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- 2020-03-21 17:14:39.840 - Thread: 1 -> Log Started
- 2020-03-21 17:14:39.842 - Thread: 1 -> Timezone (local - UTC): 1h
- 2020-03-21 17:14:39.842 - Thread: 1 -> App Version: 01_194_080
- 2020-03-21 17:14:39.843 - Thread: 1 -> Steam build: Always true
- 2020-03-21 17:14:39.843 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2020-03-21 17:14:39.843 - Thread: 1 -> Environment.ProcessorCount: 16
- 2020-03-21 17:14:39.908 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0)
- 2020-03-21 17:14:39.908 - Thread: 1 -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2020-03-21 17:14:39.908 - Thread: 1 -> Environment.Is64BitProcess: True
- 2020-03-21 17:14:39.908 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2020-03-21 17:14:39.908 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0
- 2020-03-21 17:14:39.908 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2020-03-21 17:14:39.913 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor
- 2020-03-21 17:14:39.913 - Thread: 1 -> IntPtr.Size: 8
- 2020-03-21 17:14:39.913 - Thread: 1 -> Default Culture:
- 2020-03-21 17:14:39.913 - Thread: 1 -> Default UI Culture:
- 2020-03-21 17:14:39.916 - Thread: 1 -> MyConfig.Load() - START
- 2020-03-21 17:14:39.918 - Thread: 1 -> Path: C:\Users\Lutz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-03-21 17:14:40.150 - Thread: 1 -> NewNewGameScreen: False
- 2020-03-21 17:14:40.150 - Thread: 1 -> EnableDamageEffects: True
- 2020-03-21 17:14:40.150 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2020-03-21 17:14:40.150 - Thread: 1 -> EnableReverb: False
- 2020-03-21 17:14:40.150 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2020-03-21 17:14:40.150 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
- 2020-03-21 17:14:40.150 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
- 2020-03-21 17:14:40.150 - Thread: 1 -> FirstTimeRun: False
- 2020-03-21 17:14:40.150 - Thread: 1 -> ExperimentalMode: True
- 2020-03-21 17:14:40.150 - Thread: 1 -> VideoAdapter: 0
- 2020-03-21 17:14:40.150 - Thread: 1 -> ScreenWidth: 1920
- 2020-03-21 17:14:40.150 - Thread: 1 -> ScreenHeight: 1080
- 2020-03-21 17:14:40.150 - Thread: 1 -> RefreshRate: 60000
- 2020-03-21 17:14:40.150 - Thread: 1 -> WindowMode: 1
- 2020-03-21 17:14:40.150 - Thread: 1 -> VerticalSync: 0
- 2020-03-21 17:14:40.150 - Thread: 1 -> FieldOfView: 70
- 2020-03-21 17:14:40.150 - Thread: 1 -> PostProcessingEnabled: False
- 2020-03-21 17:14:40.150 - Thread: 1 -> FlaresIntensity: 0.1398561
- 2020-03-21 17:14:40.150 - Thread: 1 -> TreeViewDistance: 823
- 2020-03-21 17:14:40.150 - Thread: 1 -> GrassDensity: 0
- 2020-03-21 17:14:40.150 - Thread: 1 -> GrassDrawDistance: 49
- 2020-03-21 17:14:40.150 - Thread: 1 -> AntialiasingMode: 1
- 2020-03-21 17:14:40.150 - Thread: 1 -> ShadowMapResolution: 0
- 2020-03-21 17:14:40.150 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2020-03-21 17:14:40.150 - Thread: 1 -> TextureQuality: 2
- 2020-03-21 17:14:40.150 - Thread: 1 -> AnisotropicFiltering: 4
- 2020-03-21 17:14:40.150 - Thread: 1 -> ModelQuality: 2
- 2020-03-21 17:14:40.150 - Thread: 1 -> VoxelQuality: 2
- 2020-03-21 17:14:40.150 - Thread: 1 -> ShaderQuality: 2
- 2020-03-21 17:14:40.150 - Thread: 1 -> LowMemSwitchToLow: 0
- 2020-03-21 17:14:40.150 - Thread: 1 -> FirstVTTimeRun: False
- 2020-03-21 17:14:40.150 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
- 2020-03-21 17:14:40.150 - Thread: 1 -> GDPRConsent: True
- 2020-03-21 17:14:40.150 - Thread: 1 -> GDPRConsentSentUpdated: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> GameVolume: 0.04007479
- 2020-03-21 17:14:40.151 - Thread: 1 -> Music_Volume: 0.04839575
- 2020-03-21 17:14:40.151 - Thread: 1 -> VoiceChatVolume: 0
- 2020-03-21 17:14:40.151 - Thread: 1 -> HudWarnings: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> VoiceChat: False
- 2020-03-21 17:14:40.151 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> EnableDynamicMusic: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False
- 2020-03-21 17:14:40.151 - Thread: 1 -> EnableDoppler: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> ShowCrosshair: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> EnableTrading: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> EnableSteamCloud: False
- 2020-03-21 17:14:40.151 - Thread: 1 -> UiTransparency: 1
- 2020-03-21 17:14:40.151 - Thread: 1 -> UiBkTransparency: 1
- 2020-03-21 17:14:40.151 - Thread: 1 -> HUDBkTransparency: 0.6
- 2020-03-21 17:14:40.151 - Thread: 1 -> CubeBuilderBuildingMode: 1
- 2020-03-21 17:14:40.151 - Thread: 1 -> ControlsHints: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> GoodBotHints: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> RotationHints: True
- 2020-03-21 17:14:40.151 - Thread: 1 -> FirstTimeTutorials: False
- 2020-03-21 17:14:40.151 - Thread: 1 -> HudState: 2
- 2020-03-21 17:14:40.151 - Thread: 1 -> TutorialsFinished: System.String[]
- 2020-03-21 17:14:40.151 - Thread: 1 -> MutedPlayers:
- 2020-03-21 17:14:40.151 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2020-03-21 17:14:40.151 - Thread: 1 -> EnablePerformanceWarningsTempV2: False
- 2020-03-21 17:14:40.151 - Thread: 1 -> ShowCrosshair2: 0
- 2020-03-21 17:14:40.152 - Thread: 1 -> MyConfig.Load() - END
- 2020-03-21 17:14:40.424 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2020-03-21 17:14:40.656 - Thread: 1 -> Found processor count: 16
- 2020-03-21 17:14:40.656 - Thread: 1 -> Using processor count: 16
- 2020-03-21 17:14:40.911 - Thread: 1 -> All detected adapters:
- 2020-03-21 17:14:40.922 - Thread: 1 -> NVIDIA GeForce GTX 1080 - VendorID=4318, SubsystemID=461377758, DeviceID=7040
- 2020-03-21 17:14:40.922 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
- 2020-03-21 17:14:41.287 - Thread: 1 -> AdapterInfo = {
- 2020-03-21 17:14:41.288 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY3
- 2020-03-21 17:14:41.288 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17152540672, Luid: 2028803, rev: 161, subsys id: 461377758, vendor id: 4318
- 2020-03-21 17:14:41.288 - Thread: 1 -> Driver version = 26.21.14.4274
- 2020-03-21 17:14:41.288 - Thread: 1 -> Driver date = 20200313000000.000000-000
- 2020-03-21 17:14:41.288 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-03-21 17:14:41.288 - Thread: 1 -> AftermathSupported = False
- 2020-03-21 17:14:41.288 - Thread: 1 -> Adapter id = 0
- 2020-03-21 17:14:41.288 - Thread: 1 -> Supported = True
- 2020-03-21 17:14:41.288 - Thread: 1 -> RAM = 8471445504
- 2020-03-21 17:14:41.288 - Thread: 1 -> Priority = 2
- 2020-03-21 17:14:41.288 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-03-21 17:14:41.288 - Thread: 1 -> Output is attached = True
- 2020-03-21 17:14:41.288 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-03-21 17:14:41.288 - Thread: 1 -> Display modes = {
- 2020-03-21 17:14:41.288 - Thread: 1 -> DXGIOutput id = 0
- 2020-03-21 17:14:41.289 - Thread: 1 -> 640x480@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 640x480@75Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 640x480@72Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> 720x480@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> 720x576@50Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> 800x600@75Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1176x664@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1176x664@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1176x664@50Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1176x664@50Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1280x720@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1280x720@50Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1768x992@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1768x992@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1768x992@50Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1768x992@50Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1920x1080@60Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> 1920x1080@50Hz
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.289 - Thread: 1 -> }
- 2020-03-21 17:14:41.289 - Thread: 1 -> }
- 2020-03-21 17:14:41.289 - Thread: 1 -> AdapterInfo = {
- 2020-03-21 17:14:41.290 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY3
- 2020-03-21 17:14:41.290 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17152540672, Luid: 2028803, rev: 161, subsys id: 461377758, vendor id: 4318
- 2020-03-21 17:14:41.290 - Thread: 1 -> Driver version = 26.21.14.4274
- 2020-03-21 17:14:41.290 - Thread: 1 -> Driver date = 20200313000000.000000-000
- 2020-03-21 17:14:41.290 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-03-21 17:14:41.290 - Thread: 1 -> AftermathSupported = False
- 2020-03-21 17:14:41.290 - Thread: 1 -> Adapter id = 0
- 2020-03-21 17:14:41.290 - Thread: 1 -> Supported = True
- 2020-03-21 17:14:41.290 - Thread: 1 -> RAM = 8471445504
- 2020-03-21 17:14:41.290 - Thread: 1 -> Priority = 2
- 2020-03-21 17:14:41.290 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-03-21 17:14:41.290 - Thread: 1 -> Output is attached = True
- 2020-03-21 17:14:41.290 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-03-21 17:14:41.290 - Thread: 1 -> Display modes = {
- 2020-03-21 17:14:41.290 - Thread: 1 -> DXGIOutput id = 0
- 2020-03-21 17:14:41.290 - Thread: 1 -> 640x480@60Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> 640x480@75Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> 640x480@72Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> 720x480@60Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> 720x576@50Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> 800x600@75Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> 1176x664@60Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> 1176x664@60Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> 1176x664@50Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> 1176x664@50Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> 1280x720@60Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> 1280x720@50Hz
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.290 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1768x992@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1768x992@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1768x992@50Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1768x992@50Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1920x1080@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1920x1080@50Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> }
- 2020-03-21 17:14:41.291 - Thread: 1 -> }
- 2020-03-21 17:14:41.291 - Thread: 1 -> AdapterInfo = {
- 2020-03-21 17:14:41.291 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY4
- 2020-03-21 17:14:41.291 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17152540672, Luid: 2028803, rev: 161, subsys id: 461377758, vendor id: 4318
- 2020-03-21 17:14:41.291 - Thread: 1 -> Driver version = 26.21.14.4274
- 2020-03-21 17:14:41.291 - Thread: 1 -> Driver date = 20200313000000.000000-000
- 2020-03-21 17:14:41.291 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-03-21 17:14:41.291 - Thread: 1 -> AftermathSupported = False
- 2020-03-21 17:14:41.291 - Thread: 1 -> Adapter id = 0
- 2020-03-21 17:14:41.291 - Thread: 1 -> Supported = True
- 2020-03-21 17:14:41.291 - Thread: 1 -> RAM = 8471445504
- 2020-03-21 17:14:41.291 - Thread: 1 -> Priority = 2
- 2020-03-21 17:14:41.291 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-03-21 17:14:41.291 - Thread: 1 -> Output is attached = True
- 2020-03-21 17:14:41.291 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080}
- 2020-03-21 17:14:41.291 - Thread: 1 -> Display modes = {
- 2020-03-21 17:14:41.291 - Thread: 1 -> DXGIOutput id = 1
- 2020-03-21 17:14:41.291 - Thread: 1 -> 640x480@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 640x480@75Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 720x480@75Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 720x480@75Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> 720x576@75Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 720x576@75Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> 800x600@75Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
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- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1280x720@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1360x768@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1360x768@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1366x768@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1366x768@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1440x900@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1440x900@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1600x900@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.291 - Thread: 1 -> 1920x1080@60Hz
- 2020-03-21 17:14:41.291 - Thread: 1 -> }
- 2020-03-21 17:14:41.291 - Thread: 1 -> }
- 2020-03-21 17:14:41.291 - Thread: 1 -> AdapterInfo = {
- 2020-03-21 17:14:41.292 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY4
- 2020-03-21 17:14:41.292 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17152540672, Luid: 2028803, rev: 161, subsys id: 461377758, vendor id: 4318
- 2020-03-21 17:14:41.292 - Thread: 1 -> Driver version = 26.21.14.4274
- 2020-03-21 17:14:41.292 - Thread: 1 -> Driver date = 20200313000000.000000-000
- 2020-03-21 17:14:41.292 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-03-21 17:14:41.292 - Thread: 1 -> AftermathSupported = False
- 2020-03-21 17:14:41.292 - Thread: 1 -> Adapter id = 0
- 2020-03-21 17:14:41.292 - Thread: 1 -> Supported = True
- 2020-03-21 17:14:41.292 - Thread: 1 -> RAM = 8471445504
- 2020-03-21 17:14:41.292 - Thread: 1 -> Priority = 2
- 2020-03-21 17:14:41.292 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-03-21 17:14:41.292 - Thread: 1 -> Output is attached = True
- 2020-03-21 17:14:41.292 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080}
- 2020-03-21 17:14:41.292 - Thread: 1 -> Display modes = {
- 2020-03-21 17:14:41.292 - Thread: 1 -> DXGIOutput id = 1
- 2020-03-21 17:14:41.292 - Thread: 1 -> 640x480@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 640x480@75Hz
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- 2020-03-21 17:14:41.292 - Thread: 1 -> 720x480@75Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> 720x576@75Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 720x576@75Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> 800x600@75Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1280x720@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1360x768@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1360x768@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1366x768@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1366x768@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1440x900@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1440x900@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1600x900@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> [email protected]
- 2020-03-21 17:14:41.292 - Thread: 1 -> 1920x1080@60Hz
- 2020-03-21 17:14:41.292 - Thread: 1 -> }
- 2020-03-21 17:14:41.292 - Thread: 1 -> }
- 2020-03-21 17:14:41.296 - Thread: 1 -> Steam.IsActive: True
- 2020-03-21 17:14:41.296 - Thread: 1 -> Steam.IsOnline: True
- 2020-03-21 17:14:41.296 - Thread: 1 -> Steam.OwnsGame: False
- 2020-03-21 17:14:41.296 - Thread: 1 -> Steam.UserId: 76561198066333644
- 2020-03-21 17:14:41.297 - Thread: 1 -> Steam.UserName: Psykikk
- 2020-03-21 17:14:41.297 - Thread: 1 -> Steam.Branch: default
- 2020-03-21 17:14:41.297 - Thread: 1 -> Build date: 2000-01-02 12:00
- 2020-03-21 17:14:41.297 - Thread: 1 -> Build version: 0.1.1.0
- 2020-03-21 17:14:41.368 - Thread: 32 -> CreateDeviceInternal - CheckSettings()
- 2020-03-21 17:14:41.369 - Thread: 32 -> CreateDeviceInternal - GetAdapter()
- 2020-03-21 17:14:41.370 - Thread: 32 -> CreateDeviceInternal - FixSettings()
- 2020-03-21 17:14:41.371 - Thread: 32 -> CreateDeviceInternal - Create device
- 2020-03-21 17:14:41.442 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration
- 2020-03-21 17:14:41.496 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK
- 2020-03-21 17:14:41.497 - Thread: 32 -> CreateDeviceInternal create swapchain
- 2020-03-21 17:14:44.758 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2020-03-21 17:14:44.759 - Thread: 1 -> MyScreenManager()
- 2020-03-21 17:14:44.759 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2020-03-21 17:14:44.759 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content
- 2020-03-21 17:14:45.724 - Thread: 1 -> Preallocate - START
- 2020-03-21 17:14:45.726 - Thread: 1 -> MySpaceWorldGenerator - START
- 2020-03-21 17:14:45.734 - Thread: 1 -> MySpaceWorldGenerator - END
- 2020-03-21 17:14:45.734 - Thread: 1 -> MySpaceBuildComponent - START
- 2020-03-21 17:14:45.734 - Thread: 1 -> MySpaceBuildComponent - END
- 2020-03-21 17:14:45.734 - Thread: 1 -> MyEntities - START
- 2020-03-21 17:14:45.749 - Thread: 1 -> MyEntities - END
- 2020-03-21 17:14:45.749 - Thread: 1 -> MyObjectBuilder_Base - START
- 2020-03-21 17:14:45.749 - Thread: 1 -> MyObjectBuilder_Base - END
- 2020-03-21 17:14:45.749 - Thread: 1 -> MyTransparentGeometry - START
- 2020-03-21 17:14:45.749 - Thread: 1 -> MyTransparentGeometry - END
- 2020-03-21 17:14:45.749 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2020-03-21 17:14:45.757 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2020-03-21 17:14:45.757 - Thread: 1 -> MyMath - START
- 2020-03-21 17:14:45.757 - Thread: 1 -> MyMath - END
- 2020-03-21 17:14:45.757 - Thread: 1 -> MySimpleObjectDraw - START
- 2020-03-21 17:14:45.758 - Thread: 1 -> MySimpleObjectDraw - END
- 2020-03-21 17:14:45.768 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2020-03-21 17:14:45.768 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2020-03-21 17:14:45.768 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2020-03-21 17:14:45.803 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2020-03-21 17:14:45.803 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2020-03-21 17:14:45.804 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2020-03-21 17:14:45.804 - Thread: 1 -> MySyncDestructions - START
- 2020-03-21 17:14:45.804 - Thread: 1 -> MySyncDestructions - END
- 2020-03-21 17:14:45.804 - Thread: 1 -> MySyncEntity - START
- 2020-03-21 17:14:45.804 - Thread: 1 -> MySyncEntity - END
- 2020-03-21 17:14:45.804 - Thread: 1 -> MySyncScenario - START
- 2020-03-21 17:14:45.804 - Thread: 1 -> MySyncScenario - END
- 2020-03-21 17:14:45.804 - Thread: 1 -> MyCommandCharacter - START
- 2020-03-21 17:14:45.807 - Thread: 1 -> MyCommandCharacter - END
- 2020-03-21 17:14:45.807 - Thread: 1 -> MyCommandConsole - START
- 2020-03-21 17:14:45.807 - Thread: 1 -> MyCommandConsole - END
- 2020-03-21 17:14:45.807 - Thread: 1 -> MyCommandEntity - START
- 2020-03-21 17:14:45.808 - Thread: 1 -> MyCommandEntity - END
- 2020-03-21 17:14:45.808 - Thread: 1 -> MyAiTargetManager - START
- 2020-03-21 17:14:45.808 - Thread: 1 -> MyAiTargetManager - END
- 2020-03-21 17:14:45.808 - Thread: 1 -> MyClientDebugCommands - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyClientDebugCommands - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyDedicatedServer - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyDedicatedServer - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyDedicatedServerBase - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyDedicatedServerBase - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerBase - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerBase - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerClient - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerClient - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerClientBase - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerClientBase - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerLobby - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerLobby - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerServerBase - START
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyMultiplayerServerBase - END
- 2020-03-21 17:14:45.809 - Thread: 1 -> MyServerDebugCommands - START
- 2020-03-21 17:14:45.810 - Thread: 1 -> MyServerDebugCommands - END
- 2020-03-21 17:14:45.810 - Thread: 1 -> MyAIActionsParser - START
- 2020-03-21 17:14:45.810 - Thread: 1 -> MyAIActionsParser - END
- 2020-03-21 17:14:45.810 - Thread: 1 -> MyCubeGridDefinitions - START
- 2020-03-21 17:14:45.855 - Thread: 1 -> MyCubeGridDefinitions - END
- 2020-03-21 17:14:45.855 - Thread: 1 -> MyDefinitionManager - START
- 2020-03-21 17:14:45.869 - Thread: 1 -> MyDefinitionManager - END
- 2020-03-21 17:14:45.869 - Thread: 1 -> Preallocate - END
- 2020-03-21 17:14:45.873 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2020-03-21 17:14:46.113 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2020-03-21 17:14:46.113 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2020-03-21 17:14:46.123 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2020-03-21 17:14:46.123 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:14:46.123 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:14:46.123 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2020-03-21 17:14:46.123 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2020-03-21 17:14:46.123 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2020-03-21 17:14:46.125 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2020-03-21 17:14:46.131 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd.
- 2020-03-21 17:14:46.131 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7B79
- 2020-03-21 17:14:46.131 - Thread: 1 -> Virtualized: False
- 2020-03-21 17:14:46.133 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor
- 2020-03-21 17:14:46.134 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,305,081,344 bytes
- 2020-03-21 17:14:46.134 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2020-03-21 17:14:46.134 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 30,566,146,048 bytes
- 2020-03-21 17:14:46.134 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,843,115,008 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive C: | Capacity: 473,901,871,104 bytes | Free space: 280,915,218,432 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive D: | Capacity: 104,853,504 bytes | Free space: 72,511,488 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive E: | Capacity: 104,853,504 bytes | Free space: 69,799,936 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive F: | Capacity: 2,000,396,742,656 bytes | Free space: 1,319,399,776,256 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive G: | Capacity: 499,460,861,952 bytes | Free space: 219,314,126,848 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive I: | Capacity: 119,926,681,600 bytes | Free space: 59,097,911,296 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive J: | Capacity: 239,476,928,512 bytes | Free space: 54,369,402,880 bytes
- 2020-03-21 17:14:46.138 - Thread: 1 -> Drive L: | Capacity: 16,106,127,360 bytes | Free space: 5,279,088,640 bytes
- 2020-03-21 17:14:46.139 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2020-03-21 17:14:46.141 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2020-03-21 17:14:46.141 - Thread: 1 -> Installed DLCs:
- 2020-03-21 17:14:46.176 - Thread: 1 -> Decorative Blocks (1049790)
- 2020-03-21 17:14:46.176 - Thread: 1 -> Decorative Blocks 2 (1167910)
- 2020-03-21 17:14:46.176 - Thread: 1 -> Frostbite (1241550)
- 2020-03-21 17:14:46.189 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2020-03-21 17:14:46.259 - Thread: 1 -> Havok: Physics.Init
- 2020-03-21 17:14:46.542 - Thread: 1 -> Havok: Version: Release(0), 1800, [S}
- 2020-03-21 17:14:46.555 - Thread: 1 -> HkGameName: SpaceEngineers
- 2020-03-21 17:14:46.562 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2020-03-21 17:14:46.564 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-03-21 17:14:46.573 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba
- 2020-03-21 17:14:46.797 - Thread: 1 -> Loading scenarios
- 2020-03-21 17:14:46.833 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-03-21 17:14:46.833 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2020-03-21 17:14:47.119 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:14:47.448 - Thread: 1 -> Loading OffensiveWords definitions
- 2020-03-21 17:14:47.448 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'
- 2020-03-21 17:14:47.448 - Thread: 1 -> Loading shadow textures definitions
- 2020-03-21 17:14:47.448 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2020-03-21 17:14:47.452 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2020-03-21 17:14:47.493 - Thread: 1 -> MyAudio.LoadData - START
- 2020-03-21 17:14:47.565 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000
- 2020-03-21 17:14:48.047 - Thread: 1 -> MyAudio.LoadData - END
- 2020-03-21 17:14:48.055 - Thread: 16 -> MySandboxGame.PerformPreload() - START
- 2020-03-21 17:14:48.057 - Thread: 1 -> MyGuiManager()
- 2020-03-21 17:14:48.059 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-03-21 17:14:48.197 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-03-21 17:14:48.227 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-03-21 17:14:48.235 - Thread: 16 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
- 2020-03-21 17:14:48.236 - Thread: 16 -> ReloadVoxelMaterials
- 2020-03-21 17:14:48.244 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-03-21 17:14:48.245 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-03-21 17:14:48.245 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-03-21 17:14:48.253 - Thread: 1 -> Loading default controls
- 2020-03-21 17:14:48.295 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
- 2020-03-21 17:14:48.295 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
- 2020-03-21 17:14:48.296 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
- 2020-03-21 17:14:48.296 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
- 2020-03-21 17:14:48.296 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
- 2020-03-21 17:14:48.296 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
- 2020-03-21 17:14:48.296 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
- 2020-03-21 17:14:48.296 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
- 2020-03-21 17:14:48.352 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.355 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
- 2020-03-21 17:14:48.358 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.358 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
- 2020-03-21 17:14:48.359 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.359 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
- 2020-03-21 17:14:48.367 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.367 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
- 2020-03-21 17:14:48.370 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.371 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
- 2020-03-21 17:14:48.374 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.374 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
- 2020-03-21 17:14:48.374 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.375 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
- 2020-03-21 17:14:48.376 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.377 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
- 2020-03-21 17:14:48.379 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.379 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
- 2020-03-21 17:14:48.380 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.380 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
- 2020-03-21 17:14:48.381 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.388 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
- 2020-03-21 17:14:48.400 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.400 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
- 2020-03-21 17:14:48.400 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.401 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.405 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
- 2020-03-21 17:14:48.405 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
- 2020-03-21 17:14:48.409 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.410 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
- 2020-03-21 17:14:48.424 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.424 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.424 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
- 2020-03-21 17:14:48.424 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
- 2020-03-21 17:14:48.427 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.428 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
- 2020-03-21 17:14:48.435 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.435 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
- 2020-03-21 17:14:48.436 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.436 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
- 2020-03-21 17:14:48.437 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.437 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
- 2020-03-21 17:14:48.440 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.441 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.441 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
- 2020-03-21 17:14:48.446 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
- 2020-03-21 17:14:48.455 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.455 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
- 2020-03-21 17:14:48.461 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.461 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
- 2020-03-21 17:14:48.464 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.465 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
- 2020-03-21 17:14:48.465 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.465 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
- 2020-03-21 17:14:48.470 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.470 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
- 2020-03-21 17:14:48.475 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.475 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
- 2020-03-21 17:14:48.478 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.478 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
- 2020-03-21 17:14:48.481 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.481 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
- 2020-03-21 17:14:48.484 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.484 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
- 2020-03-21 17:14:48.494 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.494 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
- 2020-03-21 17:14:48.502 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.502 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
- 2020-03-21 17:14:48.503 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.505 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
- 2020-03-21 17:14:48.519 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.520 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
- 2020-03-21 17:14:48.531 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.531 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
- 2020-03-21 17:14:48.535 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.535 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
- 2020-03-21 17:14:48.540 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.540 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
- 2020-03-21 17:14:48.545 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.545 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
- 2020-03-21 17:14:48.547 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.547 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
- 2020-03-21 17:14:48.554 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
- 2020-03-21 17:14:48.558 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.558 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
- 2020-03-21 17:14:48.560 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.560 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
- 2020-03-21 17:14:48.583 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2020-03-21 17:14:48.599 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.599 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
- 2020-03-21 17:14:48.610 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
- 2020-03-21 17:14:48.626 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
- 2020-03-21 17:14:48.633 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
- 2020-03-21 17:14:48.640 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
- 2020-03-21 17:14:48.644 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
- 2020-03-21 17:14:48.650 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
- 2020-03-21 17:14:48.656 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
- 2020-03-21 17:14:48.661 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
- 2020-03-21 17:14:48.675 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
- 2020-03-21 17:14:48.687 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
- 2020-03-21 17:14:48.702 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
- 2020-03-21 17:14:48.713 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
- 2020-03-21 17:14:48.724 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
- 2020-03-21 17:14:48.742 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
- 2020-03-21 17:14:48.758 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
- 2020-03-21 17:14:48.815 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
- 2020-03-21 17:14:48.860 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-03-21 17:14:48.861 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
- 2020-03-21 17:14:48.905 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
- 2020-03-21 17:14:48.940 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
- 2020-03-21 17:14:48.959 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
- 2020-03-21 17:14:49.016 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
- 2020-03-21 17:14:49.053 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
- 2020-03-21 17:14:49.077 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
- 2020-03-21 17:14:49.114 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
- 2020-03-21 17:14:49.150 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
- 2020-03-21 17:14:49.182 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
- 2020-03-21 17:14:49.227 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
- 2020-03-21 17:14:49.247 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
- 2020-03-21 17:14:49.292 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
- 2020-03-21 17:14:49.303 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
- 2020-03-21 17:14:49.343 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
- 2020-03-21 17:14:49.366 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
- 2020-03-21 17:14:49.374 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
- 2020-03-21 17:14:49.402 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
- 2020-03-21 17:14:49.408 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
- 2020-03-21 17:14:49.420 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
- 2020-03-21 17:14:49.436 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
- 2020-03-21 17:14:49.455 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
- 2020-03-21 17:14:49.602 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
- 2020-03-21 17:14:49.665 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
- 2020-03-21 17:14:49.669 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
- 2020-03-21 17:14:49.718 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
- 2020-03-21 17:14:49.819 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
- 2020-03-21 17:14:49.833 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
- 2020-03-21 17:14:49.971 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
- 2020-03-21 17:14:50.018 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
- 2020-03-21 17:14:50.027 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2020-03-21 17:14:50.048 - Thread: 1 -> Timer Frequency: 10000000
- 2020-03-21 17:14:50.048 - Thread: 1 -> Ticks per frame: 166667
- 2020-03-21 17:14:50.589 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2020-03-21 17:14:50.589 - Thread: 1 -> Flares Intensity: 0.1398561
- 2020-03-21 17:14:50.589 - Thread: 1 -> Field of view: 1.22173
- 2020-03-21 17:14:50.589 - Thread: 1 -> PostProcessingEnabled: False
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.GrassDensityFactor: 0
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.GrassDrawDistance: 49
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.DistanceFade: 823
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.ShadowQuality: LOW
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.ShadowGPUQuality: HIGH
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.TextureQuality: HIGH
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.VoxelShaderQuality: HIGH
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH
- 2020-03-21 17:14:50.589 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH
- 2020-03-21 17:14:50.604 - Thread: 1 -> Analytics uuid: eaa2eeb3-e858-6771-061b-41c7aeb5fdf5
- 2020-03-21 17:14:50.677 - Thread: 1 -> Analytics helper process start reported
- 2020-03-21 17:14:50.875 - Thread: 39 -> Analytics session: 20249678
- 2020-03-21 17:14:53.030 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-03-21 17:14:55.295 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-03-21 17:14:55.295 - Thread: 16 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS
- 2020-03-21 17:14:55.295 - Thread: 16 -> MySandboxGame.PerformPreload() - END
- 2020-03-21 17:14:56.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:14:56.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:14:59.365 - Thread: 1 -> LoadSession() - Start
- 2020-03-21 17:14:59.365 - Thread: 1 -> C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space
- 2020-03-21 17:15:01.479 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\Sandbox_config.sbc
- 2020-03-21 17:15:01.487 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings.
- 2020-03-21 17:15:01.490 - Thread: 1 -> CheckPoint Experimental mode: Yes
- 2020-03-21 17:15:01.490 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, ProceduralDensity, EnableIngameScripts
- 2020-03-21 17:15:01.501 - Thread: 15 -> Downloading world mods - START
- 2020-03-21 17:15:02.516 - Thread: 1 -> Mod dependencies query successful
- 2020-03-21 17:15:02.517 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1521905890
- 2020-03-21 17:15:02.517 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 758597413
- 2020-03-21 17:15:02.869 - Thread: 1 -> Mod dependencies query successful
- 2020-03-21 17:15:02.875 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 24 items
- 2020-03-21 17:15:03.558 - Thread: 1 -> Mod query successful
- 2020-03-21 17:15:03.564 - Thread: 15 -> Up to date mod: Id = 295393216, title = '(DX11)Armor Thrusters'
- 2020-03-21 17:15:03.564 - Thread: 15 -> Up to date mod: Id = 298550266, title = '(DX11)Letters Mod'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 385778606, title = 'Conveyor Hinges - transfer items flexibly'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 400523997, title = 'speed'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 467170527, title = 'Azimuth Power Mod Pack~(DX-11 Ready)'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 470638610, title = 'Azimuth Flat Overhaul Thrusters~(DX-11 Ready)'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 500818376, title = 'Paint Gun - realistic painting for suvival + special creative features'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 655001934, title = '[MWI]Telion - Anti-Fighter Turret(Gen2)'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 728555954, title = 'Hacking Computer v3'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 758597413, title = 'Text HUD API'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 888485827, title = 'Fast Cargo Ship Spawn Rate'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 1135484957, title = 'Surface Occupation'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 1172408535, title = 'Easy NPC Takeovers'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 1225107070, title = 'HoverEngine'
- 2020-03-21 17:15:03.565 - Thread: 15 -> Up to date mod: Id = 1469072169, title = 'HUD Compass'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1542812795, title = '[MCRN] PDC Cannon Turret'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1736785358, title = 'Connectors + Collectors'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1905243833, title = 'Viable Hydrogen'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1906186459, title = 'Drills+'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1937888528, title = 'Missing Slopes, Blocks And Windows'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1939935505, title = 'AQD - Armor Expansion'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1941903112, title = 'Ore Detector++'
- 2020-03-21 17:15:03.566 - Thread: 15 -> Up to date mod: Id = 1967162146, title = 'KK91 - Animated Antennas (Rotating and Blinking) [REPLACES VANILLA]'
- 2020-03-21 17:15:03.567 - Thread: 15 -> Mod download time: 0.00 seconds
- 2020-03-21 17:15:03.568 - Thread: 15 -> Downloading world mods - END
- 2020-03-21 17:15:03.583 - Thread: 1 -> LoadSession() - End
- 2020-03-21 17:15:03.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:15:03.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:15:03.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:15:03.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:15:03.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:15:03.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:15:03.626 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2020-03-21 17:15:03.626 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2020-03-21 17:15:03.822 - Thread: 1 -> RunLoadingAction - START
- 2020-03-21 17:15:03.825 - Thread: 1 -> Loading session: C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space
- 2020-03-21 17:15:04.343 - Thread: 1 -> GC Memory: 999,549,640 B
- 2020-03-21 17:15:04.347 - Thread: 1 -> Process Memory: 3,180,167,168 B
- 2020-03-21 17:15:04.348 - Thread: 1 -> Experimental mode: Yes
- 2020-03-21 17:15:04.348 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ProceduralDensity, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods
- 2020-03-21 17:15:05.299 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 728555954.sbm_HackingComputer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 1939935505.sbm_SISK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 1967162146.sbm_BlinkingAntenna.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 1967162146.sbm_RotatingAntenna.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 1469072169.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 1225107070.sbm_HoverEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 1172408535.sbm_EasyNpcCapture, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 385778606.sbm_ConveyorHinges, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.216 - Thread: 1 -> Script loaded: 470638610.sbm_RecolorableThrustFlameLogic.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:12.224 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2020-03-21 17:15:12.227 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2020-03-21 17:15:12.228 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-03-21 17:15:12.229 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba
- 2020-03-21 17:15:12.363 - Thread: 1 -> Loading scenarios
- 2020-03-21 17:15:12.363 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-03-21 17:15:12.364 - Thread: 1 -> List of used mods (24) - START
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 758597413, Filename = '758597413.sbm', Name = 'Text HUD API'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1937888528, Filename = '1937888528.sbm', Name = 'Missing Slopes, Blocks And Windows'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 728555954, Filename = '728555954.sbm', Name = 'Hacking Computer v3'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1906186459, Filename = '1906186459.sbm', Name = 'Drills+'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 298550266, Filename = '298550266.sbm', Name = '(DX11)Letters Mod'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1939935505, Filename = '1939935505.sbm', Name = 'AQD - Armor Expansion'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1905243833, Filename = '1905243833.sbm', Name = 'Viable Hydrogen'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 655001934, Filename = '655001934.sbm', Name = '[MWI]Telion - Anti-Fighter Turret(Gen2)'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1542812795, Filename = '1542812795.sbm', Name = '[MCRN] PDC Cannon Turret'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 400523997, Filename = '400523997.sbm', Name = 'speed'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1135484957, Filename = '1135484957.sbm', Name = 'Surface Occupation'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 500818376, Filename = '500818376.sbm', Name = 'Paint Gun - realistic painting for suvival + special creative features'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1941903112, Filename = '1941903112.sbm', Name = 'Ore Detector++'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1967162146, Filename = '1967162146.sbm', Name = 'KK91 - Animated Antennas (Rotating and Blinking) [REPLACES VANILLA]'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1469072169, Filename = '1469072169.sbm', Name = 'HUD Compass'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1225107070, Filename = '1225107070.sbm', Name = 'HoverEngine'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 888485827, Filename = '888485827.sbm', Name = 'Fast Cargo Ship Spawn Rate'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1172408535, Filename = '1172408535.sbm', Name = 'Easy NPC Takeovers'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 385778606, Filename = '385778606.sbm', Name = 'Conveyor Hinges - transfer items flexibly'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 1736785358, Filename = '1736785358.sbm', Name = 'Connectors + Collectors'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 467170527, Filename = '467170527.sbm', Name = 'Azimuth Power Mod Pack~(DX-11 Ready)'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 470638610, Filename = '470638610.sbm', Name = 'Azimuth Flat Overhaul Thrusters~(DX-11 Ready)'
- 2020-03-21 17:15:12.365 - Thread: 1 -> Id = 295393216, Filename = '295393216.sbm', Name = '(DX11)Armor Thrusters'
- 2020-03-21 17:15:12.365 - Thread: 1 -> List of used mods - END
- 2020-03-21 17:15:12.722 - Thread: 1 -> Loading behaviors
- 2020-03-21 17:15:12.723 - Thread: 1 -> Loading ammo magazines
- 2020-03-21 17:15:12.725 - Thread: 1 -> Loading ammo definitions
- 2020-03-21 17:15:12.727 - Thread: 1 -> Loading animations
- 2020-03-21 17:15:12.729 - Thread: 1 -> Loading animations
- 2020-03-21 17:15:12.731 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.732 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.734 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.734 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.734 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.734 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.734 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.735 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.735 - Thread: 1 -> Loading blueprint classes
- 2020-03-21 17:15:12.736 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.737 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.737 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.738 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.738 - Thread: 1 -> Loading agent definitions
- 2020-03-21 17:15:12.740 - Thread: 1 -> Loading character definitions
- 2020-03-21 17:15:12.749 - Thread: 1 -> Loading character definitions
- 2020-03-21 17:15:12.749 - Thread: 1 -> Loading components
- 2020-03-21 17:15:12.751 - Thread: 1 -> Loading components
- 2020-03-21 17:15:12.751 - Thread: 1 -> Loading configuration
- 2020-03-21 17:15:12.751 - Thread: 1 -> Loading container types
- 2020-03-21 17:15:12.753 - Thread: 1 -> Loading Contract Types
- 2020-03-21 17:15:12.758 - Thread: 1 -> Loading block positions
- 2020-03-21 17:15:12.760 - Thread: 1 -> Loading block positions
- 2020-03-21 17:15:12.760 - Thread: 1 -> Loading curve definitions
- 2020-03-21 17:15:12.762 - Thread: 1 -> Loading debris
- 2020-03-21 17:15:12.763 - Thread: 1 -> Loading environment items entries
- 2020-03-21 17:15:12.763 - Thread: 1 -> Loading decal global definitions
- 2020-03-21 17:15:12.764 - Thread: 1 -> Loading decal definitions
- 2020-03-21 17:15:12.765 - Thread: 1 -> Loading drone behaviors
- 2020-03-21 17:15:12.767 - Thread: 1 -> Loading edges
- 2020-03-21 17:15:12.768 - Thread: 1 -> Loading emissive color definitions
- 2020-03-21 17:15:12.771 - Thread: 1 -> Loading emissive color default states
- 2020-03-21 17:15:12.774 - Thread: 1 -> Loading animations
- 2020-03-21 17:15:12.774 - Thread: 1 -> Loading entity components
- 2020-03-21 17:15:12.784 - Thread: 1 -> Loading component containers
- 2020-03-21 17:15:12.795 - Thread: 1 -> Loading environment items entries
- 2020-03-21 17:15:12.795 - Thread: 1 -> Loading Faction Names
- 2020-03-21 17:15:12.796 - Thread: 1 -> Loading factions
- 2020-03-21 17:15:12.798 - Thread: 1 -> Loading flare definitions
- 2020-03-21 17:15:12.807 - Thread: 1 -> Loading gas property definitions
- 2020-03-21 17:15:12.807 - Thread: 1 -> Loading event definitions
- 2020-03-21 17:15:12.809 - Thread: 1 -> Loading physical items
- 2020-03-21 17:15:12.824 - Thread: 1 -> Loading LCD texture categories
- 2020-03-21 17:15:12.825 - Thread: 1 -> Loading LCD texture categories
- 2020-03-21 17:15:12.825 - Thread: 1 -> Loading LCD texture categories
- 2020-03-21 17:15:12.825 - Thread: 1 -> Loading OffensiveWords definitions
- 2020-03-21 17:15:12.825 - Thread: 1 -> Loading physical items
- 2020-03-21 17:15:12.828 - Thread: 1 -> Loading physical items
- 2020-03-21 17:15:12.828 - Thread: 1 -> Loading physical material properties
- 2020-03-21 17:15:12.830 - Thread: 1 -> Loading pirate antennas
- 2020-03-21 17:15:12.836 - Thread: 1 -> Loading research blocks definitions
- 2020-03-21 17:15:12.838 - Thread: 1 -> Loading research groups definitions
- 2020-03-21 17:15:12.839 - Thread: 1 -> Loading resource distribution groups
- 2020-03-21 17:15:12.839 - Thread: 1 -> Loading shadow textures definitions
- 2020-03-21 17:15:12.839 - Thread: 1 -> Loading ship sound groups
- 2020-03-21 17:15:12.849 - Thread: 1 -> Loading ship sound groups
- 2020-03-21 17:15:12.850 - Thread: 1 -> Loading sound categories
- 2020-03-21 17:15:12.852 - Thread: 1 -> Loading stat definitions
- 2020-03-21 17:15:12.852 - Thread: 1 -> Loading grid creators
- 2020-03-21 17:15:12.854 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.855 - Thread: 1 -> Loading planet definition
- 2020-03-21 17:15:12.856 - Thread: 1 -> Loading voxel map storage definitions
- 2020-03-21 17:15:12.882 - Thread: 1 -> Loading voxel material definitions
- 2020-03-21 17:15:12.883 - Thread: 1 -> Loading voxel material definitions
- 2020-03-21 17:15:12.883 - Thread: 1 -> Loading voxel material definitions
- 2020-03-21 17:15:12.883 - Thread: 1 -> Loading Weather Effects
- 2020-03-21 17:15:12.886 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.894 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.894 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.894 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.897 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.897 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.897 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.897 - Thread: 1 -> Loading components
- 2020-03-21 17:15:12.897 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/HackingChip
- 2020-03-21 17:15:12.897 - Thread: 1 -> Loading research groups definitions
- 2020-03-21 17:15:12.897 - Thread: 1 -> Loading research blocks definitions
- 2020-03-21 17:15:12.898 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.898 - Thread: 1 -> Loading block positions
- 2020-03-21 17:15:12.899 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.899 - Thread: 1 -> Loading research blocks definitions
- 2020-03-21 17:15:12.901 - Thread: 1 -> Loading gas property definitions
- 2020-03-21 17:15:12.902 - Thread: 1 -> Loading ammo magazines
- 2020-03-21 17:15:12.904 - Thread: 1 -> Loading ammo definitions
- 2020-03-21 17:15:12.905 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.906 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.906 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.906 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.906 - Thread: 1 -> Loading decal global definitions
- 2020-03-21 17:15:12.906 - Thread: 1 -> Loading decal definitions
- 2020-03-21 17:15:12.907 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.908 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.908 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.908 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.914 - Thread: 1 -> ASSERT: Duplicate entry of 'VRage.Game.BlueprintClassEntry'
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:12.914 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry'
- 2020-03-21 17:15:12.914 - Thread: 1 -> Loading ammo definitions
- 2020-03-21 17:15:12.914 - Thread: 1 -> Loading ammo magazines
- 2020-03-21 17:15:12.915 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.915 - Thread: 1 -> Loading environment definition
- 2020-03-21 17:15:12.921 - Thread: 1 -> Loading container types
- 2020-03-21 17:15:12.922 - Thread: 1 -> Loading pirate antennas
- 2020-03-21 17:15:12.922 - Thread: 1 -> Loading ammo definitions
- 2020-03-21 17:15:12.922 - Thread: 1 -> Loading ammo magazines
- 2020-03-21 17:15:12.923 - Thread: 1 -> Loading sound definitions
- 2020-03-21 17:15:12.924 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.924 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.924 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.924 - Thread: 1 -> Loading physical items
- 2020-03-21 17:15:12.925 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.930 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.930 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.932 - Thread: 1 -> Loading character definitions
- 2020-03-21 17:15:12.935 - Thread: 1 -> Loading container types
- 2020-03-21 17:15:12.936 - Thread: 1 -> Loading drone behaviors
- 2020-03-21 17:15:12.936 - Thread: 1 -> Loading entity components
- 2020-03-21 17:15:12.936 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.936 - Thread: 1 -> Loading components
- 2020-03-21 17:15:12.937 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech
- 2020-03-21 17:15:12.937 - Thread: 1 -> Loading physical items
- 2020-03-21 17:15:12.939 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.940 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.940 - Thread: 1 -> Loading event definitions
- 2020-03-21 17:15:12.941 - Thread: 1 -> Loading entity components
- 2020-03-21 17:15:12.941 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.941 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.942 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.942 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.942 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.943 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.943 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.947 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.947 - Thread: 1 -> Loading blueprints
- 2020-03-21 17:15:12.948 - Thread: 1 -> Loading blueprint class entries
- 2020-03-21 17:15:12.948 - Thread: 1 -> Loading components
- 2020-03-21 17:15:12.948 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/AzimuthSupercharger
- 2020-03-21 17:15:12.948 - Thread: 1 -> Loading transparent material properties
- 2020-03-21 17:15:12.949 - Thread: 1 -> Loading category classes
- 2020-03-21 17:15:12.949 - Thread: 1 -> Loading block positions
- 2020-03-21 17:15:12.950 - Thread: 1 -> Audio effects definitions
- 2020-03-21 17:15:12.953 - Thread: 1 -> Loading environment items definitions
- 2020-03-21 17:15:12.954 - Thread: 1 -> Loading environment items definitions
- 2020-03-21 17:15:12.955 - Thread: 1 -> Loading physical material properties
- 2020-03-21 17:15:12.959 - Thread: 1 -> Loading particle effect definitions
- 2020-03-21 17:15:13.011 - Thread: 1 -> Loading particle effect definitions
- 2020-03-21 17:15:13.011 - Thread: 1 -> Loading environment item definitions
- 2020-03-21 17:15:13.014 - Thread: 1 -> Loading weapon definitions
- 2020-03-21 17:15:13.027 - Thread: 1 -> Loading weapon definitions
- 2020-03-21 17:15:13.028 - Thread: 1 -> Loading particle effect definitions
- 2020-03-21 17:15:13.028 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / Vertical_Sprite
- 2020-03-21 17:15:13.028 - Thread: 1 -> ASSERT: Not supported anymore
- at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.028 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / 45_Degree_Sprite
- 2020-03-21 17:15:13.029 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / Front_Facing_Sprite
- 2020-03-21 17:15:13.029 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / -45_Degree_Sprite
- 2020-03-21 17:15:13.029 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / Glow
- 2020-03-21 17:15:13.029 - Thread: 1 -> Loading weapon definitions
- 2020-03-21 17:15:13.030 - Thread: 1 -> Loading weapon definitions
- 2020-03-21 17:15:13.039 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.066 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.067 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.097 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.108 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.110 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.111 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.113 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.113 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.114 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.114 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.116 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.116 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.119 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.119 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.120 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.121 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.122 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.123 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.128 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.129 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.129 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.130 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.130 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.133 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.134 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.135 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.135 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.136 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.136 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.137 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.137 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.139 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.142 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.143 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.145 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.148 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.148 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.150 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.153 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.155 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.155 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.157 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.158 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.160 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.162 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.165 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.166 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.168 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.169 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.171 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.171 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.177 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.180 - Thread: 1 -> Created definition for: Light Armor Negative Half Slope
- 2020-03-21 17:15:13.180 - Thread: 1 -> Created definition for: Light Armor Tiny Corner
- 2020-03-21 17:15:13.181 - Thread: 1 -> Created definition for: Light Armor Half Slope Top
- 2020-03-21 17:15:13.181 - Thread: 1 -> Created definition for: Light Armor Half Slope Corner
- 2020-03-21 17:15:13.181 - Thread: 1 -> Created definition for: Light Armor Half Slope tip
- 2020-03-21 17:15:13.182 - Thread: 1 -> Created definition for: Light Armor Straight Slope Corner
- 2020-03-21 17:15:13.182 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.182 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_negative_Half_Slope_Large
- 2020-03-21 17:15:13.182 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Tiny_Corner_Large
- 2020-03-21 17:15:13.182 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_top_Large
- 2020-03-21 17:15:13.182 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_Large
- 2020-03-21 17:15:13.182 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_slope_tip_Corner_Large
- 2020-03-21 17:15:13.182 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Slope_Straight_Corner_Large
- 2020-03-21 17:15:13.182 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.183 - Thread: 1 -> Created definition for: Light Armor Negative Half Slope
- 2020-03-21 17:15:13.183 - Thread: 1 -> Created definition for: Light Armor Tiny Corner
- 2020-03-21 17:15:13.184 - Thread: 1 -> Created definition for: Light Armor Half Slope Top
- 2020-03-21 17:15:13.184 - Thread: 1 -> Created definition for: Light Armor Half Slope Corner
- 2020-03-21 17:15:13.184 - Thread: 1 -> Created definition for: Light Armor Half Slope tip
- 2020-03-21 17:15:13.185 - Thread: 1 -> Created definition for: Light Armor Straight Slope Corner
- 2020-03-21 17:15:13.185 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_negative_Half_Slope_Large
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Tiny_Corner_Large
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_top_Large
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_Large
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_slope_tip_Corner_Large
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Slope_Straight_Corner_Large
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_negative_Half_Slope_Small
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Tiny_Corner_Small
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_top_Small
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_Small
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_slope_tip_Corner_Small
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Slope_Straight_Corner_Small
- 2020-03-21 17:15:13.185 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.186 - Thread: 1 -> Created definition for: Centered Window
- 2020-03-21 17:15:13.186 - Thread: 1 -> Created definition for: Half 2x1 Sloped Window
- 2020-03-21 17:15:13.187 - Thread: 1 -> Created definition for: Half 2x1 Sloped Window inset
- 2020-03-21 17:15:13.187 - Thread: 1 -> Created definition for: Angled Sloped Window
- 2020-03-21 17:15:13.188 - Thread: 1 -> Created definition for: Angled Sloped Window Inset
- 2020-03-21 17:15:13.188 - Thread: 1 -> Created definition for: Angled Sloped Window Inv
- 2020-03-21 17:15:13.189 - Thread: 1 -> Created definition for: Angled Sloped Window Inset Inv
- 2020-03-21 17:15:13.189 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_negative_Half_Slope_Large
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Tiny_Corner_Large
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_top_Large
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_Large
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_slope_tip_Corner_Large
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Slope_Straight_Corner_Large
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_WindowCenterd
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_Half_Sloped_Window
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_Half_Sloped_WindowInv
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inset
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inv
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inset_inv
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_negative_Half_Slope_Small
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Tiny_Corner_Small
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_top_Small
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_Small
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_slope_tip_Corner_Small
- 2020-03-21 17:15:13.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Slope_Straight_Corner_Small
- 2020-03-21 17:15:13.190 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.190 - Thread: 1 -> Created definition for: Centered Window
- 2020-03-21 17:15:13.190 - Thread: 1 -> Created definition for: Half 2x1 Sloped Window
- 2020-03-21 17:15:13.191 - Thread: 1 -> Created definition for: Half 2x1 Sloped Window inset
- 2020-03-21 17:15:13.191 - Thread: 1 -> Created definition for: Angled Sloped Window
- 2020-03-21 17:15:13.192 - Thread: 1 -> Created definition for: Angled Sloped Window Inset
- 2020-03-21 17:15:13.192 - Thread: 1 -> Created definition for: Angled Sloped Window Inv
- 2020-03-21 17:15:13.192 - Thread: 1 -> Created definition for: Angled Sloped Window Inset Inv
- 2020-03-21 17:15:13.192 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.192 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_negative_Half_Slope_Large
- 2020-03-21 17:15:13.192 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Tiny_Corner_Large
- 2020-03-21 17:15:13.192 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_top_Large
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_Large
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_slope_tip_Corner_Large
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Slope_Straight_Corner_Large
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_WindowCenterd
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_Half_Sloped_Window
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_Half_Sloped_WindowInv
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inset
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inv
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inset_inv
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_negative_Half_Slope_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Tiny_Corner_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_top_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_half_slope_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_slope_tip_Corner_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_LA_Slope_Straight_Corner_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_WindowCenterd_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_Half_Sloped_Window_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_Half_Sloped_WindowInv_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_Small
- 2020-03-21 17:15:13.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inset_Small
- 2020-03-21 17:15:13.194 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inv_Small
- 2020-03-21 17:15:13.194 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SS_wierd_slope_inset_inv_Small
- 2020-03-21 17:15:13.194 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.196 - Thread: 1 -> mod_warning: Hacking Computer v3
- 2020-03-21 17:15:13.196 - Thread: 1 -> in file: G:\SteamLibrary\steamapps\workshop\content\244850\728555954\Data\CubeBlocks_Hacking.sbc
- 2020-03-21 17:15:13.196 - Thread: 1 -> Obsolete default definition of mount points in MyObjectBuilder_UpgradeModule/SmallHackingBlock
- 2020-03-21 17:15:13.196 - Thread: 1 -> Created definition for: Hacking Computer
- 2020-03-21 17:15:13.197 - Thread: 1 -> Created definition for: Hacking Computer
- 2020-03-21 17:15:13.198 - Thread: 1 -> Created definition for: Firewall Computer
- 2020-03-21 17:15:13.198 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.198 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeHackingBlock
- 2020-03-21 17:15:13.198 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeFirewallBlock
- 2020-03-21 17:15:13.198 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallHackingBlock
- 2020-03-21 17:15:13.199 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.200 - Thread: 1 -> Created definition for: Drill
- 2020-03-21 17:15:13.201 - Thread: 1 -> Created definition for: Drill
- 2020-03-21 17:15:13.201 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.201 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/LargeBlockDrill
- 2020-03-21 17:15:13.201 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/SmallBlockDrill
- 2020-03-21 17:15:13.202 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.206 - Thread: 1 -> Created definition for: Letter 0
- 2020-03-21 17:15:13.209 - Thread: 1 -> Created definition for: Letter 0
- 2020-03-21 17:15:13.216 - Thread: 1 -> Created definition for: Letter 1
- 2020-03-21 17:15:13.217 - Thread: 1 -> Created definition for: Letter 1
- 2020-03-21 17:15:13.220 - Thread: 1 -> Created definition for: Letter 2
- 2020-03-21 17:15:13.222 - Thread: 1 -> Created definition for: Letter 2
- 2020-03-21 17:15:13.226 - Thread: 1 -> Created definition for: Letter 3
- 2020-03-21 17:15:13.228 - Thread: 1 -> Created definition for: Letter 3
- 2020-03-21 17:15:13.232 - Thread: 1 -> Created definition for: Letter 4
- 2020-03-21 17:15:13.234 - Thread: 1 -> Created definition for: Letter 4
- 2020-03-21 17:15:13.237 - Thread: 1 -> Created definition for: Letter 5
- 2020-03-21 17:15:13.238 - Thread: 1 -> Created definition for: Letter 5
- 2020-03-21 17:15:13.243 - Thread: 1 -> Created definition for: Letter 6
- 2020-03-21 17:15:13.244 - Thread: 1 -> Created definition for: Letter 6
- 2020-03-21 17:15:13.247 - Thread: 1 -> Created definition for: Letter 7
- 2020-03-21 17:15:13.250 - Thread: 1 -> Created definition for: Letter 7
- 2020-03-21 17:15:13.253 - Thread: 1 -> Created definition for: Letter 8
- 2020-03-21 17:15:13.255 - Thread: 1 -> Created definition for: Letter 8
- 2020-03-21 17:15:13.259 - Thread: 1 -> Created definition for: Letter 9
- 2020-03-21 17:15:13.260 - Thread: 1 -> Created definition for: Letter 9
- 2020-03-21 17:15:13.263 - Thread: 1 -> Created definition for: Letter A
- 2020-03-21 17:15:13.265 - Thread: 1 -> Created definition for: Letter A
- 2020-03-21 17:15:13.269 - Thread: 1 -> Created definition for: Letter B
- 2020-03-21 17:15:13.270 - Thread: 1 -> Created definition for: Letter B
- 2020-03-21 17:15:13.274 - Thread: 1 -> Created definition for: Letter C
- 2020-03-21 17:15:13.276 - Thread: 1 -> Created definition for: Letter C
- 2020-03-21 17:15:13.279 - Thread: 1 -> Created definition for: Letter D
- 2020-03-21 17:15:13.281 - Thread: 1 -> Created definition for: Letter D
- 2020-03-21 17:15:13.284 - Thread: 1 -> Created definition for: Letter E
- 2020-03-21 17:15:13.287 - Thread: 1 -> Created definition for: Letter E
- 2020-03-21 17:15:13.290 - Thread: 1 -> Created definition for: Letter F
- 2020-03-21 17:15:13.291 - Thread: 1 -> Created definition for: Letter F
- 2020-03-21 17:15:13.294 - Thread: 1 -> Created definition for: Letter G
- 2020-03-21 17:15:13.297 - Thread: 1 -> Created definition for: Letter G
- 2020-03-21 17:15:13.300 - Thread: 1 -> Created definition for: Letter H
- 2020-03-21 17:15:13.303 - Thread: 1 -> Created definition for: Letter H
- 2020-03-21 17:15:13.306 - Thread: 1 -> Created definition for: Letter I
- 2020-03-21 17:15:13.307 - Thread: 1 -> Created definition for: Letter I
- 2020-03-21 17:15:13.312 - Thread: 1 -> Created definition for: Letter J
- 2020-03-21 17:15:13.313 - Thread: 1 -> Created definition for: Letter J
- 2020-03-21 17:15:13.317 - Thread: 1 -> Created definition for: Letter K
- 2020-03-21 17:15:13.319 - Thread: 1 -> Created definition for: Letter K
- 2020-03-21 17:15:13.323 - Thread: 1 -> Created definition for: Letter L
- 2020-03-21 17:15:13.324 - Thread: 1 -> Created definition for: Letter L
- 2020-03-21 17:15:13.327 - Thread: 1 -> Created definition for: Letter M
- 2020-03-21 17:15:13.330 - Thread: 1 -> Created definition for: Letter M
- 2020-03-21 17:15:13.333 - Thread: 1 -> Created definition for: Letter N
- 2020-03-21 17:15:13.334 - Thread: 1 -> Created definition for: Letter N
- 2020-03-21 17:15:13.337 - Thread: 1 -> Created definition for: Letter O
- 2020-03-21 17:15:13.339 - Thread: 1 -> Created definition for: Letter O
- 2020-03-21 17:15:13.343 - Thread: 1 -> Created definition for: Letter P
- 2020-03-21 17:15:13.345 - Thread: 1 -> Created definition for: Letter P
- 2020-03-21 17:15:13.349 - Thread: 1 -> Created definition for: Letter Q
- 2020-03-21 17:15:13.351 - Thread: 1 -> Created definition for: Letter Q
- 2020-03-21 17:15:13.354 - Thread: 1 -> Created definition for: Letter R
- 2020-03-21 17:15:13.355 - Thread: 1 -> Created definition for: Letter R
- 2020-03-21 17:15:13.360 - Thread: 1 -> Created definition for: Letter S
- 2020-03-21 17:15:13.361 - Thread: 1 -> Created definition for: Letter S
- 2020-03-21 17:15:13.365 - Thread: 1 -> Created definition for: Letter T
- 2020-03-21 17:15:13.367 - Thread: 1 -> Created definition for: Letter T
- 2020-03-21 17:15:13.370 - Thread: 1 -> Created definition for: Letter U
- 2020-03-21 17:15:13.371 - Thread: 1 -> Created definition for: Letter U
- 2020-03-21 17:15:13.376 - Thread: 1 -> Created definition for: Letter V
- 2020-03-21 17:15:13.377 - Thread: 1 -> Created definition for: Letter V
- 2020-03-21 17:15:13.382 - Thread: 1 -> Created definition for: Letter W
- 2020-03-21 17:15:13.383 - Thread: 1 -> Created definition for: Letter W
- 2020-03-21 17:15:13.386 - Thread: 1 -> Created definition for: Letter X
- 2020-03-21 17:15:13.388 - Thread: 1 -> Created definition for: Letter X
- 2020-03-21 17:15:13.392 - Thread: 1 -> Created definition for: Letter Y
- 2020-03-21 17:15:13.394 - Thread: 1 -> Created definition for: Letter Y
- 2020-03-21 17:15:13.397 - Thread: 1 -> Created definition for: Letter Z
- 2020-03-21 17:15:13.399 - Thread: 1 -> Created definition for: Letter Z
- 2020-03-21 17:15:13.402 - Thread: 1 -> Created definition for: Letter PERIOD
- 2020-03-21 17:15:13.405 - Thread: 1 -> Created definition for: Letter PERIOD
- 2020-03-21 17:15:13.408 - Thread: 1 -> Created definition for: Letter COMMA
- 2020-03-21 17:15:13.410 - Thread: 1 -> Created definition for: Letter COMMA
- 2020-03-21 17:15:13.413 - Thread: 1 -> Created definition for: Letter EXCLAMATION MARK
- 2020-03-21 17:15:13.416 - Thread: 1 -> Created definition for: Letter EXCLAMATION MARK
- 2020-03-21 17:15:13.419 - Thread: 1 -> Created definition for: Letter QUESTION MARK
- 2020-03-21 17:15:13.420 - Thread: 1 -> Created definition for: Letter QUESTION MARK
- 2020-03-21 17:15:13.424 - Thread: 1 -> Created definition for: Letter QUOTE
- 2020-03-21 17:15:13.426 - Thread: 1 -> Created definition for: Letter QUOTE
- 2020-03-21 17:15:13.429 - Thread: 1 -> Created definition for: Letter COLON
- 2020-03-21 17:15:13.432 - Thread: 1 -> Created definition for: Letter COLON
- 2020-03-21 17:15:13.432 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_0
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_1
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_2
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_3
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_4
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_5
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_6
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_7
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_8
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_9
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_A
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_B
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_C
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_D
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_E
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_F
- 2020-03-21 17:15:13.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_G
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_H
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_I
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_J
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_K
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_L
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_M
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_N
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_O
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_P
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_Q
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_R
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_S
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_T
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_U
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_V
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_W
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_X
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_Y
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_Z
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_PERIOD
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_COMMA
- 2020-03-21 17:15:13.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_EXCLAMATION
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_QUESTION
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_QUOTE
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_COLON
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_0
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_1
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_2
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_3
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_4
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_5
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_6
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_7
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_8
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_9
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_A
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_B
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_C
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_D
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_E
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_F
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_G
- 2020-03-21 17:15:13.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_H
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_I
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_J
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_K
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_L
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_M
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_N
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_O
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_P
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_Q
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_R
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_S
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_T
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_U
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_V
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_W
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_X
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_Y
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_Z
- 2020-03-21 17:15:13.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_PERIOD
- 2020-03-21 17:15:13.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_COMMA
- 2020-03-21 17:15:13.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_EXCLAMATION
- 2020-03-21 17:15:13.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_QUESTION
- 2020-03-21 17:15:13.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_QUOTE
- 2020-03-21 17:15:13.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_COLON
- 2020-03-21 17:15:13.438 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.441 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.442 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.442 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.443 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.443 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.443 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.444 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.445 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.445 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.445 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.445 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.445 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.445 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.445 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.445 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.445 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.446 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.446 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.447 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.447 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.447 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.447 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.447 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.448 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.449 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.449 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.449 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.450 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.450 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.451 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.451 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.451 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.451 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.452 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.452 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.453 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.453 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.454 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.454 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.454 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.454 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.455 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.456 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.457 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.457 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.458 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.458 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.459 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.460 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.460 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.460 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.461 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.461 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.462 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.463 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.463 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.464 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.464 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.464 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.466 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.467 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.469 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.469 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.469 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.470 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.470 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.471 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.471 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.471 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.472 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.473 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.474 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.475 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.475 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.475 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.476 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.476 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.477 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.477 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.477 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.479 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.480 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.480 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.481 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.481 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.481 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.481 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.481 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.481 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.481 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.483 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.484 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.485 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.485 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.486 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.486 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.486 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.489 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.489 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.490 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.490 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.491 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.491 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Triangle
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Triangle
- 2020-03-21 17:15:13.494 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.494 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_Corner
- 2020-03-21 17:15:13.495 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_Corner
- 2020-03-21 17:15:13.495 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_Corner
- 2020-03-21 17:15:13.497 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_Corner
- 2020-03-21 17:15:13.497 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Triangle
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Triangle
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner
- 2020-03-21 17:15:13.500 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.500 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.501 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.501 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.502 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.502 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.503 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Triangle
- 2020-03-21 17:15:13.505 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Triangle
- 2020-03-21 17:15:13.506 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner
- 2020-03-21 17:15:13.506 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner
- 2020-03-21 17:15:13.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.507 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.507 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.508 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.508 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.508 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.508 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.508 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.511 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Triangle
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Triangle
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.512 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.513 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.513 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.514 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.514 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.514 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.514 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Triangle
- 2020-03-21 17:15:13.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Triangle
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.519 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.519 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_SlabSlope
- 2020-03-21 17:15:13.520 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_LA_SlabSlope
- 2020-03-21 17:15:13.520 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_SlabSlope
- 2020-03-21 17:15:13.521 - Thread: 1 -> Created definition for: DisplayName_AQD_LG_HA_SlabSlope
- 2020-03-21 17:15:13.521 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Bevel
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Bevel
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_1x1
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_1x1
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Plate_Triangle
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Plate_Triangle
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_LA_SlabSlope
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_LG_HA_SlabSlope
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Bevel
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Bevel
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Base
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Corner_Split_2x1x1_Tip
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Base
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_BaseMirror
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Half_Corner_Inv_Tip
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Inv_Corner_Split
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Inv_Corner_Split
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_1x1
- 2020-03-21 17:15:13.523 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_1x1
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Base
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Base
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1BaseMirror
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1Tip
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1Tip
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_2x1TipMirror
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Slope2x1
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Slope2x1
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Plate_Triangle
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Plate_Triangle
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_Corner_Split
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_Corner_Split
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_InvCorner
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_InvCorner
- 2020-03-21 17:15:13.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.525 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_Slab_InvCorner_Split
- 2020-03-21 17:15:13.525 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_LA_SlabSlope
- 2020-03-21 17:15:13.525 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/AQD_SG_HA_SlabSlope
- 2020-03-21 17:15:13.527 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.529 - Thread: 1 -> Created definition for: Hydrogen Engine
- 2020-03-21 17:15:13.530 - Thread: 1 -> Created definition for: Hydrogen Engine
- 2020-03-21 17:15:13.530 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.530 - Thread: 1 -> Loading cube block: MyObjectBuilder_HydrogenEngine/LargeHydrogenEngine
- 2020-03-21 17:15:13.530 - Thread: 1 -> Loading cube block: MyObjectBuilder_HydrogenEngine/SmallHydrogenEngine
- 2020-03-21 17:15:13.530 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.532 - Thread: 1 -> Created definition for: O2/H2 Generator
- 2020-03-21 17:15:13.533 - Thread: 1 -> Created definition for: O2/H2 Generator
- 2020-03-21 17:15:13.533 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.533 - Thread: 1 -> Loading cube block: MyObjectBuilder_HydrogenEngine/LargeHydrogenEngine
- 2020-03-21 17:15:13.533 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/(null)
- 2020-03-21 17:15:13.533 - Thread: 1 -> Loading cube block: MyObjectBuilder_HydrogenEngine/SmallHydrogenEngine
- 2020-03-21 17:15:13.533 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/OxygenGeneratorSmall
- 2020-03-21 17:15:13.534 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.540 - Thread: 1 -> Created definition for: [Telion]AF Sphere Turret
- 2020-03-21 17:15:13.540 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2
- 2020-03-21 17:15:13.541 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.541 - Thread: 1 -> Created definition for: Point Defense Cannon
- 2020-03-21 17:15:13.542 - Thread: 1 -> Created definition for: Point Defense Cannon
- 2020-03-21 17:15:13.542 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDCTurretLB
- 2020-03-21 17:15:13.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDCTurretSB
- 2020-03-21 17:15:13.545 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.546 - Thread: 1 -> Created definition for: Ore Detector
- 2020-03-21 17:15:13.547 - Thread: 1 -> Created definition for: Ore Detector
- 2020-03-21 17:15:13.547 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector
- 2020-03-21 17:15:13.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector
- 2020-03-21 17:15:13.548 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.549 - Thread: 1 -> Created definition for: Disposable Beacon
- 2020-03-21 17:15:13.551 - Thread: 1 -> Created definition for: Disposable Beacon
- 2020-03-21 17:15:13.551 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge
- 2020-03-21 17:15:13.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall
- 2020-03-21 17:15:13.551 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.552 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction
- 2020-03-21 17:15:13.553 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube
- 2020-03-21 17:15:13.554 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner
- 2020-03-21 17:15:13.556 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter
- 2020-03-21 17:15:13.557 - Thread: 1 -> Created definition for: Proprietary Gyroscope
- 2020-03-21 17:15:13.557 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall
- 2020-03-21 17:15:13.557 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.558 - Thread: 1 -> Created definition for: Proprietary Small Reactor
- 2020-03-21 17:15:13.559 - Thread: 1 -> Created definition for: Proprietary Large Reactor
- 2020-03-21 17:15:13.560 - Thread: 1 -> Created definition for: Proprietary Small Reactor
- 2020-03-21 17:15:13.562 - Thread: 1 -> Created definition for: Proprietary Large Reactor
- 2020-03-21 17:15:13.563 - Thread: 1 -> Created definition for: Proprietary Gravity Generator
- 2020-03-21 17:15:13.565 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator
- 2020-03-21 17:15:13.566 - Thread: 1 -> Created definition for: Proprietary Artificial Mass
- 2020-03-21 17:15:13.567 - Thread: 1 -> Created definition for: Proprietary Artificial Mass
- 2020-03-21 17:15:13.569 - Thread: 1 -> Created definition for: Proprietary Space Ball
- 2020-03-21 17:15:13.570 - Thread: 1 -> Created definition for: Proprietary Space Ball
- 2020-03-21 17:15:13.571 - Thread: 1 -> Created definition for: Proprietary Ion Thruster
- 2020-03-21 17:15:13.572 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster
- 2020-03-21 17:15:13.574 - Thread: 1 -> Created definition for: Proprietary Ion Thruster
- 2020-03-21 17:15:13.575 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster
- 2020-03-21 17:15:13.577 - Thread: 1 -> Created definition for: Proprietary Laser Antenna
- 2020-03-21 17:15:13.579 - Thread: 1 -> Created definition for: Proprietary Laser Antenna
- 2020-03-21 17:15:13.581 - Thread: 1 -> Created definition for: Proprietary Jump Drive
- 2020-03-21 17:15:13.581 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust
- 2020-03-21 17:15:13.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna
- 2020-03-21 17:15:13.582 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.583 - Thread: 1 -> Created definition for: Antenna
- 2020-03-21 17:15:13.584 - Thread: 1 -> Created definition for: Antenna
- 2020-03-21 17:15:13.584 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.584 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/LargeBlockRadioAntenna
- 2020-03-21 17:15:13.585 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/SmallBlockRadioAntenna
- 2020-03-21 17:15:13.586 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.588 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.588 - Thread: 1 -> Created definition for: HoverEngineSmallMil
- 2020-03-21 17:15:13.589 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.589 - Thread: 1 -> Created definition for: HoverEngineSmallMil
- 2020-03-21 17:15:13.590 - Thread: 1 -> Created definition for: HoverEngineLargeMil
- 2020-03-21 17:15:13.590 - Thread: 1 -> Created definition for: HoverEngineLargeMil
- 2020-03-21 17:15:13.590 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.591 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.592 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock_Armored_Full
- 2020-03-21 17:15:13.592 - Thread: 1 -> Created definition for: HoverEngineSmallMilArmoredFull
- 2020-03-21 17:15:13.592 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock_Armored_Full
- 2020-03-21 17:15:13.592 - Thread: 1 -> Created definition for: HoverEngineSmallMilArmoredFull
- 2020-03-21 17:15:13.593 - Thread: 1 -> Created definition for: HoverEngineLargeMilArmoredFull
- 2020-03-21 17:15:13.593 - Thread: 1 -> Created definition for: HoverEngineLargeMilArmoredFull
- 2020-03-21 17:15:13.593 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock_Armored_Full
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlock_Armored_Full
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock_Armored_Full
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlock_Armored_Full
- 2020-03-21 17:15:13.594 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.595 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlockV2
- 2020-03-21 17:15:13.595 - Thread: 1 -> Created definition for: HoverEngineSmallCiv
- 2020-03-21 17:15:13.596 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlockV2
- 2020-03-21 17:15:13.596 - Thread: 1 -> Created definition for: HoverEngineSmallCiv
- 2020-03-21 17:15:13.597 - Thread: 1 -> Created definition for: HoverEngineLargeCiv
- 2020-03-21 17:15:13.597 - Thread: 1 -> Created definition for: HoverEngineLargeCiv
- 2020-03-21 17:15:13.597 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock_Armored_Full
- 2020-03-21 17:15:13.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlock_Armored_Full
- 2020-03-21 17:15:13.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlockV2
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlockV2
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock_Armored_Full
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlock_Armored_Full
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlockV2
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlockV2
- 2020-03-21 17:15:13.598 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.599 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlockV2_Armored_Half
- 2020-03-21 17:15:13.599 - Thread: 1 -> Created definition for: HoverEngineSmallCivArmoredHalf
- 2020-03-21 17:15:13.599 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlockV2_Armored_Half
- 2020-03-21 17:15:13.599 - Thread: 1 -> Created definition for: HoverEngineSmallCivArmoredHalf
- 2020-03-21 17:15:13.600 - Thread: 1 -> Created definition for: HoverEngineLargeCivArmoredHalf
- 2020-03-21 17:15:13.601 - Thread: 1 -> Created definition for: HoverEngineLargeCivArmoredHalf
- 2020-03-21 17:15:13.601 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlock
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlock_Armored_Full
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlock_Armored_Full
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlockV2
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlockV2
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_LargeBlockV2_Armored_Half
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_LargeBlockV2_Armored_Half
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlock
- 2020-03-21 17:15:13.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlock_Armored_Full
- 2020-03-21 17:15:13.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlock_Armored_Full
- 2020-03-21 17:15:13.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlockV2
- 2020-03-21 17:15:13.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlockV2
- 2020-03-21 17:15:13.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallAtmosphericHoverEngine_SmallBlockV2_Armored_Half
- 2020-03-21 17:15:13.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeAtmosphericHoverEngine_SmallBlockV2_Armored_Half
- 2020-03-21 17:15:13.604 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.605 - Thread: 1 -> Created definition for: Conveyor Hinge
- 2020-03-21 17:15:13.606 - Thread: 1 -> Created definition for: Conveyor Hinge Head
- 2020-03-21 17:15:13.607 - Thread: 1 -> Created definition for: Conveyor Hinge
- 2020-03-21 17:15:13.607 - Thread: 1 -> Created definition for: Conveyor Hinge Head
- 2020-03-21 17:15:13.608 - Thread: 1 -> Created definition for: Small Conveyor Hinge
- 2020-03-21 17:15:13.608 - Thread: 1 -> Created definition for: Small Conveyor Hinge Head
- 2020-03-21 17:15:13.608 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.608 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LargeConveyorHinge
- 2020-03-21 17:15:13.608 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeConveyorHingeHead
- 2020-03-21 17:15:13.609 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MediumConveyorHinge
- 2020-03-21 17:15:13.609 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/MediumConveyorHingeHead
- 2020-03-21 17:15:13.609 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SmallConveyorHinge
- 2020-03-21 17:15:13.609 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SmallConveyorHingeHead
- 2020-03-21 17:15:13.611 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.612 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ShipConnector/KC_Armored_Connector
- 2020-03-21 17:15:13.612 - Thread: 1 -> Created definition for: Armored Connector
- 2020-03-21 17:15:13.613 - Thread: 1 -> Created definition for: Conveyor Connector
- 2020-03-21 17:15:13.614 - Thread: 1 -> Created definition for: 2x1 Connector
- 2020-03-21 17:15:13.614 - Thread: 1 -> Created definition for: Mega Connector
- 2020-03-21 17:15:13.615 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ShipConnector/KC_Armored_Connector_3x3
- 2020-03-21 17:15:13.615 - Thread: 1 -> Created definition for: Armored Connector 3x3
- 2020-03-21 17:15:13.616 - Thread: 1 -> Created definition for: Conveyor Connector 3x3
- 2020-03-21 17:15:13.616 - Thread: 1 -> Created definition for: Armored Connector 1x1 Small
- 2020-03-21 17:15:13.617 - Thread: 1 -> Created definition for: Conveyor Connector 1x1 Small
- 2020-03-21 17:15:13.618 - Thread: 1 -> Created definition for: 1x1 Connector Small
- 2020-03-21 17:15:13.618 - Thread: 1 -> Created definition for: Advanced Collector
- 2020-03-21 17:15:13.619 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Collector/KC_ADV_Collector_Med
- 2020-03-21 17:15:13.619 - Thread: 1 -> Created definition for: Advanced Collector 3x3
- 2020-03-21 17:15:13.620 - Thread: 1 -> Created definition for: Advanced Collector 1x1 Small
- 2020-03-21 17:15:13.620 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/KC_Armored_Connector
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/CER_Conveyor_Connector
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/KC_2x1_Connector
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/KC_Mega_Connector
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_Collector/KC_ADV_Collector
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/KC_Armored_Connector_3x3
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/CER_Conveyor_Connector_Medium
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/KC_Armored_Connector_1x1
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/CER_Conveyor_Connector_Small
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/KC_1x1_Connector_small
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_Collector/KC_ADV_Collector_Med
- 2020-03-21 17:15:13.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_Collector/KC_ADV_Collector_Sml
- 2020-03-21 17:15:13.621 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.623 - Thread: 1 -> Created definition for: Azimuth Battery
- 2020-03-21 17:15:13.623 - Thread: 1 -> Created definition for: Azimuth Battery
- 2020-03-21 17:15:13.623 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.623 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge
- 2020-03-21 17:15:13.623 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall
- 2020-03-21 17:15:13.623 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.624 - Thread: 1 -> ASSERT: FuelId is obsolete!
- at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context, MyObjectBuilder_DefinitionBase builder)
- at Sandbox.Definitions.MyDefinitionManager.ToDefinitions(MyModContext context, DefinitionDictionary`1 outputDefinitions, DefinitionDictionary`1[] outputCubeBlocks, MyObjectBuilder_CubeBlockDefinition[] cubeBlocks, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.624 - Thread: 1 -> Created definition for: Azimuth Reactor
- 2020-03-21 17:15:13.625 - Thread: 1 -> Created definition for: Azimuth Reactor
- 2020-03-21 17:15:13.625 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.625 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge
- 2020-03-21 17:15:13.625 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge
- 2020-03-21 17:15:13.625 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall
- 2020-03-21 17:15:13.625 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall
- 2020-03-21 17:15:13.625 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.626 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Reactor/AzFusionreactorsmall
- 2020-03-21 17:15:13.626 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor
- 2020-03-21 17:15:13.627 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Reactor/AzFusionreactorlarge
- 2020-03-21 17:15:13.627 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor
- 2020-03-21 17:15:13.628 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 2 Point
- 2020-03-21 17:15:13.629 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 2 Point
- 2020-03-21 17:15:13.630 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 6 Point
- 2020-03-21 17:15:13.631 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 6 Point
- 2020-03-21 17:15:13.631 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorlarge
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeAzFusionreactortiny
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFullLarge
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorsmall
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortiny
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFull
- 2020-03-21 17:15:13.631 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.632 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Reactor/V8Engine
- 2020-03-21 17:15:13.632 - Thread: 1 -> Created definition for: Azimuth V8 Engine
- 2020-03-21 17:15:13.633 - Thread: 1 -> Created definition for: Azimuth V8 Engine Turbo
- 2020-03-21 17:15:13.633 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorlarge
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeAzFusionreactortiny
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFullLarge
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorsmall
- 2020-03-21 17:15:13.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortiny
- 2020-03-21 17:15:13.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFull
- 2020-03-21 17:15:13.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/V8Engine
- 2020-03-21 17:15:13.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/V8EngineTurbo
- 2020-03-21 17:15:13.635 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.635 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/AzimuthThrusterNew
- 2020-03-21 17:15:13.636 - Thread: 1 -> Created definition for: Azimuth Thruster Flat New
- 2020-03-21 17:15:13.636 - Thread: 1 -> Created definition for: Azimuth Thruster Flat Long
- 2020-03-21 17:15:13.636 - Thread: 1 -> Created definition for: Azimuth Thruster Ramp
- 2020-03-21 17:15:13.637 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/AzimuthLargeNewThrusterFlat
- 2020-03-21 17:15:13.637 - Thread: 1 -> Created definition for: Azimuth Thruster Flat New
- 2020-03-21 17:15:13.637 - Thread: 1 -> Created definition for: Azimuth Thruster Flat Long
- 2020-03-21 17:15:13.638 - Thread: 1 -> Created definition for: Azimuth Thruster Ramp
- 2020-03-21 17:15:13.638 - Thread: 1 -> Created definition for: Azimuth Thruster Flat New(Cyan)
- 2020-03-21 17:15:13.638 - Thread: 1 -> Created definition for: Azimuth Thruster Flat Long(Cyan)
- 2020-03-21 17:15:13.639 - Thread: 1 -> Created definition for: Azimuth Thruster Ramp(Cyan)
- 2020-03-21 17:15:13.639 - Thread: 1 -> Created definition for: Azimuth Thruster Flat New(Cyan)
- 2020-03-21 17:15:13.639 - Thread: 1 -> Created definition for: Azimuth Thruster Flat Long(Cyan)
- 2020-03-21 17:15:13.640 - Thread: 1 -> Created definition for: Azimuth Thruster Ramp(Cyan)
- 2020-03-21 17:15:13.640 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeNewThrusterFlat
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeNewThrusterFlatLong
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterRampLarge
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlat
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlatLong
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterRampLarge
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterNew
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterNewlong
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterRamp
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterNew
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterNewlong
- 2020-03-21 17:15:13.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterRamp
- 2020-03-21 17:15:13.641 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.641 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterNew'
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.641 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterNew'
- 2020-03-21 17:15:13.641 - Thread: 1 -> Created definition for: Azimuth Thruster Flat New(Cyan)
- 2020-03-21 17:15:13.641 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterNewlong'
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.641 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterNewlong'
- 2020-03-21 17:15:13.641 - Thread: 1 -> Created definition for: Azimuth Thruster Flat Long(Cyan)
- 2020-03-21 17:15:13.642 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterRamp'
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.642 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterRamp'
- 2020-03-21 17:15:13.642 - Thread: 1 -> Created definition for: Azimuth Thruster Ramp(Cyan)
- 2020-03-21 17:15:13.642 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlat'
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.642 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlat'
- 2020-03-21 17:15:13.642 - Thread: 1 -> Created definition for: Azimuth Thruster Flat New(Cyan)
- 2020-03-21 17:15:13.643 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlatLong'
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.643 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlatLong'
- 2020-03-21 17:15:13.643 - Thread: 1 -> Created definition for: Azimuth Thruster Flat Long(Cyan)
- 2020-03-21 17:15:13.645 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterRampLarge'
- at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
- at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.645 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/CyanAzimuthThrusterRampLarge'
- 2020-03-21 17:15:13.645 - Thread: 1 -> Created definition for: Azimuth Thruster Ramp(Cyan)
- 2020-03-21 17:15:13.645 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeNewThrusterFlat
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeNewThrusterFlatLong
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterRampLarge
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlat
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthLargeNewThrusterFlatLong
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterRampLarge
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterNew
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterNewlong
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterRamp
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterNew
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterNewlong
- 2020-03-21 17:15:13.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/CyanAzimuthThrusterRamp
- 2020-03-21 17:15:13.646 - Thread: 1 -> Loading cube blocks
- 2020-03-21 17:15:13.648 - Thread: 1 -> Created definition for: Small Armor Thrust
- 2020-03-21 17:15:13.649 - Thread: 1 -> Created definition for: Small Armor Thrust
- 2020-03-21 17:15:13.650 - Thread: 1 -> Created definition for: Small Armor Sloped Thrust
- 2020-03-21 17:15:13.650 - Thread: 1 -> Created definition for: Small Armor Sloped Thrust
- 2020-03-21 17:15:13.650 - Thread: 1 -> Created block definitions
- 2020-03-21 17:15:13.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockArmorThrust
- 2020-03-21 17:15:13.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockArmorSloppedThrust
- 2020-03-21 17:15:13.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockArmorThrust
- 2020-03-21 17:15:13.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockArmorSloppedThrust
- 2020-03-21 17:15:13.651 - Thread: 1 -> Loading block variant groups
- 2020-03-21 17:15:13.653 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2020-03-21 17:15:13.654 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2020-03-21 17:15:13.654 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
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- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Cruiser.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Drone MK1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon2.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Comm.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_EscapePod.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_FuelTank.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Lab.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Mine.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Observatory.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenFarm.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenModule.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_PerimeterGun.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite2.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Surveyor.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Rescue Rover 1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnMoonPod.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc
- 2020-03-21 17:15:13.658 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2020-03-21 17:15:13.659 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2020-03-21 17:15:13.665 - Thread: 1 -> Loading block variant groups
- 2020-03-21 17:15:13.670 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Atmospheric Fighter.sbc
- 2020-03-21 17:15:13.670 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Bunker.sbc
- 2020-03-21 17:15:13.671 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) DBS Lookout Tower.sbc
- 2020-03-21 17:15:13.671 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) DBS Observation Outpost.sbc
- 2020-03-21 17:15:13.672 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Defense Installation.sbc
- 2020-03-21 17:15:13.672 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Expedition Base Pod.sbc
- 2020-03-21 17:15:13.672 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fighter Docking Station.sbc
- 2020-03-21 17:15:13.673 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fortress Tower.sbc
- 2020-03-21 17:15:13.673 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Frontier Outpost.sbc
- 2020-03-21 17:15:13.674 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fueling Station.sbc
- 2020-03-21 17:15:13.674 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Military Installation.sbc
- 2020-03-21 17:15:13.674 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Ore Processing Outpost.sbc
- 2020-03-21 17:15:13.675 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Resource Processing Station.sbc
- 2020-03-21 17:15:13.675 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Scouting Outpost.sbc
- 2020-03-21 17:15:13.676 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 1.sbc
- 2020-03-21 17:15:13.676 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 2.sbc
- 2020-03-21 17:15:13.677 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 3.sbc
- 2020-03-21 17:15:13.677 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Territory Defense Station.sbc
- 2020-03-21 17:15:13.682 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc
- 2020-03-21 17:15:13.687 - Thread: 1 -> Loading block variant groups
- 2020-03-21 17:15:13.691 - Thread: 1 -> Loading asteroid generators
- 2020-03-21 17:15:13.692 - Thread: 1 -> Loading spawn groups
- 2020-03-21 17:15:13.696 - Thread: 1 -> Loading drop containers
- 2020-03-21 17:15:13.697 - Thread: 1 -> Loading spawn groups
- 2020-03-21 17:15:13.698 - Thread: 1 -> Loading spawn groups
- 2020-03-21 17:15:13.698 - Thread: 1 -> Loading radial menu definitions
- 2020-03-21 17:15:13.714 - Thread: 1 -> Loading respawn ships
- 2020-03-21 17:15:13.715 - Thread: 1 -> Loading spawn groups
- 2020-03-21 17:15:13.715 - Thread: 1 -> Loading wheel speeds
- 2020-03-21 17:15:13.727 - Thread: 1 -> Loading spawn groups
- 2020-03-21 17:15:13.756 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_Collector/KC_ADV_Collector_Med MyObjectBuilder_Collector/KC_ADV_Collector is not in the same block-variant group
- at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess()
- at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:13.756 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Collector/KC_ADV_Collector_Med MyObjectBuilder_Collector/KC_ADV_Collector is not in the same block-variant group
- 2020-03-21 17:15:13.785 - Thread: 1 -> MyAudio.UnloadData - START
- 2020-03-21 17:15:13.798 - Thread: 1 -> MyAudio.UnloadData - END
- 2020-03-21 17:15:13.798 - Thread: 1 -> MyAudio.LoadData - START
- 2020-03-21 17:15:13.837 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000
- 2020-03-21 17:15:14.556 - Thread: 1 -> MyAudio.LoadData - END
- 2020-03-21 17:15:14.595 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2020-03-21 17:15:14.602 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.640 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.641 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.642 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.642 - Thread: 1 -> Registered modules from: 728555954.sbm_HackingComputer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.642 - Thread: 1 -> Registered modules from: 1939935505.sbm_SISK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.642 - Thread: 1 -> Registered modules from: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.642 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.643 - Thread: 1 -> ASSERT:
- at Sandbox.Game.World.MySession.LoadGameDefinition(MyObjectBuilder_Checkpoint checkpoint)
- at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
- at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
- at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:15:14.643 - Thread: 1 -> Registered modules from: 1967162146.sbm_BlinkingAntenna.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.643 - Thread: 1 -> Registered modules from: 1469072169.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.649 - Thread: 1 -> Registered modules from: 1225107070.sbm_HoverEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.649 - Thread: 1 -> Registered modules from: 1172408535.sbm_EasyNpcCapture, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.650 - Thread: 1 -> Registered modules from: 385778606.sbm_ConveyorHinges, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.653 - Thread: 1 -> Registered modules from: 470638610.sbm_RecolorableThrustFlameLogic.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.653 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:14.666 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-03-21 17:15:15.744 - Thread: 75 -> External debugger: listening...
- 2020-03-21 17:15:15.771 - Thread: 1 -> ### PaintGun v18
- 2020-03-21 17:15:15.811 - Thread: 1 -> MyLights.LoadData() - START
- 2020-03-21 17:15:15.814 - Thread: 1 -> Info: MyLights preallocated lights cache created.
- 2020-03-21 17:15:15.814 - Thread: 1 -> MyLights.LoadData() - END
- 2020-03-21 17:15:15.814 - Thread: 1 -> Info: MyLights initialized.
- 2020-03-21 17:15:15.814 - Thread: 1 -> MyExplosions.LoadData() - START
- 2020-03-21 17:15:15.820 - Thread: 1 -> MyExplosions.LoadData() - END
- 2020-03-21 17:15:15.873 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2020-03-21 17:15:15.873 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2020-03-21 17:15:15.896 - Thread: 1 -> Loading Procedural World Generator
- 2020-03-21 17:15:15.897 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.5
- 2020-03-21 17:15:16.523 - Thread: 1 -> Compass: Did not find config in global storage
- 2020-03-21 17:15:16.523 - Thread: 1 -> Compass: Compass Started!
- 2020-03-21 17:15:16.523 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2020-03-21 17:15:16.627 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
- 2020-03-21 17:15:16.628 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
- 2020-03-21 17:15:16.628 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
- 2020-03-21 17:15:16.628 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
- 2020-03-21 17:15:16.628 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
- 2020-03-21 17:15:16.628 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
- 2020-03-21 17:15:16.628 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\Titan-2124704365d19000.vx2'
- 2020-03-21 17:15:16.628 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\Mars-2044023682d120000.vx2'
- 2020-03-21 17:15:16.628 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\Europa-595048092d19000.vx2'
- 2020-03-21 17:15:16.628 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\Alien-291759539d120000.vx2'
- 2020-03-21 17:15:16.628 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\EarthLike-1779144428d120000.vx2'
- 2020-03-21 17:15:16.628 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\Moon-1353915701d19000.vx2'
- 2020-03-21 17:15:18.186 - Thread: 1 -> Info: Planet generator name: Alien
- 2020-03-21 17:15:18.186 - Thread: 15 -> Info: Planet generator name: EarthLike
- 2020-03-21 17:15:18.190 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: X:0 Y:0 Z:5600000
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- DefaultSurfaceTemperature = Cozy
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-03-21 17:15:18.190 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: X:-131072 Y:-131072 Z:-131072
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- DefaultSurfaceTemperature = Cozy
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-03-21 17:15:18.272 - Thread: 16 -> Info: Planet generator name: Moon
- 2020-03-21 17:15:18.272 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: X:0 Y:120000 Z:-130000
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- DefaultSurfaceTemperature = Cozy
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-03-21 17:15:18.327 - Thread: 19 -> Info: Planet generator name: Mars
- 2020-03-21 17:15:18.327 - Thread: 19 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: X:900000 Y:0 Z:1500000
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- DefaultSurfaceTemperature = Cozy
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-03-21 17:15:18.471 - Thread: 18 -> Info: Planet generator name: Titan
- 2020-03-21 17:15:18.471 - Thread: 18 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: X:20000 Y:210000 Z:5780000
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- DefaultSurfaceTemperature = Cozy
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-03-21 17:15:18.732 - Thread: 21 -> Info: Planet generator name: Europa
- 2020-03-21 17:15:18.732 - Thread: 21 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: X:900000 Y:0 Z:1600000
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- DefaultSurfaceTemperature = Cozy
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-03-21 17:15:19.141 - Thread: 1 -> Checkpoint.CameraAttachedTo: 91970342185964116
- 2020-03-21 17:15:19.159 - Thread: 1 -> MySession.Static.LogSettings - START
- 2020-03-21 17:15:19.159 - Thread: 1 -> Name = Lost in Space
- 2020-03-21 17:15:19.159 - Thread: 1 -> Description =
- 2020-03-21 17:15:19.159 - Thread: 1 -> GameDateTime = 01/01/2081 00:07:36
- 2020-03-21 17:15:19.159 - Thread: 1 -> Password =
- 2020-03-21 17:15:19.159 - Thread: 1 -> CurrentPath = C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space
- 2020-03-21 17:15:19.159 - Thread: 1 -> WorkshopId =
- 2020-03-21 17:15:19.159 - Thread: 1 -> CameraController = Default_Astronaut
- 2020-03-21 17:15:19.159 - Thread: 1 -> ThumbPath = C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\thumb.jpg
- 2020-03-21 17:15:19.160 - Thread: 1 -> Settings:
- 2020-03-21 17:15:19.161 - Thread: 1 -> GameMode = Survival
- 2020-03-21 17:15:19.161 - Thread: 1 -> MaxPlayers = 4
- 2020-03-21 17:15:19.161 - Thread: 1 -> OnlineMode = OFFLINE
- 2020-03-21 17:15:19.161 - Thread: 1 -> AutoHealing = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> WeaponsEnabled = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> ThrusterDamage = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableSpectator = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableCopyPaste = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> MaxFloatingObjects = 100
- 2020-03-21 17:15:19.161 - Thread: 1 -> MaxGridSize = 50000
- 2020-03-21 17:15:19.161 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2020-03-21 17:15:19.161 - Thread: 1 -> CargoShipsEnabled = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnvironmentHostility = NORMAL
- 2020-03-21 17:15:19.161 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> InventorySizeMultiplier = 10
- 2020-03-21 17:15:19.161 - Thread: 1 -> RefinerySpeedMultiplier = 10
- 2020-03-21 17:15:19.161 - Thread: 1 -> AssemblerSpeedMultiplier = 10
- 2020-03-21 17:15:19.161 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
- 2020-03-21 17:15:19.161 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2020-03-21 17:15:19.161 - Thread: 1 -> GrinderSpeedMultiplier = 5
- 2020-03-21 17:15:19.161 - Thread: 1 -> ClientCanSave = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2020-03-21 17:15:19.161 - Thread: 1 -> PermanentDeath = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> DestructibleBlocks = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableScripts = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> AutoSaveInMinutes = 5
- 2020-03-21 17:15:19.161 - Thread: 1 -> SpawnShipTimeMultiplier = 0
- 2020-03-21 17:15:19.161 - Thread: 1 -> ProceduralDensity = 0.5
- 2020-03-21 17:15:19.161 - Thread: 1 -> ProceduralSeed = 0
- 2020-03-21 17:15:19.161 - Thread: 1 -> DestructibleBlocks = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableIngameScripts = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> ViewDistance = 15000
- 2020-03-21 17:15:19.161 - Thread: 1 -> Voxel destruction = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableStructuralSimulation = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableContainerDrops = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> MinDropContainerRespawnTime = 5
- 2020-03-21 17:15:19.161 - Thread: 1 -> MaxDropContainerRespawnTime = 20
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableTurretsFriendlyFire = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> EnableSubgridDamage = False
- 2020-03-21 17:15:19.161 - Thread: 1 -> SyncDistance = 3000
- 2020-03-21 17:15:19.161 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY
- 2020-03-21 17:15:19.161 - Thread: 1 -> AFKTimeoutMin = 0
- 2020-03-21 17:15:19.161 - Thread: 1 -> StopGridsPeriodMin = 15
- 2020-03-21 17:15:19.161 - Thread: 1 -> ExperimentalMode = True
- 2020-03-21 17:15:19.161 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, ProceduralDensity, EnableIngameScripts
- 2020-03-21 17:15:19.161 - Thread: 1 -> MySession.Static.LogSettings - END
- 2020-03-21 17:15:19.436 - Thread: 1 -> Session loaded
- 2020-03-21 17:15:19.436 - Thread: 1 -> RunLoadingAction - END
- 2020-03-21 17:15:19.437 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2020-03-21 17:15:19.515 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2020-03-21 17:15:19.515 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2020-03-21 17:15:19.515 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2020-03-21 17:15:19.528 - Thread: 1 -> Updating continues.
- 2020-03-21 17:15:19.559 - Thread: 1 -> GC Memory: 1,395,625,992 B
- 2020-03-21 17:15:20.649 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2020-03-21 17:15:24.544 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Spawner Version: 1.074
- 2020-03-21 17:15:24.544 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper
- 2020-03-21 17:15:24.545 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings.
- 2020-03-21 17:15:24.608 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers.
- 2020-03-21 17:15:24.608 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner
- 2020-03-21 17:15:24.608 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings.
- 2020-03-21 17:15:24.643 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml
- 2020-03-21 17:15:24.674 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml
- 2020-03-21 17:15:24.703 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml
- 2020-03-21 17:15:24.728 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml
- 2020-03-21 17:15:24.756 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml
- 2020-03-21 17:15:24.783 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml
- 2020-03-21 17:15:24.804 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml
- 2020-03-21 17:15:24.813 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml
- 2020-03-21 17:15:24.815 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships.
- 2020-03-21 17:15:24.833 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet.
- 2020-03-21 17:15:24.834 - Thread: 1 -> Modular Encounters Spawner: Getting Active Mods.
- 2020-03-21 17:15:24.836 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids
- 2020-03-21 17:15:24.843 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Respawn Planet Pod / 85001193981471001 /// [Human Owner: NoFaction/144115188075855897] ///
- 2020-03-21 17:15:24.847 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 5198
- 2020-03-21 17:15:24.847 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other
- 2020-03-21 17:15:24.847 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5198 / 113088536532385198 ///
- 2020-03-21 17:15:24.848 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources
- 2020-03-21 17:15:25.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:15:25.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:15:41.271 - Thread: 1 -> GUI Stats: Update 9.0272835, Draw 0.449465166666666
- 2020-03-21 17:15:49.570 - Thread: 1 -> GC Memory: 3,053,607,112 B
- 2020-03-21 17:16:11.271 - Thread: 1 -> GUI Stats: Update 0.190922055555556, Draw 0.2909265
- 2020-03-21 17:16:11.286 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:16:11.297 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,10.30917,73.27632,1,0,2934.891,10875.04,862,99138,3,16.47991,65.66224,0,24144,8.333203,0,16.66667,1.373304,5.471768,100
- 2020-03-21 17:16:15.354 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-03-21 17:16:15.354 - Thread: 1 -> Next activation in 00:05:20.1508272
- 2020-03-21 17:16:19.571 - Thread: 1 -> GC Memory: 3,081,586,688 B
- 2020-03-21 17:16:41.271 - Thread: 1 -> GUI Stats: Update 0.179002055555556, Draw 0.271037
- 2020-03-21 17:16:49.588 - Thread: 1 -> GC Memory: 3,077,705,120 B
- 2020-03-21 17:17:11.270 - Thread: 1 -> GUI Stats: Update 0.177143277777778, Draw 0.263305277777778
- 2020-03-21 17:17:11.303 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:17:11.303 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,7.574087,39.62077,1,0,1360.543,10282.25,862,99138,3,12.50013,60.57308,0.08284353,24746,8.333208,0,16.66667,1.041662,5.047681,100
- 2020-03-21 17:17:19.603 - Thread: 1 -> GC Memory: 1,426,053,144 B
- 2020-03-21 17:17:35.337 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:17:41.271 - Thread: 1 -> GUI Stats: Update 0.175836388888889, Draw 0.261569611111111
- 2020-03-21 17:17:49.621 - Thread: 1 -> GC Memory: 1,427,985,504 B
- 2020-03-21 17:18:10.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:18:10.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:18:11.550 - Thread: 1 -> GUI Stats: Update 0.196613777777778, Draw 0.290863444444444
- 2020-03-21 17:18:11.597 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:18:11.597 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,12.66619,70.75277,1,0,1366.366,10359.35,862,99138,3,15.96292,72.71215,0.07874519,24634,8.333185,0,16.66667,1.33022,6.059238,100
- 2020-03-21 17:18:19.631 - Thread: 1 -> GC Memory: 1,435,120,904 B
- 2020-03-21 17:18:35.614 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:18:41.549 - Thread: 1 -> GUI Stats: Update 0.186848277777778, Draw 0.259420777777777
- 2020-03-21 17:18:49.632 - Thread: 1 -> GC Memory: 1,430,631,184 B
- 2020-03-21 17:18:59.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:18:59.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:19:03.614 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:19:03.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:19:07.282 - Thread: 1 -> Info: MyTimerComponent removed entity '121008889469618271:Backpack' with entity id '121008889469618271'
- 2020-03-21 17:19:11.549 - Thread: 1 -> GUI Stats: Update 0.193523444444444, Draw 0.287873166666666
- 2020-03-21 17:19:11.614 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:19:11.614 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,12.57231,72.2647,1,0,1368.508,10377.95,862,99138,3,17.01175,70.14161,0.07905302,24656,8.333154,0,16.66667,1.417615,5.845008,100
- 2020-03-21 17:19:11.997 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:19:11.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:19:19.648 - Thread: 1 -> GC Memory: 1,434,868,304 B
- 2020-03-21 17:19:35.614 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:19:41.549 - Thread: 1 -> GUI Stats: Update 0.1851345, Draw 0.261299444444444
- 2020-03-21 17:19:49.649 - Thread: 1 -> GC Memory: 1,436,259,376 B
- 2020-03-21 17:20:03.832 - Thread: 1 -> Autosave initiated
- 2020-03-21 17:20:03.832 - Thread: 1 -> Character state: True
- 2020-03-21 17:20:03.832 - Thread: 1 -> IsServer: True
- 2020-03-21 17:20:03.832 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-03-21 17:20:03.832 - Thread: 1 -> Autosave
- 2020-03-21 17:20:03.834 - Thread: 1 -> Saving world - START
- 2020-03-21 17:20:03.834 - Thread: 1 -> Making world state snapshot.
- 2020-03-21 17:20:03.834 - Thread: 1 -> Before snapshot.: GC Memory: 1,436,246,032 B
- 2020-03-21 17:20:03.911 - Thread: 1 -> After snapshot.: GC Memory: 1,437,124,752 B
- 2020-03-21 17:20:03.913 - Thread: 1 -> Directory cleanup: GC Memory: 1,437,124,752 B
- 2020-03-21 17:20:03.913 - Thread: 1 -> Saving world - END
- 2020-03-21 17:20:03.917 - Thread: 15 -> Session snapshot save - START
- 2020-03-21 17:20:03.918 - Thread: 15 -> Checking file access for files in target dir.
- 2020-03-21 17:20:04.787 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\.new\Sandbox_config.sbc
- 2020-03-21 17:20:04.829 - Thread: 15 -> Session snapshot save - END
- 2020-03-21 17:20:09.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:20:09.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:20:11.550 - Thread: 1 -> GUI Stats: Update 0.1890085, Draw 0.283789777777778
- 2020-03-21 17:20:11.631 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:20:11.631 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,11.65689,63.99237,1,0,1374.048,10377.18,862,99138,3,15.91272,74.76099,0.08451269,24657,8.333187,0,16.66667,1.326037,6.229973,100
- 2020-03-21 17:20:19.665 - Thread: 1 -> GC Memory: 1,440,127,208 B
- 2020-03-21 17:20:35.626 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:20:41.549 - Thread: 1 -> GUI Stats: Update 0.185642722222222, Draw 0.273405111111111
- 2020-03-21 17:20:49.682 - Thread: 1 -> GC Memory: 1,433,857,080 B
- 2020-03-21 17:21:11.550 - Thread: 1 -> GUI Stats: Update 0.194610166666667, Draw 0.317051388888889
- 2020-03-21 17:21:11.647 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:21:11.648 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,14.64892,72.49287,1,0,1375.541,10379.21,862,99138,3,18.21159,64.46104,0.07544938,24660,8.333188,0,16.66667,1.517606,5.37166,100
- 2020-03-21 17:21:19.683 - Thread: 1 -> GC Memory: 1,442,705,944 B
- 2020-03-21 17:21:35.615 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:21:37.665 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-03-21 17:21:37.665 - Thread: 1 -> Next activation in 00:06:47.0197000
- 2020-03-21 17:21:41.550 - Thread: 1 -> GUI Stats: Update 0.208721, Draw 0.422368277777778
- 2020-03-21 17:21:49.699 - Thread: 1 -> GC Memory: 1,445,314,472 B
- 2020-03-21 17:22:10.668 - Thread: 1 -> Info: Trash collector removed grid '91758711701452801:Container MK-12' with entity id '91758711701452801'
- 2020-03-21 17:22:10.683 - Thread: 1 -> Info: Trash collector removed grid '124127754448585270:Small Grid 5270' with entity id '124127754448585270'
- 2020-03-21 17:22:11.550 - Thread: 1 -> GUI Stats: Update 0.210550944444444, Draw 0.379318166666666
- 2020-03-21 17:22:11.665 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:22:11.666 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,15.71958,75.25299,1,0,1431.418,10452.26,862,99138,4,17.61789,65.41074,0.09953006,24646,8.343755,0,16.66667,1.469994,5.457712,100
- 2020-03-21 17:22:12.333 - Thread: 1 -> Info: Trash collector removed grid '139087823903361641:Small Grid 1641' with entity id '139087823903361641'
- 2020-03-21 17:22:19.699 - Thread: 1 -> GC Memory: 1,499,120,624 B
- 2020-03-21 17:22:35.615 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:22:41.550 - Thread: 1 -> GUI Stats: Update 0.213971277777778, Draw 0.3773465
- 2020-03-21 17:22:48.031 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:22:48.031 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:22:49.716 - Thread: 1 -> GC Memory: 1,504,514,208 B
- 2020-03-21 17:22:50.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:22:50.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:22:50.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:22:50.183 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:22:57.068 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:22:57.069 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:23:11.653 - Thread: 1 -> GUI Stats: Update 0.400034166666667, Draw 0.357112388888889
- 2020-03-21 17:23:11.785 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:23:11.785 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,12.8103,72.18952,1,0,1519.334,10494.86,862,99138,3,16.47923,70.03156,0.1015216,24675,8.333134,0,16.66667,1.373237,5.835824,100
- 2020-03-21 17:23:13.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:23:13.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:23:15.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:23:15.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:23:15.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:23:15.664 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:23:19.720 - Thread: 1 -> GC Memory: 1,595,144,064 B
- 2020-03-21 17:23:25.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:23:25.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:23:35.718 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:23:41.654 - Thread: 1 -> GUI Stats: Update 0.214360777777778, Draw 0.677362444444444
- 2020-03-21 17:23:49.737 - Thread: 1 -> GC Memory: 1,443,838,896 B
- 2020-03-21 17:23:51.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:23:51.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:24:01.719 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Static Grid 4454 / 119938905191884454 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:24:11.652 - Thread: 1 -> GUI Stats: Update 0.205299277777778, Draw 0.521606388888889
- 2020-03-21 17:24:11.801 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:24:11.801 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,8.345664,65.54107,1,0,1418.034,10495.4,918,99082,3,14.40047,62.48811,0.09206277,24678,8.333188,0,16.66667,1.200018,5.207252,100
- 2020-03-21 17:24:19.753 - Thread: 1 -> GC Memory: 1,485,136,160 B
- 2020-03-21 17:24:35.718 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:24:41.653 - Thread: 1 -> GUI Stats: Update 0.199132388888889, Draw 0.295582388888889
- 2020-03-21 17:24:49.770 - Thread: 1 -> GC Memory: 1,515,634,984 B
- 2020-03-21 17:24:55.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:24:55.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:25:03.836 - Thread: 1 -> Autosave initiated
- 2020-03-21 17:25:03.836 - Thread: 1 -> Character state: True
- 2020-03-21 17:25:03.836 - Thread: 1 -> IsServer: True
- 2020-03-21 17:25:03.836 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-03-21 17:25:03.836 - Thread: 1 -> Autosave
- 2020-03-21 17:25:03.836 - Thread: 1 -> Saving world - START
- 2020-03-21 17:25:03.836 - Thread: 1 -> Making world state snapshot.
- 2020-03-21 17:25:03.836 - Thread: 1 -> Before snapshot.: GC Memory: 1,518,517,136 B
- 2020-03-21 17:25:03.867 - Thread: 1 -> After snapshot.: GC Memory: 1,519,696,568 B
- 2020-03-21 17:25:03.867 - Thread: 1 -> Directory cleanup: GC Memory: 1,519,696,568 B
- 2020-03-21 17:25:03.867 - Thread: 1 -> Saving world - END
- 2020-03-21 17:25:03.867 - Thread: 15 -> Session snapshot save - START
- 2020-03-21 17:25:03.868 - Thread: 15 -> Checking file access for files in target dir.
- 2020-03-21 17:25:04.180 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\.new\Sandbox_config.sbc
- 2020-03-21 17:25:04.212 - Thread: 15 -> Session snapshot save - END
- 2020-03-21 17:25:08.468 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:25:08.468 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:25:08.468 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:25:08.499 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:25:11.654 - Thread: 1 -> GUI Stats: Update 0.21451, Draw 0.336611722222222
- 2020-03-21 17:25:11.818 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:25:11.818 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,8.856406,71.63892,1,0,1455.739,10545.39,1047,98953,3,15.47661,66.24827,0.0930466,24699,8.333138,0,16.66667,1.289687,5.52056,100
- 2020-03-21 17:25:13.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:25:13.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:25:19.771 - Thread: 1 -> GC Memory: 1,532,109,096 B
- 2020-03-21 17:25:21.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:25:21.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:25:35.719 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:25:41.653 - Thread: 1 -> GUI Stats: Update 0.210247388888889, Draw 0.321761833333334
- 2020-03-21 17:25:49.786 - Thread: 1 -> GC Memory: 1,454,842,328 B
- 2020-03-21 17:26:11.654 - Thread: 1 -> GUI Stats: Update 0.213351555555555, Draw 0.346372
- 2020-03-21 17:26:11.835 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:26:11.835 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,9.252229,73.53084,1,0,1387.06,10570.38,1048,98952,3,16.7228,70.82135,0.08553787,24702,8.333147,0,16.66667,1.393536,5.901648,100
- 2020-03-21 17:26:19.802 - Thread: 1 -> GC Memory: 1,454,317,856 B
- 2020-03-21 17:26:25.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:26:25.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:26:35.718 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:26:41.653 - Thread: 1 -> GUI Stats: Update 0.216081388888889, Draw 0.340018888888889
- 2020-03-21 17:26:41.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:26:41.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:26:49.803 - Thread: 1 -> GC Memory: 1,468,908,416 B
- 2020-03-21 17:27:02.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:27:02.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:27:11.653 - Thread: 1 -> GUI Stats: Update 0.218190055555556, Draw 0.322001722222222
- 2020-03-21 17:27:11.851 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:27:11.852 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,10.33714,73.595,1,0,1394.95,10560.44,1087,98913,3,16.42827,72.7385,0.09206154,24705,8.333172,0,16.66667,1.368996,6.061425,100
- 2020-03-21 17:27:19.819 - Thread: 1 -> GC Memory: 1,462,265,592 B
- 2020-03-21 17:27:35.719 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:27:41.653 - Thread: 1 -> GUI Stats: Update 0.189064833333333, Draw 0.2713245
- 2020-03-21 17:27:49.836 - Thread: 1 -> GC Memory: 1,462,543,888 B
- 2020-03-21 17:28:07.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:28:07.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:28:11.653 - Thread: 1 -> GUI Stats: Update 0.193987222222222, Draw 0.296059055555555
- 2020-03-21 17:28:11.868 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:28:11.868 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,8.192812,52.72266,1,0,1398.156,10542.4,1087,98913,3,15.19964,54.12002,0.0773454,24701,8.333203,0,16.66667,1.266617,4.509932,100
- 2020-03-21 17:28:19.837 - Thread: 1 -> GC Memory: 1,465,351,608 B
- 2020-03-21 17:28:25.819 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-03-21 17:28:25.819 - Thread: 1 -> Next activation in 00:08:01.6678608
- 2020-03-21 17:28:35.719 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:28:41.654 - Thread: 1 -> GUI Stats: Update 0.185980388888889, Draw 0.278532888888888
- 2020-03-21 17:28:49.853 - Thread: 1 -> GC Memory: 1,463,898,952 B
- 2020-03-21 17:29:11.653 - Thread: 1 -> GUI Stats: Update 0.198605333333334, Draw 0.297186833333334
- 2020-03-21 17:29:11.886 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:29:11.886 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,9.108062,67.84123,1,0,1415.562,10595.28,1087,98913,3,15.43462,69.77795,0.08060656,24696,8.333179,0,16.66667,1.286194,5.814722,100
- 2020-03-21 17:29:19.853 - Thread: 1 -> GC Memory: 1,482,500,960 B
- 2020-03-21 17:29:23.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:29:23.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:29:35.719 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:29:41.653 - Thread: 1 -> GUI Stats: Update 0.217962388888889, Draw 0.3340265
- 2020-03-21 17:29:49.870 - Thread: 1 -> GC Memory: 1,482,874,488 B
- 2020-03-21 17:30:01.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:30:01.486 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:30:03.836 - Thread: 1 -> Autosave initiated
- 2020-03-21 17:30:03.836 - Thread: 1 -> Character state: True
- 2020-03-21 17:30:03.836 - Thread: 1 -> IsServer: True
- 2020-03-21 17:30:03.836 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-03-21 17:30:03.836 - Thread: 1 -> Autosave
- 2020-03-21 17:30:03.836 - Thread: 1 -> Saving world - START
- 2020-03-21 17:30:03.837 - Thread: 1 -> Making world state snapshot.
- 2020-03-21 17:30:03.837 - Thread: 1 -> Before snapshot.: GC Memory: 1,482,794,168 B
- 2020-03-21 17:30:03.866 - Thread: 1 -> After snapshot.: GC Memory: 1,483,507,896 B
- 2020-03-21 17:30:03.866 - Thread: 1 -> Directory cleanup: GC Memory: 1,483,507,896 B
- 2020-03-21 17:30:03.866 - Thread: 1 -> Saving world - END
- 2020-03-21 17:30:03.866 - Thread: 15 -> Session snapshot save - START
- 2020-03-21 17:30:03.867 - Thread: 15 -> Checking file access for files in target dir.
- 2020-03-21 17:30:04.184 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\.new\Sandbox_config.sbc
- 2020-03-21 17:30:04.214 - Thread: 15 -> Session snapshot save - END
- 2020-03-21 17:30:11.653 - Thread: 1 -> GUI Stats: Update 0.225491, Draw 0.345321333333334
- 2020-03-21 17:30:11.902 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:30:11.902 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,8.535267,59.14619,1,0,1419.586,10604.29,1089,98911,3,13.02822,42.80795,0.09211152,24685,8.333183,0,16.66667,1.085665,3.567264,100
- 2020-03-21 17:30:19.887 - Thread: 1 -> GC Memory: 1,491,599,984 B
- 2020-03-21 17:30:23.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:30:23.486 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:30:35.720 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:30:41.654 - Thread: 1 -> GUI Stats: Update 0.2143065, Draw 0.304664666666667
- 2020-03-21 17:30:49.887 - Thread: 1 -> GC Memory: 1,465,453,096 B
- 2020-03-21 17:31:07.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:31:07.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:31:07.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:31:07.267 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:31:11.653 - Thread: 1 -> GUI Stats: Update 0.204906833333333, Draw 0.315342944444444
- 2020-03-21 17:31:11.919 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:31:11.919 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,8.937819,68.43509,1,0,1397.793,10597.98,1149,98851,3,14.90948,65.7163,0.08171397,24695,8.333165,0,16.66667,1.242432,5.476248,100
- 2020-03-21 17:31:19.888 - Thread: 1 -> GC Memory: 1,465,466,064 B
- 2020-03-21 17:31:20.753 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:31:20.753 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:31:35.719 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:31:41.655 - Thread: 1 -> GUI Stats: Update 0.207997333333334, Draw 0.366269777777778
- 2020-03-21 17:31:45.753 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:31:45.753 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:31:45.753 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:31:45.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:31:49.904 - Thread: 1 -> GC Memory: 1,470,081,176 B
- 2020-03-21 17:32:11.654 - Thread: 1 -> GUI Stats: Update 0.213698666666666, Draw 0.549717888888889
- 2020-03-21 17:32:11.936 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:32:11.936 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,11.71558,72.19448,1,0,1395.839,10604.61,1149,98851,3,16.57504,62.40359,0.09322575,24696,8.333181,0,16.66667,1.381228,5.200204,100
- 2020-03-21 17:32:19.920 - Thread: 1 -> GC Memory: 1,463,490,960 B
- 2020-03-21 17:32:32.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:32:32.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:32:35.720 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:32:37.402 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:32:37.402 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:32:37.402 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:32:37.437 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:32:41.654 - Thread: 1 -> GUI Stats: Update 0.213721277777778, Draw 0.528739555555555
- 2020-03-21 17:32:41.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:32:41.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:32:49.937 - Thread: 1 -> GC Memory: 1,474,042,104 B
- 2020-03-21 17:33:01.802 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:33:01.802 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:33:01.802 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:33:01.837 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:33:11.654 - Thread: 1 -> GUI Stats: Update 0.207613666666667, Draw 0.340640833333333
- 2020-03-21 17:33:11.952 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:33:11.952 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,9.515998,71.17727,1,0,1405.37,10587.51,1149,98851,3,15.80157,68.85471,0.0904844,24719,8.333183,0,16.66667,1.316774,5.737789,100
- 2020-03-21 17:33:19.954 - Thread: 1 -> GC Memory: 1,474,378,712 B
- 2020-03-21 17:33:35.720 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:33:41.656 - Thread: 1 -> GUI Stats: Update 0.215347444444444, Draw 0.624999055555557
- 2020-03-21 17:33:49.971 - Thread: 1 -> GC Memory: 1,467,661,240 B
- 2020-03-21 17:34:08.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:34:08.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:34:11.654 - Thread: 1 -> GUI Stats: Update 0.211039111111111, Draw 0.6534295
- 2020-03-21 17:34:11.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:34:11.970 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,9.305526,71.90829,1,0,1406.9,10606.45,1149,98851,3,15.95724,66.95833,0.09634085,24718,8.333147,0,16.66667,1.32974,5.579736,100
- 2020-03-21 17:34:19.972 - Thread: 1 -> GC Memory: 1,475,801,920 B
- 2020-03-21 17:34:24.786 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:34:24.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:34:24.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:34:24.822 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:34:35.720 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:34:36.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:34:36.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:34:41.654 - Thread: 1 -> GUI Stats: Update 0.204217888888889, Draw 0.481259111111112
- 2020-03-21 17:34:44.453 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:34:44.453 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:34:44.453 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:34:44.489 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:34:49.987 - Thread: 1 -> GC Memory: 1,481,173,312 B
- 2020-03-21 17:34:53.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:34:53.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:35:03.837 - Thread: 1 -> Autosave initiated
- 2020-03-21 17:35:03.837 - Thread: 1 -> Character state: True
- 2020-03-21 17:35:03.837 - Thread: 1 -> IsServer: True
- 2020-03-21 17:35:03.837 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-03-21 17:35:03.837 - Thread: 1 -> Autosave
- 2020-03-21 17:35:03.837 - Thread: 1 -> Saving world - START
- 2020-03-21 17:35:03.837 - Thread: 1 -> Making world state snapshot.
- 2020-03-21 17:35:03.837 - Thread: 1 -> Before snapshot.: GC Memory: 1,479,284,440 B
- 2020-03-21 17:35:03.866 - Thread: 1 -> After snapshot.: GC Memory: 1,480,358,992 B
- 2020-03-21 17:35:03.866 - Thread: 1 -> Directory cleanup: GC Memory: 1,480,358,992 B
- 2020-03-21 17:35:03.866 - Thread: 1 -> Saving world - END
- 2020-03-21 17:35:03.866 - Thread: 14 -> Session snapshot save - START
- 2020-03-21 17:35:03.867 - Thread: 14 -> Checking file access for files in target dir.
- 2020-03-21 17:35:04.170 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\.new\Sandbox_config.sbc
- 2020-03-21 17:35:04.201 - Thread: 14 -> Session snapshot save - END
- 2020-03-21 17:35:11.654 - Thread: 1 -> GUI Stats: Update 0.206499222222222, Draw 0.454925444444444
- 2020-03-21 17:35:11.986 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:35:11.986 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,9.766566,57.65989,1,0,1413.671,10612.56,1150,98850,3,15.7353,72.60244,0.09434069,24708,8.33311,0,16.66667,1.31124,6.050041,100
- 2020-03-21 17:35:12.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:35:12.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:35:19.869 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:35:19.869 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:35:19.869 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:35:19.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:35:19.987 - Thread: 1 -> GC Memory: 1,485,066,008 B
- 2020-03-21 17:35:25.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:35:25.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:35:35.855 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:35:36.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:35:36.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:35:37.055 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:35:37.055 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:35:37.055 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:35:37.093 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:35:41.790 - Thread: 1 -> GUI Stats: Update 0.215786833333333, Draw 0.432961166666667
- 2020-03-21 17:35:49.989 - Thread: 1 -> GC Memory: 1,471,440,672 B
- 2020-03-21 17:35:51.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:35:51.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:36:11.789 - Thread: 1 -> GUI Stats: Update 0.230729888888889, Draw 0.379150722222222
- 2020-03-21 17:36:12.138 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:36:12.138 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,8.914674,76.58439,1,0,1403.034,10604.29,1158,98842,3,16.53898,74.40926,0.09040815,24710,8.333166,0,16.66667,1.378221,6.200647,100
- 2020-03-21 17:36:12.572 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:36:12.572 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:36:12.572 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:36:12.609 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:36:18.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:36:18.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:36:20.006 - Thread: 1 -> GC Memory: 1,495,806,624 B
- 2020-03-21 17:36:28.005 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-03-21 17:36:28.006 - Thread: 1 -> Next activation in 00:07:48.1706960
- 2020-03-21 17:36:34.855 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 2656 / 125670519096452656 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:36:35.855 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:36:41.790 - Thread: 1 -> GUI Stats: Update 0.277867, Draw 0.322184611111111
- 2020-03-21 17:36:50.023 - Thread: 1 -> GC Memory: 1,498,338,080 B
- 2020-03-21 17:37:02.772 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:37:02.772 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:37:02.772 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:37:02.814 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:37:11.789 - Thread: 1 -> GUI Stats: Update 0.226708222222222, Draw 0.324985500000001
- 2020-03-21 17:37:12.155 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:37:12.155 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,9.315492,73.88654,1,0,1404.147,10634.36,1202,98798,4,17.49631,64.10017,0.09365728,24711,8.333177,0,16.66667,1.457999,5.34158,100
- 2020-03-21 17:37:18.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:37:18.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:37:20.039 - Thread: 1 -> GC Memory: 1,474,674,160 B
- 2020-03-21 17:37:28.855 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 3420 / 141768889885913420 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:37:30.855 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 7887 / 72428005170897887 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:37:35.855 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:37:41.789 - Thread: 1 -> GUI Stats: Update 0.202444555555556, Draw 0.351574055555555
- 2020-03-21 17:37:50.055 - Thread: 1 -> GC Memory: 1,551,139,120 B
- 2020-03-21 17:37:50.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:37:50.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:38:11.790 - Thread: 1 -> GUI Stats: Update 0.196756333333333, Draw 0.297592666666666
- 2020-03-21 17:38:12.171 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:38:12.172 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,8.842207,73.53915,1,0,1500.601,10703.23,1352,98648,6,16.5409,66.67239,0.08755545,24690,8.333172,0,16.66667,1.378381,5.555925,100
- 2020-03-21 17:38:17.855 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 3184 / 130369214656213184 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:38:19.856 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 841 / 119652144049150841 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:38:20.073 - Thread: 1 -> GC Memory: 1,577,676,080 B
- 2020-03-21 17:38:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:38:41.791 - Thread: 1 -> GUI Stats: Update 0.201402277777778, Draw 0.323079833333333
- 2020-03-21 17:38:47.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:38:47.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:38:50.073 - Thread: 1 -> GC Memory: 1,495,176,432 B
- 2020-03-21 17:39:11.789 - Thread: 1 -> GUI Stats: Update 0.195053777777778, Draw 0.304134833333333
- 2020-03-21 17:39:12.188 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:39:12.189 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,8.460312,74.05798,1,0,1427.52,10719.57,1502,98498,8,16.1882,73.17035,0.09517054,24688,8.33319,0,16.66667,1.348994,6.097425,100
- 2020-03-21 17:39:20.089 - Thread: 1 -> GC Memory: 1,497,559,328 B
- 2020-03-21 17:39:35.855 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:39:36.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:39:36.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:39:41.790 - Thread: 1 -> GUI Stats: Update 0.207367444444444, Draw 0.322396833333333
- 2020-03-21 17:39:48.173 - Thread: 1 -> ASSERT: Invalid grid
- at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation100()
- at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation100()
- at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-03-21 17:39:50.090 - Thread: 1 -> GC Memory: 1,497,423,328 B
- 2020-03-21 17:40:03.840 - Thread: 1 -> Autosave initiated
- 2020-03-21 17:40:03.840 - Thread: 1 -> Character state: True
- 2020-03-21 17:40:03.840 - Thread: 1 -> IsServer: True
- 2020-03-21 17:40:03.840 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-03-21 17:40:03.840 - Thread: 1 -> Autosave
- 2020-03-21 17:40:03.840 - Thread: 1 -> Saving world - START
- 2020-03-21 17:40:03.840 - Thread: 1 -> Making world state snapshot.
- 2020-03-21 17:40:03.840 - Thread: 1 -> Before snapshot.: GC Memory: 1,498,881,064 B
- 2020-03-21 17:40:03.872 - Thread: 1 -> After snapshot.: GC Memory: 1,499,022,560 B
- 2020-03-21 17:40:03.872 - Thread: 1 -> Directory cleanup: GC Memory: 1,499,022,560 B
- 2020-03-21 17:40:03.872 - Thread: 1 -> Saving world - END
- 2020-03-21 17:40:03.872 - Thread: 15 -> Session snapshot save - START
- 2020-03-21 17:40:03.873 - Thread: 15 -> Checking file access for files in target dir.
- 2020-03-21 17:40:04.188 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\.new\Sandbox_config.sbc
- 2020-03-21 17:40:04.224 - Thread: 15 -> Session snapshot save - END
- 2020-03-21 17:40:08.856 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 2592 / 92672613237762592 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:40:11.790 - Thread: 1 -> GUI Stats: Update 0.191678666666667, Draw 0.304575555555555
- 2020-03-21 17:40:12.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:40:12.205 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,8.323548,70.90105,1,0,1440.346,10712.17,1204,98796,5,15.54789,58.8971,0.09303782,24673,8.333195,0,16.66667,1.295636,4.90801,100
- 2020-03-21 17:40:20.106 - Thread: 1 -> GC Memory: 1,510,467,896 B
- 2020-03-21 17:40:23.855 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 2687 / 128580519312312687 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:40:35.855 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:40:40.856 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 1940 / 84153166095851940 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:40:41.790 - Thread: 1 -> GUI Stats: Update 0.1889285, Draw 0.299605277777778
- 2020-03-21 17:40:43.856 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Small Grid 5447 / 109293863493645447 ownership no longer meets NPC Requirements and will not be monitored by Spawner.
- 2020-03-21 17:40:50.107 - Thread: 1 -> GC Memory: 1,498,302,728 B
- 2020-03-21 17:41:11.789 - Thread: 1 -> GUI Stats: Update 0.187165444444444, Draw 0.287308944444445
- 2020-03-21 17:41:12.222 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:41:12.222 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,8.480388,71.6207,1,0,1427.776,10711.32,1502,98498,8,15.11076,63.08907,0.08882462,24680,8.333181,0,16.66667,1.259207,5.257326,100
- 2020-03-21 17:41:20.122 - Thread: 1 -> GC Memory: 1,498,715,120 B
- 2020-03-21 17:41:24.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:41:24.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:41:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:41:41.790 - Thread: 1 -> GUI Stats: Update 0.207962277777777, Draw 0.326158388888889
- 2020-03-21 17:41:42.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:41:42.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:41:50.124 - Thread: 1 -> GC Memory: 1,498,876,272 B
- 2020-03-21 17:41:59.705 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:41:59.705 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:41:59.705 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:41:59.760 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:42:04.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:42:04.556 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:42:11.790 - Thread: 1 -> GUI Stats: Update 0.194615, Draw 0.325428833333334
- 2020-03-21 17:42:12.238 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:42:12.238 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,9.486531,70.10354,1,0,1428.626,10722.22,1542,98458,8,16.34003,80.18453,0.09113519,24681,8.333138,0,16.66667,1.361638,6.681888,100
- 2020-03-21 17:42:20.140 - Thread: 1 -> GC Memory: 1,498,275,664 B
- 2020-03-21 17:42:22.406 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:42:22.407 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:42:22.407 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:42:22.446 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:42:31.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:42:31.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:42:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:42:41.791 - Thread: 1 -> GUI Stats: Update 0.203594277777778, Draw 0.309003722222222
- 2020-03-21 17:42:50.156 - Thread: 1 -> GC Memory: 1,500,823,640 B
- 2020-03-21 17:42:55.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:42:55.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:43:11.790 - Thread: 1 -> GUI Stats: Update 0.202947388888889, Draw 0.315168944444445
- 2020-03-21 17:43:12.256 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:43:12.256 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,9.090739,75.50572,1,0,1431.2,10726.29,1543,98457,8,16.73777,73.56586,0.09154084,24676,8.33317,0,16.66667,1.394786,6.130369,100
- 2020-03-21 17:43:20.173 - Thread: 1 -> GC Memory: 1,503,625,696 B
- 2020-03-21 17:43:26.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:43:26.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:43:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:43:41.790 - Thread: 1 -> GUI Stats: Update 0.215134722222222, Draw 0.320845777777777
- 2020-03-21 17:43:50.174 - Thread: 1 -> GC Memory: 1,496,918,880 B
- 2020-03-21 17:44:11.790 - Thread: 1 -> GUI Stats: Update 0.186797722222222, Draw 0.271250166666667
- 2020-03-21 17:44:12.272 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:44:12.273 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,7.776743,40.10975,1,0,1429.4,10714.82,1543,98457,8,13.71944,56.18521,0.08837765,24675,8.333174,0,16.66667,1.143265,4.682012,100
- 2020-03-21 17:44:18.039 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-03-21 17:44:18.039 - Thread: 1 -> Next activation in 00:05:32.5359740
- 2020-03-21 17:44:20.190 - Thread: 1 -> GC Memory: 1,498,053,320 B
- 2020-03-21 17:44:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:44:41.790 - Thread: 1 -> GUI Stats: Update 0.1890215, Draw 0.256752777777778
- 2020-03-21 17:44:50.206 - Thread: 1 -> GC Memory: 1,499,085,912 B
- 2020-03-21 17:44:53.539 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:44:53.539 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:45:03.840 - Thread: 1 -> Autosave initiated
- 2020-03-21 17:45:03.840 - Thread: 1 -> Character state: True
- 2020-03-21 17:45:03.840 - Thread: 1 -> IsServer: True
- 2020-03-21 17:45:03.840 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-03-21 17:45:03.840 - Thread: 1 -> Autosave
- 2020-03-21 17:45:03.840 - Thread: 1 -> Saving world - START
- 2020-03-21 17:45:03.840 - Thread: 1 -> Making world state snapshot.
- 2020-03-21 17:45:03.840 - Thread: 1 -> Before snapshot.: GC Memory: 1,500,277,408 B
- 2020-03-21 17:45:03.871 - Thread: 1 -> After snapshot.: GC Memory: 1,501,088,328 B
- 2020-03-21 17:45:03.871 - Thread: 1 -> Directory cleanup: GC Memory: 1,501,088,328 B
- 2020-03-21 17:45:03.871 - Thread: 1 -> Saving world - END
- 2020-03-21 17:45:03.872 - Thread: 14 -> Session snapshot save - START
- 2020-03-21 17:45:03.872 - Thread: 14 -> Checking file access for files in target dir.
- 2020-03-21 17:45:04.188 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\.new\Sandbox_config.sbc
- 2020-03-21 17:45:04.220 - Thread: 14 -> Session snapshot save - END
- 2020-03-21 17:45:11.790 - Thread: 1 -> GUI Stats: Update 0.191147722222222, Draw 0.279989500000001
- 2020-03-21 17:45:12.289 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:45:12.289 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,8.485442,49.72299,1,0,1434.218,10714.33,1543,98457,8,14.07397,52.6376,0.07631957,24669,8.333166,0,16.66667,1.172807,4.386378,100
- 2020-03-21 17:45:20.223 - Thread: 1 -> GC Memory: 1,503,038,488 B
- 2020-03-21 17:45:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:45:41.790 - Thread: 1 -> GUI Stats: Update 0.183964, Draw 0.263506444444445
- 2020-03-21 17:45:50.240 - Thread: 1 -> GC Memory: 1,497,870,176 B
- 2020-03-21 17:46:11.791 - Thread: 1 -> GUI Stats: Update 0.187135777777778, Draw 0.268418333333333
- 2020-03-21 17:46:12.305 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:46:12.313 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,9.02105,53.87165,1,0,1428.5,10740.01,1543,98457,8,15.34082,70.12614,0.07466249,24675,8.33318,0,16.66667,1.278378,5.843739,100
- 2020-03-21 17:46:20.257 - Thread: 1 -> GC Memory: 1,497,945,408 B
- 2020-03-21 17:46:35.857 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:46:39.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:46:39.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:46:41.790 - Thread: 1 -> GUI Stats: Update 0.198411555555556, Draw 0.312122777777778
- 2020-03-21 17:46:50.258 - Thread: 1 -> GC Memory: 1,499,522,496 B
- 2020-03-21 17:46:51.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:46:51.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:46:51.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:46:51.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:46:56.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:46:56.890 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:47:11.790 - Thread: 1 -> GUI Stats: Update 0.206409166666667, Draw 0.323812277777777
- 2020-03-21 17:47:12.323 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:47:12.323 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,10.31826,77.00923,1,0,1432.371,10729.66,1558,98442,8,16.24363,71.81409,0.09462452,24675,8.333177,0,16.66667,1.353611,5.984395,100
- 2020-03-21 17:47:20.274 - Thread: 1 -> GC Memory: 1,503,861,496 B
- 2020-03-21 17:47:23.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:47:23.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:47:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:47:41.790 - Thread: 1 -> GUI Stats: Update 0.217054055555556, Draw 0.335553444444445
- 2020-03-21 17:47:50.291 - Thread: 1 -> GC Memory: 1,502,405,536 B
- 2020-03-21 17:47:51.406 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:47:51.407 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:48:07.422 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:48:07.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:48:09.324 - Thread: 1 -> Info: Trash collector removed grid '118997631237932963:Container MK-1' with entity id '118997631237932963'
- 2020-03-21 17:48:11.791 - Thread: 1 -> GUI Stats: Update 0.233305777777778, Draw 0.364793500000001
- 2020-03-21 17:48:12.340 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:48:12.340 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,11.30841,70.36152,1,0,1445.917,10773.66,1570,98430,8,15.16345,52.51412,0.09413693,24669,8.333152,0,16.66667,1.263594,4.376081,100
- 2020-03-21 17:48:15.739 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:48:15.739 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:48:15.739 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:48:15.779 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:48:20.307 - Thread: 1 -> GC Memory: 1,538,527,200 B
- 2020-03-21 17:48:20.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:48:20.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:48:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:48:41.690 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:48:41.690 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:48:41.791 - Thread: 1 -> GUI Stats: Update 0.216982277777778, Draw 0.341942333333333
- 2020-03-21 17:48:50.308 - Thread: 1 -> GC Memory: 1,500,430,712 B
- 2020-03-21 17:49:11.791 - Thread: 1 -> GUI Stats: Update 0.203249888888889, Draw 0.307935833333333
- 2020-03-21 17:49:12.356 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:49:12.356 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,9.152275,71.96309,1,0,1432.843,10759.2,1629,98371,8,15.94055,69.81586,0.09339663,24667,8.333132,0,16.66667,1.328347,5.817847,100
- 2020-03-21 17:49:17.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:49:17.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:49:19.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:49:19.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:49:20.325 - Thread: 1 -> GC Memory: 1,502,343,056 B
- 2020-03-21 17:49:35.857 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:49:41.790 - Thread: 1 -> GUI Stats: Update 0.210870944444445, Draw 0.333394166666666
- 2020-03-21 17:49:50.342 - Thread: 1 -> GC Memory: 1,503,366,368 B
- 2020-03-21 17:49:52.073 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-03-21 17:49:52.073 - Thread: 1 -> Next activation in 00:06:54.5335576
- 2020-03-21 17:50:03.840 - Thread: 1 -> Autosave initiated
- 2020-03-21 17:50:03.840 - Thread: 1 -> Character state: True
- 2020-03-21 17:50:03.840 - Thread: 1 -> IsServer: True
- 2020-03-21 17:50:03.840 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-03-21 17:50:03.840 - Thread: 1 -> Autosave
- 2020-03-21 17:50:03.840 - Thread: 1 -> Saving world - START
- 2020-03-21 17:50:03.841 - Thread: 1 -> Making world state snapshot.
- 2020-03-21 17:50:03.841 - Thread: 1 -> Before snapshot.: GC Memory: 1,505,108,824 B
- 2020-03-21 17:50:03.871 - Thread: 1 -> After snapshot.: GC Memory: 1,505,360,024 B
- 2020-03-21 17:50:03.871 - Thread: 1 -> Directory cleanup: GC Memory: 1,505,360,024 B
- 2020-03-21 17:50:03.871 - Thread: 1 -> Saving world - END
- 2020-03-21 17:50:03.872 - Thread: 14 -> Session snapshot save - START
- 2020-03-21 17:50:03.872 - Thread: 14 -> Checking file access for files in target dir.
- 2020-03-21 17:50:04.200 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Lutz\AppData\Roaming\SpaceEngineers\Saves\76561198066333644\Lost in Space\.new\Sandbox_config.sbc
- 2020-03-21 17:50:04.234 - Thread: 14 -> Session snapshot save - END
- 2020-03-21 17:50:11.791 - Thread: 1 -> GUI Stats: Update 0.232253611111111, Draw 0.4217955
- 2020-03-21 17:50:12.373 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:50:12.373 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,8.562069,68.95873,1,0,1440.302,10743.25,1683,98317,8,14.5368,62.1573,0.08630251,24656,8.333155,0,16.66667,1.211374,5.179664,100
- 2020-03-21 17:50:20.357 - Thread: 1 -> GC Memory: 1,507,214,400 B
- 2020-03-21 17:50:26.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:50:26.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:50:35.857 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:50:41.791 - Thread: 1 -> GUI Stats: Update 0.222052388888889, Draw 0.398262333333334
- 2020-03-21 17:50:50.374 - Thread: 1 -> GC Memory: 1,503,899,752 B
- 2020-03-21 17:50:51.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:50:51.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:51:11.791 - Thread: 1 -> GUI Stats: Update 0.220210277777778, Draw 0.357586444444444
- 2020-03-21 17:51:12.389 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:51:12.390 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,9.797045,73.22019,1,0,1433.648,10772.16,1683,98317,8,16.58369,73.37271,0.09297273,24667,8.333175,0,16.66667,1.381948,6.114276,100
- 2020-03-21 17:51:20.374 - Thread: 1 -> GC Memory: 1,504,345,920 B
- 2020-03-21 17:51:35.856 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:51:41.791 - Thread: 1 -> GUI Stats: Update 0.231505333333333, Draw 0.401698777777779
- 2020-03-21 17:51:45.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:51:45.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:51:49.173 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:51:49.173 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:51:49.173 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:51:49.212 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:51:50.391 - Thread: 1 -> GC Memory: 1,504,777,024 B
- 2020-03-21 17:51:53.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:51:53.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:52:11.791 - Thread: 1 -> GUI Stats: Update 0.204165444444444, Draw 0.329634777777777
- 2020-03-21 17:52:12.407 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit
- 2020-03-21 17:52:12.407 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,9.612762,70.77998,1,0,1432.687,10765.73,1723,98277,8,16.3381,67.81474,0.09272984,24667,8.333165,0,16.66667,1.361481,5.651114,100
- 2020-03-21 17:52:13.923 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:52:13.923 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:52:13.923 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:52:13.963 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:52:18.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:52:18.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:52:20.407 - Thread: 1 -> GC Memory: 1,505,553,248 B
- 2020-03-21 17:52:34.556 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:52:34.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:52:35.857 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2020-03-21 17:52:39.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:52:39.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:52:41.289 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:52:41.290 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:52:41.791 - Thread: 1 -> GUI Stats: Update 0.229652, Draw 0.395219611111111
- 2020-03-21 17:52:44.723 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:52:44.724 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:52:44.724 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-03-21 17:52:44.763 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-03-21 17:52:49.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-03-21 17:52:49.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-03-21 17:52:50.424 - Thread: 1 -> GC Memory: 1,505,558,160 B
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