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Lineage 2 Gracia Part 1 - PATCH NOTES

Jul 17th, 2019
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  1. LINEAGE 2 - GRACIA PART 1 - PATCH NOTES
  2.  
  3. Vitality system
  4. • Added a system of "vitality", using which you can get a bonus to the experience during the hunt for monsters.
  5. • In order to raise the level of vitality, it is necessary to leave the character offline in the peace zone, or to hunt raid bosses.
  6. • When you gain reputation points and increase your vitality level, the extra experience points you get from hunting will increase in proportion to your vitali level. When hunting for ordinary monsters (not raid bosses), vitali points will be taken away. You can check the status of vitality in the character status window.
  7. • The vitality system has 4 levels:
  8. o Level 1 - an increase in the experience gained by 150%;
  9. o Level 2 - an increase in the experience gained by 200%;
  10. o Level 3 - an increase in the experience gained by 250%;
  11. o Level 4 - an increase in the experience gained by 300%;
  12. Changes in combat
  13. • Increased damage inflicted by monsters and melee players.
  14. • The damage done depends on how far the target is.
  15. • The damage of ranked attacks (bows and crossbows) depends on the distance to the target.
  16. • Increased the damage done by spells of poisoning and bleeding.
  17. • The level of protection of the character makes it possible to reduce the duration of bad spells.
  18. New skills
  19. Vanguard
  20. • All classes of knights added skill Vanguard. This skill is available at level 43. * All skills available when transformed into Vanguard can only be used when wearing two-handed swords or double swords.
  21. • Added new skills that are only available when transformed into Vanguard, they open at level 43:
  22. o Power Divide - delivers a powerful destructive blow. Available when using two-handed axes or swords. Ignore shield defense. Over-hit is possible.
  23. o Full Swing - attacks nearby enemies by rotating the sword. Available when using two-handed weapons. Ignore shield defense. Over-hit is possible.
  24. o Double Strike - deals great damage with two swords. Available when using dual swords. Over-hit is possible.
  25. o Blade Hurricane - deals damage to nearby enemies with two swords. Available when using dual swords. Ignore shield defense. Over-hit is possible.
  26. • Being in a state of transformation, the knights can use some standard skills if they have been learned:
  27. Class Skill
  28. Paladin Aggression, Aura of Hate, Angelic Icon, Tribunal, Holy Blade, Holy Armor
  29. Dark avenger Aggression, Aura of Hate, Summon Dark Panther, Horror, Judgment, Reflect Damage
  30. Temple knight Aggression, Aura of Hate, Summon Storm Cubic, Summon Life Cubic, Summon Attractive Cubic, Tribunal, Holy Armor
  31. Shillien knight Aggression, Aura of Hate, Summon Vampiric Cubic, Summon Phantom Cubic, Summon Viper Cubic, Life Leech, Lightning Strike, Judgment
  32. Inquisitor.
  33. • All classes of healers added skill Inquisitor
  34. Added new skills that are only available when transformed into Inquisitor, they open at level 44:
  35. o Divine Punishment - directs the wrath of the gods to the enemy.
  36. o Divine Flash - uses holy power to attack nearby enemies.
  37. o Surrender to the Holy - temporarily reduces protection against holy magic and increases protection against dark.
  38. o Divine Curse - imposes on the target the magic of the gods, which reduces the effectiveness of healing spells by 50% and constantly reduces the points of life of the target.
  39. • Being in a state of transformation, healers can use some standard skills if they have been learned:
  40. Class Skill
  41. Bishop Invocation, Holy Weapon, Celestial Shield, Hold Undead, Turn Undead
  42. Elven elder Invocation, Holy Weapon, Wild Magic, Turn Undead
  43. Shillien elder Invocation, Holy Weapon, Empower, Wild Magic
  44. Other classes
  45. • Added new skills to some classes. Special books are needed to learn these skills. The study does not require SP, the skill can be learned by double clicking on the appropriate skill book.
  46. Class New skill Description Study level
  47. Abyss walker Shadow step Knocks down the sight, and also instantly reduces the distance between the character and the enemy 72
  48. Plains walker
  49. Treasure hunter
  50. Abyss walker Evasion Counter During dodge there is a chance that the enemy wakes up stunned. 74
  51. Plains walker Evasion chance During an evasion, there is a chance that the accuracy of deadly attacks will increase. 74
  52. Treasure hunter Evasion haste During an evasion there is a chance that the attack speed will increase. 74
  53. Warsmith Repair golem Repairs the summoned golem. 40
  54. Armor golem Temporarily equips the golem with an additional plate of armor, increasing its Phys. PROT. and max HP. 40
  55. Strengthen golem Temporarily increases attack power and attack speed of the summoned golem. 43
  56. Case harden Hardens steel, improving Phys. PROT. heavy armor. 46
  57. Hard tanning Strengthens light armor by adding Phys. PROT. and dodge. 46
  58. Embroider Decorates magical armor with embroidery, which increases Phys. PROT. and MP recovery rate. 46
  59. Sharp edge Sharpens the blade of the weapon, increasing Phys. Atk. and the probability of causing Crete. Blow. 49
  60. Spike Adds a spike to a club to increase its Phys. Atk. and the chance of a stunning attack on. 49
  61. Restring Strengthens the bow of a bow or crossbow, increasing Phys. Atk. and firing range. 49
  62. Summon Merchant Golem Calls on the Golem of the Trade Association, which can perform simple operations. 52
  63. Inspector Expert casting Increases spell casting speed and reduces time to reuse. 40
  64. Shillien elder Bless the blood Grants blood blessing to group members. Recovers HP by a certain amount when attacked. 40
  65. All kamael Fast recovery Increases HP, CP, and MP recovery speed. 43
  66. Prophet Steal mana Chance to recover MP during attack. 44
  67. Berserker Body Reconstruction Completely restores HP. 52
  68. Blood pact Temporarily increases the maximum number and speed of recovery of HP members of the group, using the blood contract. 55
  69. Soul breaker Painkiller It relieves pain and protects against damage. When the effect ends, weakness comes. 58
  70. Soul web Sheds a network of souls and reduces the enemy's speed for 1 minute. 62
  71. Arbelester Oblivion trap Summons a mental trap. The enemy may lose the target with each hit. 64
  72. Imbue Seed of Destruction Plants a Seed of Destruction in the body of an enemy that consumes his MP. Mature Seed prevents the use of enemy skills. 68
  73. Existing skills
  74. • Deflect Arraow - added damage reduction caused by crossbows (Crossbow).
  75. • Real Target - the maximum pronunciation distance is increased to 900. Increased damage when using a bow is reduced, when targeting an enemy, his buff may disappear.
  76. • Soul Cleanse - skill conditions are modified so that it can only be used between characters of the Kamael race.
  77. • Bleed - added effect of reducing the speed of running.
  78. • Shield Mastery - Added the effect of increasing protection when wearing heavy armor.
  79. • MP Regeneration - the effect is increased for all characters of the Kamael race.
  80. • Race Kamael - the maximum number of souls absorbed at one time is increased to 40.
  81. • Soulles - no penalty when a servant is called.
  82. • Invincible-type skills - when casting invulnerable spells, a useful buff can be applied.
  83. • Furious Soul - removed a dodge penalty.
  84. • Protection of Rune, Protection of Elemental, Protection of Alignment - the passive effect has been increased, increasing the magical protection and attribute protection when activated.
  85. • Archer's Will, Fighter's Will - the passive effect has been increased, the critical chance and the power of the used skills increase as the skill progresses.
  86. • Cleanse - this skill can no longer remove debuffs like Raid Curse, Lethal Poison and some other debuffs.
  87. • Wild Magic (skills and item) - Critical hit chance adjusted.
  88. • Dance of Siren - Critical hit chance adjusted.
  89. • Soul Cry - MP consumption has been reduced.
  90. • Hate - the power of the skill has been increased.
  91. • Cure Bleeding, Escape Shackle, Poison Recovery - spell casting time reduced.
  92. • Counter Attack, Dodge Attack - the pronunciation of skills has been increased from 5 seconds to 10.
  93. Changes affecting the physical skills of a short distance, MP consumption and over-hit.
  94. • The power of physical skills is increased.
  95. • MP consumption for physical skills reduced.
  96. • The over-hit effect has been added to all physical skills (for example, Mortal Blow).
  97. • MPs for the following skills have been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March.
  98. Magic skills
  99. • Magic damage is no longer permanent.
  100. • The magic damage spread now depends on the type of weapon used.
  101. Changes in the skills of the race Kamael.
  102. • Many Kamael skills can now be used without absorbing souls. However, Final Form and Create Dark Seed skills still use souls.
  103. • The power of skills increases depending on the number of souls absorbed. * The maximum number of souls consumed by the skill is 5.
  104. Changes in critical strike magic.
  105. • Critical strike chance increased 10 times.
  106. • Magic Crit damage has been reduced from 4 to 3x normal damage.
  107. • The chance of critical strike magic cannot exceed 20%.
  108. Existing skills, some added classes.
  109. • Abyss Walker - Lure.
  110. • Bounty Hunter - Crystallize.
  111. • Elven Elder - Greater Group Heal.
  112. • Phantom Summoner - Death Spike, Summon Cursed Bone, Curse Poison.
  113. • Warsmith, Bounty Hunter - Fatal Strike.
  114. NPC changes
  115. • Monsters above level 75, located in Dimension Rift and Quest dungeons, Seven Signs can use Soulshot and Spiritshot, they can also use skills that give protection against ranged attacks. The reward for killing such monsters is increased.
  116. • Raid bosses rewards have been increased. You can also get a Superior Item while raid boss hunting.
  117. • Monsters do not drop skill books that can be bought in the store.
  118. • New armor, weapons and accessories can be obtained from ordinary monsters.
  119. Hunting
  120. Kamaloka
  121. Added danjeon Kamaloka. Recommendations for entering this dungeon:
  122. • Login NPC - Guard Captain.
  123. • Requirements for the group - a group of 2 to 6 people.
  124. • Dungeon type - raid boss hunting.
  125. • The time spent in the dungeon is 30 minutes.
  126. • Restrictions on entry - you can only enter once a day.
  127. The login limit is updated at 6:30 am (server time) in the morning every day. NPC Guard Captain stands in the center of each city.
  128. NPCs in cities from which you can enter Kamaloka and restrictions on levels:
  129. • Gludio: Bathis (18-31 level).
  130. • Dion: Lucas (level 28-41).
  131. • Heine: Gosta (level 38-51).
  132. • Oren: Mouen (48-61 level).
  133. • Schuttgart: Vishotsky (58-71 level).
  134. • Rune: Mathias (level 68-78).
  135. Other changes
  136. Cruma tower
  137. • The number of XP and SP, obtained in the location of the Cruma Tower increased.
  138. • Added new event monsters that will help in battles.
  139. • Characters 56 and above cannot enter the Cruma Tower.
  140. Mobs
  141. • The ability of the mobs from the dungeons to return to their former places with a strong distance was improved.
  142. Hellbound
  143. • If a character gets on Hellbound for the first time, everyone else on the server can get there by completing the Path to Hellbound quest instead of the That's Bloody Hot quest.
  144. Other changes
  145. • The effectiveness of hunting melee classes has been increased in the locations of Varka Silenos Outpost, the Outlaw Forest and the Garden of Beasts.
  146. Items
  147. • Prices for all types of weapons, armor and accessories in stores have been reduced.
  148. • During the creation of a thing by the blacksmith (Warsmith) there is a chance that you will get 2 things from one set of materials, or the thing will become the main type (Foundation Item).
  149. • Foundation Items can be upgraded to Masterwork Items from the Blacksmith of Mammon.
  150. • Masterwork items can be converted to exclusive Kamael weapons or dual swords.
  151. • Added Common Items up to A Grade class. These things have the same indicators as the perfect items (Superior Items), but you cannot insert SA into them, they cannot be sharpened or inlaid.
  152. • Luxury Gold Circlet and Luxury Silver Circlet can be purchased at Luxor in Giran.
  153. • Simple stores sell things up to C Grade class. In the Luxor store you can buy things up to Low B Grade class.
  154. • B Grade items can be exchanged with the Blacksmith of Mammon for another type of weapon. You cannot exchange superior items.
  155. • Superior Accessories and Masterwork Accessory accessories can be inlaid.
  156. • Were added new Herby. Herb duration has been increased from 2 minutes to 5 minutes.
  157. PvP
  158. Glory
  159. • Fame can be obtained by a character not lower than level 40 with a second profession.
  160. • Glory can be earned by winning over the enemy in PvP, participating in the sieges of castles and fortresses and at the Festival of Darkness, if your group is the winner.
  161. • Glory can be obtained by purchasing the Noblesse Gate Pass through the Olympiad Guide.
  162. • Fame is consumed by using different abilities from the Fame Guide, located in the cities of Aden and Rune.
  163. • Glory has maximum value. When it is achieved, the value of glory cannot be increased.
  164. • Using your fame, you can get Low A Grade weapons and armor with the possibility of inlay (this weapon is not for sale and does not fall out).
  165. • Talismans and drinks of "both types", which will be useful on the battlefield, can be obtained using my fame. They can be exchanged for a certain amount of clan glory. * They can also be used to reduce the PK counter.
  166. Battle
  167. • A character registered for a battle will not lose experience when dying, but death will reduce the character's parameters for a while.
  168. • Various types of penalties can be waived using Recovery Spellbook for Battlefield Use. It can be purchased from the Fame Guide.
  169. • The state of battle (duel) lasts 120 seconds, instead of 40 seconds. And the cancellation message is shown 20 seconds left.
  170. • The status of the character's flag will come down faster than the duel ends.
  171. Clans
  172. • The number of clan reputations required to conduct certain activities has been increased.
  173. • When a member of the clan academy receives a second profession, the clan gets 650 reputation points instead of 400.
  174. • If a clan wins a siege, he gains 1,500 reputation points instead of 1,000.
  175. • If the clan's defense is broken, then 3,000 points will be added instead of 2,000 as before.
  176. • When a clan seizes occupying shelter, it will receive 500 points, instead of 300.
  177. • If the clan captures the fortress, then 200 points will be added, instead of 100.
  178. • For the successful destruction of the ballista in the fortress is given 30 points, not 15, as before.
  179. • When a clan member first enters the Darkness Festival, the clan gets 200 points, instead of 100.
  180. • The number of clan reputation gained by returning the Blood Alliance, Blood Oath and Knight's Epaulettes to clan traders Ilia (Ilia) and Mulia (Mulia), is increased.
  181. Attributes
  182. • Attribute values that can be added to armor have been increased by 2 times.
  183. • The chance to insert an attribute into armor has been increased.
  184. • Armor with attributes set earlier has the property of changing attribute values.
  185. Pets and servants
  186. • Added pet accessories that give protection from magic.
  187. • Added armor that can be used by Baby Pet and on improved Baby Pet.
  188. • The time after which the pet will disappear, if it is not resurrected increased to 24 hours.
  189. Servitors
  190. • The servant numbers (HP, P.Atk, M.Atk, and P.Def) have changed.
  191. • The maximum number of monsters that can simultaneously attack (AOE) Merrow the Unicorn and Magnus the Unicorn is reduced.
  192. • Servants Feline Queen, Unicorn Seraphim and Nightshade have added new skills
  193. o Feline Queen : Blessed Body, Blessed Soul, Haste.
  194. o Unicorn Seraphim : Acumen, Clarity, Empower, Wild Magic.
  195. o Nightshade: Death Whisper, Guidance, Focus.
  196. Quests
  197. New quests
  198. Traces of evil
  199. • Level - 15.
  200. • Type - can be performed several times.
  201. • The starting location is Orc Village.
  202. • Starting NPC - Kunai.
  203. • Description - animals in the district of the orcish village began to die from a strange illness caused by Kasha, the devilish spirit of destruction and death. Merchant Kunai (Traider Kunai) asks to extract rot (Kasha Spider's Rotten) to destroy the disease.
  204. Invention Ambition
  205. • Level - 18.
  206. • Type - can be performed several times.
  207. • The starting location is Dwarf Village.
  208. • Starting NPC - Inventor Maru.
  209. • Maru (Inventor Maru) asks you to get Energy Stones (Energy Ore), which he needs for his experiment.
  210. Good Work's Reward
  211. • Level - 39.
  212. • Type - can be performed only once.
  213. • Starting location - Town of Giran.
  214. • Starting NPC - Daeger.
  215. • Daeger (Daeger) said that his friend Mark was supposed to come to see him the other day, but did not come. He asks Mark to meet Dager as soon as possible. Note - this quest is an alternative to the quest for the second profession, i.e. passing it you get a second profession.
  216. A Special Order
  217. • Level - 40.
  218. • Type - can be performed only once.
  219. • Starting location - Town of Giran.
  220. • Starting NPC - Helvetia.
  221. • Helvetia asked not to pay attention. But it was obvious that something had happened. She said that the seeds she needed were not delivered at the appointed time, and we need to talk to Gesto, the storekeeper, to find out where the seeds are now.
  222. Path to Hellbound
  223. • Level - 78.
  224. • Type - can be performed only once.
  225. • Starting location - Town of Giran.
  226. • Starting NPC - Casian.
  227. • Casian cannot help anything and says he needs to turn to Galate (Galate) in the Ivory Tower.
  228. Existing quests.
  229. • The minimum level from which you can get the first profession is reduced to 18 (previously - 19).
  230. • Awards for the first and second professions have been changed.
  231. • For quests in the second profession, the chance of dropping quest items was increased and their number was reduced.
  232. • Master Toma is no longer moving.
  233. • The rewards for quests that increase your clan reputation have been increased.
  234. • The minimum level from which you can start the passage of the quest Merciless Punishment is reduced from 12 to 10.
  235. • The rewards for many one-time quests have been increased.
  236. • The chance of dropping quest items for reusable quests has been increased.
  237. • Players who want to facilitate the passage of the first profession can take some of the quest, which are taken from the Newbie Guide. The initial level for passing - 6.
  238. Interface
  239. Keyword Filter
  240. • You can set keywords in chat settings. When the text is generated (due to a particular thing falling out, its name will be displayed in the chat window, etc.), the bottom line of the chat text will display a special word and a few words. You can also set a sound alert by checking the chat settings in the Notify with effect sound.
  241. Names of things
  242. • The names of things in the description now have different colors, depending on the rarity of the subject. For example, the colors of ordinary things (Common Items) are gray, rare (Rare Items) and basic (Foundation Items) things are white, things from a masterwork (Masterwork) are yellow.
  243. Ability to remove buffs
  244. • Now you can delete unnecessary buffs. To do this, hold down Alt + Left-Click (left mouse button) on the buff icon.
  245. • For dances and songs added a separate buff slot. Also a separate slot is added for debuffs.
  246. Recommendation system
  247. • The recommendation system has been renamed the approval system (Eval / Endorse System). The operation of the system itself is not changed.
  248. Other changes
  249. • Characters can receive Newbie-buffs up to level 62 (Orc shamans will receive military buffs up to level 40, and after - magic buffs).
  250. • Newbie Travel Tokens are no longer needed. The character can teleport to his native village by talking to Newbie Guide.
  251. • When a character is created, he gets 5 SoE to Kamael village and 10 Adventurer's SoE.
  252. • Teleports for characters below level 40 are free.
  253. • Added 2 new social actions for each race (one for men, the other for women).
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