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- using System;
- using UnityEngine;
- using UnityEngine.UI;
- public class ClickIndicator : MonoBehaviour
- {
- private void Start()
- {
- }
- private void Update()
- {
- Ray ray = Camera.main.ScreenPointToRay(new Vector3((float)(Screen.width / 2), (float)(Screen.height / 2), 0f));
- RaycastHit raycastHit;
- if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Door" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) <= 15f))
- {
- this.MouseCursor.SetActive(true);
- }
- else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Item" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) <= 10f))
- {
- this.MouseCursor.SetActive(true);
- }
- else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Notebook" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) <= 10f))
- {
- this.MouseCursor.SetActive(true);
- }
- else
- {
- this.MouseCursor.SetActive(false);
- }
- }
- public GameObject MouseCursor;
- public Transform playerTransform;
- }
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