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- -- Settings --
- local Player = game.Players.LocalPlayer
- local PlayerName = Player.Name
- local Police = workspace:WaitForChild("Police")
- local Criminals = workspace:WaitForChild("Criminals")
- local Data = Player.TeleportStats
- -- Functions --
- for i, v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Cameras") then
- v.Cameras:ClearAllChildren()
- Police:ClearAllChildren()
- v.Citizenry:ClearAllChildren()
- end
- end
- -- Shadow Raid Samurai Vault --
- for i, v in pairs(workspace:GetChildren()) do
- if v.Name == "Shadow Raid" then
- if v:FindFirstChild("Vault") then
- v.VaultBig:Destroy()
- end
- end
- end
- -- Easy Overdrill --
- if workspace:FindFirstChild("World Bank") then
- local b = workspace:FindFirstChild("World Bank")
- b.VaultAreaDoorBig:Destroy()
- b.VaultDoorBig:Destroy()
- b.OverdrillDoorBig:Destroy()
- end
- -- Exprience Overload --
- Data.Kills.Value = 2094948294
- Data.Headshots.Value = 2094948294
- -- Remove Vault Doors --
- local mapValue = game.Workspace.MAP
- local Map = game.Workspace:FindFirstChild(mapValue.Value)
- for i, v in pairs(Map:GetChildren()) do
- if v.Name == "Door" or v.Name == "VaultDoor" or v.Name == "Drilling" or v.Name == "DrillDoor" then
- vBig:Destroy()
- end
- if v.Name == "Randoms" then
- for x, y in pairs(v:GetChildren()) do
- if y.Name == "Atm" then
- if y:FindFirstChild("Opened") then
- y.Opened.Value = true
- end
- end
- end
- end
- if v.Name == "Lootables" then
- for z, q in pairs(v:GetChildren()) do
- if q.Name == "NewSafe" then
- if q:FindFirstChild("DrillDoor") then
- q.DrillDoorBig:Destroy()
- end
- elseif q.Name == "ShadowBox" then
- if q:FindFirstChild("Lid") then
- q.LidBig:Destroy()
- end
- end
- end
- end
- end
- -- Never Detected --
- while wait(0.1) do
- workspace.Detected.Value = false
- for i, v in pairs(Criminals:GetChildren()) do
- if v:FindFirstChild("Detection") then
- v.Detection.Value = 0
- v.Health.Value = 10000
- v.Armor.Value = 4000
- v.humanoid.MaxHealth = 10000
- v.humanoid.Health = 10000
- v.humanoid.JumpPower = 100
- v.humanoid.WalkSpeed = 100
- end
- end
- end
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