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- on join:
- reset display name of player
- command /racejoin <offline player>:
- permission: skript.admin
- trigger:
- teleport player to the location (35, 8, -21)
- set display name of arg 1 to "&6%player%"
- set {meter.%player%} to 0
- command /racecancel <offline player>:
- permission: skript.admin
- trigger:
- reset display name of arg 1
- command /raceallcancel:
- permission: skript.admin
- trigger:
- reset display name of all players
- command /racealljoin:
- permission: skript.admin
- trigger:
- set display name of all players to "&6%player%"
- loop all players:
- set {meter.%loop-player%} to 0
- every minecraft tick:
- loop all players:
- if {meter.%loop-player%} is not set:
- set {meter.%loop-player%} to 0
- if loop-player's y-coordinate is more than 5:
- if loop-player's x-coordinate is more than 27:
- if loop-player's x-coordinate is less than 49:
- if loop-player's z-coordinate is less than 25001:
- if loop-player's z-coordinate is more than {meter.%loop-player%}:
- set {meter.%loop-player%} to loop-player's z-coordinate
- set {meter.%loop-player%} to ceil({meter.%loop-player%})
- execute console command "/scoreboard players set %loop-player% 通過点 %{meter.%loop-player%}%"
- command /meter:
- trigger:
- message "&7&ometer:%{meter.%player%}%"
- every 10 seconds:
- loop all players:
- loop-player are flying:
- loop-player don't have permission "skript.admin":
- set {flying-player} to "%loop-player%"
- loop all players:
- if loop-player-2 is op:
- message "&4&l[system] &7confirm is Flying of %{flying-player}%. Please Monitoring %{flying-player}%." to loop-player-2
- reset {flying-player}
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