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- Ancient Archfiend of Hope
- Level 4 Scale 3 LIGHT Fiend/Pendulum/Effect
- 1000/1000
- You can only use this card name's (1) Pendulum Effect once per turn.
- (1) You can target 1 Set card on the field; destroy both it and this card.
- ----
- You can only use this card name's (1) Monster Effect once per turn.
- (1) You can Tribute this card, then target 1 monster in your GY that was destroyed by a card effect and sent there this turn; Special Summon that target.
- Written in the Stars
- Normal Spell
- You can only activate 1 card with this card's name per turn.
- (1) Target 1 face-up monster with 2000 or less ATK you control; the ATK of all other monsters you control with a Level different from the targeted monster's become equal to that target's, until the end of this turn.
- Foolish Mourning
- Normal Spell
- You can only activate 1 card with this card's name per turn.
- (1) Target 1 face-up monster you control; send the top 3 cards of your Deck to the GY, and if you do, the targeted monster gains 500 ATK for each monster sent to the GY this way, until the end of this turn.
- Ghosts of Regret
- Counter Trap
- You can only activate 1 card with this card's name per turn. If there are 8 or more monsters in your GY whose original Type is Zombie or Bound Warrior, you can activate this card from your hand.
- (1) When your opponent activates a Trap Card or effect while you control a Bound Warrior or Zombie monster: Negate the activation, and if you do, banish that card.
- Vibe Check!
- Quick-Play Spell
- (1) Target 1 monster you control and 1 monster your opponent controls; switch the ATK of those targets until the end of the Battle Phase.
- Vampire Neko
- Level 2 DARK Zombie/Effect
- 500/0
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is Special Summoned: You can pay 500 LP; discard 1 card, and if you do, draw 1 card.
- (2) If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field.
- Everliving Underworld Wealth
- Continuous Spell
- (1) Once per turn, when a Zombie monster is Special Summoned from the GY to your field: Gain 1000 LP.
- Cards of Charade
- Normal Spell
- You cannot conduct your Battle Phase the turn you activate this card.
- (1) At the start of your Main Phase 1: Target 1 monster you control; destroy it, and if you do, draw 2 cards.
- Cool Cap
- Level 2 LIGHT Object/Effect
- 500/500
- (1) This card can attack directly.
- (2) When this card inflicts battle damage to your opponent: You can Tribute 1 other Object monster, then target up to 2 cards on the field; destroy them.
- The Lonely King
- Level 4 WATER Spellcaster/Effect
- 1800/300
- (1) Face-up Defense Position monsters on the field cannot activate their effects.
- (2) This Attack Position card cannot be destroyed by card effects, also it cannot be destroyed by battle.
- Fatherboard
- Continuous Spell
- (1) Cyberse monsters on the field cannot attack, activate their effects, or be used as material for a Summon of a Cyberse monster.
- Evergreen Needles
- Level 4 EARTH Beast/Effect
- 0/1800
- (1) At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.
- (2) All monsters your opponent controls with 1700 or less ATK must attack, if able.
- Dynamite Ambush
- Continuous Trap
- You can only use this card name's (2) effect once per turn.
- (1) Once per turn, if a card(s) is destroyed by a card effect: All monsters you currently control gain 300 ATK.
- (2) If you control a FIRE monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it.
- Homing Missile
- Equip Spell
- Equip only to a FIRE monster.
- (1) Once per turn, if this card is equipped to a monster: You can target 1 Spell/Trap your opponent controls; destroy it.
- (2) If the equipped monster you control would be destroyed by battle, you can discard 1 card instead.
- Misairujira
- Level 4 WATER Fish/Normal
- 1400/1600
- A missile-launching whale. Anyone touching this whale would face its demise.
- Apicella, the Snakechanted Veteran
- Level 4 EARTH Reptile/Effect
- 1400/1000
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is Special Summoned: You can send 1 "Snakechanted" card from your Deck to the GY, except "Apicella, the Snakechanted Veteran".
- (2) If this card is in your GY: You can banish 1 other Reptile monster from your GY; Special Summon this card, but banish it when it leaves the field.
- Snakechanted Rite
- Normal Spell
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) Add 1 Reptile monster from your Deck to your hand.
- (2) You can banish this card from your GY; send 1 "Snakechanted" card from your Deck to the GY, except "Snakechanted Rite".
- The end of the Struggle
- Normal Spell
- You cannot conduct your Battle Phase the turn you activate this card.
- (1) At the start of your Main Phase 1: Target 1 monster you control; destroy it, and if you do, destroy 1 monster your opponent controls with ATK higher than the ATK of the destroyed monster.
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