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- Events:
- on citizen create
- on citizen spawn
- # Not sure if the below two events are needed
- on citizen death
- on citizen damage
- Effects:
- make citizen <ID> move to <location>
- make citizen <ID> attack <entity>
- set tool of citizen <ID> to <item type>
- set helm slot of citizen <ID> to <item type>
- set chest slot of citizen <ID> to <item type>
- set leg slot of citizen <ID> to <item type>
- set boot slot of citizen <ID> to <item type>
- set name of citizen <ID> to <string>
- teleport citizen <ID> to <location>
- create a citizen of type <type> with name <name> at <location>
- Expressions:
- ID of citizen
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