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Matt34

Untitled

Jul 3rd, 2013
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  1. if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
  2.  
  3. while {custom_monitor} do
  4. {
  5. _kills = player getVariable["zombieKills",0];
  6. _killsH = player getVariable["humanKills",0];
  7. _killsB = player getVariable["banditKills",0];
  8. _humanity = player getVariable["humanity",0];
  9. _headShots = player getVariable["headShots",0];
  10. _zombies = count entities "zZombie_Base";
  11. _zombiesA = {alive _x} count entities "zZombie_Base";
  12. _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
  13. _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
  14. hintSilent parseText format ["
  15. <t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/>
  16. <t size='1'font='Bitstream'align='left' color='#EE0000' >Midochlorians Left:</t><t size='1.5' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
  17. <t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1.5'font='Bitstream'align='right' color='#104E8B' >%3</t><br/>
  18. <t size='1'font='Bitstream'align='left' color='#EEC900' >Noobs Killed:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
  19. <t size='1'font='Bitstream'align='left' color='#EEC900' >Assholes Killed:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
  20. <t size='1'font='Bitstream'align='left' color='#EEC900' >Zombitches Killed:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
  21. <t size='1'font='Bitstream'align='left' color='#EEC900' >Dome Shots:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
  22. <t size='1' font='Bitstream' align='left' color='#EEC900' >Zombitches (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
  23. <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Asshole Count:</t><t size='1.5'font='Bitstream'align='right' color='#104E8B' >%11</t><br/>
  24. <t size='1'font='Bitstream'align='left' color='#104E8B' >Current NiceGuy Count:</t><t size='1.5'font='Bitstream'align='right' color='#104E8B' >%12</t><br/>
  25. <t size='1' font='Bitstream' align='left' color='#104E8B' >FPS: </t><t size='1' font='Bitstream' align='right' color='#104E8B' >%10</t><br/>
  26. <t size='1'font='Bitstream'align='center' color='#104E8B' >Welcome to the Apocalypse! </t><br/>
  27.  
  28. ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount];
  29. sleep 1;
  30. };
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