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  1. # PremiumVanish v1.9.5 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7. # Should invisible players get night vision? (client-side; Requires ProtocolLib)
  8. NightVisionEffect: true
  9. # Should PV disable damage for invisible players?
  10. DisableDamage: true
  11. # Should PV disable hunger for invisible players?
  12. DisableHunger: true
  13. # Should PV prevent mobs from targeting invisible players?
  14. DisableMobTarget: true
  15. # Should invisible players not be able to stop the placement of blocks at their location?
  16. # While this stops other players from revealing invisible players by spamming blocks around them
  17. # it can also be abused since it allows placing blocks at impossible locations
  18. DisablePreventBlockPlacement: true
  19. # Should invisible players only be able to send chat messages if the message ends with the following character?
  20. # You can set this to 'deny' to cancel the message in any case.
  21. # Please leave this empty if you'd like to disable the feature.
  22. RequireChatMessageSuffix: "/"
  23. # Should invisible players open chests and shulker boxes without the animation and sound?
  24. # (This makes them go into spectator mode temporarily)
  25. OpenChestsSilently: true
  26. # Should invisible players be able to open a player's inventory by right-clicking the player?
  27. # Permission: pv.openplayerinv
  28. OpenPlayerInventoryOnRightClick: true
  29. # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  30. # Permission: pv.spectatoreditinv
  31. AllowSpectatorInventoryEdit: true
  32. # Should invisible players not be able to trigger pressure plates and tripwire?
  33. # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  34. DisablePressurePlates: true
  35. # Should invisible players not be able to push other players or be able to be pushed?
  36. # WARNING: Uses the scoreboard and may conflict with other plugins!
  37. DisablePush: true
  38. # Should invisible players be hidden in the tablist?
  39. # Note: Not every player hider supports showing invisible players
  40. # in the tablist, please use the ProtocolLib hider to be able to turn this off
  41. # (see the INVISIBILITY METHOD section below)
  42. HideInTablist: true
  43. # If HideInTablist is turned off, should players who can't see you not be able to
  44. # see you as a spectator in the tablist even if you are in spectator mode?
  45. HideSpectatorMode: true
  46. # Should vanished players pick up items by default? This can be changed individually with /pv tipu
  47. DefaultPickUpItemsOption: false
  48. # The commands to execute when a player vanishs (online or offline)
  49. # These commands are ran by console by default, you can use %p to get the player's name.
  50. # You can also prefix the command with [P] to make the player run the command
  51. # instead of the console (player online only)
  52. # You can remove the brackets and make it a list if you'd like to enable this
  53. VanishCommands: []
  54. # The commands to execute when a player reappears (online or offline)
  55. # These commands are ran by console by default, you can use %p to get the player's name.
  56. # You can also prefix the command with [P] to make the player run the command
  57. # instead of the console (player online only)
  58. # You can remove the brackets and make it a list if you'd like to enable this
  59. ReappearCommands: []
  60. # For how many seconds should players not be able to take environmental damage after they reappear?
  61. # e.g. fall damage or lava damage; Set to 0 to disable it
  62. DisableEnvironmentalDamageAfterReappear: 5
  63.  
  64. ##################################################
  65. ############# Vanish State Features ##############
  66. ##################################################
  67. VanishStateFeatures:
  68. # Should players with the permission 'pv.joinvanished' join vanished all the time?
  69. # Doesn't work if you use GroupManager for permissions
  70. AutoVanishOnJoin: true
  71. # Should invisible players reappear automatically when they change their world?
  72. ReappearOnWorldChange: false
  73. # Should invisible players reappear automatically when they leave the server?
  74. ReappearOnQuit: false
  75. # Should invisible players reappear automatically
  76. # when they change their world and don't have the permission 'pv.use' anymore?
  77. CheckPermissionOnWorldChange: false
  78. # Should invisible players reappear automatically
  79. # when they leave the server and don't have the permission 'pv.use' anymore?
  80. CheckPermissionOnQuit: false
  81. # Should invisible players reappear automatically
  82. # when they join the server and don't have the permission 'pv.use' anymore?
  83. # Doesn't work if you use GroupManager for permissions
  84. CheckPermissionOnLogin: false
  85.  
  86. ##################################################
  87. ############## Indication Features ###############
  88. ##################################################
  89. IndicationFeatures:
  90. LayeredPermissions:
  91. # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  92. EnableSeePermission: true
  93. # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  94. # Higher levels override; more information on Spigot
  95. # Note: Layered permission levels are only updated on player join
  96. LayeredSeeAndUsePermissions: true
  97. # What should be the highest level for both permissions?
  98. # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  99. MaxLevel: 100
  100. # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  101. # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  102. # to see (Only affects online players)?
  103. HideInvisibleInCommands: true
  104. # Should PremiumVanish iterate through all the permissions of a player instead of checking for all
  105. # possible layered permissions? Enabling this may or may not improve PV's performance.
  106. AlternatePermissionChecking: true
  107. # Should vanished players show up dark gray in the tablist and should only their head be visible?
  108. # Only players who are allowed to see the player will see this effect; this helps other staff with
  109. # differentiating them from players they should talk to (Requires Combined or ProtocolLib hider)
  110. MarkVanishedPlayersAsSpectators: false
  111. ##################################################
  112. ########### Survival Friendly Features ###########
  113. ##################################################
  114. SurvivalFriendlyFeatures:
  115.  
  116. Fly:
  117. # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  118. Enable: true
  119. # Should invisible players WITHOUT the permission 'pv.fly' lose the ability to fly on reappear?
  120. DisableOnReappear: true
  121.  
  122. GameMode:
  123. # The gamemode which players will get when they vanish
  124. # 'Default' applies for every world which isn't mentioned below
  125. # !! Warning: World names are case-sensitive !!
  126. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  127. # KEEP won't change the gamemode in any way
  128. ChangeToOnVanish:
  129. Default: SPECTATOR
  130. ExampleWorld123: SPECTATOR
  131. # The gamemode which players will get when they reappear
  132. # 'Default' applies for every world which isn't mentioned below
  133. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  134. # KEEP won't change the gamemode in any way
  135. ChangeToOnReappear:
  136. Default: SURVIVAL
  137. AnotherExampleWorld2: SURVIVAL
  138. # Should PV update the gamemode 1 tick after a player joins/changes their world?
  139. # The new gamemode will depend on the player's new world, as defined above
  140. # Helpful if you want to force players to be in a gamemode in a specific world
  141. # or if another plugin interferes with PV.
  142. ReApplyGameModeChangeOnWorldChange: true
  143. ReApplyGameModeChangeOnJoin: true
  144. # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  145. # Ignores the two settings above.
  146. AlwaysApplyOnJoinVanished: true
  147.  
  148. Location:
  149. # Should vanished players be teleported back to where they vanished when they reappear?
  150. # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  151. # Bypass permission: pv.bypassteleportback
  152. TeleportBackOnReappear: false
  153.  
  154. ##################################################
  155. ################ Message Options #################
  156. ##################################################
  157. MessageOptions:
  158.  
  159. FakeJoinQuitMessages:
  160. # Should PV broadcast a fake quit message when a player vanishs?
  161. # You can change this message in the messages.yml file.
  162. BroadcastFakeQuitOnVanish: false
  163. # Should PV broadcast a fake join message when a player reappears?
  164. # You can change this message in the messages.yml file.
  165. BroadcastFakeJoinOnReappear: false
  166. # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  167. # You can change this message in the messages.yml file.
  168. AnnounceVanishReappearToAdmins: false
  169. # Should only players with the permission 'pv.see' receive fake join/quit messages?
  170. SendMessageOnlyToAdmins: false
  171. # Should only players without the permission 'pv.see' receive fake join/quit messages?
  172. SendMessageOnlyToUsers: false
  173.  
  174. # Should PV hide the real join/leave messages of invisible players?
  175. HideRealJoinQuitMessages: true
  176. # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  177. # Overrides 'HideRealJoinQuitMessages'
  178. ReappearOnQuitHideLeaveMsg: true
  179. # If the setting above is turned on, should players with the permission 'pv.see' get
  180. # a message when an invisible player joins/quits?
  181. AnnounceRealJoinQuitToAdmins: true
  182. # Should PV remind players who join the server vanished of being invisible (in chat)?
  183. # You can change the message in the messages.yml file.
  184. RemindVanishedOnJoin: true
  185. # Should invisible players have an action bar which tells them that they're invisible?
  186. # You can change the action bar in the messages.yml file.
  187. DisplayActionBar: true
  188.  
  189. ##################################################
  190. ############## Restrictive Options ###############
  191. ##################################################
  192. RestrictiveOptions:
  193. # Should invisible players not be able to break blocks?
  194. # Bypass permission: pv.breakblocks
  195. PreventBlockBreaking: false
  196. # Should invisible players not be able to place blocks?
  197. # Bypass permission: pv.placeblocks
  198. PreventBlockPlacing: false
  199. # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  200. # Doesn't prevent opening containers
  201. # Bypass permission: pv.useblocks
  202. PreventBlockUse: false
  203. # Should invisible players not be able to interact with anything
  204. # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  205. # This setting overrides the three settings above
  206. # Bypass permission: pv.interact
  207. PreventInteract: false
  208. # Should invisible players not be able to damage players or mobs?
  209. # Bypass permission: pv.damage
  210. PreventHittingEntities: false
  211. # Should invisible players not be able to drop items?
  212. # Bypass permission: pv.dropitems
  213. PreventDroppingItems: false
  214. # Should invisible players not be able to modify their own inventory?
  215. # Bypass permission: pv.modifyowninv
  216. PreventModifyingOwnInventory: false
  217. # Should invisible players not be able to modify containers or other player's inventories?
  218. # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  219. # Bypass permission: pv.modifyotherinv
  220. PreventModifyingOtherInventory: false
  221. # Should invisible players not be able to tp to other players using the spectator menu?
  222. # Bypass permission: pv.spectatortp
  223. PreventSpectatorTeleporting: false
  224. # Should invisible players in creative mode not be able to cheat items?
  225. # Bypass permission: pv.creativeitems
  226. PreventCreativeItemGrab: false
  227. # Should invisible players not be able to view their coordinates? (client-side; Requires ProtocolLib)
  228. # Bypass permission: pv.viewcoords
  229. HiddenCoordinates: false
  230.  
  231. Commands:
  232. # Which commands should vanished players not be able to use?
  233. # This blocks the 'plugin:command' syntax too but not aliases
  234. # Bypass permission: pv.bypasscmd
  235. VanishedCommandBlacklist:
  236. - examplecommand123test
  237. # Should vanished players only be able to use the commands listed above instead?
  238. UseAsWhitelist: false
  239.  
  240. ##################################################
  241. ############# External Invisibility ##############
  242. ##################################################
  243. ExternalInvisibility:
  244.  
  245. ServerList:
  246. # The following features require ProtocolLib.
  247. # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  248. #
  249. # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  250. AdjustAmountOfOnlinePlayers: true
  251. # Should this plugin hide invisible players in the list of logged in players?
  252. # You can view this list when your mouse hovers over the amount of online players.
  253. AdjustListOfLoggedInPlayers: true
  254.  
  255. ##################################################
  256. ############### Scoreboard Options ###############
  257. ##################################################
  258. ScoreboardOptions:
  259. # Disable this if you don't need PremiumVanish's scoreboard features
  260. # Note: If you are disabling this because it causes problems with other scoreboards/prefixes
  261. # then you probably want to disable 'DisablePush' above as well since it uses the scoreboard too
  262. Enable: true
  263.  
  264. # Should players require the permission pv.scoreboard to view the scoreboard?
  265. Permission: false
  266.  
  267. Sidebar:
  268. # The header/title of the scoreboard, you can use color codes here, default: '&6> PremiumVanish <'
  269. # The length cannot be longer than 32 characters(including color codes) but will cause flickering
  270. # if it isn't longer than the things below it
  271. ScoreboardHeader: "&2> &6MCSG&3Vanish &2<"
  272. # Should the scoreboard show the ping of the target?
  273. ShowPing: true
  274. # Should the scoreboard show the TPS(ticks per second, aka server lag) of the server?
  275. ShowTPS: true
  276. # Should the scoreboard show the current time and date?
  277. # This uses the timezone of the server.
  278. ShowTimeAndDate: true
  279. # The format for the time and date if the setting above is enabled
  280. # An explanation of what each alphabetic character means is here:
  281. # http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html
  282. # You cannot use color codes here, the default syntax is: hh:mma | yyyy/MM/dd
  283. TimeAndDateFormat: "hh:mma | yyyy/MM/dd"
  284. # Should the scoreboard show the health of the target? (in hitpoints)
  285. ShowHealth: true
  286. # The interval between each update of the info on the scoreboard
  287. # in ticks, decreasing this might decrease performance slightly
  288. # 20 ticks equals to 1 second, default: 5
  289. InfoUpdateInterval: 5
  290.  
  291. Targeting:
  292. # Should the scoreboard show information about the closest player automatically?
  293. # If you're spectating, this option would always show the info of the player you're currently spectating.
  294. AutoTargetClosestPlayer: true
  295. # Should you target players when you right-click them?
  296. # If both this option and 'OpenInventoryOnRightclick' is enabled then you
  297. # are still able to lock a player by sneaking and right-clicking the player.
  298. # (In spectator mode you can press space and shift at the same time for the same effect)
  299. # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  300. # you right-click a player until you type '/pv rs', same for /pv target <player> even if this option is disabled
  301. TargetOnRightClick: true
  302.  
  303. ##################################################
  304. ################## Hook Options ##################
  305. ##################################################
  306. HookOptions:
  307. # Should PV hide invisible players in /who, /list, /online, /near, etc?
  308. # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  309. # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  310. EnableEssentialsHook: true
  311. # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  312. EnableDynmapHook: true
  313. # Should PV send fake join/leave messages in dynmap's web-chat?
  314. # You can configure the join/leave messages in the messages.yml file
  315. DynmapSendJoinLeaveMessages: true
  316. # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  317. # It's recommended to keep this turned on to prevent incompatibility.
  318. EnableLibsDisguisesHook: true
  319. # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  320. # It's recommended to keep this turned on to prevent incompatibility.
  321. EnableDisguiseCraftHook: true
  322. # Should PV hook into TrailGUI and disable trails while you're vanished?
  323. EnableTrailGUIHook: true
  324. # Should PV hook into SuperTrails and disable trails while you're vanished?
  325. EnableSuperTrailsHook: true
  326. # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  327. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  328. # Format: %premiumvanish_<placeholder>%
  329. EnablePlaceholderAPIHook: true
  330. # Should PV hook into MVdWPlaceholderAPI to add its own placeholders to Maxim's plugins?
  331. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  332. # Format: {premiumvanish_<placeholder}
  333. EnableMVdWPlaceholderAPIHook: true
  334. # Should PV stop NPCs from greeting or talking about hidden players?
  335. EnableCitizensHook: true
  336. # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  337. EnableCustomParticleEffectsHook: true
  338. # Should PV use NametagEdit's API for prefixes and suffixes in the tablist?
  339. EnableNametagEditHook: true
  340. # Should PV hook into FeatherBoard to prevent incompatibilities with its scoreboard?
  341. EnableFeatherBoardHook: true
  342.  
  343. ##################################################
  344. ############## Invisibility Method ###############
  345. ##################################################
  346. InvisibilityMethod:
  347. # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
  348.  
  349. # 'Bukkit': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  350. # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  351. # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  352. # > Recommended if other hiders kick you with an exception in bungee; other plugins can break this method though
  353. # (Accuracy: 95%) (Plugin compatibility: 90%)
  354.  
  355. # 'ProtocolLib': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  356. # single packet of hidden players.
  357. # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  358. # Hard to break, however, other plugins might not provide direct support for this hider; Use 'Bukkit' if this kicks you
  359. # > Obviously requires ProtocolLib; Recommended if you want to show invisible players in the tablist
  360. # (Accuracy: 90%) (Plugin compatibility: 95%)
  361.  
  362. # 'Combined: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  363. # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  364. # The chance that another plugin breaks this method is extremely small; Use 'Bukkit' if this kicks you
  365. # > Requires ProtocolLib; Default hider; Recommended if you don't want to show invisible players in the tablist
  366. # (Accuracy: 100%) (Plugin compatibility: 98%) - DEFAULT
  367.  
  368. PlayerHider: "Combined"
  369.  
  370. # Note: Even 'Combined' can't stop players from figuring out whether invisible players are online if another
  371. # plugin tells them but players will never be able to see them at all or figure out their location
  372. # (Essentials is 99% compatible)
  373.  
  374. # Should the Combined and ProtocolLib hiders intercept Scoreboard Team packets too? It prevents
  375. # non-existing but theoretically possible hacked clients from figuring out whether an invisible
  376. # player is online however it can also cause problems with tablist player prefixes and suffixes
  377. # by other plugins.
  378. StrictInvisibility: true
  379.  
  380. # Should the Combined and Bukkit hiders force players into being invisible every tick (Bukkit) or every
  381. # second (Combined)? This may cause lag if there are lots of players on the server.
  382. ForcedInvisibility: true
  383.  
  384. ##################################################
  385. ############# Compatibility Options ##############
  386. ##################################################
  387. CompatibilityOptions:
  388. # This section is for advanced users only!
  389. # The event priority which PremiumVanish should use for the specific event.
  390. # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  391. # Higher priorities might override other plugins while lower ones might not
  392.  
  393. # The priority for removing the join message
  394. PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  395. # The priority for removing the quit message
  396. PlayerQuitEventPriority: HIGH
  397. # The priority for cancelling chat messages
  398. AsyncPlayerChatEventPriority: HIGH
  399. # The priority for cancelling commands
  400. PlayerCommandPreprocessEventPriority: HIGH
  401.  
  402. # Should the Combined and ProtocolLib method of hiding players not intercept tab packets?
  403. # Fixes players getting kicked from the server when they tab-complete and BungeeCord is installed and
  404. # another plugin messes around with packets too
  405. DisableHandlingOfTabulatorPackets: false
  406.  
  407. ##################################################
  408. ############# Miscellaneous Options ##############
  409. ##################################################
  410. MiscellaneousOptions:
  411.  
  412. Bungeecord:
  413. # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  414. # Bungeecord is not required for this feature but it's recommended!
  415. # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  416. Enable: true
  417. # The ip of your database server
  418. Ip: "hidden"
  419. # The port of your database, usually 3306; just leave it empty if there is no specific port
  420. Port: "hidden"
  421. # The name of your database user
  422. User: "hidden"
  423. # The password of your database user
  424. # WARNING: Make sure only people who are allowed to know the password can access this file
  425. Password: "hidden"
  426. # You can make PremiumVanish ignore all of the options above and use a direct URI to connect instead
  427. CustomURI: ""
  428. # The name of the database which PremiumVanish should create its tables in
  429. # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  430. Database: "hidden"
  431.  
  432. AntiSpam:
  433. # Should PV prevent spamming commands which can cause lag or spam the console?
  434. # Bypass permission: pv.bypassspam
  435. # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  436. AntiSpamCheck: true
  437. # If so, how many seconds should players have to wait before running such a command again?
  438. AntiSpamDelay: 1
  439. # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  440. AlwaysCoverVanish: false
  441.  
  442. Command:
  443. # What should be premiumvanish's main command?
  444. Name: "pv"
  445. # A list of possible aliases
  446. Aliases:
  447. - "premiumvanish"
  448. # Replaces Essentials' standard vanish commands, you can still use them by doing /ev or /evanish
  449. - "v"
  450. - "vanish"
  451. # Used as an alias for /pv list
  452. - "vlist"
  453. # Should the aliases defined above override ANY commands of other plugins instead of just other aliases?
  454. ForceOverrideForAliases: true
  455.  
  456. UpdateChecker:
  457. # Should PV check for updates on spigot regularly?
  458. Enable: false
  459. # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  460. NotifyAdmins: false
  461.  
  462. ##################################################
  463. ################# Do Not Touch ###################
  464. ##################################################
  465. ConfigVersion: 1.9.5
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