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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
  8. Vendor:
  9. VRAM: 8031 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.164 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.475300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 1:16:29 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 5888 -> priority: 1
  32. Thread -> id: 4ce4 -> priority: 1
  33. Thread -> id: 1980 -> priority: 1
  34. Thread -> id: 32cc -> priority: 1
  35. Thread -> id: 2514 -> priority: 1
  36. Thread -> id: 18e8 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174511.
  43. Total: 357.172100 ms (FindLiveObjects: 9.064000 ms CreateObjectMapping: 9.142100 ms MarkObjects: 338.498300 ms DeleteObjects: 0.467300 ms)
  44.  
  45. Tamer ID: 33593
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175317.
  52. Total: 359.756900 ms (FindLiveObjects: 7.880200 ms CreateObjectMapping: 11.943000 ms MarkObjects: 339.580500 ms DeleteObjects: 0.353000 ms)
  53.  
  54. Joystick connected ("Controller (Xbox One For Windows)").
  55.  
  56. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
  57.  
  58. Unloading 9 Unused Serialized files (Serialized files now loaded: 35)
  59.  
  60. Unloading 9401 unused Assets to reduce memory usage. Loaded Objects now: 208894.
  61. Total: 403.000800 ms (FindLiveObjects: 10.365800 ms CreateObjectMapping: 16.562700 ms MarkObjects: 369.680000 ms DeleteObjects: 6.391800 ms)
  62.  
  63. Unloading 8 Unused Serialized files (Serialized files now loaded: 36)
  64.  
  65. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 215355.
  66. Total: 388.035300 ms (FindLiveObjects: 11.918200 ms CreateObjectMapping: 17.129800 ms MarkObjects: 358.665100 ms DeleteObjects: 0.321800 ms)
  67.  
  68. Unloading 0 Unused Serialized files (Serialized files now loaded: 36)
  69.  
  70. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 215355.
  71. Total: 393.063000 ms (FindLiveObjects: 9.666700 ms CreateObjectMapping: 11.372900 ms MarkObjects: 371.654600 ms DeleteObjects: 0.368200 ms)
  72.  
  73. Unloading 0 Unused Serialized files (Serialized files now loaded: 36)
  74.  
  75. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 215355.
  76. Total: 389.767400 ms (FindLiveObjects: 9.738900 ms CreateObjectMapping: 10.767500 ms MarkObjects: 368.941300 ms DeleteObjects: 0.319500 ms)
  77.  
  78. Joystick connected ("Controller (XBOX 360 For Windows)").
  79.  
  80. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
  81.  
  82. Close Time: 1/23/2020 1:48:04 PM
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  85.  
  86. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: Ein Blockierungsvorgang wurde durch einen Aufruf von WSACancelBlockingCall unterbrochen.
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