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- for i = 1,9000 do
- local building = "Arcade" -- You need to have enough money to buy but it won't take the money.
- local num = 25-- just keep changing it from 20-50 until u find the pattern
- game.ReplicatedStorage.Events.PlaceBuilding:InvokeServer(building, num)
- local save = "Save1" --Where u save
- function up(a)
- game.ReplicatedStorage.Events.UpdateVal:FireServer(a, 1)
- end
- for i,v in pairs(game.Workspace.Stats[game.Players.LocalPlayer.Name][save].Buildings:GetChildren())do
- up(v.BuildTimeLeft)
- end
- wait(0.5)
- end
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