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- #version 330 core
- in vec4 in_Position;
- in vec4 in_Colour;
- out vec4 ex_Colour;
- uniform mat4 model_matrix;
- uniform mat4 view_matrix;
- uniform mat4 proj_matrix;
- void main(){
- gl_Position = (proj_matrix * view_matrix * model_matrix) * in_Position;
- ex_Colour = in_Colour;
- }
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