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- C:\Users\me\Downloads>echo off
- Redirecting stderr to 'C:\steam\logs\stderr.txt'
- Looks like steam didn't shutdown cleanly, scheduling immediate update check
- [ 0%] Checking for available updates...
- [----] Verifying installation...
- Steam Console Client (c) Valve Corporation
- -- type 'quit' to exit --
- Loading Steam API...OK.
- Connecting anonymously to Steam Public...Logged in OK
- Waiting for user info...OK
- Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
- Update state (0x11) preallocating, progress: 8.84 (424631651 / 4804566263)
- Update state (0x11) preallocating, progress: 70.40 (3382449499 / 4804566263)
- Update state (0x61) downloading, progress: 0.20 (9652737 / 4804566263)
- Update state (0x61) downloading, progress: 0.59 (28537305 / 4804566263)
- Update state (0x61) downloading, progress: 2.60 (124733071 / 4804566263)
- Update state (0x61) downloading, progress: 4.14 (198746085 / 4804566263)
- Update state (0x61) downloading, progress: 5.58 (268204795 / 4804566263)
- Update state (0x61) downloading, progress: 6.74 (323738121 / 4804566263)
- Update state (0x61) downloading, progress: 7.41 (356024912 / 4804566263)
- Update state (0x61) downloading, progress: 7.42 (356423634 / 4804566263)
- Update state (0x61) downloading, progress: 7.47 (358794560 / 4804566263)
- Update state (0x61) downloading, progress: 7.65 (367337215 / 4804566263)
- Update state (0x61) downloading, progress: 7.91 (380075435 / 4804566263)
- Update state (0x61) downloading, progress: 8.09 (388611709 / 4804566263)
- Update state (0x61) downloading, progress: 8.35 (401331316 / 4804566263)
- Update state (0x61) downloading, progress: 8.66 (416304311 / 4804566263)
- Update state (0x61) downloading, progress: 10.36 (497737641 / 4804566263)
- Update state (0x61) downloading, progress: 14.26 (685018870 / 4804566263)
- Update state (0x61) downloading, progress: 18.32 (879971572 / 4804566263)
- Update state (0x61) downloading, progress: 22.39 (1075564806 / 4804566263)
- Update state (0x61) downloading, progress: 25.39 (1219956040 / 4804566263)
- Update state (0x61) downloading, progress: 28.24 (1356839346 / 4804566263)
- Update state (0x61) downloading, progress: 30.82 (1480659878 / 4804566263)
- Update state (0x61) downloading, progress: 33.84 (1625927605 / 4804566263)
- Update state (0x61) downloading, progress: 37.39 (1796257745 / 4804566263)
- Update state (0x61) downloading, progress: 40.87 (1963720150 / 4804566263)
- Update state (0x61) downloading, progress: 44.43 (2134618137 / 4804566263)
- Update state (0x61) downloading, progress: 47.55 (2284596210 / 4804566263)
- Update state (0x61) downloading, progress: 50.88 (2444343045 / 4804566263)
- Update state (0x61) downloading, progress: 53.63 (2576513667 / 4804566263)
- Update state (0x61) downloading, progress: 56.56 (2717528343 / 4804566263)
- Update state (0x61) downloading, progress: 58.92 (2830982369 / 4804566263)
- Update state (0x61) downloading, progress: 61.39 (2949522413 / 4804566263)
- Update state (0x61) downloading, progress: 64.09 (3079020622 / 4804566263)
- Update state (0x61) downloading, progress: 66.76 (3207632971 / 4804566263)
- Update state (0x61) downloading, progress: 82.19 (3948633215 / 4804566263)
- Update state (0x61) downloading, progress: 85.59 (4112020255 / 4804566263)
- Update state (0x61) downloading, progress: 91.85 (4412958966 / 4804566263)
- Update state (0x61) downloading, progress: 98.32 (4723734800 / 4804566263)
- Success! App '258550' fully installed.
- Missing shader in Main Camera (TOD_Scattering)
- Missing shader in Main Camera (TOD_Scattering)
- Missing shader in Main Camera (TOD_Scattering)
- Missing shader in Main Camera (TOD_Rays)
- Missing shader in Main Camera (TOD_Rays)
- Missing shader in Main Camera (TOD_Rays)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
- Missing shader in effect - Cold (ScreenOverlayEx)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
- Missing shader in effect - Hurt (ScreenOverlayEx)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- Missing shader in effect - FXAA (FXAA)
- Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
- Asset Warmup (1/5929)
- Asset Warmup (825/5929)
- Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Asset Warmup (1964/5929)
- Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Asset Warmup (2760/5929)
- Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Asset Warmup (3680/5929)
- Asset Warmup (4579/5929)
- Asset Warmup (5907/5929)
- Asset Warmup (5929/5929)
- WebSocket RCon Started on 28016
- Generating procedural map of size 2000 with seed 1234
- [1.2s] Harbors
- [7.2s] Large Monuments
- Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- [2.0s] Medium Monuments
- [0.5s] Small Monuments
- [0.5s] Tiny Monuments
- [0.9s] Swamps
- [0.4s] Ice Lakes
- [0.4s] Road Monuments
- [3.3s] Caves
- [1.1s] Offshore Monuments
- [20.0s] Processing World
- Generated ocean patrol path with node count: 177
- [3.9s] Ocean Patrol Paths
- Starting Navmesh Source Collecting.
- Calling CollectSourcesAsync took 2.511047
- Starting Navmesh Build with 13662 sources
- 41%
- 59%
- 81%
- 100%
- Navmesh Build took 1.29 seconds
- Starting Navmesh Source Collecting.
- Starting Monument Navmesh Build with 1517 sources
- 31%
- 59%
- 81%
- 100%
- Monument Navmesh Build took 1.37 seconds
- Starting Navmesh Source Collecting.
- Starting Monument Navmesh Build with 683 sources
- 100%
- Monument Navmesh Build took 0.51 seconds
- Starting Navmesh Source Collecting.
- Starting Monument Navmesh Build with 1644 sources
- 85%
- 100%
- Monument Navmesh Build took 0.76 seconds
- Map Spawned 277 entities
- Couldn't load server/rust.hauntedmansion.io/proceduralmap.2000.1234.190.sav - file doesn't exist
- Missing EnvSync - creating
- Missing CommunityEntity - creating
- Missing ResourceDepositManager - creating
- Missing RelationshipManager - creating
- Missing TreeManager - creating
- Initializing 5951 entity links
- done.
- Initializing 59 stability supports
- done.
- Initializing 3842 entity save caches
- done.
- Setting breakpad minidump AppID = 252490
- SteamServer Initialized
- eac_server.dll [x64] :: hModule: 00007FFCFBC90000 dwReason: 1 lpvReserved: 0
- Server startup complete
- Failed to sample navmesh
- SteamServer Connected
- Checking for new Steam Item Definitions..
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