starlitepony

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Jan 14th, 2016
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  1. audio quality is fairly good (though it's a bit quiet), but I'm really not sure that Final Fantasy is a good game to do a blind LP of.
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  3. Even knowing everything about the game, an experienced player will usually die a few times in some hard or unfair dungeons. For a blind player, this will happen much more often. This translates to seeing the dungeon multiple times as you go a bit further each time, and while seeing someone exploring the game for the first time could be interesting, it's going to get really repetitive really fast.
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  5. Even without getting into the inevitable deaths that will happen, there is going to be a lot of repetition in fighting the same enemies again and again. You mentioned possibly cutting some of these before the fight with Garland: This is something that you will <i>absolutely</i> have to do. And when you do that, what's left is wandering around from town to town, talking to every NPC to find the hint on where to go next, and let the viewer experience dynamic menu scrolling.
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  7. Even for an experienced player who knows everything about the game (and could fill dead air by explaining the lore, the design, the designers' intent, glitches, challenges, systems in place, origins of enemies and spells...) it's virtually impossible to keep what basically boils down to 'dynamic menu scrolling' interesting.
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  9. This is why turn-based RPGs are <i>incredibly</i> hard to do a quality let's play of, especially a blind let's play.
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  11. For example, the first three and a half minutes of the LP is nothing but you choosing and naming your characters. That's really not anything that the viewer needs to see: It's boring, repetitive, and all of it could be summarized by a five second shot of your party before starting the game. Things like this should be edited out. If the LP started at 3:30 instead of 0:00, nothing would be lost, and you'd be able to fill future dead air by waiting until <i>then</i> to talk about how you read up on strategy, why you chose to include two Fighters in your party, etc. As it is now, you wasted three minutes of content that you could have saved.
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  13. Another problem with the 'blind' part of the LP shows up frequently in the towns: Because you don't yet know what's going on or what to do (in an RPG), you have to talk to every NPC. This means that even more of the video is wasted just going around reading menus. That <i>kills</i> your commentary: Whenever it happens, you either just read the text out loud or make a small comment on it that doesn't go anywhere. Only a fraction of the NPCs say something that's important to the plot, but you have to talk to every NPC because you're going into the run blind. You don't really have anything to add to their comments either because you don't fully understand the areas and things they're talking about. This is understandable since you're going into the game blind, but that's also why you <i>really</i> shouldn't do a blind LP of an RPG like this one.
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  17. I took a look at your second video as well to see what you chose to cut or leave in. The first ten seconds of the video, absolutely nothing happens in: You don't move, talk, or do anything. That kind of stuff NEEDS to be edited out, or you'll lose all of your viewers. <i>No one</i> wants to sit through long periods in which nothing happens, and the first bit of the video is where people are most likely to give up on it. For the next minute after that (literally 60 straight seconds), you do nothing but talk. Talking is really good in an LP, but you cannot do this over a static background: Talk <i>while</i> you go up to the bridge, don't waste the viewer's time by making them wait for you to explain what you're going to do.
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  19. Literally nothing happens in the first 2:30 of your second video. If you want to attract viewers, this is really not an option: You <i>have</i> to be doing more than just talking and looking at your characters' stats.
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  21. In the first battle, you open by saying "I'm going to edit this out", and then don't speak for the rest of the fight (I'm guessing because you decided to edit it out). And then afterwards, you say "I got into a fight with some Imps that I did a little editing on." So why did I see that fight? You didn't do any editing. I really don't want to be rude, but did you rewatch the video before uploading it? It would be impossible not to notice that. There is no excuse for that fight not being cut.
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  23. As for positive feedback, I agree with the idea of showing off fights against new enemies and cutting fights against enemies you've already seen. However, if you're going to look up what all the spells do, what weapons to use, and who can use them... why even do a blind playthrough then? At this point, you might as well just learn the game so you can do an informative and entertaining LP.
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