Anteks12345

skRayFall Doc

Aug 21st, 2014
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  1. Events:
  2. on citizen create
  3. on citizen spawn
  4. # Not sure if the below two events are needed
  5. on citizen death
  6. on citizen damage
  7. Effects:
  8. make citizen <ID> move to <location>
  9. make citizen <ID> attack <entity>
  10. set tool of citizen <ID> to <item type>
  11. set helm slot of citizen <ID> to <item type>
  12. set chest slot of citizen <ID> to <item type>
  13. set leg slot of citizen <ID> to <item type>
  14. set boot slot of citizen <ID> to <item type>
  15. set name of citizen <ID> to <string>
  16. teleport citizen <ID> to <location>
  17. create a citizen of type <type> with name <name> at <location>
  18. Expressions:
  19. ID of citizen
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