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- -------------------------------------------------------------------------------
- Running command:
- cd "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command:
- "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\combine_tower_01a"
- -------------------------------------------------------------------------------
- ConVarRef developer doesn't point to an existing ConVar
- ----------------------------------------------
- All Search Paths:
- "c:\program files (x86)\steam\steamapps\common\half-life 2\bin\" "EXECUTABLE_PATH"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\" "BASE_PATH"
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\ep2_pak.vpk
- "mod" "mod" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\ep2_pak.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\episodic\ep1_pak.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc.vpk
- "platform" "platform" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\platform\platform_misc.vpk
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "mod"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "mod_write"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "default_write_path"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "GAME"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "game_write"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\episodic\bin\" "gamebin"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\episodic\" "GAME"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\" "GAME"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\platform\" "platform"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "exp"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "root_mod"
- ----------------------------------------------
- UpdateSearchPathsForCurrentGameExpansion
- Valve Software - vbsp.exe (Nov 25 2024)
- 4 threads
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\combine_tower_01a.vmf
- ConVarRef mat_specular_scalar doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\combine_tower_01a.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (73771 bytes)
- Error! To use model "models/props_combine/combinebutton.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_combine/combinebutton.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 421 texinfos to 364
- Reduced 22 texdatas to 22 (482 bytes to 482)
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\combine_tower_01a.bsp
- 1 second elapsed
- -------------------------------------------------------------------------------
- Running command:
- cd "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command:
- "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe" -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\combine_tower_01a"
- -------------------------------------------------------------------------------
- ConVarRef developer doesn't point to an existing ConVar
- ----------------------------------------------
- All Search Paths:
- "c:\program files (x86)\steam\steamapps\common\half-life 2\bin\" "EXECUTABLE_PATH"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\" "BASE_PATH"
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\ep2_pak.vpk
- "mod" "mod" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\ep2_pak.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\episodic\ep1_pak.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc.vpk
- "GAME" "GAME" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc.vpk
- "platform" "platform" (VPK)C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\platform\platform_misc.vpk
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "mod"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "mod_write"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "default_write_path"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "GAME"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "game_write"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\episodic\bin\" "gamebin"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\episodic\" "GAME"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\" "GAME"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\platform\" "platform"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "exp"
- "c:\program files (x86)\steam\steamapps\common\half-life 2\c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\" "root_mod"
- ----------------------------------------------
- UpdateSearchPathsForCurrentGameExpansion
- Valve Software - vrad.exe SSE (Nov 25 2024)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\combine_tower_01a.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.38 seconds)
- 2751 faces
- 2 degenerate faces
- 16214192 square feet [2334843648.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 8 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/2048 96/98304 ( 0.1%)
- brushes 188/16384 2256/196608 ( 1.1%)
- brushsides 1578/65536 12624/524288 ( 2.4%)
- planes 1834/65536 36680/1310720 ( 2.8%)
- vertexes 4274/65536 51288/786432 ( 6.5%)
- nodes 2358/65536 75456/2097152 ( 3.6%)
- texinfos 364/16384 26208/1179648 ( 2.2%)
- texdata 22/8096 704/259072 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2751/65536 154056/3670016 ( 4.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 806/65536 45136/3670016 ( 1.2%)
- leaves 2361/65536 75552/2097152 ( 3.6%)
- leaffaces 3120/65536 6240/131072 ( 4.8%)
- leafbrushes 1956/65536 3912/131072 ( 3.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 16336/512000 65344/2048000 ( 3.2%)
- edges 8785/256000 35140/1024000 ( 3.4%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 181/32768 1810/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3015/65536 6030/131072 ( 4.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 744396/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 21431/393216 ( 5.5%)
- LDR ambient table 2361/65536 9444/262144 ( 3.6%)
- HDR ambient table 2361/65536 9444/262144 ( 3.6%)
- LDR leaf ambient 3510/65536 98280/1835008 ( 5.4%)
- HDR leaf ambient 2361/65536 66108/1835008 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6006 ( 0.0%)
- pakfile [variable] 86778/0 ( 0.0%)
- physics [variable] 73771/4194304 ( 1.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7540
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\maps\combine_tower_01a.bsp
- 6 seconds elapsed
- -------------------------------------------------------------------------------
- Running command:
- cd "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command:
- "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe" -dev -console -allowdebug -hijack -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" +map "combine_tower_01a"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Command failed with return code 0x1!
- ** Screenshot the WHOLE window when showing this compile log
- ** Or upload the .log file generated beside your VMF
- -------------------------------------------------------------------------------
- 6 command(s) finished in 28 seconds
- Press a key to close.
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