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- For more Coding or Tutorials, check out the links below
- https://www.youtube.com/channel/UCga3wtpVUACnPA-tF2qpNuQ
- https://pastebin.com/u/Ninjakiller
- Compass = 1 Element
- Unstable Element = 1 Compass
- This method allows you to keep the element process in the inventory so you do not need a replicator. The downsides to this method is waiting for Unstable Element to spoil into normal element, it will also mean you can not use element Dust to craft unstable element anymore.
- ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ElementRefined_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItem_WeaponCompass_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))
- ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponCompass_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Element_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))
- To make this process easier below is the codes to make compasses and Element to 10k
- ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponCompass_C",Quantity=(MaxItemQuantity=10000, bIgnoreMultiplier=true))
- ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Element_C",Quantity=(MaxItemQuantity=10000, bIgnoreMultiplier=true))
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