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- ;---------------------------------------------------------------------;
- ;--program------------------------------------------------------------;
- ;---------------------------------------------------------------------;
- gosub thesetup
- start:
- gosub findanimal %animaltype
- gosub tameanimal
- gosub killanimal
- gosub ressanimal #result
- if %timerz < #scnt
- {
- gosub rescount
- set %timerz ( #scnt + %zdelay )
- }
- goto start
- ;----------------------------------------------------------------;
- sub thesetup
- set %spectre HIM
- set %zdelay 200 ;change this to change how many secs delay it spams the resource count
- set %lootcorpses 0 ;set to 1 for animals with loot
- set %killangry 1 ;set to 1 to save time by killing angered animals
- finditem RWF C_ , #backpackid ;checks for arrows in your backpack
- if #findcnt > 0
- {
- for #findindex 1 #findcnt
- {
- set %arrowsn ( %arrowsn + #findstack )
- }
- set %arrows #findid
- event sysmessage Arrows: %arrowsn
- }
- else
- {
- set %display no_arrows
- gosub stop %display
- }
- wait 10
- finditem LNK C_ , #backpackid ;checks for bolts in your backpack
- if #findcnt > 0
- {
- set %bolts #findid
- event sysmessage Bolts: #findstack
- }
- else
- {
- set %display no_bolts
- gosub stop %display
- }
- wait 10
- finditem ZLF C_ , #backpackid ;checks for bandages in your backpack
- if #findcnt > 0
- {
- set %bandages #findid
- event sysmessage Bandages: #findstack
- }
- else
- {
- set %display no_bandages
- gosub stop %display
- }
- wait 10
- finditem WOH_JSF C_ , #charid ;checks for bows and/or crossbows in your backpack and disarms
- if #findcnt > 0
- {
- msg .disarm $
- wait 10
- }
- wait 10
- finditem WOH_JSF C_ , #backpackid ;checks for bows and crossbows in your backpack to count
- if #findcnt > 0
- {
- set %numbows #findcnt
- for #findindex 1 #findcnt
- {
- set %bow . #findindex #findid
- }
- event sysmessage Bows: %numbows
- }
- else
- {
- set %error No , #spc , Bows , #spc , Found , #spc , at , #spc , backpack
- gosub stop %error
- }
- if %numbows > 5
- {
- set %numbows 5
- }
- display yesnocancel Setup .Arm Commands? No to Proceed. Cancel to quit.
- if #dispres = yes
- {
- gosub setupbows
- }
- if #dispres = cancel
- {
- event sysmessage stopping script!
- halt
- }
- set #dispres nothing
- event sysmessage Target the trapped animal ;target the animal you'll be training on
- set #targcurs 1
- while #targcurs = 1
- {
- wait 2
- }
- set %tempvar #ltargetid
- wait 10
- finditem %tempvar G_5
- if #findcnt > 0
- {
- set %animaltype #findtype
- event ExMsg #findid 0 33 I am type: #findtype
- }
- else
- {
- set %error no_animal_found
- gosub stop %error
- }
- finditem FQD c_ , #backpackid ;checks if you have raw fish in your backpack (food ofcourse)
- if #findcnt > 0
- {
- set %fisk #findid
- event sysmessage #findstack fishs
- }
- else
- {
- event sysmessage No fishs
- }
- finditem PEF_SEF c_ , #backpackid ;checks if you have kindling in your backpack
- if #findcnt > 0
- {
- set %kindling #findid
- event sysmessage #findstack kindlings
- }
- else
- {
- event sysmessage No Kindling!
- }
- set %display 0
- set %timerz ( #scnt + %zdelay )
- set %moveawayx 1273
- set %moveawayy 1287
- skippast:
- return
- ;---------------Set Up Your Bows Arm/Disarm-------------------------------------;
- sub setupbows
- set %xbutton 75
- set %ybutton 330
- set %x 45
- finditem WOH_JSF C_ , #charid
- if #findcnt > 0
- {
- msg .disarm $
- wait 10
- }
- wait 10
- finditem WOH_JSF C_ , #backpackid
- if #findcnt > 0
- {
- set %numbows #findcnt
- for #findindex 1 #findcnt
- {
- set %bow . #findindex #findid
- }
- event sysmessage Bows: %numbows
- }
- else
- {
- set %error ( No , #spc , Bows , #spc , Found , #spc , within , #spc , your , #spc , backpack )
- gosub stop %error
- }
- if %numbows > 5
- {
- set %numbows 5
- }
- event sysmessage Setting Arm commands
- set %bii 1
- for %bii 1 %numbows
- {
- event sysmessage Arming bow %bii DontCrash
- ExEvent drag %bow . %bii
- wait 25
- ExEvent droppd
- wait 25
- finditem WOH C_ , #charid
- if #findcnt > 0
- {
- }
- }
- event sysmessage All your bows are set up
- return
- ;----------------Find Your Animal------------------------------------------------;
- sub findanimal
- refind:
- wait 10
- finditem %1 G_4 ; YG = bull
- if #findcnt > 0
- {
- set %liveanimal #findid
- wait 6
- }
- else
- {
- event sysmessage No animals detected
- }
- return
- ;------------------Tame The Animal -----------------------------------------------;
- sub tameanimal
- set #ltargetid %spectre
- event macro 27 0
- retame:
- event macro 13 35
- set #ltargetkind 1
- set #ltargetid %liveanimal
- set %jstart #jindex
- target 2s
- event macro 22 0
- wait 1s
- scanjournal
- if does_not_seem in #journal
- {
- return
- }
- if tamed_already in #journal
- {
- return
- }
- if has_angered in #journal
- {
- event sysmessage Animal is angry
- if %killangry = 0
- {
- wait 14s
- goto retame
- }
- return
- }
- else
- {
- wait 10s
- set %jend #jindex
- event sysmessage scanning...
- for %ji %jstart %jend
- {
- scanjournal %ji
- if tamed_already in #journal
- {
- return
- }
- if successfully_tame in #journal
- {
- event sysmessage success
- return
- }
- if failed_to_tame in #journal
- {
- set %ji %ji + 1
- scanjournal %ji
- if unresponsive in #journal
- {
- event sysmessage One loop of tracking to reset cd
- wait 4s
- gosub trackingonce
- goto retame
- }
- event sysmessage Not successfull will retry in 4s
- wait 4s
- goto retame
- }
- }
- event sysmessage retrying because no recognised journal entry
- wait 4s
- goto retame
- }
- return
- ;---------------------Kill the animal---------------------------------------------;
- sub killanimal
- msg all release$
- set %liveanimal #ltargetid
- event macro 27 0
- gosub rearm
- set %timera ( #scnt + 68 )
- set %timerc ( #scnt + 10 )
- set #lobjectid %fisk
- repeat
- {
- if %timera < #scnt
- {
- finditem %liveanimal G_3
- if #findcnt > 0
- {
- event sysmessage Timed out but animal is alive
- gosub killanimal
- }
- }
- if %timerc < #scnt
- {
- ; event macro 13 38
- ; wait 1s
- ;SET %clickX #CONTPOSX + %1
- ;SET %clickY #CONTPOSY + %2
- ;CLICK %clickX %clickY
- ; wait 5s
- ; set %timerc ( #scnt + 10 )
- }
- event macro 17 0 ;does a fisk
- wait 3s
- ignoreitem reset 1
- ignoreitem MXNVNMD 1
- ignoreitem JRNMGOD 1 ;corspes
- ignoreitem HAOMGOD 1 ;ignore player corpses
- finditem YFM G_3
- wait 5
- }
- until #findcnt > 0
- set #ltargetid %spectre
- event macro 27 0
- return #findid
- ;------------------------------------------------------------------
- sub rearm
- event sysmessage arming
- msg $
- msg .arm 1$
- wait 2
- msg .arm 2$
- wait 2
- msg .arm 3$
- ;msg .arm 4$
- ;msg .arm 5$
- return
- ;-------------------------------------------------------------------
- sub trackingonce
- ;event macro 13 13
- ;wait 1s
- ;SET %clickX #CONTPOSX + %1
- ;SET %clickY #CONTPOSY + %2
- ;CLICK %clickX %clickY
- wait 10s
- return
- ;--------------------------------------------------------------------
- sub ressanimal
- ;event pathfind #findx #findy
- ;wait 8
- ;set #lobjectid %dagger ;comment out to remove skinning
- ;event macro 17 0 ;
- ;target 2s ;
- ;set #ltargetid #contid ;
- ;event macro 22 0 ;
- wait 5 ;end
- if G in #charstatus
- {
- event macro 6
- }
- if %lootcorpses = 1
- {
- gosub loot %1
- }
- reress:
- set %jstart #jindex
- set #lobjectid %bandages
- event macro 17 0
- target 2s
- set #ltargetid %1
- event macro 22 0
- wait 1s
- scanjournal
- if does_not_seem in #journal
- {
- return
- }
- wait 11s
- set %jend #jindex
- for %jii %jstart %jend
- {
- scanjournal %jii
- if resurrected_a in #journal
- {
- return
- }
- if fail_to_ress in #journal
- {
- goto reress
- }
- }
- goto reress
- return
- ;-------------------------------------------------------------------------;
- sub loot
- if #finddist > 1
- {
- event pathfind #findx #findy #findz
- wait 12
- }
- set #lobjectid %1
- event macro 17 0
- wait 20
- finditem RWF_LNK_POF_WZF_OWI_RVH_DAG_QZF_HUF_VUF_MWF_WOH C_ , %1
- event sysmessage Looting #findcnt items...
- for #findindex 1 #findcnt
- {
- exevent drag #findid #findstack
- wait 12
- exevent dropc #backpackid
- wait 12
- }
- return
- ;-------------------------------------------------------------------------;
- sub rescount
- set %arrowsn 0
- finditem WOH C_ , #backpackid
- {
- set %numbows #findcnt
- }
- wait 1
- finditem RWF C_ , #backpackid
- if #findcnt > 0
- {
- for #findindex 1 #findcnt
- {
- set %arrowsn ( %arrowsn + #findstack )
- }
- }
- finditem %bandages C_ , #backpackid
- {
- set %nbandages #findstack
- }
- finditem %fisk C_ , #backpackid
- {
- set %nfisk #findstack
- }
- event sysmessage Bows: %numbows / Arrows: %arrowsn / Bandages: %nbandages / Fish: %nfisk
- wait 1
- return
- ;-------------------------------------------------------------------------;
- sub stop
- display ok %1
- return
- ;-------------------------------------------------------------------------;
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