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- Made by: clc ironic
- Welcome to School Mafia! Here we learn, have fun, and try to kill the Bullies and Corrupt Headmasters! I know, school is great, right?
- As a side note, I came up this while I was in two day suspension period so yay!
- Special Mechanics:
- Lynching does not kill. It instead will nominate that player in front of the three headmasters and the headmasters will decide the nominated player’s fate.
- No Night Kills.
- Roles:
- Headmaster (Town) - There are always 2 town headmasters in every setup. In order for town to win correctly, they must choose appropriately which of the nominated should be expelled and which shalln’t.
- Headmaster (Scum) - There is always 1 scum headmaster in every setup. Try and sabotage the other two headmasters! You may communicate with the Headmasters and members of your scum faction.
- Bully (Scum) - Every day period, the Bully can hurt a player. Damage of the Bully is always (50/# of bullies), with 100 damage killing the target. The player is notified when they take damage and the amount they took. Note: The Bully may not target any of the three headmasters.
- Insane Freak (Scum) - Every multiple of three night (n3, 6, 9), the Insane Freak may shoot a player. That player will automatically die. The Police however, will get a list of possible suspects (more on that in the Police section). Note: The Insane Freak may not target any of the three headmasters.
- Police (Town) - Everytime the Insane Freak shoots, the Police will get a list of players who might be the shooter. It will get (amount of players left minus amount of headmasters and Police) divided by 2, rounded up number of players on its list. For example, if there were 12 players left, the Police’s list would be a total of four suspects. In those suspects, there is definitely the Insane Freak and also may be the Bully.
- Kid (Town) - Like a VT, except when it dies due to the bully, it can send one person to “time-out”. There, they will not be able to talk, vote, or use day actions for that day.
- Win Conditions:
- Town wins when they kill of the Scum Headmaster’s subjects.
- Scum wins once they control 50% or more of the town.
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