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- if !timer.Exists( "cwar" ) then
- timer.Create( "cwar", 1, 0, function()
- for _, p in pairs(player.GetAll()) do
- p:EmitSound( "ambient/levels/streetwar/city_battle"..math.random( 1, 19 )..".wav", 100, math.random( 90, 120 ) )
- end
- end)
- else
- timer.Remove( "cwar" )
- end
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