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  1. dt hunt dialogue/rewards MASSIVE SPOILERS TOWARDS THE END DONT SAY I DIDNT WARN YOU
  2.  
  3. Quest Unlocks
  4. A New Dawn, a New Hunt KinGyr201_05009 Dawntrail Disciples of War or Magic 90
  5. Why We Hunt KinGyr202_05010 Dawntrail Disciples of War or Magic 94
  6. Hunting the Hunter KinGyr203_05011 Dawntrail Disciples of War or Magic 99
  7. The Hunt Goes On KinGyr204_05012 Dawntrail Disciples of War or Magic 100
  8.  
  9. Achievements
  10. The Hunt Dawn of a New A Game I Slay 100 rank A elite marks in Dawntrail regions.
  11. The Hunt Dawn of a New A Game II Slay 500 rank A elite marks in Dawntrail regions.
  12. The Hunt Dawn of a New A Game III Slay 2,000 rank A elite marks in Dawntrail regions. Of the Bright Plume / Of the Bright Plume
  13. The Hunt Dawn of a New S Game I Slay 30 rank S elite marks in Dawntrail regions.
  14. The Hunt Dawn of a New S Game II Slay 300 rank S elite marks in Dawntrail regions.
  15. The Hunt Dawn of a New S Game III Slay 1,000 rank S elite marks in Dawntrail regions. Winged Death / Winged Death
  16. The Hunt Dawnbright Hunter Obtain the “Dawn of a New A Game III” and “Dawn of a New S Game III” achievements. Ullr Horn
  17.  
  18. Kozama'uka Hunt NPC Dialogue (No S RANK yet)
  19. Word of advice, friend. A lot of animals 'round these parts are rainbow-hued, and many's the traveler that stops to gawk at all the pretty colors. You know what bright colors in nature mean? Death.
  20. You must be the adventurer Bol Ogaw sent word about. Glad to have you with us. I head the hunt here in Kozama'uka, so if there's anything you want to know about the marks, just ask.
  21. What will you ask?
  22. Tell me about the rank B elite mark. (The Slammer)
  23. Tell me about the rank B elite mark. (Go'ozoabek'be)
  24. Tell me about the rank A elite mark. (The Raintriller)
  25. Tell me about the rank A elite mark. (Pkuucha)
  26.  
  27. The waterways of Kozama'uka are teeming with life, and life that feeds on that life. A good example of the latter is the hammerhead crocodile.
  28. They knock their prey out with their maul-like heads and swallow them whole. The Slammer's the same, just bigger, stronger, and hungrier. What the crocs do to fish, he does to folk.
  29. Entire caravans have been lost to that lizard's gullet, alpacas and all. Make sure you don't go the same way they did.
  30.  
  31. Quite the name, isn't it? You can blame the Hanuhanu for that. Part of it means “half-fish.” It's the same name they give to the swampmonks. As for the rest, well...that means “man-eating.”
  32. Or “Hanuhanu-eating,” I suppose. Holds water either way. The creature's killed, and it'll carry on killing if we don't stop it.
  33. So do us a favor, will you? The Hanuhanu are good people, and it breaks my heart to see them so afraid...but so long as that bastard lives, they've every right to be.
  34.  
  35. A poisonous toad, in every meaning of the words. Crawls up out of the mud every odd summer to rain death down upon the plains.
  36. And I mean that literally. The beast's a master of water magicks, you see. The jets it conjures are powerful enough to sweep its prey off their feet─and often enough, to sweep the feet off its prey.
  37. If you mean to put it back in the mud where it belongs, a word of advice: keep your ears open. It's a boastful bastard that's wont to announce its every move in song.
  38.  
  39. It's told that a young Zoraal Ja, seeking to hone his sword arm, caught a swift-winged toucalibri and kept it in the palace as a sparring partner. He'd try to knock it out of the sky with a wooden blade as it gyred and gamboled around him.
  40. A cruel pastime, perhaps, but it made his reactions fast and his eye keen. Had a similar effect on the toucalibri, too: it got faster and stronger, that it might better evade or counter his strikes. One day, it broke loose from its cage and flew away into the sky.
  41. Years later, when an enormous, bloodthirsty toucalibri began attacking travelers passing through Kozama'uka, many and more thought back to the tale of the young prince and his pet, Pkuucha.
  42. No one can say for sure if it's the same bird, but either way, the name stuck. And if it <Emphasis>is</Emphasis> Zoraal Ja's Pkuucha, well...that would explain why it's so angry.
  43.  
  44. Urqopacha Hunt NPC Dialogue (No S RANK yet)
  45. You look like you can handle yourself. If you're interested in joining the hunt, I reckon you and I might meet again.
  46. If it isn't our fresh-faced recruit! Bol Ogaw sent word that he'd given you his seal of approval. So, what'll you be hunting today?
  47. What will you ask?
  48. Tell me about the rank B elite mark. (Mad Maguey)
  49. Tell me about the rank B elite mark. (Chupacabra)
  50. Tell me about the rank A elite mark. (Nechuciho)
  51. Tell me about the rank A elite mark. (Queen Hawk)
  52.  
  53. You know of the megamagueys, right? The overgrown agave plants you see strolling around on their roots, slashing their sawtooth leaves into anyone who strays into their territory?
  54. They'll enjoy that life of violence for twenty or thirty years before deciding it's time to settle down and bursting into flower. Their duty to the species complete, they wither and die. Or at least, most of them do.
  55. Those with the lustiest of life forces aren't satisfied with perpetuating the species─they want to perpetuate the violence, too. They'll carry on living long after they've flowered, growing ever more dangerous in their dotage. Far as I see it, ending their madness is a mercy.
  56.  
  57. Have you come across a bloodsucker on your travels? I hear it told they're visitors from another world: tourists with a taste for vital fluids.
  58. The Chupacabra is something similar, though the name far predates the sightings of the beast that currently bears it. It was originally given to a creature from a tall tale passed down among seafaring folk: a terror from the lands across the salt that fed on the blood of beasts.
  59. When the sailors caught wind of a devil plying the same, savage trade across Tural, they dredged up the old legend, and the name with it. Main difference is, this new incarnation feeds only on folk. Sometimes truth is stranger than fiction─and a hell of a lot scarier, too.
  60.  
  61. Ugh, <Emphasis>that</Emphasis> thing. Everything about it creeps me out, even the name. It means “wise wood” in the Pelupelu tongue, apparently─on account of it being smart enough to speak. <snort> Quite an achievement for a tree.
  62. Not that you'll get any sense out of it. No, the only thing you're likely to come away with from an encounter with Nechuciho is a couple dozen broken bones. That's if you come away from it at all. You don't want to know how many herders and merchants have ended up as plant food over the years.
  63. And to make matters worse, he's immortal. You cut one of him down, another one springs up to replace him. Don't know whether he's some kind of evil spirit, possessing one tree after another, or if he's more like a fungus, sprouting up over and over again from the same, shared root stock. To be honest, I don't care. All I know is, we're only safe in those short, blessed periods when the “wise wood” is “dead wood.”
  64.  
  65. The tarantula hawk is one of the most dangerous pests in Tural. Each colony is ruled by a queen, whose subjects serve her blindly. Until, that is, their numbers grow too large, at which point a new queen is born, who leads half the citizenry on a crusade to find a new home.
  66. These crusades can go on for malms and malms until they finally plant their flag in foreign lands, claiming them for their own. I hear it said that some swarms have even made it across the salt.
  67. So if you see one of these queens, you'd be doing the entire realm a favor by putting an end to her colonial ideas. Just know that wherever Her Majesty goes, her loyal subjects are never far behind.
  68.  
  69.  
  70. Shaaloani Hunt NPC Dialogue
  71. If you're looking for information on the Dawn Hunt marks, look elsewhere. Your death would forever weigh on my conscience.
  72. Bol Ogaw says you're ready to join the Dawn Hunt. That makes it my responsibility to share with you my knowledge of the local marks. What you do with that information is for you to decide.
  73. What will you ask?
  74. Tell me about the rank B elite mark. (Nopalitender Fabuloso)
  75. Tell me about the rank B elite mark. (Uktena)
  76. Tell me about the rank A elite mark. (Yehehetoaua'pyo)
  77. Tell me about the rank A elite mark. (Keheniheyamewi)
  78. Tell me about the rank S elite mark. (Sansheya)
  79.  
  80. As you journey across Shaaloani, you may be approached by those who'd have you slay wild nopalitenders and claim the prickly pears that grow upon them. It's a common source of coin for many a viper.
  81. If so, you'd do well to focus your attention on the single-headed kind. Their fruit's far more fragrant than that of their triple-crowned cousins and fetches a much higher price.
  82. Sure, the <Emphasis>Fabuloso</Emphasis> variety has a price on each of their three heads, too, but that's because they're a gardener's worst nightmare: aggressive, destructive, and invasive little weeds. I'd stick to the fruit-picking if I were you.
  83.  
  84. The Eshkeyaani Wilds are lousy with snakes. Getting bitten out there is just a part of life─or part of death, if it happens to come at the jaws of the silver-scaled Uktena.
  85. It isn't venomous, so far as we know. It's just enormous─swallowing unlucky travelers and their rroneek whole.
  86. Soon it'll be big enough to qualify as a full-fledged tural vidraal...unless we have anything to do with it.
  87.  
  88. It's a Shetona name, combining the words for “blue,” “wings,” and “extinction.”
  89. I expect you're wondering about the “extinction” part. That's down to it being an extremely picky eater. Once it gets a taste for a certain animal it'll feed on nothing else, till their numbers are so reduced that it's forced to find some other, unfortunate creature to prey on.
  90. We need to put the ugly varmint down before that “other, unfortunate creature” is you or me.
  91.  
  92. If you keep traveling north of here, you'll come to a mountain range where the air is thick with noxious fumes. That's the hunting ground of the Keheniheyamewi: the “mouth that breathes poison.”
  93. In case you hadn't guessed, it's this poison that makes it so dangerous. The miasma it brews up in its belly plays on the nerves, you see. Makes you lose all sense of direction, and wander right into that same, putrid maw.
  94. If the danger it poses to any folk foolish enough to stray into its territory wasn't enough reason to see it slain, just think of its effect on the environment.
  95.  
  96. Do you know the Maw of Sansheya? It's a collection of springs that marks the border between the grasslands and the wilds. The water's undrinkable─not only because it's rich in ceruleum, but because that ceruleum's always on fire, ignited by the harsh light of the desert sun.
  97. It was named by the Tonawawta who make their home nearby. According to an old legend passed down among them, Sansheya is a beast of blue flame that sleeps in the earth below, awakening when its minions cast themselves into its maw.
  98. You might think it naught but a fable─a cautionary tale to warn people away from the burning pits. Indeed, many did─till a beast of blue flame matching the description in the legend was sighted in the area.
  99. The name “Sansheya” means “the reincarnated” in the Tonawawtan tongue. They know it as a vengeful spirit, who drinks in all the pain and suffering of the animals who slip into the pits and lose their lives to the flames, only to rise again to regurgitate it across the land.
  100. Whether you believe that or not is up to you. All I'll say is: if you do a lot of hunting in ceruleum country, don't be surprised if it should stoke a certain, cerulean flame.
  101.  
  102. Yak Tel Hunt NPC Dialogue
  103. Every life that we vipers take is precious. It's our responsibility to use every part of the animals we hunt─flesh and bone, blood and sinew. Provided they aren't riddled with corruption, that is.
  104. Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. How goes the hunt? If you're on the trail of any mark in particular, let me know, and I'll tell you all I can about it.
  105. What will you ask?
  106. Tell me about the rank B elite mark. (Leafscourge Hadoll Ja)
  107. Tell me about the rank B elite mark. (Xty'iinbek)
  108. Tell me about the rank A elite mark. (Starcrier)
  109. Tell me about the rank A elite mark. (Rrax Yity'a)
  110. Tell me about the rank S elite mark. (Neyoozoteel)
  111.  
  112. Many of the old legends of Mamook share the same moral lesson: that he who profanes the forest shall bring a curse upon his head. Every Mamool Ja grows up knowing it's their duty to protect their ancestral lands.
  113. One such fable speaks of the foolish Hadoll Ja, who played with fire and set the forest to flame. As punishment, he was cursed to become the Leafscourge─a monster made from the same foliage he turned to ash.
  114. The beast is very much real─a fiend born from the forest who summons up storms that reduce villages to ruin. Whether or not it does so to atone for the crimes of its past life is a matter for the mythologians.
  115.  
  116. It's a name from my culture. It means “beast from the underworld,” after the number of good Xbr'aal it has dragged to their deaths.
  117. It uses its roots like grapnels, stabbing razor-sharp hooks into its quarry's flesh before reeling them in. After planting its seeds in their still-quivering corpses, it'll lay them out in the sun till the next generation sprouts.
  118. It's one of the main reasons why Xbr'aal parents always warn their children never go into the forest alone, lest they end up as a Xty'iinbek's brood-bed.
  119.  
  120. In the Ja Tiika Heartland that stretches below this rise live bird-like seedkin that we call branchbearers.
  121. The Starcrier is one of their kind, though it swaps the greens and browns of its brothers and sisters for plumage of an eye-catching crimson hue. And where its siblings have a relatively peaceable nature, it has an unquenchable thirst for blood.
  122. None know for sure where it came from, nor why it's so aggressive. Our best guess is that it somehow absorbed a branch of the Tree of Living Light into itself and was transfigured by its magic.
  123.  
  124. Have you ever seen a ty'aitya? They're herbivores that live among the trees, gliding from bough to bough on wings of skin that stretch from wrist to ankle.
  125. Those same wrists sport horny blades that they usually use to saw open seedpods─though the ferocious critters will turn them against anything or anyone that encroaches onto their territory, be it a hungry carnivore or a wayward alpaca. And RASHUICHA is the most ferocious of them all.
  126. It seems to care less about guarding its territory than it does about keeping its arm-blades occupied. The name means “the cry of blood”─because if you hear its call when you're out in the woods, that's what's likely to follow.
  127.  
  128. There are many examples of odd, ambulant flora in Yak Tel, but the creature we call Neyoozoteel is odder than most.
  129. When it comes across anything that it thinks would make good fertilizer, it goes into a frenzy─swinging its roots like gnarled, knotted fists, vomiting corrosive sap every which way, and plucking hard, heavy seeds from its crown to hurl at its quarry like an angry punter at a festival game.
  130. The name means “he who spreads his roots,” after the way it constantly wanders the jungles in search of sustenance. Wanderings that often bring it into contact with the local population. Encounters that rarely end well.
  131. Take the poor folk of Golmajiik Grove. Seems it's taken a liking to the stuff they use to fertilize their banana plots, so every delivery is a nerve-wracking game of cat and mouse. If you're planning to hunt it, perhaps a pinch of it could serve as the cheese in your trap.
  132.  
  133. Heritage Found Hunt NPC Dialogue
  134. I don't recommend you go strolling around outside. If the lightning doesn't get you, the beasts will.
  135. How goes the hunt, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? If you're here to try your hand against the local fauna, I might be able to tell you a thing or two about them.
  136. What will you ask?
  137. Tell me about the rank B elite mark. (Gallowsbeak)
  138. Tell me about the rank B elite mark. (Gargant)
  139. Tell me about the rank A elite mark. (Heshuala)
  140. Tell me about the rank A elite mark. (Urna Variabilis)
  141. Tell me about the rank S elite mark. (Atticus the Primogenitor)
  142.  
  143. If you should come across an axe beak feeding its nestlings, you might think them kind and doting parents, sharing the day's spoils with their young just like any of us might.
  144. But take a closer look at what's dangling from their jaws, and it paints a very different picture. They take their prey by the head, you see, and swing them by the neck till the last breath leaves them.
  145. The biggest ones with the hungriest chicks aren't satisfied with a single victim, oh no. They'll take half a dozen or more, all by the heads, and race back to their nests looking to all the world like a portable gallows after a roundup. Hence the name─and hence why we want these things dead.
  146.  
  147. You've seen an aerostat, right? The floating weapons platform? Well, the gargant is an advanced experimental model, intended to clear particularly pernicious vilekin nests with napalm bombs.
  148. Unfortunately for us, the experiment went wrong. Seems at some point it took a direct lightning strike to its identification circuitry, and ever since, it's targeted anything with a pulse for elimination.
  149. It took a whole cohort of the Alexandrian army to drive it away into the wilds, where it's since occupied itself burning everything in its path to cinders. If it were ever to make a return, even our regulators might not be enough to save us.
  150.  
  151. The name means “child of thunder” in the Shetona tongue, and the creatures are true to it: they're literally born from lightning. We always have to be careful when a bolt falls nearby, lest it should conjure up one of these fiends.
  152. Back when they'd just finished building Yyupye's Halo, lightning struck one of the watering towers and brought one with it. A lot of folk who'd gathered for the grand unveiling lost their lives. This was before most Turali had made their peace with the regulators, so there was no bringing them back.
  153. Would that you could say the same for the heshuala, but no─so long as the lightning keeps falling, they keep spawning. And so it falls to hunters like us to keep their numbers as close to zero as we can.
  154.  
  155. When Zoraal Ja became king, he ordered that all of Alexandria's weapons programs be massively accelerated. The engineers were under a lot of pressure and they made plenty of mistakes along the way. Urna Variabilis was one of them.
  156. It was designed as a tactical unit to counter fast-moving forces: using a gravitational field to immobilize them, and a lightning beam to make sure they stayed that way. Unfortunately, it had one fatal flaw: its energy consumption was so high that it could only function in lands where the air was saturated with levin.
  157. So the engineers switched their attentions to a different design─one that had a hope of working outside of Alexandria, as Zoraal Ja demanded. Problem is, in their rush, they forgot to turn the old experiment off. And so it continues its patrol, turning its ire on anyone or anything fleet-footed enough to be judged a legitimate target.
  158.  
  159. You know how Zoraal Ja introduced the idea of using feral souls in the regulators, so their wearers could gain the strength of powerful beasts? Well, it didn't just happen overnight. It took a lot of experimentation.
  160. They needed to establish how the potency of the feral soul being assimilated translated into the empowerment of the subject, particularly at levels that invoked a physical transformation. It was this question that Atticus, a knight of the Alexandrian army, volunteered to answer.
  161. The plan was to imbue him with souls until his flesh fully transformed─at which point they'd subject him to a barrage of tests to determine his newfound strength. As it turned out, no tests were needed─for when he awakened, he immediately tore a hole in the side of the holding facility and fled into the wilds.
  162. Naturally, this was all hushed up. It's only very recently that the details have started to trickle out─one of which being Atticus's apparently insatiable appetite for meat. Perhaps cooking up a big batch of barbecue might be enough to tempt him out from hiding?
  163.  
  164. Living Memory Hunt NPC Dialogue
  165. Weapons, rations, medicines, spare clothes... So much to arrange, so little time!
  166. Hello again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I've just finished putting together the latest batch of findings from Living Memory. Come back whenever you've finished whatever it is you're doing, and I'll share them with you!
  167. Oblivion's investigation of Living Memory is well underway. I can share some of the team's findings with you, if you like.
  168. What will you ask?
  169. Tell me about the rank B elite mark. (Jewel Bearer)
  170. Tell me about the rank B elite mark. (13th Child)
  171. Tell me about the rank A elite mark. (Sally the Sweeper)
  172. Tell me about the rank A elite mark. (Cat's Eye)
  173. Tell me about the rank S elite mark. (The Forecaster)
  174.  
  175. Our exploration of Living Memory is mainly being done by hacking into the mechanical sentries and controlling them remotely. It's a lot safer than actually traveling there, but it does have its downsides.
  176. The attention they get, for one. The hacking process takes a lot of time and effort, so you can imagine how much we <Emphasis>adore</Emphasis> those creatures who hound them wherever they go. The jewel bearers are the worst of the lot.
  177. If they see anything shiny, they just can't leave it alone. Sometimes they'll pluck the heads off the sentries and run away with them! They're really interfering with our work, so if you come across one on your travels, give it a smack in the chops from me!
  178.  
  179. I expect you saw the odd creatures in Yesterland? The ghosts stitched together from old sheets? Well, one among them caught our survey team's attention.
  180. Reason being that we found it <Emphasis>outside</Emphasis> Yesterland. It draped itself across other creatures...and when it floated into the air again, they were gone. We don't know where they went, but we <Emphasis>do</Emphasis> know that they never came back!
  181. If you're wondering about the name, we took it from an old Alexandrian faerie tale. I would tell you what happens in it, but it would only give you nightmares.
  182.  
  183. She might look like a pretty, porcelain doll, but trust me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─you don't want to play with her.
  184. As far as we can tell, she was created to keep Living Memory clean. That would explain the song she's always singing: “Dust, dust, go away, come again another day.” As to the question of how she came to carry a giant scythe rather than a broomstick...we're still working on it.
  185. We sent in a sentry to test how she'd react, but we lost signal straightaway. I assume it's in a lot of little bits by now. Careful she doesn't clean you out, too!
  186.  
  187. Ah, yes, the floating eyeball. With the tentacles. We called it a cat's eye because of its slit pupil, like a cat's.
  188. Also because of the way it rolled around on the floor and made a strange, purring sound when our sentry approached. Just before giving chase and tearing it apart. With its tentacles.
  189. Nostalgia was the first to spot it. She said it reminded her of an old saying: “When a cat passes away, it takes the sorrows of its owner with it.” She always thought it meant something like “every cloud has a silver lining”─that in the face of something so sad, all other worries fade away.
  190. But what if a dead cat <Emphasis>actually</Emphasis> takes its owners' sorrows with it to the underworld, and together they meld into a new creature─half pussycat, half <Emphasis>misery incarnate</Emphasis>! <shudder> Puts you off ever getting a pet...
  191.  
  192. The data we extracted from the mainframe told us that there's an automaton called the Forecaster stationed somewhere in Living Memory.
  193. It's a bit of a misnomer, to be honest. It doesn't <Emphasis>report</Emphasis> the weather so much as <Emphasis>control</Emphasis> it, manipulating the aether in the air to create and maintain different climates.
  194. At least, that's what it was designed to do. According to the error reports we've seen, it's taken on something of a life of its own─and if left unchecked, the chances of it causing an <Emphasis>un</Emphasis>natural calamity are growing by the day.
  195. We don't know where it is right now, but we think we might know a way to draw it out. Its “extreme weather event suppression system” is still operational, you see, so if you can find a way to summon up a localized blizzard or somesuch, it might just come on over and suppress you!
  196.  
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