Ghoulic

i am never doing anything for you again

May 28th, 2020
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  1. [div align="center"][div style="background-color:#222222;width:700px;padding:2px;"][div style="border:1px solid #2e2e2c;padding:1px;"][div style="border:1px solid #313131;"][div style="border:2px solid #242423;padding:5px;"][div style="font-size:20px;letter-spacing:1px;"][font face="times new roman" color="#676767"]CHAPTER DFGDS: DRILLS[/font][/div][hr style="height:1px;width:95%;"][div style="font-size:10px;letter-spacing:1px;text-align:center;"][font face="times new roman" color="#676767"][b]ALL PLAYER DRILLS[/b][/font][/div][table][tbody][tr][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]DEIMOS DIVE[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Every member of the team as well as the coach and/or captain (equipped with a training ball) will fly to the top of the goal posts. Paired up, the team members will be expected to dive for the same training ball. No physical force can be applied to the opposing team member, only contact can be made with the Quaffle. The first to make proper contact should maintain possession and the other team member should peel off to avoid injury.[/font][/div]
  2. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]FIREWORK DRILL / LEFT OR RIGHT[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Every member of the team will line themselves up single file in the air, each going one at a time. The coach or captain will be in the center of the pitch, with their wands at the ready. Sending a spark towards either the left or right side of the team member's broomstick, the team member is expected to "catch" the spark with minimal movement of their broomstick.
  3. [/font][/div][/td][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]STATIONARY DODGING[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Every member of the team -- Chasers, Beaters, Seekers and Keepers -- will align themselves on the field in their appropriate positions. Everyone will be at the same level in the air, just separated across the pitch. Either coaches or the team captain will hit bludgers. In an attempt to raise hand-eye coordination, the team members cannot move their brooms, this forces them to stay at the same level as every team member while still dodging the incoming balls.
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  11. [div style="font-size:10px;letter-spacing:1px;text-align:center;"][font color="#676767" face="times new roman"][b]BEATER DRILLS[/b][/font][/div][table][tbody][tr][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]STATIONARY MARKING[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Beaters are meant to hit a target without moving their feet, or their broomsticks (depending on if they are afloat or on the ground). The target is meant to be stationary or moving, depending on the level of skill of each individual Beater. As well as the target moving or not, the distance kept between the Beater and the target is dependent on the Beater's experience.[/font][/div][/td][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]BLUDGER TENNIS[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]The Beaters hit the Bludger between each other back and forth like a game of muggle "Tennis". They must keep their aim true to one another and gradually increase the distance with each successful hit. To make this drill more challenging, Beaters can move up and down so that they must change the direction they are hitting the Bludger to one another.[/font][/div][/td][/tr][/tbody][/table]
  12. [div style="font-size:10px;letter-spacing:1px;text-align:center;"][font face="times new roman" color="#676767"][b]CHASER DRILLS[/b][/font][/div][table][tbody][tr][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]BACK AND FORTH[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Chasers will pair up with each other and spread out across the pitch. Gradually increasing the distance between themselves and their partner as they pass the training ball back and forth. If either team member misses or hits the training ball astray, they are expected to move closer together once more. Chasers will continue this until they have covered a majority of the pitch[/font][/div]
  13. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]DISAPPEARING HOOPS[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Chasers are sat on their broomsticks, with a decent amount of training balls afloat next to them, in front of a set of six hoops about half the six of the standard sized Quidditch goal posts. These hoops will continue to loop around each other while the Chaser is expected to hit the training ball aiming at these hoops. Once the training ball has successfully went through a hoop, that hoop will suddenly disappear. There is no specific order that the targets are meant to be hit, but the goal is to make all of the hoops within a minute[/font][/div]
  14. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]HOOCH AND WEAVE[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Chasers will pair up in either pairs or trios, depending on their preferred playstyle in games. Whichever Chaser is in possession of the training ball will set the speed that the Chasers are expected to maintain. Either one of the Chasers without the ball (or just the one if only a pair) will fly either over or below the Chaser with the training ball. The Chaser with the ball is meant to continue flying normally and, preferably without having to look, offer the training ball either above or below them for their partner. This drill is meant to increase the compatibility of the chasing pair, as well as their peripheral vision.[/font][/div][/td][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]PASSING SIDES[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Chasers line up single file in the air with the coach or captain close to them with the Quaffle in hand. The Chaser is expected to fly, at a decent speed, in a straight line until the coach gives the command of either "left or right" for the Chaser to then break off from their path in order to catch the Quaffle as the coach or captain hits it.[/font][/div]
  15. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]TRIANGULAR CIRCLES[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]In groups of three, Chasers will take flight across the pitch in a triangle while still flying at similar speeds and height. In unison, the Chasers will be expected to alternate spots clockwise (meaning the Chaser at the top of the triangle will move behind him and to the right, and so on). The transfer is expected to be in unison, and their flight pattern should not alternate during the move. If any given Chaser is out of pattern, the trio will be sent back to the start. The trio is expected to circle the pitch two times, in unison, before they are finished.[/font][/div]
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  28. [div style="font-size:10px;letter-spacing:1px;text-align:center;"][font color="#676767" face="times new roman"][b]KEEPER DRILLS[/b][/font][/div][table][tbody][tr][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]PICK ONE[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]The Keeper will be leveled with the goal posts, with their back facing the opposing Chaser. Without telling the Keeper their intended hoop, the Chaser will shoot for the goal posts once signaled by the coach/captain. When signaled, the Keeper must turn back around properly and defend the shot.[/font][/div]
  29. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]QUICK HANDS[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Keepers are stood (or afloat their broom) across from the coach or captain, equip with numerous training balls and a bat. Without telling the Keeper where they are going to aim it, the coach will hit the training balls at a rapid speed for the Keeper to defend. While at first, the Keeper may only be able to block said balls, it is the plan that after practice with the drill, the Keeper's hands will be fast enough to catch each ball as they're hit.[/font][/div][/td][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]TURN AND STOP[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Two training balls will be set between both the Chaser and the Keeper in the air. The Keeper must decide which ball they are going to defend, without knowing the Chaser's intentions. The Chaser must take a shot at either of the training balls laid between them, but cannot signal the Keeper which they're going to shoot.
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  39. [div style="font-size:10px;letter-spacing:1px;text-align:center;"][font face="times new roman" color="#676767"][b]SEEKER DRILLS[/b][/font][/div][table][tbody][tr][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]OVER THE SHOULDER[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]A drill primarily made for Seekers, but can be utilized for other positions, the Over the Shoulder drill is identical to its name. While flying, at either average or faster speeds, the Seeker (or other position player) is expected to keep their attention in front of them. The coach or captain will send sparks over either side of their shoulder and the Seeker is expected to react appropriately and "catch" these sparks while still keeping their flight pattern.[/font][/div][/td][td style="font-size:10px;border:1px solid transparent;width:50%;padding:1px;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]PIXIE CATCHING[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Ten creatures are released all over the pitch and the Seeker is expected to go around and collect them in a large weave basket before the time limit is up. This is particularly challenging because the creatures will move around evasively. To increase difficulty, either add more creatures or reduce the time of the drill.
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