TheAngryPanda

100% TAS Stuff

Jul 18th, 2017
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  1. Soooo....
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  3. Here's TAS update/stuff/etc.
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  5. 1) I have to rework the entire intro, including the flowers being reoptimized and trudged through again.
  6. 2) I have to rework the bot fight at the very beginning of the game, which is not exactly fun.
  7. 3) There's still no /real/ route beyond Mammoth Graveyard, which is reliant upon how Bugmuck goes, which is reliant upon the flower/pickup route, which has around 12 different possible routes to test (I can rule out at least 4 though already from basic theory, however)
  8. 4) I have even less time to devote to anything like this than I did before with the Any% TAS, so it will take even longer.
  9. - The other side of this is that the route is not developing as rapidly as it was during Any%'s TAS creation.
  10. 5) The current WIP on my youtube (viewable here: https://www.youtube.com/watch?v=aPmeNMzEL04 ) shows just how ridiculously fast the game can be compared to Any%'s TAS. This ultimately means that Any%'s TAS is completely outdated and likely up for grabs to anyone wishing to stamp it out. It would not be very difficult to do so with some minor dedication to certain RNG elements.
  11. 6) Unfortunately, 100% is not a category people typically delve into. Because of this, there is little creativity in routing/theory thrown at it beyond my own, lambchop, and the runners themselves. Most of this has been reworked in the latest iteration of the route that I redid myself before taking a significant break from the game/scene in general. This means less innovation and more complacency, which breeds an unhealthy environment for progress in a project. I need to find someone capable of bouncing theory off of in order to generate the sort of environment a good TAS project can come from, otherwise I'm just talking to myself in a corner and that doesn't accomplish much. So if anyone knows anyone else, or is interested themselves, we need to have a chat on discord or whatever at some point.
  12. 7) My internet sucks, less streams, less views on progress for the project, and longer times between uploads. Just how it is.
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  14. 8) I'm going to try and take a different approach to people suggesting things this time with the TAS, I previously was highly dismissive of the points people made because there just wasn't very many other people with the depth of knowledge that myself and the people I had already been speaking with had for the game. This time around, there's going to be fully descriptive responses as to why certain things aren't possible, why we can't do X or Y at Z point in the game, or what is going on at A, B and C areas specifically. The reason I'm changing this up is because through explaining things repeatedly, perhaps something will be uncovered or questioned which generates the interest and motivation to dive into it and create something better than what there was before. False hope perhaps, but at least it's there.
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  16. So that's about all there is to it currently. I haven't actually started any real work on it yet due to repainting, reflooring, and moving into a new room. Updates will come when they are ready, be sure to check the TAS thread, my discord (if you want even the most minor updates), or my youtube for WIP uploads and tidbits.
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  19. (I currently have zero interest in TAS'ing any other games, so don't bother asking.)
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