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- -- Services
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local Workspace = game:GetService("Workspace")
- local Lighting = game:GetService("Lighting")
- -- Settings
- local CHUNK_SIZE = 16
- local BLOCK_SIZE = 4
- local RENDER_DISTANCE = 3
- local SEED = 12345
- -- Inventory Setup
- local player = Players.LocalPlayer
- local inventory = {
- ["Bismuth"] = 0,
- ["Diamond"] = 0,
- ["Gold"] = 0,
- ["Quartz"] = 0,
- ["Copper"] = 0,
- ["Wire"] = 0,
- ["CopperSpark"] = 0
- }
- -- Crafting Recipes
- local function craftDimensionalKeystone()
- local bismuthCrystals = inventory["Bismuth"]
- local diamonds = inventory["Diamond"]
- local goldIngots = inventory["Gold"]
- local quartz = inventory["Quartz"]
- if bismuthCrystals >= 4 and diamonds >= 2 and goldIngots >= 4 and quartz >= 4 then
- -- Deduct ingredients
- inventory["Bismuth"] = bismuthCrystals - 4
- inventory["Diamond"] = diamonds - 2
- inventory["Gold"] = goldIngots - 4
- inventory["Quartz"] = quartz - 4
- -- Create Dimensional Keystone
- inventory["DimensionalKeystone"] = (inventory["DimensionalKeystone"] or 0) + 1
- print("Dimensional Keystone crafted!")
- else
- print("Not enough ingredients to craft Dimensional Keystone.")
- end
- end
- local function craftCopperSpark()
- local copperIngots = inventory["Copper"]
- local wire = inventory["Wire"]
- if copperIngots >= 2 and wire >= 1 then
- -- Deduct ingredients
- inventory["Copper"] = copperIngots - 2
- inventory["Wire"] = wire - 1
- -- Create Copper Electricity Spark
- inventory["CopperSpark"] = (inventory["CopperSpark"] or 0) + 1
- print("Copper Electricity Spark crafted!")
- else
- print("Not enough ingredients to craft Copper Electricity Spark.")
- end
- end
- -- Create Portal Frame
- local function createPortalFrame(position)
- local frame = Instance.new("Model")
- frame.Name = "DimensionalPortalFrame"
- frame.Parent = Workspace
- for x = 0, 4 do
- for y = 0, 5 do
- if x == 0 or x == 4 or y == 0 or y == 5 then
- local block = Instance.new("Part")
- block.Size = Vector3.new(4, 4, 1)
- block.Position = position + Vector3.new(x * 4, y * 4, 0)
- block.Anchored = true
- block.Material = Enum.Material.SmoothPlastic
- block.BrickColor = BrickColor.new("Dark stone grey")
- block.Parent = frame
- end
- end
- end
- end
- -- Activate Portal with Copper Spark
- local function activatePortalWithSpark(portal)
- local sparkEffect = Instance.new("ParticleEmitter")
- sparkEffect.Texture = "rbxassetid://9876543210" -- Example spark texture
- sparkEffect.Parent = portal
- sparkEffect.Rate = 100
- sparkEffect.Lifetime = NumberRange.new(0.5)
- sparkEffect.Size = NumberSequence.new(0.5)
- sparkEffect.Speed = NumberRange.new(5)
- if inventory["CopperSpark"] and inventory["CopperSpark"] > 0 then
- -- Deduct Copper Spark
- inventory["CopperSpark"] = inventory["CopperSpark"] - 1
- -- Teleport player to the dimension (example)
- teleportPlayerToDimension(player, "Radiant Realm") -- Example dimension
- print("Portal activated with Copper Spark!")
- else
- print("Copper Spark required to activate the portal.")
- end
- end
- -- Teleport Player (Example)
- function teleportPlayerToDimension(player, dimensionName)
- -- Handle teleportation logic
- print(player.Name .. " is teleporting to " .. dimensionName)
- end
- -- Update Inventory UI (Example Function)
- local function updateInventoryUI()
- -- Update your UI with the latest inventory counts here
- end
- -- Weather System (Simplified)
- local currentWeather = "Clear"
- local WEATHER_TYPES = {"Clear", "Rain", "Snow"}
- local WEATHER_DURATION = 60 -- Duration of each weather type in seconds
- local function changeWeather()
- -- Implement weather changes
- end
- -- Track loaded chunks (simplified)
- local loadedChunks = {}
- local function loadChunks()
- -- Implement chunk loading
- end
- -- Setup UI (Example)
- local function setupUI()
- -- Setup your UI here
- end
- -- Main Execution
- setupUI()
- createPortalFrame(Vector3.new(0, 10, 0)) -- Example position
- local portal = Workspace:FindFirstChild("DimensionalPortalFrame")
- if portal then
- activatePortalWithSpark(portal)
- end
- RunService.Heartbeat:Connect(function()
- loadChunks()
- -- Other periodic updates (e.g., weather changes)
- end)
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