1442. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1443. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1444. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1445. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1446. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1447. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1448. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1449. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1450. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1451. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1452. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1453. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1454. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1455. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1456. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1457. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1458. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1459. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1460. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1461. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1462. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1463. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1464. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1465. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1478. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1479. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1480. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1481. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1482. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1483. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1484. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1485. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1486. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1487. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1488. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1502. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1504. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1505. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1506. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1507. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1508. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1509. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1510. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1511. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1512. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1513. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1514. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1515. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1516. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1517. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1518. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1519. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1520. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1521. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1522. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1523. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1524. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1525. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1526. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1527. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1528. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1529. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1530. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1531. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1532. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1533. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1534. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1535. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1536. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1537. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1538. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1539. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1540. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1541. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1542. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1543. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1544. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1545. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1546. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1547. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1548. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1549. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1550. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1551. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1552. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1553. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1554.  
  1555.  
  1556. local NewInstance = function(instance,parent,properties)
  1557. local inst = Instance.new(instance,parent)
  1558. if(properties)then
  1559. for i,v in next, properties do
  1560. pcall(function() inst[i] = v end)
  1561. end
  1562. end
  1563. return inst;
  1564. end
  1565.  
  1566. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1567.  
  1568. ArmorColorParts = {}
  1569. ArmorColorParts2 = {}
  1570. NeonColorParts = {}
  1571. local all, last = {}, nil
  1572. function scan(p)
  1573. for _, v in pairs(p:GetChildren()) do
  1574. if v:IsA("BasePart") then
  1575. if v.BrickColor == BrickColor.new("Black") then
  1576. table.insert(ArmorColorParts, v)
  1577. end
  1578. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1579. table.insert(ArmorColorParts2, v)
  1580. end
  1581. if v.BrickColor == BrickColor.new("Dark green") then
  1582. table.insert(NeonColorParts, v)
  1583. end
  1584. if last then
  1585. local w = Instance.new("Weld")
  1586. w.Part0, w.Part1 = last, v
  1587. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1588. w.Parent = last
  1589. end
  1590. table.insert(all, v)
  1591. last = v
  1592. end
  1593. scan(v)
  1594. end
  1595. end
  1596. scan(Gunty)
  1597. for _, v in pairs(all) do
  1598. v.Anchored = false
  1599. v.CanCollide = false
  1600. end
  1601. -------------------------------------------------------
  1602. --Start Customization--
  1603. -------------------------------------------------------
  1604. local Player_Size = 1
  1605. if Player_Size ~= 1 then
  1606. root.Size = root.Size * Player_Size
  1607. tors.Size = tors.Size * Player_Size
  1608. hed.Size = hed.Size * Player_Size
  1609. ra.Size = ra.Size * Player_Size
  1610. la.Size = la.Size * Player_Size
  1611. rl.Size = rl.Size * Player_Size
  1612. ll.Size = ll.Size * Player_Size
  1613. ----------------------------------------------------------------------------------
  1614. rootj.Parent = root
  1615. neck.Parent = tors
  1616. RW.Parent = tors
  1617. LW.Parent = tors
  1618. RH.Parent = tors
  1619. LH.Parent = tors
  1620. ----------------------------------------------------------------------------------
  1621. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1622. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1623. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1624. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1625. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1626. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1627. ----------------------------------------------------------------------------------
  1628. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1629. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1630. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1631. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1632. --hat.Parent = Character
  1633. end
  1634. ----------------------------------------------------------------------------------
  1635. local SONG = 1117396305
  1636. local SONG2 = 0
  1637. local Music = Instance.new("Sound",tors)
  1638. Music.Volume = 2.5
  1639. Music.Looped = true
  1640. Music.Pitch = 1 --Pitcher
  1641. ----------------------------------------------------------------------------------
  1642. local equipped = false
  1643. local idle = 0
  1644. local change = 1
  1645. local val = 0
  1646. local toim = 0
  1647. local idleanim = 0.4
  1648. local sine = 0
  1649. local Mode = 1
  1650. ----------------------------------------------------------------------------------
  1651. hum.WalkSpeed = 16
  1652. hum.JumpPower = 57
  1653. hum.Animator.Parent = nil
  1654. local naeeym2 = IT("BillboardGui",char)
  1655. naeeym2.AlwaysOnTop = true
  1656. naeeym2.Size = UDim2.new(5,35,2,15)
  1657. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1658. naeeym2.MaxDistance = 75
  1659. naeeym2.Adornee = hed
  1660. naeeym2.Name = "Name"
  1661. --naeeym2.PlayerToHideFrom = Player
  1662. local tecks2 = IT("TextLabel",naeeym2)
  1663. tecks2.BackgroundTransparency = 1
  1664. tecks2.TextScaled = true
  1665. tecks2.BorderSizePixel = 0
  1666. tecks2.Text = "Neutral"
  1667. tecks2.Font = "SciFi"
  1668. tecks2.TextSize = 30
  1669. tecks2.TextStrokeTransparency = 0
  1670. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1671. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1672. tecks2.Size = UDim2.new(1,0,0.5,0)
  1673. tecks2.Parent = naeeym2
  1674. -------------------------------------------------------
  1675. --End Customization--
  1676. -------------------------------------------------------
  1677.  
  1678.  
  1679. -------------------------------------------------------
  1680. --Start Attacks N Stuff--
  1681. -------------------------------------------------------
  1682. function resetmode()
  1683. tecks2.Text = "Neutral"
  1684. hed.face.Texture = "rbxassetid://193778952"
  1685. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1686. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 47)
  1687. for i, v in pairs(ArmorColorParts) do
  1688. v.BrickColor = BrickColor.new("Black")
  1689. v.Material = "SmoothPlastic"
  1690. v.Transparency = 0
  1691. end
  1692. for i, v in pairs(ArmorColorParts2) do
  1693. v.BrickColor = BrickColor.new("Medium stone grey")
  1694. v.Material = "Metal"
  1695. v.Transparency = 0
  1696. end
  1697. for i, v in pairs(NeonColorParts) do
  1698. maincolor = BrickColor.new("Dark green")
  1699. v.BrickColor = maincolor
  1700. v.Material = "Neon"
  1701. v.Transparency = 0
  1702. end
  1703. Mode = 1
  1704. SONG = 1117396305
  1705. end
  1706. function Taunt()
  1707. attack = true
  1708. hum.WalkSpeed = 0
  1709. TAUNT:Play()
  1710. repeat
  1711. swait()
  1712. TAUNT.Parent = tors
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1719. until TAUNT.Playing == false
  1720. attack = false
  1721. hum.WalkSpeed = 16
  1722. end
  1723. function TPose()
  1724. attack = true
  1725. hum.WalkSpeed = 0
  1726. SONG = 0
  1727. Pose:Play()
  1728. repeat
  1729. swait()
  1730. TAUNT.Parent = hed
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.5* Player_Size * Cos(sine / 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(2, -0.5 - 0.5 * Cos(sine / 1), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-2, -0.5 - 0.5 * Cos(sine / 1), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1737. until Pose.Playing == false
  1738. SONG = 1110421128
  1739. attack = false
  1740. hum.WalkSpeed = 16
  1741. end
  1742. function attackone()
  1743. attack = true
  1744. hum.WalkSpeed = 3.01
  1745. for i = 0, 1.7, 0.1 do
  1746. swait()
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1749. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1750. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1751. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1752. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1753. end
  1754. Cso("138097048", ra, 10, 1)
  1755. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1756. CameraEnshaking(2, 5)
  1757. for i = 0, 1.4, 0.1 do
  1758. swait()
  1759. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1762. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1763. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1764. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1765. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1766. end
  1767. hum.WalkSpeed = 16
  1768. attack = false
  1769. end
  1770. function attacktwo()
  1771. attack = true
  1772. hum.WalkSpeed = 3.01
  1773. for i = 0, 1.7, 0.1 do
  1774. swait()
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1777. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1778. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1781. end
  1782. Cso("138097048", rl, 10, 1)
  1783. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1784. CameraEnshaking(2, 3)
  1785. for i = 0, 1.4, 0.1 do
  1786. swait()
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1790. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1791. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1792. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1793. end
  1794. hum.WalkSpeed = 16
  1795. attack = false
  1796. end
  1797. function attackthree()
  1798. attack = true
  1799. hum.WalkSpeed = 3.01
  1800. for i = 0, 1.4, 0.1 do
  1801. swait()
  1802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1805. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1806. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  1807. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  1808. end
  1809. CameraEnshaking(2, 8)
  1810. Cso("260435136", hed, 10, .9)
  1811. BlockEffect(maincolor, tors.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1812. BlockEffect(BrickC("Really black"), tors.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1813. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1814. Cso("138097048", hed, 10, 1)
  1815. for i = 0, 1.7, 0.1 do
  1816. swait()
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1820. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1821. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(90 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-90 + Mrandom(-6,6))), 0.3)
  1822. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(90 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(90 + Mrandom(-6,6))), 0.3)
  1823. end
  1824. hum.WalkSpeed = 16
  1825. attack = false
  1826. end
  1827. function Power_Burst()
  1828. hum.WalkSpeed = 4
  1829. attack = true
  1830. Cso("163619849", Handle, 10, 1.35)
  1831. for i = 0,4.3,0.1 do
  1832. swait()
  1833. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1838. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1840. end
  1841. CameraEnshaking(2.5, 20)
  1842. Cso("539294959", Handle, 10, .9)
  1843. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1844. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1845. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1846. for i = 0,3,0.1 do
  1847. swait()
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1854. end
  1855. hum.WalkSpeed = 16
  1856. attack = false
  1857. end
  1858. function Magic_Bombs()
  1859. attack = true
  1860. hum.WalkSpeed = 0
  1861. local GYRO = IT("BodyGyro",root)
  1862. GYRO.D = 100
  1863. GYRO.P = 2000
  1864. GYRO.MaxTorque = VT(0,4000000,0)
  1865. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1866. for i = 0,3.6,0.1 do
  1867. swait()
  1868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1871. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1872. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1874. end
  1875. CameraEnshaking(1, 6)
  1876. GYRO:Destroy()
  1877. Cso("588734356", Handle, 10, 1.05)
  1878. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1879. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1880. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1881. for i = 0,2,0.1 do
  1882. swait()
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1886. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1889. end
  1890. local GYRO = IT("BodyGyro",root)
  1891. GYRO.D = 100
  1892. GYRO.P = 2000
  1893. GYRO.MaxTorque = VT(0,4000000,0)
  1894. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1895. for i = 0,2.4,0.1 do
  1896. swait()
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1903. end
  1904. GYRO:Destroy()
  1905. CameraEnshaking(1, 6)
  1906. Cso("588734356", Handle, 10, 1.05)
  1907. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1908. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1909. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1910. for i = 0,2,0.1 do
  1911. swait()
  1912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1914. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1915. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1916. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1917. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1918. end
  1919. local GYRO = IT("BodyGyro",root)
  1920. GYRO.D = 100
  1921. GYRO.P = 2000
  1922. GYRO.MaxTorque = VT(0,4000000,0)
  1923. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1924. for i = 0,2.4,0.1 do
  1925. swait()
  1926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1929. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1930. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1931. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1932. end
  1933. GYRO:Destroy()
  1934. CameraEnshaking(1, 6)
  1935. Cso("588734356", Handle, 10, 1.05)
  1936. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1937. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1938. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1939. for i = 0,2,0.1 do
  1940. swait()
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1944. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1947. end
  1948. attack = false
  1949. hum.WalkSpeed = 16
  1950. end
  1951. function Dangerous_Field()
  1952. attack = true
  1953. hum.WalkSpeed = 12
  1954. for i = 0,10,0.1 do
  1955. swait()
  1956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1959. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1962. CameraEnshaking(1, 7)
  1963. Cso("588734356", Handle, 10, 1.2)
  1964. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1965. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1966. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1967. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1968. end
  1969. attack = false
  1970. hum.WalkSpeed = 16
  1971. end
  1972. function Shockwave()
  1973. attack = true
  1974. hum.WalkSpeed = 0.1
  1975. for i = 0,1.5,0.1 do
  1976. swait()
  1977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1983. end
  1984. coroutine.resume(coroutine.create(function()
  1985. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1986. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1987. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1988. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1989. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1990. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1991. CameraEnshaking(1, 7)
  1992. wait(0.05)
  1993. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1994. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1995. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1996. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1997. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1998. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1999. CameraEnshaking(1, 7)
  2000. wait(0.05)
  2001. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2002. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2003. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2004. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2005. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2006. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2007. CameraEnshaking(1, 7)
  2008. wait(0.05)
  2009. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2010. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2012. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2013. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2014. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2015. CameraEnshaking(1, 7)
  2016. wait(0.05)
  2017. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2018. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2020. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2021. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2022. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2023. CameraEnshaking(1, 7)
  2024. wait(0.05)
  2025. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2026. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2027. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2028. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2029. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2030. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2031. CameraEnshaking(1, 7)
  2032. end))
  2033. Cso("440145223", Handle, 10, 1.05)
  2034. for i = 1,7,0.1 do
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2041. end
  2042. wait(.6)
  2043. hum.WalkSpeed = 16
  2044. attack = false
  2045. end
  2046. function Pulse()
  2047. attack = true
  2048. local GYRO = IT("BodyGyro",root)
  2049. hum.WalkSpeed = 0
  2050. GYRO.D = 100
  2051. GYRO.P = 4000
  2052. GYRO.MaxTorque = VT(0,4000000,0)
  2053. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2054. for i = 0,4,0.1 do
  2055. swait()
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2059. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2062. end
  2063. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2064. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2065. CameraEnshaking(1, 25)
  2066. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2067. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2068. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2069. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2070. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2071. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2072. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2073. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2074. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2075. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2077. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2079. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2081. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2083. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2085. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2087. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2088. Cso("440145223", Handle, 10, 1.05)
  2089. GYRO:Destroy()
  2090. for i = 1,2,0.1 do
  2091. swait()
  2092. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2099. end
  2100. hum.WalkSpeed = 16
  2101. attack = false
  2102. end
  2103. function LAZER()
  2104. attack = true
  2105. hum.WalkSpeed = 0.03
  2106. for i = 0,4,0.1 do
  2107. swait()
  2108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2114. end
  2115. LAZOR:Play()
  2116. local GYRO = IT("BodyGyro",root)
  2117. GYRO.D = 100
  2118. GYRO.P = 2000
  2119. GYRO.MaxTorque = VT(0,4000000,0)
  2120. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2121. repeat
  2122. swait(2)
  2123. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2124. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2125. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2126. LAZOR.Parent = ra
  2127. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2128. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2129. CameraEnshaking(1, 7)
  2130. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2131. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2132. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2133. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2134. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2135. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2136. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2137. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2138. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2139. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2140. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2141. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2142. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2143. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2144. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2145. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2146. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2147. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2148. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2149. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2151. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2153. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2155. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2157. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2158. until LAZOR.Playing == false
  2159. GYRO:Destroy()
  2160. hum.WalkSpeed = 16
  2161. attack = false
  2162. end
  2163. function Spirit_Beam()
  2164. attack = true
  2165. hum.WalkSpeed = 0
  2166. local GYRO = IT("BodyGyro",root)
  2167. GYRO.D = 100
  2168. GYRO.P = 2000
  2169. GYRO.MaxTorque = VT(0,4000000,0)
  2170. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2171. for i = 0,5,0.1 do
  2172. swait()
  2173. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2176. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2180. end
  2181. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2182. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2183. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2184. local beam = Instance.new("Part", workspace)
  2185. beam.BrickColor = BrickColor.new("Fog")
  2186. beam.FormFactor = "Custom"
  2187. beam.Material = "Glass"
  2188. beam.Transparency = 0.5
  2189. beam.Anchored = true
  2190. beam.Locked = true
  2191. beam.CanCollide = false
  2192. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2193. beam.Size = Vector3.new(1.05, 1.05, distance)
  2194. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2195. game:GetService("Debris"):AddItem(beam, 0.14)
  2196. local sound = Instance.new('Sound',Handle)
  2197. sound.SoundId = 'rbxassetid://588734356'
  2198. sound.Volume = 7
  2199. sound.EmitterSize = 40
  2200. sound.MaxDistance = 450
  2201. sound:Play()
  2202. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2203. GYRO:Destroy()
  2204. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2205. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2206. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2207. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2208. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2209. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2210. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2211. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2212. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2213. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2214. wait(0.3)
  2215. attack = false
  2216. hum.WalkSpeed = 16
  2217. ref:Destroy()
  2218. end
  2219.  
  2220. function Distort()
  2221. attack = true
  2222. hum.WalkSpeed = 0
  2223. local pos = root.Position
  2224. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2225. Cso("261227592", tors, 3, 0.85)
  2226. for i = 1,2.5,0.1 do
  2227. swait()
  2228. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2229. end
  2230. attack = false
  2231. hum.WalkSpeed = 16
  2232. end
  2233.  
  2234. function True_Power()
  2235. attack = true
  2236. hum.WalkSpeed = 0.1
  2237. Cso("907329532", tors, 10, 1.05)
  2238. Cso("12222030", tors, 10, 1.05)
  2239. CameraEnshaking(1.5, 10)
  2240. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2241. BlockEffect(BrickC("Black"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2242. BlockEffect(BrickC("Maroon"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2243. for i = 1,14,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2251. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2252. if v:FindFirstChild("Head") then
  2253. Eviscerate(v)
  2254. end
  2255. end
  2256. end
  2257. attack = false
  2258. hum.WalkSpeed = 16
  2259. end
  2260. function TTTTTTTTTTTaunt()
  2261. attack = true
  2262. hum.WalkSpeed = 0
  2263. DTAUNT:Play()
  2264. repeat
  2265. swait()
  2266. DTAUNT.Parent = tors
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2269. if Mrandom(1,15) == 1 then
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2271. end
  2272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(-0), Rad(0), Rad(20)), 0.2)
  2273. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(-0), Rad(0), Rad(-20)), 0.2)
  2274. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  2275. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  2276. until DTAUNT.Playing == false
  2277. attack = false
  2278. hum.WalkSpeed = 16
  2279. end
  2280. function HAAHAHAHA()
  2281. attack = true
  2282. hum.WalkSpeed = 0
  2283. AAAA:Play()
  2284.  
  2285. repeat
  2286. swait()
  2287. DTAUNT.Parent = tors
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2294. until AAAA.Playing == false
  2295. attack = false
  2296. hum.WalkSpeed = 16
  2297. end
  2298. function HAAH()
  2299. attack = true
  2300. hum.WalkSpeed = 0
  2301. Cso("1238240145", hed, 10, 1)
  2302. for i = 0,9,0.1 do
  2303. swait()
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2306. if Mrandom(1,15) == 1 then
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2308. end
  2309. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2313. end
  2314. attack = false
  2315. hum.WalkSpeed = 16
  2316. end
  2317. function again()
  2318. attack = true
  2319. hum.WalkSpeed = 0
  2320. ITAUNT:Play()
  2321. repeat
  2322. swait()
  2323. ITAUNT.Parent = tors
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2326. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2327. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2330. until ITAUNT.Playing == false
  2331. attack = false
  2332. hum.WalkSpeed = 16
  2333. end
  2334. function LunarSpin()
  2335. attack = true
  2336. hum.WalkSpeed = 16
  2337. for i = 0,17,0.05 do
  2338. CameraEnshaking(1, 5)
  2339. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2340. Effects.Spiral.Create(BrickC("Bright green"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2341. Effects.Block.Create(BrickC("Dark green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2342. swait()
  2343. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2350. end
  2351. hum.WalkSpeed = 16
  2352. attack = false
  2353. end
  2354. function Decapitate()
  2355. local target = nil
  2356. local targettorso = nil
  2357. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2358. Cso("261227592", tors, 3, 0.85)
  2359. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2360. target = mouse.Target.Parent.Humanoid
  2361. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2362. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2363. end
  2364. end
  2365. if target ~= nil then
  2366. targettorso.Anchored = true
  2367. attack = true
  2368. hum.WalkSpeed = 0
  2369. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2370. for i = 0,2,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2378. end
  2379. local ModelHead01 = New("Model", char, "", {})
  2380. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2381. local Head01 = targethead:Clone()
  2382. targethead.Transparency = 1
  2383. Head01.Parent = ModelHead01
  2384. local weldHead01 = Instance.new("Weld")
  2385. weldHead01.Parent = Head01
  2386. weldHead01.Part0 = targethead
  2387. weldHead01.Part1 = Head01
  2388. weldHead01.C1 = CFrame.new(0, 0, 0)
  2389. targethead.face:Remove()
  2390. weldHead01.Part0 = ra
  2391. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2392. targettorso:BreakJoints()
  2393. CreateSound("429400881", targettorso, 1, 1)
  2394. CameraEnshaking(1,10)
  2395. for i = 0,2,0.1 do
  2396. swait()
  2397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2403. end
  2404. for i = 0,2,0.1 do
  2405. swait()
  2406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2410. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2412. end
  2413. CreateSound("541909763", targettorso, 5, .8)
  2414. weldHead01:Destroy()
  2415. Head01.CanCollide = true
  2416. local bodyVelocity2 = Create("BodyVelocity")({
  2417. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2418. P = 5000,
  2419. maxForce = Vector3.new(8000, 8000, 8000),
  2420. Parent = Head01
  2421. })
  2422. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2423. for i = 0,3,0.1 do
  2424. swait()
  2425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2429. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2431. end
  2432. targettorso.Anchored = false
  2433. attack = false
  2434. hum.WalkSpeed = 16
  2435. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2436. end
  2437. end
  2438. function BalanceSpin()
  2439. attack = true
  2440. hum.WalkSpeed = 2
  2441. for i = 0,17,0.07 do
  2442. CameraEnshaking(1, 5)
  2443. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2444. swait()
  2445. Aura(15, 0.15, "Add", root.CFrame * CFrame.new(math.random(-45, 45), 10, math.random(-25, 25)) * CFrame.Angles(math.rad(-90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2446. Aura(1000, 0.15, "Add", root.CFrame * CFrame.new(math.random(-45, 45), 10, math.random(-25, 25)) * CFrame.Angles(math.rad(-90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2447. Aura(15, 0.15, "Add", root.CFrame * CFrame.new(math.random(-45, 45), 10, math.random(-25, 25)) * CFrame.Angles(math.rad(-90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0*i)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-60), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(175)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-175)), 0.1)
  2454. end
  2455. hum.WalkSpeed = 16
  2456. attack = false
  2457. end
  2458.  
  2459. function BARK()
  2460. attack = true
  2461. hum.WalkSpeed = 0
  2462. BATAUNT:Play()
  2463. repeat
  2464. BATAUNT.Parent = tors
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2468. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2470. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2471. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2472. until BATAUNT.Playing == false
  2473. attack = false
  2474. hum.WalkSpeed = 16
  2475. end
  2476. function ThE_vOiceS()
  2477. attack = true
  2478. hum.WalkSpeed = 0
  2479. TBBTAUNT:Play()
  2480. repeat
  2481. TBBTAUNT.Parent = tors
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40 - 2.5 + Mrandom(-6,6) * Sin(sine / 2)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.3)
  2485. if Mrandom(1,15) == 1 then
  2486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(Mrandom(-1,1),Mrandom(-1,1),Mrandom(-1,1) + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2487. end
  2488. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.5 - 0.1 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  2489. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  2490. RW.C0 = clerp(RW.C0, CF(0.5* Player_Size, 0.2 + 0.2 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(200 + Mrandom(-6,6)), Rad(-70 + Mrandom(-6,6)), Rad(-0 + Mrandom(-6,6))), 0.08)
  2491. LW.C0 = clerp(LW.C0, CF(-0.5* Player_Size, 0.2 + 0.2 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(200 + Mrandom(-6,6)), Rad(70 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  2492. until TBBTAUNT.Playing == false
  2493. attack = false
  2494. hum.WalkSpeed = 16
  2495.  
  2496. end
  2497. function BoreMe()
  2498. attack = true
  2499. hum.WalkSpeed = 0
  2500. SERTAUNT:Play()
  2501. repeat
  2502. SERTAUNT.Parent = tors
  2503. swait()
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.08)
  2506. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2507. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2508. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  2509. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  2510. until SERTAUNT.Playing == false
  2511. attack = false
  2512. hum.WalkSpeed = 16
  2513.  
  2514. end
  2515. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2516. local NSound = nil
  2517. coroutine.resume(coroutine.create(function()
  2518. NSound = Instance.new("Sound", PARENT)
  2519. NSound.Volume = VOLUME
  2520. NSound.Pitch = PITCH
  2521. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2522. swait()
  2523. NSound:play()
  2524. game:GetService("Debris"):AddItem(NSound, 10)
  2525. end))
  2526. return NSound
  2527. end
  2528. function Bark_Splosion()
  2529. attack = true
  2530. for i = 0,2,0.05 do
  2531. swait()
  2532. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2533. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2540. end
  2541. CreateSound("573314737", tors, 10, 1)
  2542. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2543. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2544. CameraEnshaking(1.5, 10)
  2545. for i = 1,2,0.1 do
  2546. swait()
  2547. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2548. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2549. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2552. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2556. end
  2557. wait(.6)
  2558. attack = false
  2559. end
  2560. corrupted = false
  2561. function Pixel_Corrupt()
  2562. attack = true
  2563. hum.WalkSpeed = 0.1
  2564. for i = 0,1,0.05 do
  2565. swait()
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2568. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2572. end
  2573.  
  2574. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2575. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 10, 11, 12, 0, "Normal")
  2576. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 90, 90, 90, 0.07, 1)
  2577. CreateSound("440145223", tors, 10, 1)
  2578. CameraEnshaking(1.5, 10)
  2579. wait(0.1)
  2580. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2581. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 10, 11, 12, 0, "Normal")
  2582. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 90, 90, 90, 0.07, 1)
  2583. CreateSound("440145223", tors, 10, 1)
  2584. CameraEnshaking(1.5, 10)
  2585. wait(0.1)
  2586. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2587. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 10, 11, 12, 0, "Normal")
  2588. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 90, 90, 90, 0.07, 1)
  2589. CreateSound("440145223", tors, 10, 1)
  2590. CameraEnshaking(1.5, 10)
  2591. wait(0.1)
  2592. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2593. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 10, 11, 12, 0, "Normal")
  2594. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 90, 90, 90, 0.07, 1)
  2595. CreateSound("440145223", tors, 10, 1)
  2596. CameraEnshaking(1.5, 10)
  2597. wait(0.1)
  2598. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2599. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 99, 97, 104, 0, "Normal")
  2600. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 90, 90, 90, 0.07, 1)
  2601. CreateSound("440145223", tors, 10, 1)
  2602. CameraEnshaking(1.5, 10)
  2603. coroutine.resume(coroutine.create(function()
  2604. for i = 1,1,0.1 do
  2605. swait(5)
  2606.  
  2607.  
  2608. PixelBlock(2.5,1,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),110,110,110,0.3,maincolor,0)
  2609. PixelBlock(2.5,1,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),110,110,110,0.3,maincolor,0)
  2610. PixelBlock(2.5,1,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),110,110,110,0.3,maincolor,0)
  2611. PixelBlock(2.5,1,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),110,110,110,0.3,maincolor,0)
  2612. CreateSound("138499093", tors, 10, 1)
  2613. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2614. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 110, 110, 110, 110, 110, 89, 0, "Normal")
  2615. end
  2616. refa:Destroy()
  2617. end))
  2618. wait(.3)
  2619. hum.WalkSpeed = 16
  2620. attack = false
  2621. end
  2622. function Smite_Strike()
  2623. attack = true
  2624. hum.WalkSpeed = 0.1
  2625. for i = 0,0.5,0.05 do
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2631. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2633.  
  2634. end
  2635. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2636. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2637. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2638. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2639. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 2.5, 4, 4, 1, 0.05)
  2640. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2641. Cso("440145223", Handle, 10, 1.05)
  2642.  
  2643. for i = 1,2.5,0.1 do
  2644. swait()
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2647. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2648. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2649. RW.C0 = clerp(RW.C0, CF(1.5, -0.2 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + -0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(280), Rad(0), Rad(-25)), 0.75)
  2651. end
  2652. wait(.3)
  2653. hum.WalkSpeed = 16
  2654. attack = false
  2655. end
  2656. function un_fun()
  2657. attack = true
  2658. hum.WalkSpeed = 0
  2659. BTAUNT:Play()
  2660. repeat
  2661. swait()
  2662. BTAUNT.Parent = tors
  2663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(0 + Mrandom(-4,4))), 1)
  2665. if Mrandom(1,15) == 1 then
  2666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2667. end
  2668. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(0)), 0.08)
  2669. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(0)), 0.08)
  2670. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  2671. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  2672. until BTAUNT.Playing == false
  2673. attack = false
  2674. hum.WalkSpeed = 16
  2675. end
  2676. function thisisit()
  2677. attack = true
  2678.  
  2679. STAUNT:Play()
  2680. repeat
  2681. swait()
  2682. STAUNT.Parent = tors
  2683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2684. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2685. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2686. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2687. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2689. until STAUNT.Playing == false
  2690. attack = false
  2691.  
  2692. end
  2693. function SuperNova()
  2694. exploitable = false
  2695. Cso("907332670", tors, 10, 1.05)
  2696. coroutine.resume(coroutine.create(function()
  2697. for i = 1,5,0.1 do
  2698. swait()
  2699. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2700. end
  2701. Cso("12222030", tors, 10, 1.05)
  2702. CameraEnshaking(1.5, 10)
  2703. Effects.Ring.Create(BrickC("White"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 20, 1, 1, 0.1, 0.01)
  2704. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2705. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 2, 20, 0.04, 1)
  2706. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2707. if v:FindFirstChild("Head") then
  2708. Eviscerate(v)
  2709. SoulSteal(v)
  2710. end
  2711. end
  2712. wait(3)
  2713. exploitable = true
  2714. end))
  2715. end
  2716. function Tpose_Saw()
  2717. attack = true
  2718. hum.WalkSpeed = 150
  2719. Cso("987502413", tors, 10, 1.05)
  2720.  
  2721. for i = 0,20,0.1 do
  2722. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2723. swait()
  2724. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2725. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2726. CameraEnshaking(1, 4)
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2733. end
  2734. hum.WalkSpeed = 16
  2735. attack = false
  2736. end
  2737. -------------------------------------------------------
  2738. --End Attacks N Stuff--
  2739. -------------------------------------------------------
  2740. Sprinting = false
  2741. mouse.KeyDown:connect(function(key)
  2742. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2743. Swing = 2
  2744. hum.WalkSpeed = 38.82
  2745. Sprinting = true
  2746. end
  2747. end)
  2748. mouse.KeyUp:connect(function(key)
  2749. if string.byte(key) == 48 and attack == false then
  2750. Swing = 1
  2751. Sprinting = false
  2752. hum.WalkSpeed = 16
  2753. end
  2754. end)
  2755. mouse.KeyDown:connect(function(key)
  2756. if attack == false then
  2757. if key == 'q' and Mode == 1 then
  2758. Power_Burst()
  2759. elseif key == '1' and Mode ~= 2 then
  2760. Mode = 2
  2761. SONG = 407749940
  2762. tecks2.Text = "Slaughter"
  2763. hed.face.Texture = "http://www.roblox.com/asset/?id=701379058"
  2764. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2765. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2766. for i, v in pairs(ArmorColorParts) do
  2767. v.BrickColor = BrickColor.new("Bright red")
  2768. v.Material = "Metal"
  2769. v.Transparency = 0
  2770. end
  2771. for i, v in pairs(ArmorColorParts2) do
  2772. v.BrickColor = BrickColor.new("Really red")
  2773. v.Material = "Metal"
  2774. v.Transparency = 0
  2775. end
  2776. for i, v in pairs(NeonColorParts) do
  2777. maincolor = BrickColor.new("Maroon")
  2778. v.BrickColor = maincolor
  2779. v.Material = "Neon"
  2780. v.Transparency = 0
  2781. end
  2782. elseif key == '1' and Mode == 2 then
  2783. resetmode()
  2784. elseif key == 't' and Mode == 1 then
  2785. Taunt()
  2786. elseif key == 'q' and Mode == 2 then
  2787. Magic_Bombs()
  2788. elseif key == 'e' and Mode == 2 then
  2789. Dangerous_Field()
  2790. elseif key == 't' and Mode == 2 then
  2791. HAAH()
  2792. end
  2793. ---------------------------------------------------------------------
  2794. if key == 'p' and Mode == 10 and Mode ~= Black and Sprinting == false then
  2795. Mode = Black
  2796. SONG = 919231299
  2797. Cso("743499393", tors, 10, 1.05)
  2798. CameraEnshaking(1.5, 10)
  2799. BlockEffect(BrickC("Black"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2800. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2801. tecks2.Text = "I N S A N I T Y"
  2802. hed.face.Texture = "0"
  2803. for i, v in pairs(ArmorColorParts) do
  2804. v.BrickColor = BrickColor.new("Really black")
  2805. v.Material = "Glass"
  2806. v.Transparency = 0
  2807. end
  2808. for i, v in pairs(ArmorColorParts2) do
  2809. v.BrickColor = BrickColor.new("Black")
  2810. v.Material = "Glass"
  2811. v.Transparency = 0
  2812. end
  2813. for i, v in pairs(NeonColorParts) do
  2814. maincolor = BrickColor.new("Black")
  2815. v.BrickColor = maincolor
  2816. v.Material = "Neon"
  2817. v.Transparency = 0
  2818. end
  2819. elseif key == 'p' and Mode == Black then
  2820. resetmode()
  2821. elseif key == 'q' and Mode == Black and corrupted == false then
  2822. Pixel_Corrupt()
  2823. elseif key == 't' and Mode == Black then
  2824. ThE_vOiceS()
  2825. elseif key == 'f' and Mode == Black then
  2826. Decapitate()
  2827. end
  2828. ---------------------------------------------------------------------
  2829. if key == '2' and Mode ~= 3 then
  2830. Mode = 3
  2831. SONG = 2676781801
  2832. tecks2.Text = "Destruction"
  2833. hed.face.Texture = "http://www.roblox.com/asset/?id=542144970"
  2834. tecks2.TextColor3 = Color3.fromRGB(255, 0, 0)
  2835. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2836. for i, v in pairs(ArmorColorParts) do
  2837. v.BrickColor = BrickColor.new("Really red")
  2838. v.Material = "Neon"
  2839. v.Transparency = 0
  2840. end
  2841. for i, v in pairs(ArmorColorParts2) do
  2842. v.BrickColor = BrickColor.new("Really red")
  2843. v.Material = "Neon"
  2844. v.Transparency = 0
  2845. end
  2846. for i, v in pairs(NeonColorParts) do
  2847. maincolor = BrickColor.new("Really red")
  2848. v.BrickColor = maincolor
  2849. v.Material = "Neon"
  2850. v.Transparency = 0
  2851. end
  2852. elseif key == '2' and Mode == 3 then
  2853. resetmode()
  2854. elseif key == 't' and Mode == 3 then
  2855. un_fun()
  2856. elseif key == 'q' and Mode == 3 then
  2857. Shockwave()
  2858.  
  2859.  
  2860. end
  2861. ---------------------------------------------------------------------
  2862. if key == '3' and Mode ~= 4 then
  2863. Mode = 4
  2864. SONG = 595800581
  2865. tecks2.Text = "Ancient"
  2866. hed.face.Texture = "http://www.roblox.com/asset/?id=275614649"
  2867. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2868. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2869. for i, v in pairs(ArmorColorParts) do
  2870. v.BrickColor = BrickColor.new("Black")
  2871. v.Material = "SmoothPlastic"
  2872. v.Transparency = 0
  2873. end
  2874. for i, v in pairs(ArmorColorParts2) do
  2875. v.BrickColor = BrickColor.new("Really black")
  2876. v.Material = "Metal"
  2877. v.Transparency = 0
  2878. end
  2879. for i, v in pairs(NeonColorParts) do
  2880. maincolor = BrickColor.new("Bright yellow")
  2881. v.BrickColor = maincolor
  2882. v.Material = "Neon"
  2883. v.Transparency = 0
  2884. end
  2885. elseif key == '3' and Mode == 4 then
  2886. resetmode()
  2887. elseif key == 't' and Mode == 4 then
  2888. again()
  2889. elseif key == 'q' and Mode == 4 then
  2890. Pulse()
  2891. end
  2892. ---------------------------------------------------------------------
  2893. if key == 'm' and Mode == 4 then
  2894. attack = true
  2895. SONG = 280394671
  2896. hum.WalkSpeed = 0
  2897. for i = 1,10,0.1 do
  2898. swait()
  2899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2900. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2901. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2902. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2903. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2904. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2905. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2906. end
  2907. hum.WalkSpeed = 16
  2908. attack = false
  2909. Mode = 100
  2910. tecks2.Text = "Legendary"
  2911. hed.face.Texture = "http://www.roblox.com/asset/?id=331380971"
  2912. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2913. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2914. Cso("743499393", tors, 10, 1.05)
  2915. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2916. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2917. for i, v in pairs(ArmorColorParts) do
  2918. v.BrickColor = BrickColor.new("Bright yellow")
  2919. v.Material = "DiamondPlate"
  2920. v.Transparency = 0.2
  2921. end
  2922. for i, v in pairs(ArmorColorParts2) do
  2923. v.BrickColor = BrickColor.new("Really black")
  2924. v.Material = "Neon"
  2925. v.Transparency = 0
  2926. end
  2927. for i, v in pairs(NeonColorParts) do
  2928. maincolor = BrickColor.new("New Yeller")
  2929. v.BrickColor = maincolor
  2930. v.Material = "Glass"
  2931. v.Transparency = 0.5
  2932. end
  2933. elseif key == 'm' and Mode == 100 then
  2934. resetmode()
  2935. elseif key == 'q' and Mode == 100 then
  2936. LAZER()
  2937. elseif key == 'x' and Mode == 100 then
  2938. Smite_Strike()
  2939. end
  2940. ---------------------------------------------------------------------
  2941. if key == '4' and Mode ~= 5 then
  2942. Mode = 5
  2943. SONG = 1494452913
  2944. tecks2.Text = "Reality"
  2945. hed.face.Texture = "http://www.roblox.com/asset/?id=695229188"
  2946. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2947. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2948. for i, v in pairs(ArmorColorParts) do
  2949. v.BrickColor = BrickColor.new("Institutional white")
  2950. v.Material = "SmoothPlastic"
  2951. v.Transparency = 0
  2952. end
  2953. for i, v in pairs(ArmorColorParts2) do
  2954. v.BrickColor = BrickColor.new("White")
  2955. v.Material = "Metal"
  2956. v.Transparency = 0
  2957. end
  2958. for i, v in pairs(NeonColorParts) do
  2959. maincolor = BrickColor.new("Bright yellow")
  2960. v.BrickColor = maincolor
  2961. v.Material = "Neon"
  2962. v.Transparency = 0
  2963. end
  2964. elseif key == '4' and Mode == 5 then
  2965. resetmode()
  2966. elseif key == 'q' and Mode == 5 and exploitable == true then
  2967. SuperNova()
  2968. end
  2969. ---------------------------------------------------------------------
  2970. if key == '5' and Mode ~= 6 then
  2971. Mode = 6
  2972. SONG = 705708692
  2973. tecks2.Text = "Anarchy"
  2974. hed.face.Texture = "http://www.roblox.com/asset/?id=1308497165"
  2975. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2976. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2977. for i, v in pairs(ArmorColorParts) do
  2978. v.BrickColor = BrickColor.new("Dark red")
  2979. v.Material = "SmoothPlastic"
  2980. v.Transparency = 0
  2981. end
  2982. for i, v in pairs(ArmorColorParts2) do
  2983. v.BrickColor = BrickColor.new("Really black")
  2984. v.Material = "Metal"
  2985. v.Transparency = 0
  2986. end
  2987. for i, v in pairs(NeonColorParts) do
  2988. maincolor = BrickColor.new("Really red")
  2989. v.BrickColor = maincolor
  2990. v.Material = "Neon"
  2991. v.Transparency = 0
  2992. end
  2993. elseif key == '5' and Mode == 6 then
  2994. resetmode()
  2995. elseif key == 'q' and Mode == 6 then
  2996. Distort()
  2997. elseif key == 'e' and Mode == 6 then
  2998. True_Power()
  2999. elseif key == 't' and Mode == 6 then
  3000. TTTTTTTTTTTaunt()
  3001. end
  3002. ---------------------------------------------------------------------
  3003. if key == '6' and Mode ~= 7 then
  3004. Mode = 7
  3005. SONG = 1283332302
  3006. tecks2.Text = "Shiba inu"
  3007. hed.face.Texture = "http://www.roblox.com/asset/?id=25774303"
  3008. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  3009. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  3010. for i, v in pairs(ArmorColorParts) do
  3011. v.BrickColor = BrickColor.new("Cool yellow")
  3012. v.Material = "SmoothPlastic"
  3013. v.Transparency = 0
  3014. end
  3015. for i, v in pairs(ArmorColorParts2) do
  3016. v.BrickColor = BrickColor.new("Medium stone grey")
  3017. v.Material = "Metal"
  3018. v.Transparency = 0
  3019. end
  3020. for i, v in pairs(NeonColorParts) do
  3021. maincolor = BrickColor.new("New Yeller")
  3022. v.BrickColor = maincolor
  3023. v.Material = "Neon"
  3024. v.Transparency = 0
  3025. end
  3026. elseif key == '6' and Mode == 7 then
  3027. resetmode()
  3028. elseif key == 't' and Mode == 7 then
  3029. BARK()
  3030. elseif key == 'q' and Mode == 7 then
  3031. Bark_Splosion()
  3032. end
  3033. if key == 'm' and Mode == 7 then
  3034. SONG = 1110421128
  3035.  
  3036.  
  3037. Mode = 50
  3038. BlockEffect(BrickC("White"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3039. tecks2.Text = "M e m e s"
  3040. hed.face.Texture = "http://www.roblox.com/asset/?id=2588152784"
  3041. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3042. tecks2.TextStrokeColor3 = Color3.fromRGB(200, 200, 200)
  3043. for i, v in pairs(ArmorColorParts) do
  3044. v.BrickColor = BrickColor.new("Institutional white")
  3045. v.Material = "Foil"
  3046. v.Transparency = 0
  3047. end
  3048. for i, v in pairs(ArmorColorParts2) do
  3049. v.BrickColor = BrickColor.new("White")
  3050. v.Material = "Glass"
  3051. v.Transparency = 0.1
  3052. end
  3053. for i, v in pairs(NeonColorParts) do
  3054. maincolor = BrickColor.new("White")
  3055. v.BrickColor = maincolor
  3056. v.Material = "Neon"
  3057. v.Transparency = 0
  3058. end
  3059. elseif key == 'm' and Mode == 50 then
  3060. resetmode()
  3061. elseif key == 'z' and Mode == 50 then
  3062. Tpose_Saw()
  3063. elseif key == 't' and Mode == 50 then
  3064. TPose()
  3065. elseif key == 'f' and Mode == 50 then
  3066. HAAHAHAHA()
  3067. end
  3068. ---------------------------------------------------------------------
  3069. if key == 'm' and Mode == 8 then
  3070. Mode = 25
  3071. SONG = 219818427
  3072. tecks2.Text = "Spirit"
  3073. hed.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3074. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3075. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3076. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  3077. for i, v in pairs(ArmorColorParts) do
  3078. v.BrickColor = BrickColor.new("Ghost grey")
  3079. v.Material = "SmoothPlastic"
  3080. v.Transparency = 0.7
  3081. end
  3082. for i, v in pairs(ArmorColorParts2) do
  3083. v.BrickColor = BrickColor.new("Quill grey")
  3084. v.Material = "Glass"
  3085. v.Transparency = 0.5
  3086. end
  3087. for i, v in pairs(NeonColorParts) do
  3088. maincolor = BrickColor.new("Fog")
  3089. v.BrickColor = maincolor
  3090. v.Material = "Neon"
  3091. v.Transparency = 0.5
  3092. end
  3093. elseif key == 'm' and Mode == 25 then
  3094. resetmode()
  3095. elseif key == 't' and Mode == 25 then
  3096. thisisit()
  3097. elseif key == 'q' and Mode == 25 then
  3098. Spirit_Beam()
  3099. end
  3100. ---------------------------------------------------------------------
  3101. if key == '7' and Mode ~= 8 then
  3102. Mode = 8
  3103. SONG = 1382488262
  3104. tecks2.Text = "Planetary"
  3105. hed.face.Texture = "http://www.roblox.com/asset/?id=594455198"
  3106. tecks2.TextColor3 = Color3.fromRGB(75, 151, 75)
  3107. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  3108. for i, v in pairs(ArmorColorParts) do
  3109. v.BrickColor = BrickColor.new("Dark green")
  3110. v.Material = "SmoothPlastic"
  3111. v.Transparency = 0
  3112. end
  3113. for i, v in pairs(ArmorColorParts2) do
  3114. v.BrickColor = BrickColor.new("Dark green")
  3115. v.Material = "Metal"
  3116. v.Transparency = 0
  3117. end
  3118. for i, v in pairs(NeonColorParts) do
  3119. maincolor = BrickColor.new("Lime green")
  3120. v.BrickColor = maincolor
  3121. v.Material = "Neon"
  3122. v.Transparency = 0
  3123. end
  3124. elseif key == '7' and Mode == 8 then
  3125. resetmode()
  3126. elseif key == 'q' and Mode == 8 then
  3127. LunarSpin()
  3128. end
  3129. ---------------------------------------------------------------------
  3130. if key == '8' and Mode ~= 9 then
  3131. Mode = 9
  3132. SONG = 725718078
  3133. tecks2.Text = "Serperior"
  3134. hed.face.Texture = "http://www.roblox.com/asset/?id=641021974"
  3135. tecks2.TextColor3 = Color3.new(255, 0, 0)
  3136. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3137. for i, v in pairs(ArmorColorParts) do
  3138. v.BrickColor = BrickColor.new("Black")
  3139. v.Material = "Glass"
  3140. v.Transparency = 0
  3141. end
  3142. for i, v in pairs(ArmorColorParts2) do
  3143. v.BrickColor = BrickColor.new("Really black")
  3144. v.Material = "Glass"
  3145. v.Transparency = 0.5
  3146. end
  3147. for i, v in pairs(NeonColorParts) do
  3148. maincolor = BrickColor.new("Really red")
  3149. v.BrickColor = maincolor
  3150. v.Material = "Neon"
  3151. v.Transparency = 0
  3152. end
  3153. elseif key == '8' and Mode == 9 then
  3154. resetmode()
  3155. elseif key == 't' and Mode == 9 then
  3156. BoreMe()
  3157. elseif key == 'q' and Mode == 9 then
  3158. BalanceSpin()
  3159. end
  3160. ---------------------------------------------------------------------------
  3161. if key == 'm' and Mode == 2 and Mode ~= 10 and Sprinting == false then
  3162. Mode = 10
  3163. SONG = 723652641
  3164. tecks2.Text = "Solitude"
  3165. hed.face.Texture = "http://www.roblox.com/asset/?id=109576476"
  3166. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3167. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3168. for i, v in pairs(ArmorColorParts) do
  3169. v.BrickColor = BrickColor.new("Dark stone grey")
  3170. v.Material = "Glass"
  3171. v.Transparency = 0
  3172. end
  3173. for i, v in pairs(ArmorColorParts2) do
  3174. v.BrickColor = BrickColor.new("Black")
  3175. v.Material = "Glass"
  3176. v.Transparency = 0.5
  3177. end
  3178. for i, v in pairs(NeonColorParts) do
  3179. maincolor = BrickColor.new("Dark stone grey")
  3180. v.BrickColor = maincolor
  3181. v.Material = "Neon"
  3182. v.Transparency = 0
  3183. end
  3184. elseif key == 'f' and Mode == 10 then
  3185. Decapitate()
  3186. elseif key == 'm' and Mode == 10 then
  3187. resetmode()
  3188. end
  3189. end
  3190. end)
  3191. local Combo = 1
  3192. mouse.Button1Down:connect(function(key)
  3193. if attack == false then
  3194. if Combo == 1 then
  3195. Combo = 2
  3196. attackone()
  3197. elseif Combo == 2 then
  3198. Combo = 3
  3199. attacktwo()
  3200. elseif Combo == 3 then
  3201. Combo = 1
  3202. attackthree()
  3203. end
  3204. end
  3205. end)
  3206.  
  3207.  
  3208.  
  3209.  
  3210.  
  3211.  
  3212.  
  3213. -------------------------------------------------------
  3214. --Start Animations--
  3215. -------------------------------------------------------
  3216. while true do
  3217. swait()
  3218. sine = sine + change
  3219. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3220. local velderp = root.Velocity.y
  3221. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3222. if equipped == true or equipped == false then
  3223. if attack == false then
  3224. idle = idle + 1
  3225. else
  3226. idle = 0
  3227. end
  3228. if Mode == 5 then
  3229. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -7, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 1.5, -0.015, maincolor, 0, "Brick")
  3230. end
  3231. if Mode == 25 then
  3232. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3233. end
  3234. if Mode == Black then
  3235. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3236. end
  3237. if Mode == 100 then
  3238. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3239. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3240. end
  3241. if Mode == 7 then
  3242. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -5, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Cylinder")
  3243. end
  3244. if Mode == 6 then
  3245. local A = math.random(1,15)
  3246. if A == 1 then
  3247. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3248. if A == 2 then
  3249. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3250. end
  3251. end
  3252. end
  3253. if 1 < root.Velocity.y and hitfloor == nil then
  3254. Anim = "Jump"
  3255. if attack == false then
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-10), Rad(0), Rad(0)), 0.08)
  3257. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90 + 4.5 * Sin(sine / 20))), 0.08)
  3261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 1 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90 - 4.5 * Sin(sine / 20))), 0.08)
  3262. end
  3263. elseif -1 > root.Velocity.y and hitfloor == nil then
  3264. Anim = "Fall"
  3265. if attack == false then
  3266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(70), Rad(0), Rad(0)), 0.08)
  3267. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3268. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3269. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3270. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1.05 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(100 + 4.5 * Sin(sine / 20))), 0.08)
  3271. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 1.05 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-100 - 4.5 * Sin(sine / 20))), 0.08)
  3272. end
  3273. elseif torvel < 1 and hitfloor ~= nil then
  3274. Anim = "Idle"
  3275. change = 1
  3276. if attack == false then
  3277. if Mode == 1 then --Normal
  3278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3279. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3280. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3281. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3282. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(5 + 5 * Sin(sine / 20))), 0.08)
  3283. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-5 - 5 * Sin(sine / 20))), 0.08)
  3284. elseif Mode == Black then --InsAniTy
  3285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40 - 2.5 + Mrandom(-6,6) * Sin(sine / 2)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.3)
  3287. if Mrandom(1,15) == 1 then
  3288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(Mrandom(-1,1),Mrandom(-1,1),Mrandom(-1,1) + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3289. end
  3290. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.5 - 0.1 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3291. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3292. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-45 + Mrandom(-6,6))), 0.08)
  3293. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 1 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(45 + Mrandom(-6,6))), 0.08)
  3294. elseif Mode == 50 then --Memer
  3295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3296. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-57- 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3301. elseif Mode == 2 then --Slaughter
  3302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-45 + Mrandom(-6,6))), 0.08)
  3307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3308. elseif Mode == 3 then --Hatred
  3309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(0 + Mrandom(-4,4))), 1)
  3311. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3312. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3313. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3314. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3315. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3316. elseif Mode == 4 then --Anchient
  3317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3318. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3319. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3320. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3321. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3322. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3323. elseif Mode == 5 then --Reality
  3324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.08)
  3325. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-30)), 0.08)
  3326. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.2 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(65), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3327. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 - 0.2 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3328. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3329. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3330. elseif Mode == 25 then --Spiritual
  3331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 + Mrandom(-6,6) * Sin(sine / 30)), Rad(20 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3333. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3334. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3335. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3337. elseif Mode == 6 then --Chaos
  3338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3339. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3340. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(-0), Rad(0), Rad(20)), 0.2)
  3341. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(-0), Rad(0), Rad(-20)), 0.2)
  3342. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3343. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3344. elseif Mode == 9 then --Serperior
  3345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(30)), 0.08)
  3346. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0), Rad(-30)), 0.08)
  3347. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3348. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3349. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(-60), Rad(5 + 5 * Sin(sine / 20))), 0.08)
  3350. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-5 - 5 * Sin(sine / 20))), 0.08)
  3351. elseif Mode == 7 then --Shibe
  3352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3353. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3354. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3355. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3356. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3357. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3358. elseif Mode == 100 then --Legendary
  3359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3361. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3365. elseif Mode == 8 then --Lunarist
  3366. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3368. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3369. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3370. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3371. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3372. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3373. elseif Mode == 10 then --Loneliness
  3374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40 - 2.5 + Mrandom(-6,6) * Sin(sine / 2)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.3)
  3376. if Mrandom(1,15) == 1 then
  3377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3378. end
  3379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-45 + Mrandom(-6,6))), 0.08)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-.6 + Mrandom(-6,6)), Rad(-5 - 5 + Mrandom(-6,6)* Sin(sine / 20))), 0.08)
  3381. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-6.5), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3382. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-6.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3383. end
  3384. end
  3385. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3386. Anim = "Walk"
  3387. change = 1.1
  3388. if attack == false then
  3389. if Mode == 6 then
  3390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3391. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3392. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(20)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3393. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(-20)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3394. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3395. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3396. elseif Mode == 5 then
  3397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3398. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3399. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3400. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3401. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3402. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3403. elseif Mode == 2 then
  3404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(0 - 0 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3405. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-0 - 4.5 * Sin(sine / .5))), 0.08)
  3406. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3407. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3408. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-45 + Mrandom(-6,6))), 0.08)
  3409. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-60) * Cos(sine / 7) , Rad(0) , Rad(0 + 10 * Sin(sine / 7)) + la.RotVelocity.Y / 75), 0.1)
  3410. elseif Mode == 25 then
  3411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3412. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3413. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3414. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3415. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3416. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3417. elseif Mode == 100 then
  3418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3420. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.2 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.2 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3424. elseif Mode == 9 then
  3425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(0 - 0 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3426. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3427. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3428. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3429. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 1 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(-90), Rad(0)), 0.08)
  3430. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-30) * Cos(sine / 7) , Rad(0) , Rad(0 + 10 * Sin(sine / 7)) + la.RotVelocity.Y / 75), 0.1)
  3431. elseif Mode == 7 then
  3432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(0 - 0 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3433. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3434. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3435. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3436. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3437. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3438. elseif Mode == 10 then
  3439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(0 - 0 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40 - 2.5 + Mrandom(-6,6) * Sin(sine / 2)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.3)
  3441. if Mrandom(1,15) == 1 then
  3442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3443. end
  3444. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-45 + Mrandom(-6,6))), 0.08)
  3445. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-60) * Cos(sine / 7) , Rad(0) , Rad(0 + 10 * Sin(sine / 7)) + la.RotVelocity.Y / 75), 0.1)
  3446. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3447. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3448. elseif Mode == 8 then
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.08)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3451. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(-20), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3452. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3453. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3454. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.2 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3455. elseif Mode == 50 then
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(-10 - 0 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3457. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3458. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 60 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3459. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 60 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3460. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.0 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(90) * Cos(sine / 7) , Rad(0), Rad(0 + 10 * Sin(sine / 7)) - ra.RotVelocity.Y / 75), 0.1)
  3461. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-90) * Cos(sine / 7) , Rad(0) , Rad(0 + 10 * Sin(sine / 7)) + la.RotVelocity.Y / 75), 0.1)
  3462. elseif Mode == Black then
  3463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40 - 2.5 + Mrandom(-6,6) * Sin(sine / 2)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.3)
  3465. if Mrandom(1,15) == 1 then
  3466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(Mrandom(-1,1),Mrandom(-1,1),Mrandom(-1,1) + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3467. end
  3468. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 1 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-45 + Mrandom(-6,6))), 0.08)
  3469. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 1 + 0.2 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(45 + Mrandom(-6,6))), 0.08)
  3470. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.5 - 0.1 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(-20 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3471. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))), 0.08)
  3472.  
  3473. elseif Mode == 3 then
  3474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(10 - 0 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(0 + Mrandom(-4,4))), 1)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3477. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3478. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3479. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.0 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(60) * Cos(sine / 7) , Rad(0), Rad(0 + 10 * Sin(sine / 7)) - ra.RotVelocity.Y / 75), 0.1)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-60) * Cos(sine / 7) , Rad(0) , Rad(0 + 10 * Sin(sine / 7)) + la.RotVelocity.Y / 75), 0.1)
  3481. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(0 - 0 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(0 * Cos(sine / 7))), 0.15)
  3483. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3484. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3485. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, 0 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(-1 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3486. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.0 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(60) * Cos(sine / 7) , Rad(0), Rad(0 + 10 * Sin(sine / 7)) - ra.RotVelocity.Y / 75), 0.1)
  3487. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-60) * Cos(sine / 7) , Rad(0) , Rad(0 + 10 * Sin(sine / 7)) + la.RotVelocity.Y / 75), 0.1)
  3488.  
  3489.  
  3490.  
  3491. end
  3492. end
  3493. elseif torvel >= 25 and hitfloor ~= nil then
  3494. Anim = "Sprint"
  3495. change = 1.35
  3496. if attack == false then
  3497. if Mode == 5 then
  3498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3499. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3500. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3501. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3502. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3503. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3504. elseif Mode == Black then
  3505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3506. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3507. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3508. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3509. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(25 + Mrandom(-6,6))), 0.1)
  3510. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-25 + Mrandom(-6,6))), 0.1)
  3511. elseif Mode == 25 or Mode == 10 then
  3512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3513. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3514. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3515. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3516. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3517. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3518. elseif Mode ~= 5 then
  3519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3520. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3521. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 1 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(75 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3522. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -1 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-75 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3523. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(20), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(-20) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3525.  
  3526.  
  3527.  
  3528.  
  3529. end
  3530. end
  3531. end
  3532. end
  3533. Music.SoundId = "rbxassetid://"..SONG
  3534. Music.Looped = true
  3535. Music.Pitch = 1
  3536. Music.Volume = 2.5
  3537. Music.Parent = tors
  3538. Music:Resume()
  3539. if 0 < #Effects then
  3540. for e = 1, #Effects do
  3541. if Effects[e] ~= nil then
  3542. local Thing = Effects[e]
  3543. if Thing ~= nil then
  3544. local Part = Thing[1]
  3545. local Mode = Thing[2]
  3546. local Delay = Thing[3]
  3547. local IncX = Thing[4]
  3548. local IncY = Thing[5]
  3549. local IncZ = Thing[6]
  3550. if 1 >= Thing[1].Transparency then
  3551. if Thing[2] == "Block1" then
  3552. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3553. local Mesh = Thing[1].Mesh
  3554. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3555. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3556. elseif Thing[2] == "Block2" then
  3557. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3558. local Mesh = Thing[7]
  3559. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3560. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3561. elseif Thing[2] == "Block3" then
  3562. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3563. local Mesh = Thing[7]
  3564. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3565. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3566. elseif Thing[2] == "Cylinder" then
  3567. local Mesh = Thing[1].Mesh
  3568. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3569. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3570. elseif Thing[2] == "Blood" then
  3571. local Mesh = Thing[7]
  3572. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3573. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3574. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3575. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3576. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3577. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3578. elseif Thing[2] == "Disappear" then
  3579. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3580. elseif Thing[2] == "Shatter" then
  3581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3582. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3583. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3584. Thing[6] = Thing[6] + Thing[5]
  3585. end
  3586. else
  3587. Part.Parent = nil
  3588. table.remove(Effects, e)
  3589. end
  3590. end
  3591. end
  3592. end
  3593. end
  3594. end
  3595. -------------------------------------------------------
  3596. --End Animations And Script--
  3597. -------------------------------------------------------
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