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- SORCERIES: You cast these through a certain catalyst. By channeling your mana through said catalyst, you're capable of projecting a magical effect.
- Healing Stab: By stabbing the target, you fill their body with healing energy. This mends most wounds; removing the spear seals the wound it would normally leave.
- Gust: By thrusting your catalyst forward, you create a powerful gust of wind to push back anything in front of you.
- Earth spike: By slamming your spear into the ground, you create a spike of rock to disrupt your enemy. Spike is random in size, but requires significant amounts of energy either way.
- Flamestrike: Coat your spear's head in searing flame. You can also release this flame in the form of a firebolt.
- Froststrike: Your next attack is enchanted to freeze the target area. Capable of slowing or even freezing solid certain enemies.
- MIRACLES: Requires no catalyst, but instead relies on the favour of your patron god.
- Patron: Sylvannas, The Great Dreamer.
- Guidance: By offering prayer to Sylvannas, you ask for guidance towards a certain location. This is limited to a certain amount of times per day. Guidance passively increases your chance of catching traps or finding hidden passages.
- Sweet Dreams: Sylvannas passively protects you in your sleep. This lowers the chance of anyone getting the drop on you. You are unable to suffer nightmares. (if you do, it is caused by an outside entity.)
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