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Jan 21st, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24.  
  25. if (player.getX() === 0) me.move('right');
  26. else if (player.getX() === 1) me.move('down');
  27. else if (player.getX() === 2) me.move('up');
  28.  
  29.  
  30. }
  31. });
  32.  
  33. map.defineObject('barrier', {
  34. 'symbol': '░',
  35. 'color': 'purple',
  36. 'impassable': true,
  37. 'passableFor': ['robot']
  38. });
  39.  
  40. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  41. map.placeObject(1, 1, 'robot');
  42. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  43. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  44.  
  45. for (var x = 0; x < map.getWidth(); x++) {
  46. map.placeObject(x, 0, 'block');
  47. if (x != map.getWidth() - 2) {
  48. map.placeObject(x, 9, 'block');
  49. }
  50. }
  51.  
  52. for (var y = 1; y < 9; y++) {
  53. map.placeObject(0, y, 'block');
  54. map.placeObject(map.getWidth() - 1, y, 'block');
  55. }
  56.  
  57. for (var i = 0; i < 4; i++) {
  58. map.placeObject(20 - i, i + 1, 'block');
  59. map.placeObject(35 - i, 8 - i, 'block');
  60. }
  61. }
  62.  
  63. function validateLevel(map) {
  64. map.validateExactlyXManyObjects(1, 'exit');
  65. map.validateExactlyXManyObjects(1, 'robot');
  66. map.validateAtMostXObjects(1, 'greenKey');
  67. }
  68.  
  69. function onExit(map) {
  70. if (!map.getPlayer().hasItem('greenKey')) {
  71. map.writeStatus("We need to get that key!");
  72. return false;
  73. } else {
  74. return true;
  75. }
  76. }
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