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Ninjakiller

Transferable Element Inventory method using Compass & Unstable Element game.ini

Jan 26th, 2021 (edited)
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  1. For more Coding or Tutorials, check out the links below
  2. https://www.youtube.com/channel/UCga3wtpVUACnPA-tF2qpNuQ
  3. https://pastebin.com/u/Ninjakiller
  4.  
  5. Compass = 1 Element
  6. Unstable Element = 1 Compass
  7.  
  8. This method allows you to keep the element process in the inventory so you do not need a replicator. The downsides to this method is waiting for Unstable Element to spoil into normal element, it will also mean you can not use element Dust to craft unstable element anymore.
  9.  
  10. ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ElementRefined_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItem_WeaponCompass_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))
  11. ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponCompass_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Element_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=False)))
  12.  
  13. To make this process easier below is the codes to make compasses and Element to 10k
  14.  
  15. ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_WeaponCompass_C",Quantity=(MaxItemQuantity=10000, bIgnoreMultiplier=true))
  16. ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Element_C",Quantity=(MaxItemQuantity=10000, bIgnoreMultiplier=true))
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