Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- StylePtr<Layers<
- StripesX<Int<3000>,Int<-3000>,Rgb<100,100,150>,Rgb<25,25,40>,ColorChange<TrDelay<400>,Rgb<130,130,180>,Cyan,Blue,Cyan,Blue,Cyan,Blue,Mix<TwistAngle<1>,Cyan,Blue,Cyan,Blue,Cyan,Blue>>,Rgb<50,50,75>>,
- AlphaL<ColorChange<TrWipeIn<400>,Rgb<130,130,180>,Cyan,Blue,Cyan,Blue,Cyan,Blue,Mix<TwistAngle<1>,Cyan,Blue,Cyan,Blue,Cyan,Blue>>,SmoothStep<Int<4000>,Int<-6000>>>,
- TransitionEffectL<TrWaveX<ColorChange<TrInstant,Rgb<130,130,180>,Cyan,Blue,Cyan,Blue,Cyan,Blue,Cyan>,Int<400>,Int<100>,Int<400>,Int<32768>>,EFFECT_CHANGE>,
- LockupTrL<Layers<
- AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
- AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- TransitionLoopL<TrConcat<TrWaveX<Mix<TwistAngle<1>,Cyan,Blue,Cyan,Blue,Cyan,Blue>,Int<400>,Int<30>,Int<300>,Int<0>>,AlphaL<White,Int<0>>,TrDelay<100>>>,
- AlphaL<AudioFlicker<Mix<TwistAngle<1>,Cyan,Blue,Cyan,Blue,Cyan,Blue>,Mix<TwistAngle<1>,Mix<Int<16384>,Cyan,Black>,Mix<Int<16384>,Blue,Black>>>,SmoothStep<Int<4000>,Int<-8000>>>,
- ResponsiveStabL<Red>,
- ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
- ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>>,TrFade<1200>>,EFFECT_IGNITION>,
- LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- TransitionEffectL<TrConcat<TrWaveX<Blue,Int<400>,Int<200>,Int<300>,Int<32768>>,AlphaL<PulsingL<Cyan,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<1000>,AlphaL<PulsingL<Cyan,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<400>,Int<200>,Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<400,Cyan,Blue>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<800>,AlphaL<PulsingL<ColorSequence<400,Blue,Cyan>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<350>,Int<200>,Int<350>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,Blue,Cyan,Blue>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<800>,AlphaL<PulsingL<ColorSequence<350,Cyan,Blue,Cyan>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<350>,Int<400>,Int<350>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,Cyan,Blue,Cyan,Blue>,Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<700>,AlphaL<PulsingL<ColorSequence<350,Blue,Cyan,Blue,Cyan>,Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<300>,Int<400>,Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<300,Cyan,Blue,Cyan,Blue,Cyan>,Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<700>,AlphaL<PulsingL<ColorSequence<300,Blue,Cyan,Blue,Cyan,Blue>,Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<300>,Int<400>,Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<250,Cyan,Blue,Cyan,Blue,Cyan,Blue>,Int<400>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<600>,AlphaL<PulsingL<ColorSequence<200,Blue,Cyan,Blue,Cyan,Blue,Cyan>,Int<500>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<1250>>,EFFECT_PREON>>>()
Advertisement
Add Comment
Please, Sign In to add comment