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- ADD_AREA_AS_SPAWN_ZONE_TO_PLAYER
- ADD_FX_ON_OBJECT
- ALLOW_DISALLOW_BUILDING_OBJECT_LIST
- ALLOW_DISALLOW_ONE_UPGRADE
- AUDIOMIXER_DISABLE_DYNAMIC_SYSTEM
- AUDIOMIXER_ENABLE_DYNAMIC_SYSTEM
- AUDIOMIXER_ENABLE_SPECIFIC_DYNAMIC_SYSTEM
- AUDIOMIXER_LOAD_SNAPSHOT
- AUDIOMIXER_RESUME_DYNAMIC_SYSTEM
- AUDIO_SET_AMBIENT_SLIDER_FADEABLE
- AUDIO_SET_MOVIE_SLIDER_FADEABLE
- AUDIO_SET_MUSIC_SLIDER_FADEABLE
- AUDIO_SET_SOUNDEFFECTS_SLIDER_FADEABLE
- AUDIO_SET_VOICE_SLIDER_FADEABLE
- BORDER_SHROUD_SET_OPACITY
- CAMERA_LETTERBOX_BEGIN_WITH_RADAR
- CAMERA_LETTERBOX_SHOW_LOCATION_TEXT
- CAMERA_LETTERBOX_SHOW_TITLE_TEXT
- CAMPAIGN_CREATE_AUTO_SAVE
- CAPTURE_GOAL_OR_TECH_STRUCTURE
- CAPTURE_UPGRADE_CRYSTAL
- CHANGE_FACTION_INGAME
- CLOSE_DEPLOY_DIALOG
- CREATE_RANDOM_OBJECT_AT_NAMED_OBJECT
- CREATE_UNNAMED_ON_TEAM_AT_NAMED_OBJECT_LOCATION
- DISABLE_JOYPAD_COMMANDBAR_BUTTON
- DISABLE_JOYPAD_HUD_FIXED_ELEMENT
- DISABLE_MOUSE_HUD_FIXED_ELEMENT
- DISABLE_UI_UPGRADE_BUTTON
- EVALUATE_SCRIPT
- EXECUTE_NAMED_SCRIPT
- FADE_IN_FROM_BLACK
- FADE_OUT_TO_BLACK
- FIRE_SPECIAL_POWER_ON_UNIT
- FLASH_JOYPAD_COMMANDBAR_BUTTON
- FLASH_JOYPAD_HUD_FIXED_ELEMENT
- FLASH_MOUSE_HUD_FIXED_ELEMENT
- FLASH_UI_UPGRADE_BUTTON
- FOR_EACH_PLAYER_OBJECT_EXECUTE_SCRIPT
- FOR_EACH_TEAM_MEMBER_EXECUTE_SCRIPT
- HEAL_NAMED_UNIT_STRUCTURE
- HIDE_MOUSE_HUD_FIXED_ELEMENT
- HIDE_UI_INFOBOX
- LINK_MISSION_HOT_SPOT_TO_OBJECT
- LINK_MISSION_HOT_SPOT_TO_WAYPOINT
- LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_CATEGORY
- LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_CATEGORY
- MOVE_NAMED_UNIT_TO_UNIT
- MOVE_TEAM_TO_UNIT
- NAMED_FOLLOW_WAYPOINTS_STARTING_AT_WAYPOINT
- NAMED_FORCE_ATTACK_NAMED
- NAMED_FORCE_ATTACK_WAYPOINT
- NAMED_OUTLINE
- NAMED_REMOVE_INFOBOX
- NAMED_SET_DISABLED
- NAMED_SET_MAX_HEALTH
- NAMED_SET_MAX_HEALTH_AS_PERCENTAGE
- NAMED_SHOW_INFOBOX
- NAMED_USE_LOGIC_COMMAND_ABILITY
- NAMED_USE_LOGIC_COMMAND_ABILITY_AT_WAYPOINT
- NAMED_USE_LOGIC_COMMAND_ABILITY_ON_NAMED
- NAMED_USE_LOGIC_COMMAND_ABILITY_ON_NAMED_POSITION
- NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING
- NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING_CLASS
- NAMED_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_UNIT
- NAMED_USE_LOGIC_COMMAND_ON_NEAREST_GARRISONED_BUILDING
- NAMED_USE_LOGIC_COMMAND_ON_NEAREST_KINDOF
- NAMED_USE_LOGIC_COMMAND_ON_NEAREST_OBJECTTYPE
- OBSOLETE_CAMERA_FADE_ADD
- OBSOLETE_CAMERA_FADE_MULTIPLY
- OBSOLETE_CAMERA_FADE_SATURATE
- OBSOLETE_CAMERA_FADE_SUBTRACT
- OBSOLETE_FLASH_UI_SUDS_ELEMENT
- OBSOLETE_LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS
- OBSOLETE_LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS
- OBSOLETE_OPEN_COMMAND_BAR
- OBSOLETE_SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES
- OBSOLETE_SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE
- OPEN_DEPLOY_DIALOG
- PATH_MUSIC_DISABLE_DYNAMIC_SYSTEM
- PATH_MUSIC_ENABLE_DYNAMIC_SYSTEM
- PATH_MUSIC_ENABLE_SPECIFIC_DYNAMIC_SYSTEM
- PATH_MUSIC_FADE_IN_MUSIC
- PATH_MUSIC_FADE_OUT_MUSIC
- PATH_MUSIC_PLAY_EVENT
- PATH_MUSIC_RESUME_DYNAMIC_SYSTEM
- PATH_MUSIC_STOP_MUSIC
- PLACE_AI_BEACON_LOCATION
- PLACE_AI_BEACON_OBJECT
- PLAYER_AI_CHANGE_ECONOMY_MANAGER
- PLAYER_ALLOWED_TOBE_COOPAI
- PLAYER_BUILD_OBJECT_INSTANTLY
- PLAYER_CAMERA_MOVE_TO
- PLAYER_CAMERA_MOVE_TO_NAMED
- PLAYER_CAMERA_TETHER_NAMED
- PLAYER_FIRE_MULTI_TARGET_SPECIAL_POWER_AT_WAYPOINTS
- PLAYER_GRANT_SPECIAL_POWER
- PLAYER_LOCK_PLAYER_TECH
- PLAYER_SET_ALLY_BUILDABILITY
- PLAYER_SET_ALL_UNITS_TO_FLEE
- PLAYER_SET_DISABLED
- PLAYER_SET_MAX_PLAYER_POWER_POINTS
- PLAYER_SET_PLAYER_POWER_POINTS
- PLAYER_TOGGLE_RESOURCE_SHARING
- PLAYER_TOGGLE_SKIRMISH_AI
- PLAY_SOUND_AS_AI_COCOMMANDER_DIALOG
- PLAY_SOUND_AS_AI_COCOMMANDER_DIALOG_WITH_SUBTITLE
- PROCEED_IF_AUDIO_COMPLETE
- PROCEED_IF_MOVIE_COMPLETE
- REDALERT_DISABLE_THREAT_LEVEL_BONUS
- REPAIR_OBJECT
- RESET_CAMERA_AT_OBJECT
- SET_AREA_REFERENCE
- SET_COOP_AI_COMMAND_UI_ENABLED
- SET_COUNTER_TO_OBJECTS_OWNED_BY_PLAYER_BY_KINDOF
- SET_COUNTER_TO_OBJECTS_UNDER_PRODUCTION_ON_OBJECT_BY_KINDOF
- SET_CRYSTAL_UPGRADE_POINTS_OF_PLAYER
- SET_GOAL_OWNERSHIP_DURATION
- SET_MAX_REDEPLOYMENT_COUNT
- SET_MISSION_HOT_SPOT_ACTIVENESS
- SET_MISSION_HOT_SPOT_VISIBILITY
- SET_OBJECT_ALLOWED_FOR_PLAYER
- SET_PLAYER_BUILDTIME_CHEAT
- SET_PLAYER_CLASS
- SET_PLAYER_CRYSTAL_UPGRADE_POINTS_TO_COUNTER
- SET_REFERENCE_TO_FIRST_TEAM_MEMBER_IN_AREA
- SET_REFERENCE_TO_LAST_SPAWNED_UNIT
- SET_REFERENCE_TO_PLAYER_SPELLBOOK
- SET_REFERENCE_TO_RANDOM_TEAM_MEMBER
- SET_UNIT_HEALTH_PERCENTAGE_FROM_COUNTER
- SHOW_UI_INFOBOX
- SHOW_UI_INFOBOX_BUILD_BUTTON
- SHOW_UI_INFOBOX_FIXED_ELEMENT
- SHOW_UI_INFOBOX_PLAYER_POWER_BUTTON
- SHOW_UI_INFOBOX_UNIT_ABILITY_BUTTON
- SHOW_UI_INFOBOX_UPGRADE_BUTTON
- SHOW_UNIT_INTRO
- SKIRMISH_AI_CLEAR_ALL_ENEMY_PLAYERS_PRIORITIES
- SKIRMISH_AI_CLEAR_ENEMY_PLAYER_PRIORITY
- SKIRMISH_AI_CONSIDER_ALL_ENEMIES_WHEN_BUILDING
- SKIRMISH_AI_CONSIDER_ENEMY_WHEN_BUILDING
- SKIRMISH_AI_DONT_CONSIDER_ANY_ENEMIES_WHEN_BUILDING
- SKIRMISH_AI_DONT_CONSIDER_ENEMY_WHEN_BUILDING
- SKIRMISH_AI_SET_ALL_ENEMY_PLAYERS_PRIORITIES
- SKIRMISH_AI_SET_ENEMY_PLAYER_PRIORITY
- SKIRMISH_AI_START
- SKIRMISH_AI_TRANSFER_ALL
- SKIRMISH_AI_USE_AUTOMATIC_ENEMY_PLAYER_PRIORITY_SCHEME
- SKIRMISH_AI_USE_DEFAULT_AUTOMATIC_ENEMY_PLAYER_PRIORITY_SCHEME
- SKIRMISH_WAIT_FOR_LOGIC_COMMAND_AVAILABLE_ALL
- SKIRMISH_WAIT_FOR_LOGIC_COMMAND_AVAILABLE_PARTIAL
- SOUND_3D_ONLY_SET_VOLUME
- SPAWN_OBJECT_IN_REINFORCEMENT_OBJECT_AT_NAMED_OBJECT
- SPAWN_OBJECT_IN_REINFORCEMENT_OBJECT_AT_WAYPOINT
- SPAWN_TEAM_IN_REINFORCEMENT_OBJECT_AT_NAMED_OBJECT
- SPAWN_TEAM_IN_REINFORCEMENT_OBJECT_AT_WAYPOINT
- STORE_OBJECT_VS_OBJECT_KILLS_TO_COUNTER
- TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING
- TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_BUILDING_CLASS
- TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_ENEMY_UNIT
- TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_GARRISONED_BUILDING
- TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_KINDOF
- TEAM_ALL_USE_LOGIC_COMMAND_ON_NEAREST_OBJECTTYPE
- TEAM_FOLLOW_WAYPOINTS_STARTING_AT_WAYPOINT
- TEAM_PARTIAL_USE_LOGIC_COMMAND
- TEAM_SET_DISABLED
- TEAM_SET_REFERENCE_TO_PLAYERS_NEAREST_UNIT_OF_TYPE
- TEAM_SET_STANCE
- TEAM_USE_LOGIC_COMMAND_ABILITY
- TEAM_USE_LOGIC_COMMAND_ABILITY_AT_WAYPOINT
- TEAM_USE_LOGIC_COMMAND_ABILITY_ON_NAMED
- TELEPORT_STRUCTURE
- TOGGLE_LOCK_CURRENT_SELECTION
- TOGGLE_RADAR_UI
- UNHIDE_LAYER
- UNIT_EXECUTE_SEQUENTIAL_SCRIPT_COPY
- UNIT_SET_MODELCONDITION_GENERIC
- UNIT_SPAWN_NAMED_OBJECT_ON_TEAM_AT_NAMED_OBJECT_LOCATION
- WAYPOINT_CREATE_RADAR_EVENT
- CAMERA_IN_AREA_TRIGGER
- CURRENT_PLATFORM
- IS_AUDIO_COMPLETE
- IS_CRYSTAL_CAPTURED
- IS_ESC_OR_SPACE_PRESSED
- IS_GAME_COOP
- IS_MOVIE_COMPLETE
- IS_OBJECT_OF_TYPE
- IS_OBJECT_UNLOCKED_BY_PLAYER
- IS_TECHSTRUCTURE_DESTROYED
- IS_UNIT_TYPE_BUILDING
- MISSION_HOT_SPOT_ACTIVE
- NAMED_HAS_KILLED_COMPARISON_UNIT_TYPE
- OBJECT_IS_DISGUISED_AS_TYPE
- OBJECT_SELECTED
- PLAYER_CLASS
- PLAYER_DOCKED_STRUCTURE
- PLAYER_HAS_ANY_OBJECT_ENTITLEMENT
- PLAYER_HAS_COMPARISON_COMMAND_POINTS
- PLAYER_HAS_COMPARISON_PERCENT_COMMAND_POINTS
- PLAYER_HAS_COMPARISON_POWER_POINTS
- PLAYER_HAS_COMPARISON_UNIT_KIND
- PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_MODELCONDITION
- PLAYER_HAS_KILLED_NAMED_UNIT
- PLAYER_HAS_NUMBER_TEAMS
- PLAYER_HAS_NUMBER_TEAM_SLOTS_OPEN
- PLAYER_HAS_OBJECT_ENTITLEMENT
- PLAYER_HAS_PLAYER_TECH
- PLAYER_IS_HUMAN_OR_AI_PERSONALITY
- PLAYER_REDEPLOYMENT_COUNT
- PLAYER_RED_ALERT_ACTIVATED
- SKIRMISH_LOGIC_COMMAND_READY_ALL
- SKIRMISH_LOGIC_COMMAND_READY_PARTIAL
- TEAM_COMPARE_NUM_MEMBERS
- UI_STATE_PROPOSITION_STATE
- UNIT_HAS_MODELCONDITION
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