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Mjjstral

NEW MAP SCRIPTS - DIFF C&C3 <-> C&C4

Feb 4th, 2019
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  1. ADD_AREA_AS_SPAWN_ZONE_TO_PLAYER
  2. ADD_FX_ON_OBJECT
  3. ALLOW_DISALLOW_BUILDING_OBJECT_LIST
  4. ALLOW_DISALLOW_ONE_UPGRADE
  5. AUDIOMIXER_DISABLE_DYNAMIC_SYSTEM
  6. AUDIOMIXER_ENABLE_DYNAMIC_SYSTEM
  7. AUDIOMIXER_ENABLE_SPECIFIC_DYNAMIC_SYSTEM
  8. AUDIOMIXER_LOAD_SNAPSHOT
  9. AUDIOMIXER_RESUME_DYNAMIC_SYSTEM
  10. AUDIO_SET_AMBIENT_SLIDER_FADEABLE
  11. AUDIO_SET_MOVIE_SLIDER_FADEABLE
  12. AUDIO_SET_MUSIC_SLIDER_FADEABLE
  13. AUDIO_SET_SOUNDEFFECTS_SLIDER_FADEABLE
  14. AUDIO_SET_VOICE_SLIDER_FADEABLE
  15. BORDER_SHROUD_SET_OPACITY
  16. CAMERA_LETTERBOX_BEGIN_WITH_RADAR
  17. CAMERA_LETTERBOX_SHOW_LOCATION_TEXT
  18. CAMERA_LETTERBOX_SHOW_TITLE_TEXT
  19. CAMPAIGN_CREATE_AUTO_SAVE
  20. CAPTURE_GOAL_OR_TECH_STRUCTURE
  21. CAPTURE_UPGRADE_CRYSTAL
  22. CHANGE_FACTION_INGAME
  23. CLOSE_DEPLOY_DIALOG
  24. CREATE_RANDOM_OBJECT_AT_NAMED_OBJECT
  25. CREATE_UNNAMED_ON_TEAM_AT_NAMED_OBJECT_LOCATION
  26. DISABLE_JOYPAD_COMMANDBAR_BUTTON
  27. DISABLE_JOYPAD_HUD_FIXED_ELEMENT
  28. DISABLE_MOUSE_HUD_FIXED_ELEMENT
  29. DISABLE_UI_UPGRADE_BUTTON
  30. EVALUATE_SCRIPT
  31. EXECUTE_NAMED_SCRIPT
  32. FADE_IN_FROM_BLACK
  33. FADE_OUT_TO_BLACK
  34. FIRE_SPECIAL_POWER_ON_UNIT
  35. FLASH_JOYPAD_COMMANDBAR_BUTTON
  36. FLASH_JOYPAD_HUD_FIXED_ELEMENT
  37. FLASH_MOUSE_HUD_FIXED_ELEMENT
  38. FLASH_UI_UPGRADE_BUTTON
  39. FOR_EACH_PLAYER_OBJECT_EXECUTE_SCRIPT
  40. FOR_EACH_TEAM_MEMBER_EXECUTE_SCRIPT
  41. HEAL_NAMED_UNIT_STRUCTURE
  42. HIDE_MOUSE_HUD_FIXED_ELEMENT
  43. HIDE_UI_INFOBOX
  44. LINK_MISSION_HOT_SPOT_TO_OBJECT
  45. LINK_MISSION_HOT_SPOT_TO_WAYPOINT
  46. LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_CATEGORY
  47. LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_CATEGORY
  48. MOVE_NAMED_UNIT_TO_UNIT
  49. MOVE_TEAM_TO_UNIT
  50. NAMED_FOLLOW_WAYPOINTS_STARTING_AT_WAYPOINT
  51. NAMED_FORCE_ATTACK_NAMED
  52. NAMED_FORCE_ATTACK_WAYPOINT
  53. NAMED_OUTLINE
  54. NAMED_REMOVE_INFOBOX
  55. NAMED_SET_DISABLED
  56. NAMED_SET_MAX_HEALTH
  57. NAMED_SET_MAX_HEALTH_AS_PERCENTAGE
  58. NAMED_SHOW_INFOBOX
  59. NAMED_USE_LOGIC_COMMAND_ABILITY
  60. NAMED_USE_LOGIC_COMMAND_ABILITY_AT_WAYPOINT
  61. NAMED_USE_LOGIC_COMMAND_ABILITY_ON_NAMED
  62. NAMED_USE_LOGIC_COMMAND_ABILITY_ON_NAMED_POSITION
  63. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING
  64. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING_CLASS
  65. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_UNIT
  66. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_GARRISONED_BUILDING
  67. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_KINDOF
  68. NAMED_USE_LOGIC_COMMAND_ON_NEAREST_OBJECTTYPE
  69. OBSOLETE_CAMERA_FADE_ADD
  70. OBSOLETE_CAMERA_FADE_MULTIPLY
  71. OBSOLETE_CAMERA_FADE_SATURATE
  72. OBSOLETE_CAMERA_FADE_SUBTRACT
  73. OBSOLETE_FLASH_UI_SUDS_ELEMENT
  74. OBSOLETE_LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS
  75. OBSOLETE_LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS
  76. OBSOLETE_OPEN_COMMAND_BAR
  77. OBSOLETE_SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES
  78. OBSOLETE_SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE
  79. OPEN_DEPLOY_DIALOG
  80. PATH_MUSIC_DISABLE_DYNAMIC_SYSTEM
  81. PATH_MUSIC_ENABLE_DYNAMIC_SYSTEM
  82. PATH_MUSIC_ENABLE_SPECIFIC_DYNAMIC_SYSTEM
  83. PATH_MUSIC_FADE_IN_MUSIC
  84. PATH_MUSIC_FADE_OUT_MUSIC
  85. PATH_MUSIC_PLAY_EVENT
  86. PATH_MUSIC_RESUME_DYNAMIC_SYSTEM
  87. PATH_MUSIC_STOP_MUSIC
  88. PLACE_AI_BEACON_LOCATION
  89. PLACE_AI_BEACON_OBJECT
  90. PLAYER_AI_CHANGE_ECONOMY_MANAGER
  91. PLAYER_ALLOWED_TOBE_COOPAI
  92. PLAYER_BUILD_OBJECT_INSTANTLY
  93. PLAYER_CAMERA_MOVE_TO
  94. PLAYER_CAMERA_MOVE_TO_NAMED
  95. PLAYER_CAMERA_TETHER_NAMED
  96. PLAYER_FIRE_MULTI_TARGET_SPECIAL_POWER_AT_WAYPOINTS
  97. PLAYER_GRANT_SPECIAL_POWER
  98. PLAYER_LOCK_PLAYER_TECH
  99. PLAYER_SET_ALLY_BUILDABILITY
  100. PLAYER_SET_ALL_UNITS_TO_FLEE
  101. PLAYER_SET_DISABLED
  102. PLAYER_SET_MAX_PLAYER_POWER_POINTS
  103. PLAYER_SET_PLAYER_POWER_POINTS
  104. PLAYER_TOGGLE_RESOURCE_SHARING
  105. PLAYER_TOGGLE_SKIRMISH_AI
  106. PLAY_SOUND_AS_AI_COCOMMANDER_DIALOG
  107. PLAY_SOUND_AS_AI_COCOMMANDER_DIALOG_WITH_SUBTITLE
  108. PROCEED_IF_AUDIO_COMPLETE
  109. PROCEED_IF_MOVIE_COMPLETE
  110. REDALERT_DISABLE_THREAT_LEVEL_BONUS
  111. REPAIR_OBJECT
  112. RESET_CAMERA_AT_OBJECT
  113. SET_AREA_REFERENCE
  114. SET_COOP_AI_COMMAND_UI_ENABLED
  115. SET_COUNTER_TO_OBJECTS_OWNED_BY_PLAYER_BY_KINDOF
  116. SET_COUNTER_TO_OBJECTS_UNDER_PRODUCTION_ON_OBJECT_BY_KINDOF
  117. SET_CRYSTAL_UPGRADE_POINTS_OF_PLAYER
  118. SET_GOAL_OWNERSHIP_DURATION
  119. SET_MAX_REDEPLOYMENT_COUNT
  120. SET_MISSION_HOT_SPOT_ACTIVENESS
  121. SET_MISSION_HOT_SPOT_VISIBILITY
  122. SET_OBJECT_ALLOWED_FOR_PLAYER
  123. SET_PLAYER_BUILDTIME_CHEAT
  124. SET_PLAYER_CLASS
  125. SET_PLAYER_CRYSTAL_UPGRADE_POINTS_TO_COUNTER
  126. SET_REFERENCE_TO_FIRST_TEAM_MEMBER_IN_AREA
  127. SET_REFERENCE_TO_LAST_SPAWNED_UNIT
  128. SET_REFERENCE_TO_PLAYER_SPELLBOOK
  129. SET_REFERENCE_TO_RANDOM_TEAM_MEMBER
  130. SET_UNIT_HEALTH_PERCENTAGE_FROM_COUNTER
  131. SHOW_UI_INFOBOX
  132. SHOW_UI_INFOBOX_BUILD_BUTTON
  133. SHOW_UI_INFOBOX_FIXED_ELEMENT
  134. SHOW_UI_INFOBOX_PLAYER_POWER_BUTTON
  135. SHOW_UI_INFOBOX_UNIT_ABILITY_BUTTON
  136. SHOW_UI_INFOBOX_UPGRADE_BUTTON
  137. SHOW_UNIT_INTRO
  138. SKIRMISH_AI_CLEAR_ALL_ENEMY_PLAYERS_PRIORITIES
  139. SKIRMISH_AI_CLEAR_ENEMY_PLAYER_PRIORITY
  140. SKIRMISH_AI_CONSIDER_ALL_ENEMIES_WHEN_BUILDING
  141. SKIRMISH_AI_CONSIDER_ENEMY_WHEN_BUILDING
  142. SKIRMISH_AI_DONT_CONSIDER_ANY_ENEMIES_WHEN_BUILDING
  143. SKIRMISH_AI_DONT_CONSIDER_ENEMY_WHEN_BUILDING
  144. SKIRMISH_AI_SET_ALL_ENEMY_PLAYERS_PRIORITIES
  145. SKIRMISH_AI_SET_ENEMY_PLAYER_PRIORITY
  146. SKIRMISH_AI_START
  147. SKIRMISH_AI_TRANSFER_ALL
  148. SKIRMISH_AI_USE_AUTOMATIC_ENEMY_PLAYER_PRIORITY_SCHEME
  149. SKIRMISH_AI_USE_DEFAULT_AUTOMATIC_ENEMY_PLAYER_PRIORITY_SCHEME
  150. SKIRMISH_WAIT_FOR_LOGIC_COMMAND_AVAILABLE_ALL
  151. SKIRMISH_WAIT_FOR_LOGIC_COMMAND_AVAILABLE_PARTIAL
  152. SOUND_3D_ONLY_SET_VOLUME
  153. SPAWN_OBJECT_IN_REINFORCEMENT_OBJECT_AT_NAMED_OBJECT
  154. SPAWN_OBJECT_IN_REINFORCEMENT_OBJECT_AT_WAYPOINT
  155. SPAWN_TEAM_IN_REINFORCEMENT_OBJECT_AT_NAMED_OBJECT
  156. SPAWN_TEAM_IN_REINFORCEMENT_OBJECT_AT_WAYPOINT
  157. STORE_OBJECT_VS_OBJECT_KILLS_TO_COUNTER
  158. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING
  159. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING_CLASS
  160. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_UNIT
  161. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_GARRISONED_BUILDING
  162. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_KINDOF
  163. TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_OBJECTTYPE
  164. TEAM_FOLLOW_WAYPOINTS_STARTING_AT_WAYPOINT
  165. TEAM_PARTIAL_USE_LOGIC_COMMAND
  166. TEAM_SET_DISABLED
  167. TEAM_SET_REFERENCE_TO_PLAYERS_NEAREST_UNIT_OF_TYPE
  168. TEAM_SET_STANCE
  169. TEAM_USE_LOGIC_COMMAND_ABILITY
  170. TEAM_USE_LOGIC_COMMAND_ABILITY_AT_WAYPOINT
  171. TEAM_USE_LOGIC_COMMAND_ABILITY_ON_NAMED
  172. TELEPORT_STRUCTURE
  173. TOGGLE_LOCK_CURRENT_SELECTION
  174. TOGGLE_RADAR_UI
  175. UNHIDE_LAYER
  176. UNIT_EXECUTE_SEQUENTIAL_SCRIPT_COPY
  177. UNIT_SET_MODELCONDITION_GENERIC
  178. UNIT_SPAWN_NAMED_OBJECT_ON_TEAM_AT_NAMED_OBJECT_LOCATION
  179. WAYPOINT_CREATE_RADAR_EVENT
  180.  
  181. CAMERA_IN_AREA_TRIGGER
  182. CURRENT_PLATFORM
  183. IS_AUDIO_COMPLETE
  184. IS_CRYSTAL_CAPTURED
  185. IS_ESC_OR_SPACE_PRESSED
  186. IS_GAME_COOP
  187. IS_MOVIE_COMPLETE
  188. IS_OBJECT_OF_TYPE
  189. IS_OBJECT_UNLOCKED_BY_PLAYER
  190. IS_TECHSTRUCTURE_DESTROYED
  191. IS_UNIT_TYPE_BUILDING
  192. MISSION_HOT_SPOT_ACTIVE
  193. NAMED_HAS_KILLED_COMPARISON_UNIT_TYPE
  194. OBJECT_IS_DISGUISED_AS_TYPE
  195. OBJECT_SELECTED
  196. PLAYER_CLASS
  197. PLAYER_DOCKED_STRUCTURE
  198. PLAYER_HAS_ANY_OBJECT_ENTITLEMENT
  199. PLAYER_HAS_COMPARISON_COMMAND_POINTS
  200. PLAYER_HAS_COMPARISON_PERCENT_COMMAND_POINTS
  201. PLAYER_HAS_COMPARISON_POWER_POINTS
  202. PLAYER_HAS_COMPARISON_UNIT_KIND
  203. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_MODELCONDITION
  204. PLAYER_HAS_KILLED_NAMED_UNIT
  205. PLAYER_HAS_NUMBER_TEAMS
  206. PLAYER_HAS_NUMBER_TEAM_SLOTS_OPEN
  207. PLAYER_HAS_OBJECT_ENTITLEMENT
  208. PLAYER_HAS_PLAYER_TECH
  209. PLAYER_IS_HUMAN_OR_AI_PERSONALITY
  210. PLAYER_REDEPLOYMENT_COUNT
  211. PLAYER_RED_ALERT_ACTIVATED
  212. SKIRMISH_LOGIC_COMMAND_READY_ALL
  213. SKIRMISH_LOGIC_COMMAND_READY_PARTIAL
  214. TEAM_COMPARE_NUM_MEMBERS
  215. UI_STATE_PROPOSITION_STATE
  216. UNIT_HAS_MODELCONDITION
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