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Sep 21st, 2017
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  1. var layerMask = 21;
  2.  
  3. var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
  4.  
  5. var hit : RaycastHit;
  6.  
  7. if (Physics.Raycast (ray, hit, 300,layerMask)) {
  8.  
  9. Debug.DrawLine (ray.origin, hit.point);
  10. }
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