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- if (m_timer.X == 0.0f)
- m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw)) * 0.01f;
- else
- m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f;
- if (m_timer.Y == 0.0f)
- m_cam_vel.Y = std::fabs(m_last_cam_pos.Y - m_camera_direction.Y);
- else
- m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y);
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