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  1. #### Exporting map file 'D:\Program Files D\ioquake3\baseq3\maps\zw3dm4-compile.map'
  2. #### Executing 'D:\Program Files D\ioquake3\baseq3\maps\compiler\q3map2.exe -fs_basepath D:\Program Files D\ioquake3 zw3dm4.map'
  3. 2.5.17 custom build 1.0
  4. 8 threads
  5. Q3Map - v1.0r (c) 1999 Id Software Inc.
  6. Q3Map (ydnar) - v2.5.17 custom build 1.0
  7. CB (XaeroX) - v1.0 Feb 4 2014 20:27:34
  8. VFS Init: D:/Program Files D/ioquake3/baseq3/
  9. VFS Init: D:/Program/baseq3/
  10.  
  11. --- BSP ---
  12. WARNING: Unknown option "Files"
  13. WARNING: Unknown option "D\ioquake3"
  14. Loading D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.map
  15. entering D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.map
  16. WARNING: Couldn't find image for shader textures/skies/killsky
  17. WARNING: Couldn't find image for shader textures/common/trigger
  18. WARNING: Couldn't find image for shader textures/liquids/proto_pool3
  19. 0 areaportals
  20. Size: -1056, -1440, -672 to 1440, 1312, 3360
  21. block size = { 1024 1024 1024 }
  22. 158 leafs filled
  23. writing D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.prt
  24. --- WriteSurfaceExtraFile ---
  25. Writing D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.srf
  26. Writing D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.bsp
  27. Wrote 0.5 MB (473488 bytes)
  28. 0 seconds elapsed
  29. #### Finished with exit status 0
  30.  
  31. #### Executing 'D:\Program Files D\ioquake3\baseq3\maps\compiler\q3map2.exe -vis zw3dm4.map'
  32. 2.5.17 custom build 1.0
  33. 8 threads
  34. Q3Map - v1.0r (c) 1999 Id Software Inc.
  35. Q3Map (ydnar) - v2.5.17 custom build 1.0
  36. CB (XaeroX) - v1.0 Feb 4 2014 20:27:34
  37. VFS Init: D:/Program Files D/ioquake3/baseq3/
  38.  
  39. --- Vis ---
  40. Loading D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.bsp
  41. Loading D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.prt
  42. 303 portalclusters
  43. 908 numportals
  44. 844 numfaces
  45. 1816 active portals
  46. 0 hint portals
  47. visdatasize:12128
  48.  
  49. --- BasePortalVis (1816) ---
  50. 0...1...2...3...4...5...6...7...8...9... (0)
  51. 7 average number of passages per leaf
  52. 1 MB required passage memory
  53.  
  54. --- CreatePassages (1816) ---
  55. 0...1...2...3...4...5...6...7...8...9... (0)
  56.  
  57. --- PassagePortalFlow (1816) ---
  58. 0...1...2...3...4...5...6...7...8...9... (1)
  59. creating leaf vis...
  60. Total visible clusters: 49386
  61. Average clusters visible: 162
  62. Writing D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.bsp
  63. Wrote 0.5 MB (485616 bytes)
  64. 1 seconds elapsed
  65. #### Finished with exit status 0
  66.  
  67. #### Executing 'D:\Program Files D\ioquake3\baseq3\maps\compiler\q3map2.exe -light zw3dm4.map'
  68. 2.5.17 custom build 1.0
  69. 8 threads
  70. Q3Map - v1.0r (c) 1999 Id Software Inc.
  71. Q3Map (ydnar) - v2.5.17 custom build 1.0
  72. CB (XaeroX) - v1.0 Feb 4 2014 20:27:34
  73. VFS Init: D:/Program Files D/ioquake3/baseq3/
  74.  
  75. --- Light ---
  76. Loading D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.bsp
  77. Loading D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.srf
  78. Loading D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.map
  79. entering D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.map
  80. --- SetupGrid ---
  81. Grid size = { 64, 64, 128 }
  82. 53664 grid points
  83. 9 point lights
  84. 0 spotlights
  85. 0 diffuse (area) lights
  86. 0 sun/sky lights
  87. 9 total lights
  88. 0 culled lights
  89. --- TraceGrid ---
  90. 0...1...2...3...4...5...6...7...8...9... (0)
  91. 39 x 43 x 32 = 53664 grid
  92. --- MapRawLightmap ---
  93. 0...1...2...3...4...5...6...7...8...9... (0)
  94. 139520 luxels
  95. 103174 luxels mapped
  96. 9304 luxels occluded
  97. 9 total lights
  98. 0 culled lights
  99. --- IlluminateRawLightmap ---
  100. 0...1...2...3...4...5...6...7...8...9... (0)
  101. 139469 luxels illuminated
  102. --- IlluminateVertexes ---
  103. 0...1...2...3...4...5...6...7...8...9... (0)
  104. 4760 vertexes illuminated
  105. --- StoreSurfaceLightmaps ---
  106. 123779 luxels used
  107. 98304 luxels stored (125.91 percent efficiency)
  108. 385 solid surface lightmaps
  109. 437 identical surface lightmaps, using 9236 luxels
  110. 0 vertex forced surfaces
  111. 0 vertex approximated surfaces
  112. 6 BSP lightmaps
  113. 6 total lightmaps
  114. 10 unique lightmap/shader combinations
  115. Writing D:/Program Files D/ioquake3/baseq3/maps/zw3dm4.bsp
  116. Wrote 1.2 MB (1209840 bytes)
  117. 1 seconds elapsed
  118. #### Finished with exit status 0
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