Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local lib = require(game:GetService("ReplicatedStorage").Framework.Library)
- if not getgenv().hook then
- getgenv().hook = true
- local functions = lib.Network.Fire, lib.Network.Invoke
- local old
- old = hookfunction(getupvalue(functions, 1) , function(...) return true end)
- local Blunder = require(game:GetService("ReplicatedStorage"):FindFirstChild("BlunderList", true))
- local OldGet = Blunder.getAndClear
- setreadonly(Blunder, false)
- local function OutputData(Message)
- return Message
- end
- Blunder.getAndClear = function(...)
- local Packet = ...
- for i,v in next, Packet.list do
- if v.message ~= "PING" then
- OutputData(v.message)
- table.remove(Packet.list, i)
- end
- end
- return OldGet(Packet)
- end
- end
- function CollectYeetOrbs()
- local PlayerCFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
- if game:GetService("Workspace").__MAP:WaitForChild("Interactive"):WaitForChild("Orbs") then
- for i, v in pairs(game:GetService("Workspace").__MAP.Interactive.Orbs:GetChildren()) do
- v.Orb.CFrame = PlayerCFrame
- end
- end
- end
- function Yeet()
- lib.Network.Invoke("Yeet a Pet: Throw")
- end
- spawn(function()
- while task.wait(0.1) do
- CollectYeetOrbs()
- Yeet()
- end
- end)
Add Comment
Please, Sign In to add comment