Advertisement
Guest User

HUVECS MINECRAFT ROBLOX SCRIPT

a guest
Aug 5th, 2024
73
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.59 KB | Gaming | 0 0
  1. -- Services
  2. local Players = game:GetService("Players")
  3. local RunService = game:GetService("RunService")
  4. local Workspace = game:GetService("Workspace")
  5. local Lighting = game:GetService("Lighting")
  6.  
  7. -- Settings
  8. local CHUNK_SIZE = 16
  9. local BLOCK_SIZE = 4
  10. local RENDER_DISTANCE = 3
  11. local SEED = 12345
  12.  
  13. -- Inventory Setup
  14. local player = Players.LocalPlayer
  15. local inventory = {
  16. ["Bismuth"] = 0,
  17. ["Diamond"] = 0,
  18. ["Gold"] = 0,
  19. ["Quartz"] = 0,
  20. ["Copper"] = 0,
  21. ["Wire"] = 0,
  22. ["CopperSpark"] = 0
  23. }
  24.  
  25. -- Crafting Recipes
  26. local function craftDimensionalKeystone()
  27. local bismuthCrystals = inventory["Bismuth"]
  28. local diamonds = inventory["Diamond"]
  29. local goldIngots = inventory["Gold"]
  30. local quartz = inventory["Quartz"]
  31.  
  32. if bismuthCrystals >= 4 and diamonds >= 2 and goldIngots >= 4 and quartz >= 4 then
  33. -- Deduct ingredients
  34. inventory["Bismuth"] = bismuthCrystals - 4
  35. inventory["Diamond"] = diamonds - 2
  36. inventory["Gold"] = goldIngots - 4
  37. inventory["Quartz"] = quartz - 4
  38.  
  39. -- Create Dimensional Keystone
  40. inventory["DimensionalKeystone"] = (inventory["DimensionalKeystone"] or 0) + 1
  41. print("Dimensional Keystone crafted!")
  42. else
  43. print("Not enough ingredients to craft Dimensional Keystone.")
  44. end
  45. end
  46.  
  47. local function craftCopperSpark()
  48. local copperIngots = inventory["Copper"]
  49. local wire = inventory["Wire"]
  50.  
  51. if copperIngots >= 2 and wire >= 1 then
  52. -- Deduct ingredients
  53. inventory["Copper"] = copperIngots - 2
  54. inventory["Wire"] = wire - 1
  55.  
  56. -- Create Copper Electricity Spark
  57. inventory["CopperSpark"] = (inventory["CopperSpark"] or 0) + 1
  58. print("Copper Electricity Spark crafted!")
  59. else
  60. print("Not enough ingredients to craft Copper Electricity Spark.")
  61. end
  62. end
  63.  
  64. -- Create Portal Frame
  65. local function createPortalFrame(position)
  66. local frame = Instance.new("Model")
  67. frame.Name = "DimensionalPortalFrame"
  68. frame.Parent = Workspace
  69.  
  70. for x = 0, 4 do
  71. for y = 0, 5 do
  72. if x == 0 or x == 4 or y == 0 or y == 5 then
  73. local block = Instance.new("Part")
  74. block.Size = Vector3.new(4, 4, 1)
  75. block.Position = position + Vector3.new(x * 4, y * 4, 0)
  76. block.Anchored = true
  77. block.Material = Enum.Material.SmoothPlastic
  78. block.BrickColor = BrickColor.new("Dark stone grey")
  79. block.Parent = frame
  80. end
  81. end
  82. end
  83. end
  84.  
  85. -- Activate Portal with Copper Spark
  86. local function activatePortalWithSpark(portal)
  87. local sparkEffect = Instance.new("ParticleEmitter")
  88. sparkEffect.Texture = "rbxassetid://9876543210" -- Example spark texture
  89. sparkEffect.Parent = portal
  90. sparkEffect.Rate = 100
  91. sparkEffect.Lifetime = NumberRange.new(0.5)
  92. sparkEffect.Size = NumberSequence.new(0.5)
  93. sparkEffect.Speed = NumberRange.new(5)
  94.  
  95. if inventory["CopperSpark"] and inventory["CopperSpark"] > 0 then
  96. -- Deduct Copper Spark
  97. inventory["CopperSpark"] = inventory["CopperSpark"] - 1
  98.  
  99. -- Teleport player to the dimension (example)
  100. teleportPlayerToDimension(player, "Radiant Realm") -- Example dimension
  101. print("Portal activated with Copper Spark!")
  102. else
  103. print("Copper Spark required to activate the portal.")
  104. end
  105. end
  106.  
  107. -- Teleport Player (Example)
  108. function teleportPlayerToDimension(player, dimensionName)
  109. -- Handle teleportation logic
  110. print(player.Name .. " is teleporting to " .. dimensionName)
  111. end
  112.  
  113. -- Update Inventory UI (Example Function)
  114. local function updateInventoryUI()
  115. -- Update your UI with the latest inventory counts here
  116. end
  117.  
  118. -- Weather System (Simplified)
  119. local currentWeather = "Clear"
  120. local WEATHER_TYPES = {"Clear", "Rain", "Snow"}
  121. local WEATHER_DURATION = 60 -- Duration of each weather type in seconds
  122.  
  123. local function changeWeather()
  124. -- Implement weather changes
  125. end
  126.  
  127. -- Track loaded chunks (simplified)
  128. local loadedChunks = {}
  129. local function loadChunks()
  130. -- Implement chunk loading
  131. end
  132.  
  133. -- Setup UI (Example)
  134. local function setupUI()
  135. -- Setup your UI here
  136. end
  137.  
  138. -- Main Execution
  139. setupUI()
  140. createPortalFrame(Vector3.new(0, 10, 0)) -- Example position
  141. local portal = Workspace:FindFirstChild("DimensionalPortalFrame")
  142. if portal then
  143. activatePortalWithSpark(portal)
  144. end
  145.  
  146. RunService.Heartbeat:Connect(function()
  147. loadChunks()
  148. -- Other periodic updates (e.g., weather changes)
  149. end)
  150.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement